• 제목/요약/키워드: creative society

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메종 마르지엘라의 크리에이티브 디렉션에 관한 고찰 - 존 갈리아노를 중심으로 - (Creative Direction for Maison Margiela - John Galliano as a Case Study -)

  • 이현정;임은혁
    • 한국의류산업학회지
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    • 제24권2호
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    • pp.173-182
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    • 2022
  • As consumption pattern and fashion communication become digitalized, fashion houses are being inherited by creative directors owing to their expanding role. While the roles and responsibilities of creative directors have been changing extensively along with the dynamic nature of the fashion industry, researches on creative directions have mostly focused on luxury brands. This study examined the creative direction of John Galliano for Maison Margiela, a conceptual brand to be maintained by a creative director. To analyze this, the authors established a creative direction analysis model constituting five elements: brand heritage, trend, democratization, brand status, and persona, drawing on the luxury brand architecture by Kapferer and Bastien. Thus, Galliano has maintained anonymity as a heritage of Maison Margiela, expanding the existing Replica lines, and introduced fashion shows focusing on current issues or social phenomena. As a democratization strategy, he directed the brand to associate with more popular brands or expanded diffusion lines to secure broader customer base, while demonstrating couturier-like showmanship in the media and establishing his own persona. His direction for Maison Margiela recreates and expands brand heritage by transforming the brand philosophy. Therefore the new creative direction communicates with the wider public and diversifies customer bases through democratization strategies, while building Galliano's own persona.

창의성 교육 모델의 탐색 (An Exploration of Creativity Education Model)

  • 강충열
    • 영재교육연구
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    • 제10권1호
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    • pp.1-32
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    • 2000
  • Although it is widely acknowledged that enhancing creativity is an important educational theme on which schools should depend and embody their educational goal and activities, how to do it can be characterized as 'piecemeal' without a whole picture of it. Thus, school practices of creativity education has been disoriented, discontinuous, short-term, and peripheral in nature. In this practical context, a theoretical model of creativity education was developed in ways in which several theoretical concepts based on research findings on a variety of aspects of creativity education were compiled and organized. The core of the model was creative problem solving process to which the goals and the mediating variables of creativity education were connected in relational fashion. By giving repetitive opportunities for creative problem solving geared to producing the results that are novel and useful for the individual as well as the socity, it was conceptualized that two educational goals could be achieved: a short-term goal of developing creative potential of the individual and the long-term goals of self-actualization of the individual and contribution to the society. It is also conceptualized that creative problem solving can be influenced in positive manner by several mediating variables: content knowledge and skills, creative cognition, creative motivation and attitudes, and creative environment. The creative environment is composed of psychological and physical conditions and provides a basis for creativity education. The former three variables are conceptualized as necessary conditions for the effectiveness and efficiency of creative problem solving, when provided appropriately. The four mediating variables ware conceptualized as mutually affecting so that the development of one variable influences positively that of the other, and vice versa. In terms of practical perspective of teaching creativity, developing creative potential, self-actualization, and contribution to society are the goals; creative problem solving process is the methodology; content knowledge and skills, creative cognition, and creative motivation and attitudes are the content; and creative environment is the condition of creativity education. The model is not yet perfect but needs further explorations to make it more detailed in clarifying various relationships. For instance, how the creative problem solving process can be differentiated in teaching various subject matters is yet to be explored. Thus, the model proposed in this study should be regarded as a general model of creativity education, and is relatively sound to be adopted in school practices since it is based on the theoretical as well as empirical study findings on creativity. However, the proposed model needs to be validated through empirical researches in real teaching settings.

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Superconducting Properties of Well- shaped $MgB{_2}$ Single Crystals

  • Kim, Ki-Joon;Choi, Jae-Hyuk;Jung, C.U.;Chowdhury, P.;Lee, Hyun-Sook;Park, Min-Seok;Kim, Heon-Jung;Kim, J.Y.;Du, Zhonglian;Choi, Eun-Mi;Kim, Mun -Seog;Kang, W.N.;Lee, Sung-Ik;Sung, Gun-Yong;Lee, Jeong-Yong
    • 한국초전도학회:학술대회논문집
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    • 한국초전도학회 2002년도 High Temperature Superconductivity Vol.XII
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    • pp.24-24
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    • 2002
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국가산업단지의 창조클러스터화를 위한 발전방안 우선순위 도출: 구미국가산업단지를 대상으로 (A Study of the Criticality and The Priority for Developing Creative Cluster of The National Industrial Complex - For the Gumi National Industrial Complex)

  • 최일용;한장협
    • 기술혁신학회지
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    • 제17권1호
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    • pp.195-218
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    • 2014
  • 최근 글로벌 경제위기와 저성장기조의 장기화로 많은 국가에서 경제성장을 위한 중요정책으로 창조경제를 제시하고 있다. 우리나라도 핵심 정책으로 창조경제를 통한 창조산업 육성과 창업활성화, 일자리 창출 등을 주요 정책으로 추진하고 있다. 그러나 국가마다 창조경제에 대한 정의와 추진하는 세부분야가 상이하며, 국가산업단지의 창조경제 및 창조산업 활성화 방안에 관한 연구는 부족한 실정이다. 본 연구에서는 70년대 이후 국가경제에서 중요한 축을 담당하고 있는 구미국가산업단지를 중심으로 창조클러스터로 발전하기 위한 발전방안의 우선순위 및 중요도를 AHP분석을 통해 도출하였다. 분석결과 창조성 촉진 요인이 우선순위가 가장 높게 나타났으며, 창조인프라, 창조네트워크 순으로 나타났다. 이와 같은 결과는 국가산업단지가 국가경제를 지속적으로 견인하기 위해서는 창조성을 촉진하여야 하며, 이를 위해서 창조적 인재양성과 창조적 R&D의 확대가 우선하여야 한다는 것을 의미한다. 본 연구는 국가산업단지를 창조클러스터로 발전시키기 위한 방안을 인프라 등의 하드웨어와 소프트웨어 정책 모두를 반영하여 우선순위를 도출함으로써 정부 및 지역 정책입안자들과 혁신기관에게 성공적인 창조클러스터 구축을 위한 기초자료와 실질적인 정책 가이드로 활용될 수 있다.

창의적 체험활동 프로그램이 과학개념 및 자기주도적 학습능력에 미치는 효과 (The Effects of Science Lessons Using Creative Activities on Scientific Concepts and Self Directed Learning Ability)

  • 이용섭;김윤경
    • 대한지구과학교육학회지
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    • 제8권3호
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    • pp.399-408
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    • 2015
  • This study is to find out that the effects of a creative experience activity program to scientific concepts and self-directed learning skills. This study has been aimed at 2 class 40 students of 4th grade in D metropolitan city A elementary school in 2015, one class 20 students are the research group to apply Scientific research program using creative experience activity, another class 20 students were comparison groups to apply general science classes. The related class section of this study is 4th grade 2 semester of science 4 chapters, 'The Earth and the moon' This section is in fourth grade elementary science curriculum revision in 2009 is a Sections to learn for the first time about astronomical area. Target research group in club activities as part of the creative activities implemented using scientific inquiry and analyzed the results. In addition, in order to better research based on the results of this study as follows. First, the science curriculum in elementary schools, as well as applied research about the creative experience activity classes in other subjects is required. The ongoing research is needed to classes utilizing the characteristics of creative experience activities in several subjects of the elementary school curriculum. Second, Creative experiential learning is only effective when it is done consistently, it is worth studying for long periods of time.

창조경제와 지역: 창조도시의 세가지 원천 (Creative Economy and Region: Three Sources of Creative City)

  • 문미성
    • 한국경제지리학회지
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    • 제17권4호
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    • pp.646-659
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    • 2014
  • 창조경제의 개념 및 사회적 의미에 대한 논쟁에도 불구하고 창조경제에 대한 정책적, 학술적 관심이 증대해왔다. 본 연구는 창조경제가 지역에서 실현되는 방식과 원천에 대한 탐색적 연구이다. IT혁명의 영향으로 현대인들의 네트워크는 질적 양적으로 크게 확대되어 '연결된 지식'이 창출하는 집단지성, 집단지성이 뿌리내린 '도시' '지역'은 창조 경제의 핵심 인프라가 되었다. 개인의 창조성이 발현되는 창조도시는 세 가지 바탕위에 발전한다. 첫째, 특정산업의 집적으로부터 나오는 지역의 고유성, 장소성을 기반으로 하며, 둘재, 도시의 다양한 개방적 지식정보연계망으로부터 발전한다. 셋째, 해당 지역사회의 문제를 해결하는 가치지향성과 지역에 축적된 사회적 자본으로부터 발전한다.

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창조산업의 불균등 성장과 지리적 분포 특성에 관한 연구 (A Study on the Uneven Growth and Geographic Distribution of Creative Industries)

  • 박경현
    • 한국경제지리학회지
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    • 제17권3호
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    • pp.447-464
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    • 2014
  • 본 논문은 창조산업이 도시성장전략으로 무차별적 수용되어야 하는가라는 문제의식에서 시작하여, 우리나라 창조산업의 불균등 성장과 지리적 분포 특성 고찰을 목적으로 한다. 주요 결론 및 시사점은 다음과 같다. 첫째, 높은 전문화, 개인의 재능(talent) 중시, 약한 경로의존성 등의 속성을 갖는 창조산업은 순위규모법칙에서 시사하는 것보다 수위 도시로의 편중이 더욱 두드러지며, 인구와 전산업에 비하여 높은 탄력성을 보인다. 둘째, 창조산업은 서울 및 서울 인접 도시들의 동반성장을 통해 불균등 성장 추세를 강화하고 있다. 셋째, 광역시는 창조산업 성장에 주도적 역할을 수행하지 못하고 있으며, 지방 중소도시들의 창조산업 성장은 공간적 연계가 없는 확률성장(random growth) 형태를 보인다. 넷째, 기존 경제기반에서 창출되는 가치가 높은 지역은 창조산업보다 기존 산업기반을 유지하는 것이 도시성장에 도움이 된다.

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A Study on the Creative Value Innovation Strategy and Creative Value Design

  • Lee, Kang-Koon;Park, Young-H.
    • International Journal of Quality Innovation
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    • 제7권3호
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    • pp.82-91
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    • 2006
  • In order to achieve sustainable growth in the era of global competitiveness, a speedy and flexible strategy is needed in the fast changing management environment. For this purpose, strengthening the core confidence in the organization along with acquiring competitive advantages that cannot be easily copied by competitors should be done based on dealing with needs from customers and markets positively. In this study, the creative value innovation strategy and creative value design methodology will be presented to improve company competitiveness.