• Title/Summary/Keyword: creativity thinking

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Creativity, a cognitive skill revealing individual differences? (창의성, 개인차를 보이는 하나의 인지적 기술인가?)

  • Park, Ju Yong
    • Korean Journal of Cognitive Science
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    • v.13 no.4
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    • pp.22-22
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    • 2002
  • The interest in enhancing creativity in the areas of education and business is at on all time high. It was claimed that there are two underlying assumptions behind the research in enhancing creativity: One is that creativity is a construct revealing individual differences, and the other is that creativity is a cognitive skill. After the origins of these assumptions were examined, their validity was discussed. It was argued that there is no strong empirical evidence to support these assumptions, although they are still viable working hypotheses. A brief discussion on the future direction was followed to identify creativity as a cognitive skill revealing individual differences.

Creativity, a cognitive skill revealing individual differences? (창의성, 개인차를 보이는 하나의 인지적 기술인가?)

  • 박주용
    • Korean Journal of Cognitive Science
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    • v.13 no.4
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    • pp.25-41
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    • 2002
  • The interest in enhancing creativity in the areas of education and business is at on all time high. It was claimed that there are two underlying assumptions behind the research in enhancing creativity: One is that creativity is a construct revealing individual differences, and the other is that creativity is a cognitive skill. After the origins of these assumptions were examined, their validity was discussed. It was argued that there is no strong empirical evidence to support these assumptions, although they are still viable working hypotheses. A brief discussion on the future direction was followed to identify creativity as a cognitive skill revealing individual differences.

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The Effects of Practical Problem-Based Home Economics Instruction (PPBHEI) on Middle School Students' Creativity: Focusing on the Content on "Clothing Management and Recycling" (실천적 문제 중심 가정과 수업이 중학생의 창의성에 미치는 효과: '의복 관리와 재활용' 내용 요소를 중심으로)

  • Bae, Ja-Young;Shim, Huen-Sup;Chae, Jung-Hyun
    • Human Ecology Research
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    • v.59 no.3
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    • pp.401-418
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    • 2021
  • The purpose of this study was to test the effects of Practical Problem-Based Home Economics Instruction (PPBHEI) on middle school students' creativity, focusing on the content on "clothing management and recycling." This study carried out quasi-experimental research with an independent variable of PPBHEI and a dependent variable of creativity. The experiment was based on a sample of 62 (31 in each group) second grade students in the Cheongju area over four class hours. ANCOVA was performed to examine pre-test and post-test differences between the experimental group and the control group. The results showed that PPBHEI did not improve the level of creativity but improved the level of creative motivation among the sub-elements of creativity (creative thinking, creative tendency, creative motivation). In particular, PPBHEI improved the level of independence in creative tendency, intrinsic motivation, and diligence in creative motivation. From the results of this study, it can be concluded that PPBHEI is effective in improving independence, intrinsic motivation, and diligence in respect of middle school students'creativity.

An Investigation of the Creativity as Perceived by Undergraduate Students (대학생들의 창의성에 대한 인식 - 창의성에 대한 암묵적 접근을 중심으로 -)

  • Chung, Ock-Boon;Lim, Jung-Ha;Chung, Soon-Hwa;Kim, Kyoung-Eun;Park, Youn-Jung
    • Korean Journal of Human Ecology
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    • v.20 no.1
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    • pp.39-55
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    • 2011
  • The purpose of this study was to investigate the implicit knowledge of creativity and education practice of creativity perceived by undergraduate students. Participants were 425 undergraduate students from around the greater metropolitan area of Seoul. The results of this study were as follows: (1) Most undergraduate students considered creativity as creative thinking or creative product rather than creative personality and creative environment. Undergraduate students placed originality as the most important subfactor of creativity. Scientists were ranked as the most creative people, followed by executives, and then artists. Interestingly contemporary Korean undergraduate students recognized and evaluated creativity as positive. (2) Most undergraduate students recognized the needs and importance of creativity-fostered education. These aspects of education have meaningful differences according to gender, as female students viewed creativity-fostered education more important. (3) Undergraduate students considered creative persons to be imaginative, independent, and confident. The most important part of developing undergraduate students' creativity was to make more creative environments. It has been suggested that the benefit of creative environments should be taken into consideration when developing creativity-enhancing programs and education for undergraduate students more generally.

Effective Color Block Play Coding System for Thinking Development for Infants (영유아 사고력 발달 증진을 위한 칼라블록 놀이 코딩 시스템)

  • Suh, Yeong-Sang;Oh, Yeon-Jae;Kim, Eung-Kon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.11 no.12
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    • pp.1251-1258
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    • 2016
  • Lately, Importance of coding is getting emerged because of IT technology development. Software coding boosts logical thinking power and creativity and contribute to future human resources as ability of solving problems. This is education system Coding education compounds to playing. It can be helpful for infant's muscle development through blocks, confirm programing through moving of blocks. This system can systematically educate algorism which make infant improve power of thinking and infants can feel joy, immersion, sense of achievement.

A Study on Citizen Participation System based on Design Thinking, Design Science - Smart City case

  • SUH, Eung-Kyo
    • The Journal of Economics, Marketing and Management
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    • v.9 no.2
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    • pp.11-20
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    • 2021
  • Purpose: The importance of creativity has been emphasized in the transition from industrial society to knowledge-based society. Recently, design thinking has attracted great attention as one of the ways to increase the creativity of the organization. From the perspective of solving urban problems through collaboration between technology and citizens, the active participation of citizens is indispensable for realizing smart cities. Research design, data and methodology: From the perspective of solving urban problems through collaboration between technology and citizens, the active participation of citizens is indispensable for realizing smart cities. Results: Therefore, the purpose of this research was to design a citizen-participation type system and contents using a specific space to realize a smart city. This system utilizes the concept of space as a tool to promote innovation activities with the participation of citizens and makes it easy for users of space to participate based on urban problems derived from living labs and the internal structure and user flow line have been designed. Conclusions: It was been also used voice recognition, artificial intelligence, the Internet of Things, and big data as important technologies for experiencing smart cities. The system and content were designed with an emphasis on allowing citizens to directly recognize and experience smart city technology, especially through space-based information visualization and multi-faceted stimulus elements.

A Study on the Creativity of Young Children as a Function of the Questioning Patterns of Teachers (교사의 질문유형에 따른 유아의 창의성에 관한 연구)

  • Cho, Boo Kyung;Cho, Song Yon;Park, Soo Ok
    • Korean Journal of Child Studies
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    • v.17 no.1
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    • pp.23-37
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    • 1996
  • The purpose of this study was to investigate sex differences in creativity among young children and differences in creativity as a function of the questioning patterns of teachers. The subjects were 4 teachers and 133 five-year-old children (63 boys and 70 girls). The questioning of teachers were categorized into divergent vs. convergent patterns by 3 trained observers. The TTCT (Torrance Tests of Creative Thinking) was administered to the subjects. Creativity scores on fluency, elaboration, originality, and abstractness of titles differed by questioning patterns. Girls' elaboration scores were higher than boys' as a function of teachers' divergent questioning patterns. Boys' abstractness of titles was higher than girls' as a function of teacher's convergent questioning patterns.

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The Effect of Elementary Students' Creativity on Play-Centered Computer Science Educational Program (놀이중심의 컴퓨터과학교육프로그램이 초등학생의 창의성에 미치는 영향)

  • Han, Byoungrae;Hwang, San-Duck
    • Journal of The Korean Association of Information Education
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    • v.17 no.2
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    • pp.125-134
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    • 2013
  • In this paper, we want to know the effect of elementary students' creativity thru the play-centered computer science educational program. We extracted educational content from computer science. The students addressed to the problems thru the play and found their own solution. Research result show significant difference in creative attitude of sub-area of creativity. We found that students were actively involved with pleasure in play, the rules of play was actively keep.

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The Relation Between K-ABC Intelligence and TTCT Creativity in Preschoolers (유아의 지능과 창의성 간의 관계 분석 - K-ABC 지능과 TTCT 창의성 검사를 중심으로 -)

  • Han, Suk Sil;Lee, Kyoung Min
    • Korean Journal of Child Studies
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    • v.26 no.2
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    • pp.75-89
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    • 2005
  • The subjects of this study were 172 5-year-old children enrolled in a kindergarten located in Daejeon city. Instruments were the K-ABC(1997) to test children's intelligence and the TTCT(1999) to test children's creativity, Data were analyzed by Pearson's R and Canonical R. Results indicated that the relation between K-ABC IQ and TTCT CQ was statistically significant(r=.292, p<.000). This result is at variance with threshold theory where the correlation between intelligence and creativity is predicted to be high for children with IQ below 120, but above that level, the correlations are predicted to be much lower. A significant canonical function(Wilk's =.760, p<.000) was found between the sequential processing scale, achievement scale of K-ABC and elaborateness, resistance to premature closure of TTCT.

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Development and Effectiveness of a Program for Enhancing the Creativity of Kindergarten Children through Physical Play (신체 놀이 활동을 이용한 유아의 창의성 증진 프로그램 개발과 효과)

  • Chae, Min-A;Choi, Wae-Sun
    • Korean Journal of Child Studies
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    • v.26 no.4
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    • pp.71-84
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    • 2005
  • Eighty-eight 5-year-old subjects were tested by the Torrance Tests of Creative Thinking, and randomly assigned to experimental(n=44) or control(n=44) groups. Developed in collaboration with kindergarten teachers, physical activity projects were based on themes from "life and health" and "life as expression" of the kindergarten curriculum. The resulting program consisting of 24 activities was applied to the experimental group for 24 sessions. Data were analyzed by mean, standard deviation, and repeated measures ANOVA. Effectiveness of the physical activity program for enhancing creativity was shown by a significant increase in mean creativity scores of the experimental group and in the sub-scores of fluency, originality, abstraction of title, elaboration, and resistance to an impetuous ending.

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