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Realtime Facial Expression Control and Projection of Facial Motion Data using Locally Linear Embedding (LLE 알고리즘을 사용한 얼굴 모션 데이터의 투영 및 실시간 표정제어)

  • Kim, Sung-Ho
    • The Journal of the Korea Contents Association
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    • v.7 no.2
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    • pp.117-124
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    • 2007
  • This paper describes methodology that enables animators to create the facial expression animations and to control the facial expressions in real-time by reusing motion capture datas. In order to achieve this, we fix a facial expression state expression method to express facial states based on facial motion data. In addition, by distributing facial expressions into intuitive space using LLE algorithm, it is possible to create the animations or to control the expressions in real-time from facial expression space using user interface. In this paper, approximately 2400 facial expression frames are used to generate facial expression space. In addition, by navigating facial expression space projected on the 2-dimensional plane, it is possible to create the animations or to control the expressions of 3-dimensional avatars in real-time by selecting a series of expressions from facial expression space. In order to distribute approximately 2400 facial expression data into intuitional space, there is need to represents the state of each expressions from facial expression frames. In order to achieve this, the distance matrix that presents the distances between pairs of feature points on the faces, is used. In order to distribute this datas, LLE algorithm is used for visualization in 2-dimensional plane. Animators are told to control facial expressions or to create animations when using the user interface of this system. This paper evaluates the results of the experiment.

A Study on the Effects of Airborne LiDAR Data-Based DEM-Generating Techniques on the Quality of the Final Products for Forest Areas - Focusing on GroundFilter and GridsurfaceCreate in FUSION Software - (항공 LiDAR 자료기반 DEM 생성기법의 산림지역 최종산출물 품질에 미치는 영향에 관한 연구 - FUSION Software의 GroundFilter 및 GridsurfaceCreate 알고리즘을 중심으로 -)

  • PARK, Joo-Won;CHOI, Hyung-Tae;CHO, Seung-Wan
    • Journal of the Korean Association of Geographic Information Studies
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    • v.19 no.1
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    • pp.154-166
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    • 2016
  • This study aims to contribute to better understanding the effects of the changes in the parameter values of GroundFilter algorithm(GF), which performs filtering process, and of GridsurfaceCreate algorithm(GC), which creates regular grid, provided in Fusion software on the accuracy of elevation of the final LiDAR-DEM products through comparative analysis. In order to test whether there are significant effects on the accuracy of the final LiDAR-DEM products due to the changes of GF(1, 3, 5, 7, 9) parameter levels and GC(1, 3, 5, 7, 9) parameter levels, two-way ANOVA is conducted based on residuals. The residuals are calculated using the differences between each sample plot's paired field-measured and DEM-derived elevation values given each individual GF and GC level. After that, Tukey HSD test is conducted as a post hoc test for grouping the levels. As a result of two-way ANOVA test, it is found that the change in the GF levels significantly affects the accuracy of LiDAR-DEM elevations(F-value : 27.340, p < 0.01), while the change in the GC levels does not significantly affect the accuracy of LiDAR-DEM elevations(F-value : 0.457). It is also found that the interaction effect between GF and GC levels is not likely to exist(F-value : 0.247). From the results of the Tukey HSD test in the GF levels, GF levels can be divided into two groups('7', '5', '9', '3' vs '1') by the differences of means of residuals. Given the current conditions, LiDAR-DEM can achieve the best accuracy when the level '7' and '3' are given as GF and GC level, respectively.

An Action-Generation Method of Virtual Characters using Programming by Demonstration (Programming by Demonstration을 이용한 가상 캐릭터의 행동 생성 기법)

  • Sung, Yun-Sick;Cho, Kyung-Eun;Um, Ky-Hyun
    • Journal of Korea Game Society
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    • v.11 no.2
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    • pp.141-149
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    • 2011
  • The substantial effort is required to make a virtual character smoothly move like a human being in the virtual environment. Since a virtual character acts on the basis of the actions, it is the most critical to define actions for smooth flow of action. It has been actively studied the programming by demonstration which defines series of actions to be performed by a virtual character based on the actions operated by a person. However, such approaches can't easily draw many sequential actions because they create sequential actions in the same length all the time or restrict the actions used to create such actions. For smooth flow of action, it is required to derive sequential actions as much as possible from the actions of a virtual character and to select the representative set of actions. Accordingly, it is necessary to study how to create sequential actions as reducing diverse limits. This study suggests the approach to select sequential actions suitable for a virtual character by collecting the actions of a character manipulated by a person and deriving a set of actions to be performed by a virtual character. The experiment describes the process to create the actions by applying the approach suggested in this study to the driving game. In accordance with the analysis results, it was found that a set of actions performed by a person was generated without being restricted by a length or a part to divide. Finally, we confirmed that the suggested method selects the best sequential actions, appropriate to virtual character, among more generated actions.

Innovation Patterns of Machine Learning and a Birth of Niche: Focusing on Startup Cases in the Republic of Korea (머신러닝 혁신 특성과 니치의 탄생: 한국 스타트업 사례를 중심으로)

  • Kang, Songhee;Jin, Sungmin;Pack, Pill Ho
    • The Journal of Society for e-Business Studies
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    • v.26 no.3
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    • pp.1-20
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    • 2021
  • As the Great Reset is discussed at the World Economic Forum due to the COVID-19 pandemic, artificial intelligence, the driving force of the 4th industrial revolution, is also in the spotlight. However, corporate research in the field of artificial intelligence is still scarce. Since 2000, related research has focused on how to create value by applying artificial intelligence to existing companies, and research on how startups seize opportunities and enter among existing businesses to create new value can hardly be found. Therefore, this study analyzed the cases of startups using the comprehensive framework of the multi-level perspective with the research question of how artificial intelligence based startups, a sub-industry of software, have different innovation patterns from the existing software industry. The target firms are gazelle firms that have been certified as venture firms in South Korea, as start-ups within 7 years of age, specializing in machine learning modeling purposively sampled in the medical, finance, marketing/advertising, e-commerce, and manufacturing fields. As a result of the analysis, existing software companies have achieved process innovation from an enterprise-wide integration perspective, in contrast machine learning technology based startups identified unit processes that were difficult to automate or create value by dismantling existing processes, and automate and optimize those processes based on data. The contribution of this study is to analyse the birth of artificial intelligence-based startups and their innovation patterns while validating the framework of an integrated multi-level perspective. In addition, since innovation is driven based on data, the ability to respond to data-related regulations is emphasized even for start-ups, and the government needs to eliminate the uncertainty in related systems to create a predictable and flexible business environment.

PERSISTENT LAMINATION

  • OH, SEUNGSANG
    • Honam Mathematical Journal
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    • v.23 no.1
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    • pp.67-70
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    • 2001
  • Brittenham has shown how an incompressible Seifert surface F for a knot in $S^3$ can be used to find an infinite class of persistently laminar knots. We generalize this to create larger class of persistently laminar knots which therefore have property P.

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e-SCM과 경영혁신

  • 김태현
    • Korea Logistics Conference
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    • v.10 no.2
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    • pp.21-38
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    • 2002
  • [ $\blacksquare$ ] The internet can have substitution, scale and structural impacts to this supply chain. $\blacksquare$ Complementary values of supply chain management and e-business. $\blacksquaret$ Using sound supply chain principles with e-business initiatives can create new business propositions. $\blacksquare$ The stakes of not moving forward are huge.

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WIP ANALYSIS OF FLEXIBLE MANUFACTURING SYSTEM BY GENETIC ALGORITHMS (유전자 알고리즘을 이용한 유연생산시스템의 작업프로세스 스케쥴링분석)

  • 김정원
    • Proceedings of the Korea Society for Simulation Conference
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    • 1998.10a
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    • pp.142-146
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    • 1998
  • In this paper, we suggests a WIP(work in process) of FMS analysis methods based on the Genetic algorithm. We conjoined both the assignment and the scheduling problem in order to create a new representation scheme for a chromosome and a mutation operators.

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A Study on the Clothing of Art Nouveau and Art Deco through Cinema Costume: Focusing on The Wings of the Dove and The Great Gatsby

  • Yun, Ji-Young
    • International Journal of Costume and Fashion
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    • v.6 no.1
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    • pp.71-83
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    • 2006
  • This study is about how Art Nouveau and Art Deco clothing are represented in the costume design of film created after those periods and examines the recreation process of visual media. The costume design of The Wings of the Dove tried to reflect the mixture of fashion trends that could be seen during the times. Milly???s clothes seem to focus on recreating the special features of the 1900???s fashion trends more visually while Kate???s clothes are represented in a strong and simple way to emphasize her personality. The costumes in The Great Gatsby, tried to reinvent the 1920???s clothes in a romantic way. Daisy???s and Gatsby???s costumes were based on the aesthetics of the 1920???s clothing. but emphasized the symbolic nature of the characters to give a greater dramatic effect. By analyzing and comparing, it can be seen that, while costume design usually begin with painstaking research into the historical period in which the film is set it is often altered to highlight aspects of the story. such as the theme and the characters, in an effort to create a stronger dramatic effect. Costume design remains one of the most effective means for a director to visually express the personality and desires of a film???s characters. The ideal aim of costume design is to create something new but at the same time, remain true to the period by being grounded in accurate research.

Ozone Generation Characteristics in Dielectric Barrier Discharge (유전체 장벽 방전내에서 오존발생 특성)

  • Lee, Hyeong-Ho;Jo, Guk-Hui;Kim, Yeong-Bae;Seo, Gil-Su
    • The Transactions of the Korean Institute of Electrical Engineers C
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    • v.49 no.12
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    • pp.673-678
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    • 2000
  • The dielectric barrier discharge(DBD) is a common method to create a nonthermal plasma in which electrical energy is used to create electrons with a high average kinetic energy. The unique aspect of dielectric barrier discharges is the large array of short lifetime(10ns) silent discharges created over the surface of the dielectric. A silent discharge is generated when the applied voltage exceeds the breakdown voltage of the carrier gas creating a conduction path between the applied electrode and grounded electrode. As charge accumulates on the dielectric, the electric field is reduced below the breakdown field of the carrier gas and the silent discharge self terminates preventing the DBD cell from producing a thermal arc. In fact, the most significant application of dielectric barrier discharges is to generate ozone for contaminated water treatment. Therefore, experiments were perfomed at 1∼2[bar] pressure using a coaxial geometry single dielectric barrier discharge for ozone concentrations and energy densities. The main result show that the concentration and efficiency of ozone are influenced by gas nature, gas quantity, gas pressure, supplied voltage and frequency.

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