• Title/Summary/Keyword: cultural software

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Characteristics of New PWM High Frequency Inverter Applied to Induction Heating (유도 가열에 적용되는 새로운 PWM 고주파 인버터의 특성)

  • Ryu, Yeoi-Joung;Lee, Sang-Wook;Mun, Sang-Pil;Park, Han-Seok
    • The Transactions of the Korean Institute of Electrical Engineers P
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    • v.67 no.2
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    • pp.63-69
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    • 2018
  • In this paper, the operation principle of a bi-directional switch type resonant AC link snubber circuit was described, together with the practical design procedure, which employs in the proposed power module bridge package type resonant AC link snubber. The novel prototype of power module bridge package type resonant AC link snubber-assisted voltage type sinewave soft switching PWM inverter using IGBT power module was demonstrated herein. It was verified that both the auxiliary power switches in this resonant AC link snubber circuit and the main power switches commutate under the condition of soft switching commutation principle. In addition, the power losses of the new soft switching inverter treated here were analyzed by implementing the experimental data of the IGBT and diode v-i characteristics in addition to switching power loss characteristics into our original computer simulation software developed by the authors. Then, the voltage type sinewave soft switching PWM inverter was high efficiency than that of hard switching PWM inverter, along with performance operation waveforms. In the future, the comparative feasibility study of power module bridge type resonant AC link snubber and its related soft switching inverter in addition to the other types resonant snubber assisted soft switching inverter should be done from a practical point of view.

Remediation Characteristics that Appear in the Change of MP3Player I : Re-mediation and Genealogical Change (MP3Player의 변화에서 나타나는 재매개적 특성 I : 계보적 변화와 재매개성)

  • Lee, Jin-Hyuk;Lee, Young-Chun;Koo, Yoon-Hee
    • The Journal of the Korea Contents Association
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    • v.13 no.11
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    • pp.59-68
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    • 2013
  • iPod Touch provided so various application software beyond the early music playback function, and enhanced its UI to the level of UX. Because of these, it was evaluated as innovative. In addition, even though various images were provided through the Internet, some people still classify MP3P as audio device in its product category. As for how audio device became video or image device and which factor contributed to such happening, there may be various factors, such as social, cultural, and technical change, other than fundamental change of medium itself. This study is regarding medium characteristics of MP3Player. In other words, this study classified genealogical changes, which can be categorized into 4 points. This study also analyzed the property of each point according to this classification. The result of analysis showed that there is a relation with technological as well as social context in such genealogical change in MP3player. Even though there are various elements in the change of a device, it can be suggested that the factors of genealogical change in MP3player are influenced by a totality of social needs and contexts and technical changes.

Predicting Movie Success based on Machine Learning Using Twitter (트위터를 이용한 기계학습 기반의 영화흥행 예측)

  • Yim, Junyeob;Hwang, Byung-Yeon
    • KIPS Transactions on Software and Data Engineering
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    • v.3 no.7
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    • pp.263-270
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    • 2014
  • This paper suggests a method for predicting a box-office success of the film. Lately, as the growth of the film industry, a variety of studies for the prediction of market demand is being performed. The product life cycle of film is relatively short cultural goods. Therefore, in order to produce stable profits, marketing costs before opening as well as the number of screen after opening need a plan. To fulfill this plan, the demand for the product and the calculation of economic profit scale should be preceded. The cases of existing researches, as a variable for predicting, primarily use the factors of competition of the market or the properties of the film. However, the proportion of the potential audiences who purchase the goods is relatively insufficient. Therefore, in this paper, in order to consider people's perception of a movie, Twitter was utilized as one of the survey samples. The existing variables and the information extracted from Twitter are defined as off-line and on-line element, and applied those two elements in machine learning by combining. Through the experiment, the proposed predictive techniques are validated, and the results of the experiment predicted the chance of successful film with about 95% of accuracy.

A Study on the Opportunity level of Adult Education by Gender and Regions (성별ㆍ지역간 사회교육 기회격차에 관한 연구)

  • Bae Sung Eui
    • The Korean Journal of Community Living Science
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    • v.16 no.1
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    • pp.37-47
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    • 2005
  • Education has been emphasized as one of tools of realizing social equality, which has its base on the ideology of equal education opportunity. The Opportunity level of adult education is important in the meaning of social equality. but these days It is being inequality. so The objectives of this study were 1) measuring the opportunity level of adult education in Korea, 2) analysing the difference adult education level by gender, regions, 3) making out the gap of the its level by social educational agencies, 4) to suggest the way to improve the opportunity level of adults educations between adults by gender, regions. The followings are the results from the study: Adult education participation level were lower. Adult education participation level per adult education type showed higher participation at private institutes, lower at cultural center of community and school's human and material resources are not properly utilized in adult educational activities. By adult education participation level per gender and location, women have a higher participation level then men, and urban areas have a higher participation level then rural areas. In case of location, environment variables is most explanatory in adult education participation level. To strive for methods to activate school-oriented adult education activities and to develop political solution to ease the resources gaps for adult education investment among regions in order not to deepen environment gaps of adult education between urban and rural areas. For adult education activation, institution and bodies in charge of adult education should expand and discover hardware and develop and distribute software. Also, adult education specialists who operate and manage these hardware and sofeware efficiently should be recruited.

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The Study of System Visibility of Universal Middleware Pervasive Memorial Engine (시스템가시성평가를 위한 유니버설미들웨어기반 Pervasive Memorial Engine 연구)

  • Lee, Hae-Jun;Hwang, Chi-Gon;Yoon, Chang-Pyo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.10a
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    • pp.335-338
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    • 2017
  • Presently, the collaboration hardware system and software technology that promoted commercializing ICBMS for integrated system visibility evaluation. This variation will move on the next pervasive period that mixed with cultural and technology convergence. There is possibility for the period system can invoke unpredictable confusing blank state. The blank state systems have ecosystem characteristics that are supplied, maintained and operated through the complex interactions of technology and culture. Using universal middleware can support the life-cycle model and increase the visibility of complex systems and prepare for confusing situations. In this study, based on universal middleware, data and service dynamic standardized modules were evaluated to support stable system visibility platform. The system visibility module consists of Intelligent Pervasive Cloud module, Memorial Service module and Life Cycler connection module. each module reflects various requirements of system visibility requested by external system. In addition, the analysis results are supported by various network application service standards through platform independent system and architecture.

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A Study on the Needs of the Print-Disabled for Utilization of the Electronic Publication: Focused on the Visually Disabled and the Deaf (전자출판물 활용을 위한 독서장애인 요구에 관한 연구 - 시각 및 청각장애인을 중심으로 -)

  • Kim, Jung-Sim;Nam, Young-Joon;Seo, Man-Deok
    • Journal of the Korean Society for Library and Information Science
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    • v.49 no.4
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    • pp.75-97
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    • 2015
  • This study aims to identify the needs of the disabled around E-books in order to develop such E-books. This study surveys the disabled, including the visually disabled and the deaf, on the usage of publications by disability type, the area of improvement to enhance E-book accessibility and the E-book functions for the disabled. The study surveys 196 people with the following key findings. First, the disabled have a preference for paper books over E-books. Second, the disabled read for practical tips in daily lives, cultural development and self development in such particular order. Third, the disabled have a negative view on function and variety of E-books, and want E-books to be customizable software-based rather than a simple platform-based.

SW Education Program using Pair Programming Collaboration Tools (짝프로그래밍 협업도구를 활용한 SW교육프로그램)

  • Kim, Yong-Ok;Chun, Seok-Ju
    • Journal of The Korean Association of Information Education
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    • v.23 no.4
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    • pp.375-384
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    • 2019
  • In a rapidly changing society with the Fourth Industrial Revolution, future students should have the skills to utilize and organize high-quality knowledge, not the amount of knowledge. With the launch of the revised curriculum in 2015, the curriculum has been reorganized based on competency and the software education has been seeking capabilities such as 'Cultural computing knowledge', 'Computational thinking', and 'Collaborative problem solving skills'. Therefore, practical collaboration tools and education programs that can be used in the field of education are developed based on Pair Programming, which is a specific collaborative learning strategy to develop cooperative problem solving skill. The educational program using this collaboration tool was developed with a focus on developing computational thinking and collaborative problem solving skills through Pair Programming rather than focusing on learning grammar of programming language and programming techniques. In a educational program, students will be able to use collaborative tools for pair programming and foster collaborative problem-solving skills.

Hex Code-based Geological Cross-sections Describing Landscape Dynamics in the Jeju Geomunoreum Lava Tube System

  • Yi, Yun-Jae;Kim, Soo-In;Ahn, Ung-San;Lee, Keun Chul;Lee, Mi-Kyung;Lee, Jung-Sook;Kim, Dae-Shin;Kim, Jong-Shik
    • Korean Journal of Environmental Agriculture
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    • v.41 no.1
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    • pp.65-70
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    • 2022
  • BACKGROUND: The Geomunoreum Lava Tube System (GLTS) is both vast and culturally valuable. The Jeju Volcanic Island and Lava Tubes, which are partly composed of the GLTS, have been declared as a United Nations Educational, Scientific, and Cultural Organization (UNESCO) World Heritage Site. Exploration of the caves is strictly regulated to conserve these vulnerable environments. Photographs provide limited information and do not describe the entire environment comprehensively. Therefore, we created several illustrations of the lava tubes to display their environmental features. METHODS AND RESULTS: We explored six lava caves (upstream and downstream) in the GLTS and photographed their geological features and yellow walls, the colors of which are influenced by microbial mats. We compared the hex codes of the wall colors using the Clip Studio v1.10.5 software and created illustrations that accurately represent the scale and features of the caves. CONCLUSION(S): Upstream and downstream caves of the GLTS differ in scale and volcanic features. We illustrated various characteristics of the caves including lava cave features, vegetation, and microbial mats. We also described the internal and external cave environments.

Recommendation System Development of Indirect Advertising Product through Summary Analysis of Character Web Drama (캐릭터 웹드라마 요약 분석을 통한 간접광고 제품 추천 시스템 개발)

  • Hyun-Soo Lee;Jung-Yi Kim
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.6
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    • pp.15-20
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    • 2023
  • This paper is a study on the development of an artificial intelligence (AI) system algorithm that recommends indirect advertising products suitable for character web dramas. The goal of this study is to increase viewers' content immersion and help them understand the story of the drama more deeply by recommending indirect advertising products that are suitable for writing lines for web dramas. In this study, we analyze dialogue and plot using the natural language processing model GPT, and develop two types of indirect advertising product recommendation systems, including prop type and background type, based on the analysis results. Through this, products that fit the story of the web drama are appropriately placed, allowing indirect advertisements to be exposed naturally, thereby increasing viewer immersion and enhancing the effectiveness of product promotion. There are limitations of artificial intelligence models, such as the difficulty in fully understanding hidden meanings or cultural nuances, and the difficulty in securing sufficient data for learning. However, this study will provide new insights into how AI can contribute to the production of creative works, and will be an important stepping stone to expand the possibilities of using natural language processing models in the creative industry.

Diet Recommendation System using Life Log Data of Diabetic Patients (당뇨병 환자의 라이프로그 데이터를 이용한 식단 추천 시스템)

  • Seonah Kim;Mansoo Hwang;Neunghoe Kim
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.6
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    • pp.199-208
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    • 2023
  • The National Health Insurance Corporation reported a 24.3% increase in young diabetes patients, rising to 3,564,059 in 2021 from 2017, which is attributed to factors like irregular eating patterns, heightened stress, and insufficient physical activity. Diabetes, which is increasing in all age groups, requires medication, regular exercise, and dietary management. Of these aspects, dietary therapy demands systematic management as it involves ensuring sufficient calorie intake and a balanced consumption of the three major nutrients. The current diabetes diet recommendations consider personal, health, social, and cultural factors, yet they fall short of addressing various health variables comprehensively. Therefore, this paper proposes a diet recommendation system using life log data from diabetic patients, which recommends customized dietary suggestions according to the individual's health status by considering multiple variables in the data.