• Title/Summary/Keyword: creative teaching

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A Study on the Development of Creativity in the Secondary Mathematics in Korea

  • Kim, Boo-Yoon;Lee, Ji-Sung
    • Research in Mathematical Education
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    • v.5 no.1
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    • pp.45-58
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    • 2001
  • This study sheds light on the importance of developing creativity in mathematics class by examining the theoretical base of creativity and its relationship to mathematics. The study also reviewed the realities of developing creativity in mathematics courses, and it observed and analyzed the processes in which students and teachers solve the mathematics problems. By doing so, the study examined creative abilities of both students and teachers and suggests what teachers can do to tap the potential of the student. The subjects of the study are two groups of students and one group of mathematics teachers. These groups were required to solve a particular problems. The grading was made based on the mathematical creativity factors. There were marked differences in the ways of the solutions between of the student groups and the teacher group. It was clear that the teachers\\` thinking was limited to routine approaches in solving the given problems. In particular, there was a serious gap in the area of originality. As can be seen from the problem analysis by groups, there was a meaningful difference between the creativity factors of students and those of teachers. This study presented research findings obtained from students who were guided to freely express their creativity under encouragement and concern of their teachers. Thus, teachers should make an effort to break from their routine thinking processes and fixed ideas. In addition, teaching methods and contents should emphasize on development of creativity. Such efforts will surely lead to an outcome that is beneficial to students.

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The Effect of Convergence Education based on Reading and Robot SW Education for Improving Computational Thinking (컴퓨팅 사고력 향상을 위한 독서와 로봇SW교육 기반 융합교육의 효과)

  • Jun, Soojin
    • Journal of Industrial Convergence
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    • v.18 no.1
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    • pp.53-58
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    • 2020
  • The 2015 revised curriculum aims to cultivate creative convergence talent. In this regard, SW education needs to study various convergence education methods to enhance computational thinking. The purpose of this study is to analyze the effects of SW convergence education centered on reading education and robot utilization education to improve computing thinking ability. For this purpose, SW education teaching and learning was designed by combining SW education using card coding-based robots with reading education based on interactive works and reading on the whole work. As a result, the convergence education between reading and SW improved all three areas of the concept, practice, and perspective of computational thinking ability and increased the learner's satisfaction.

Design-Based Learning for Computational Thinking (Computational Thinking 향상을 위한 디자인기반 학습)

  • Kim, Soohwan;Han, Seonkwan
    • Journal of The Korean Association of Information Education
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    • v.16 no.3
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    • pp.319-326
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    • 2012
  • In this paper, we studied a design-based learning for Computational Thinking in Computational Literacy. The design-based learning for computational thinking in computational literacy education started from a MIT media laboratory in 2011. We revised the design-based learning and applied it to educational field. We considered educational strategies and derived the implications, after teaching fourth grade gifted students. Moreover we conducted and analyzed a questionnaire survey, observations and interviews. As the result, the design-based learning in computational literacy is effective for creative computational thinking that students create their ideas and make a meaningful artifacts from it. We expect that this study provides the basic data to apply a design-based learning for computational thinking to Computer education.

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A Study on the STEAM Program Development of Zero Energy House Design for Middle School Students (중학생을 위한 제로에너지 주택디자인 STEAM 교육프로그램 개발 연구)

  • Lee, Yun-Hee;Lee, Myung-A;Han, Hae-Ryon;Lee, Jae-Kyung
    • Korean Institute of Interior Design Journal
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    • v.26 no.6
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    • pp.24-32
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    • 2017
  • STEAM education is an effective teaching method to develop self-problem-solving skills through creative thinking. In order to revitalize STEAM education, various program models are being developed recently. The purpose of this study is to develop a STEAM education program based on the project-based learing method that includes the process of solving global environmental problems. The STEAM element was extracted by linking the zero energy house design with the middle school curriculum, and the STEAM education program was developed considering career activities. It was analyzed whether the developed program can improve STEAM core competence and job preparation ability. The education program was conducted for middle school students and the program was evaluated through questionnaires. In order to strengthen the STEAM competency, project-based learning method was applied and it was able to enhance the active problem solving ability of learners. In addition, opportunities for career experience could be provided through career exploration programs and various activities. Through this STEAM education program, it is expected to contribute to cultivating human resources with convergence knowledge and core competency.

Study on the Construction of Architecture Education Program by Cooperation of Government and Civilians (민관 협력에 의한 건축기초 교육제도의 입체화에 관한 연구)

  • So, Kab-Soo;Kimm, Woo-Young;Kang, Tae-Woong;Kim, Seung-Je
    • Journal of the Korean Institute of Educational Facilities
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    • v.18 no.1
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    • pp.21-28
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    • 2011
  • It is important that architecture environment is recognized not physical space but an cultural property of the times. Accordingly, the movement to achieve the creative architecture culture that is to establish the cultural identity of the nation, to preserve a physical architecture environment in existence to utilize it has been tried for the promotion of the architecture culture. Especially, it is necessary to be accomplished a basic education to the architecture environment that is related closely with the national life for improving such the consideration. And, It is necessary to develop the educational program, the study method and the related teaching material etc. and to establish systematic implement plan at the same time so that the correct basic architecture education may work out. This study considers the importance and the meaning of the basic architecture education and examines the related overseas cases aiming at developing and activating the systematized education program. On the basis of these, I will make the frame of the basic architecture education that best suits our society is needed and try to find policy measures, then I will establish a firm foothold for pushing ahead the basic architecture education from now on.

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A Practical Case Study of Student-Centered Education Using Small Group Activities: 'Prospect of Nuclear Engineering' Course (소그룹 활동을 활용한 학습자중심 교육 사례: '원자핵공학의 미래' 교과목을 중심으로)

  • Na, Yong-Su;Min, Hyeree
    • Journal of Engineering Education Research
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    • v.22 no.5
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    • pp.29-36
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    • 2019
  • Here we analyze a case of redesigned course named "Prospect of Nuclear Engineering" as an example of student-entered education which came to the fore of university education innovation. This course was reformed from lecture-based to student-centered class by changing the context as follows: Stimulating students by addressing various problems or episodes behind scientific and mathematical concepts in the history; Offering experimental project to perceive the importance of differential equations; Exploring the research status and issues of nuclear engineering and the ways of attacking them by discipline; Discussing the public acceptance of nuclear power plants. Small group activities using 'small group discussion' and 'peer-learning' have been applied in this course to enhance students' critical and creative ability. In the survey, students rated highly in the fact that they could actively interact with the peers and that they could think for themselves through 'small group discussion' and 'peer-learning' which is not just the way of conveying knowledge.

A Study on the Research Methodology in Korean Medical Classics - Focused on Abductive Reasoning - (원전학(原典學) 연구방법론에 대한 고찰 - 귀추적 추론을 중심으로 -)

  • Baik, Yousang
    • Journal of Korean Medical classics
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    • v.32 no.2
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    • pp.1-16
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    • 2019
  • Objectives : In this paper, characteristics of research methodology used in the field of Korean Medical Classics and its application was studied, with a focus on abductive reasoning that takes place in such methodology. Methods : First, the properties of the Korean Medical knowledge system, production, circulation and consumption of Korean Medical knowledge, methodology of knowledge production, reasoning of hypothesis, Medical Classics research methodology and its examples were examined. Afterwards, the relationship between Medical Classics research and Korean Medical Doctors's competence was studied. Results : The knowledge system of Korean Medicine, formed by a knowledge production group changes continuously not unlike a living organism. Knowledge is produced through Sang (象) within human consciousness that lies in an existential relationship between the knowledge producer and subject, through means of abductive reasoning. Conclusions : Creative knowledge production through abductive reasoning in the field of Korean Medical Classics will hopefully contribute to production of highly useful knowledge in clinical settings, complement and make change in the current Korean Medical knowledge system. Various teaching methods based on this research methodology will contribute to strengthening Korean Medical Doctors's competence as well.

The effect of Havruta class on learning attitude and class satisfaction in a class of college physical therapy students (하브루타(Havruta) 수업이 전문대학교 물리치료과 학생들의 학습 태도와 수업 만족도에 미치는 영향)

  • Chung, Eunjung
    • Journal of Korean Physical Therapy Science
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    • v.28 no.1
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    • pp.62-75
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    • 2021
  • Background: The world has entered the age of biotechnology and artificial intelligence, and encouraging students to test the value of information and knowledge ie to become information fluent, is becoming more important. The education system is also changing in order to adapt to the times. As a part of this, the cultivation of creative talent is a core goal of many nation states, and Israel's Jewish education methods are attracting attention; havruta (or chavrusa) is one such method. This study aims to effects of havruta class on learning attitudes and class satisfaction in a class of college physical therapy students. Design: Pretest-posttest design. Methods: The subjects were 95 students in College A. The learning attitudes questionnaire were used by the Korea Educational Development Institute, and the class satisfaction questionnaire before and after intervention. Results: The results showed significant differences in learning habits about physical therapy of learning attitudes (p<.05) and class methods and contents attention and understanding (p<.05), class interest of class satisfaction (p<.05). Conclusion: These results suggest that havruta class improves learning attitudes and class satisfaction. Therefore, follow-up study is needed to apply the havruta class in various students and teaching methods.

Development of training-education system for early childhood and adolescence (청소년의 인지능력 훈련을 위한 운동-학습 시스템의 개발)

  • Choi, Jung-Hyeon;Park, Jun-Ho;Yoon, Ji-Sook;Seo, Jae-Yong;Pakr, Chan-Hong
    • Journal of the Institute of Convergence Signal Processing
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    • v.21 no.3
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    • pp.107-112
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    • 2020
  • With the importance of creative learning highly valued, the demand for education in early childhood and adolescence has been increasing in recent years, but simple memorization-oriented and classical teaching methods tend not to prove high effectiveness in terms of learner-centeredness. Students who study static at their desks for a long time do not prefer boring classical learning methods, and there is also a lack of educational methods and educational content that conforms to the convergence education trend in the actual educational field. Therefore, this study has created a system that allows students to exercise and learn at the same time through a fun and familiar approach, and implement educational content through activation of brain plasticity.

Development and application of a STEAM program using classroom wall gardens

  • Kwack, Hye Ran;Jang, Eu Jean
    • Journal of People, Plants, and Environment
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    • v.24 no.4
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    • pp.365-376
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    • 2021
  • Background and objective: This study aims to develop and apply programs in agriculture and life sciences for promoting divergent thinking in STEAM using classroom wall gardens. The process of the STEAM program such as presentation of the situation, creative design, and success experience is proposed to utilize STEAM education as a distinguished program. Methods: Four types of classroom wall gardens were used in this program, such as the 'plaster pot wall garden', 'attachable LED wall garden'. 'coffee pack wall garden', and 'hanging wall garden' for each classroom. For this purpose, official letters were sent to relevant institutions (elementary schools) specified by the research institute, and classes were conducted on the selected elementary school students. Results: A satisfaction survey and effect analysis were conducted on the students participating in the program. The program was designed to take a total of 11 hours, comprised of teaching plans including the topics, purpose of production, subject outlines, learning goals, and elements of STEAM subjects and stages. Conclusion: According to the survey on student satisfaction and understanding, it was found that students participating in the program have a high level of understanding and participation, as well as increased interest in science. Also, the program helped the students to connect with other subject areas. The level of student satisfaction was especially high in the upper grades. It is believed that the results of this research contribute to the development of STEAM education programs in agriculture and life sciences as well as other subject areas.