• Title/Summary/Keyword: create

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New Mexican Hat, a Discrete Reconstruction Theorem of $L^1$-Wavelets and Their Applications (새로운 Mexican Hat, $L^1$-웨이브릿의 이산복원정리와 그 응용)

  • 안주원;허영대;권기룡;류권열;문광석
    • Journal of Korea Multimedia Society
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    • v.3 no.5
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    • pp.461-469
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    • 2000
  • A wavelet analysis in a field of analytics is to create a reconstruction theorem of Plancherel form. And a series of wavelet is to create a discrete is to create a discrete reconstruction theorem for a frame theory and a multiresolution analysis theory. As a generation of reconstruction theorem, a wavelet correspond to it is generated. That is to be like a basic wavelet which is satisfied an admissibility condition in CWT and a Daubechies wavelet using MRA in wavelet series and a Meyer wavelet using a frame theory. In this paper, we discover a discrete reconstruction theorem which is superior to a conventional discrete reconstruction theorem by extending admissibility condition used in CWT and develop a New $L^1$-wavelet group. A new $L^1$-wavelet is applied to a signal reconstruction and a signal analysis in time-frequency region.

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An Implementation of Markerless Augmented Reality Using Efficient Reference Data Sets (효율적인 레퍼런스 데이터 그룹의 활용에 의한 마커리스 증강현실의 구현)

  • Koo, Ja-Myoung;Cho, Tai-Hoon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.11
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    • pp.2335-2340
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    • 2009
  • This paper presents how to implement Markerless Augmented Reality and how to create and apply reference data sets. There are three parts related with implementation: setting camera, creation of reference data set, and tracking. To create effective reference data sets, we need a 3D model such as CAD model. It is also required to create reference data sets from various viewpoints. We extract the feature points from the mode1 image and then extract 3D positions corresponding to the feature points using ray tracking. These 2D/3D correspondence point sets constitute a reference data set of the model. Reference data sets are constructed for various viewpoints of the model. Fast tracking can be done using a reference data set the most frequently matched with feature points of the present frame and model data near the reference data set.

2D to 3D Anaglyph Image Conversion using Quadratic & Cubic Bézier Curve in HTML5 (HTML5에서 Quadratic & Cubic Bézier 곡선을 이용한 2D to 3D 입체 이미지 변환)

  • Park, Young Soo
    • Journal of Digital Convergence
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    • v.12 no.12
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    • pp.553-560
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    • 2014
  • In this paper, we propose a method to convert 2D image to 3D anaglyph using quadratic & cubic B$\acute{e}$zier Curves in HTML5. In order to convert 2D image to 3D anaglyph image, we filter the original image to extract the RGB color values and create two images for the left and right eyes. Users are to set up the depth values of the image through the control point using the quadratic and cubic B$\acute{e}$zier curves. We have processed the depth values of 2D image based on this control point to create the 3D image conversion reflecting the value of the control point which the users select. All of this work has been designed and implemented in Web environment in HTML5. So we have made it for anyone who wants to create their 3D images and it is very easy and convenient to use.

Fabrication of Ceramic 3D Integration Technology for Ink-jet Printing (Ink-jet Printing을 이용한 3D-Integration 구현)

  • Hwang, Myung-Sung;Kim, Ji-Hoon;Kim, Hyo-Tae;Yoon, Young-Joon;Kim, Jong-Hee;Moon, Joo-Ho
    • Proceedings of the Korean Institute of Electrical and Electronic Material Engineers Conference
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    • 2010.06a
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    • pp.332-332
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    • 2010
  • We have successfully demonstrated the inkjet printing method to create $Al_2O_3$ films withouWe have successfully demonstrated the inkjet printing method to create $Al_2O_3$ films without a high temperature sintering process. In order to remove the coffee ring effect in the ink drop, we have introduced a co-solvent system in order to create Marangoni flow in the ink drop, which leads to the dense packing of ceramic powders on the substrate during inkjet process. The packing density of the Inkjet-printed $Al_2O_3$ films is around 60% (max. 70%) which is very high compared to the value obtained from the same material films by other conventional methods such as film casting, dip coating process, etc. The voids inside the films (which are around 40% of the entire film volume) are filled with the polymer resin (Cyanate ester) by the infiltration process. This resin infiltration is also implemented by the inkjet printing process right after the Ah03 film ink-jetting process. The microstructures of the printed $Al_2O_3$ films are investigated by Scanning Electron Microscope (SEM) to understand the degree of packing density in the printed films. The inkjet-printed $Al_2O_3$ films have been characterized to investigate its thickness and roughness. Quality factor of the printed $Al_2O_3$ film is also measured to be over 300 at 1MHz.

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Arduino hardware and Android ADK software combination (아두이노 하드웨어와 안드로이드 ADK 소프트웨어의 결합)

  • Lee, Sung-jin;Choi, Chul-kil;Lee, Kyung-mu;Choi, Byeong-yoon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.05a
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    • pp.336-339
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    • 2013
  • Arduino is for design based on open source prototyping platform, artist, designer, hobby activists, etc, i has been designed for all those who are interested in the environment construct. Arduino adventage you can easily create applications hardware, without deep knowledge about the hardware. Configuration of arduino using AVR microcontroller ATmage 168, software to action arduino using arduino program, MATLAB, Processing. Arduino is open source base, you can hardware production directly and using shield additionally, the arduino can be combined. Android AKD is open source. You can create android smart phone application. By the way compatible and can be used android ADK add arduino Manifast. Using arduino program, arduino bread-board design on hardware., create button click, connection with each other. In this paper, sortware was used for arduino program and android ADK, hardware was used for arduino MegaADK board, After making one accessory using the software and hardware verification.

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A Study on Control Flow Analysis Using Java Bytecodes in CTOC (CTOC에서 자바 바이트코드를 이용한 제어 흐름 분석에 관한 연구)

  • Yoo Weon-Hee;Kim Ki-Tae
    • The Journal of the Korea Contents Association
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    • v.6 no.1
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    • pp.160-169
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    • 2006
  • This paper describes the data structure for program analysis and optimization of bytecode level. First we create an extended CFG(Control Flow Graph). Because of the special properties of bytecode, we must adaptively extend the existing control flow analysis techniques. We build basic blocks to create the CFG and create various data that can be used for optimization. The created CFG can be tested for comprehension and maintenance of Java bytecode, and can also be used for other analyses such as data flow analysis. This paper implements CTOC's CTOC-BR(CTOC-Bytecode tRanslator) for control flow analysis of bytecode level. CTOC(Classes To Optimized Classes) is a Java bytecode framework for optimization and analysis. This paper covers the first part of the CTOC framework. CTOC-BR is a tool that converts the bytecode into tree form for easy optimization and analysis of bytecode in CTOC.

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Association Method for SCORM-based Learning Course Generation (스콤 기반 학습코스 생성을 위한 연관기법)

  • Yoon, Hyun-Nim;Kim, Yang-Woo
    • Journal of Internet Computing and Services
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    • v.9 no.6
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    • pp.141-153
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    • 2008
  • E-learning is a new paradigm of education using Internet media. E-learning is rapidly expanding, since it is not restricted by time and space. However, due to the lack of standardization in e-learning, learning contents are developed redundantly. SCORM has been proposed to address this standardization problems. The mere learning contents are shared, the higher the reusability of contents becomes. Therefore, it is needed to develop methods or tools to help educators or content producers to create a learning course easily. In this paper, we propose an association method that could help educators or content producers to efficiently generate learning courses for a subject. The association method, a learning course generation method suggested by this paper, makes use of existing learning courses and learning contents to create new learning courses suitable to a subject. The association method analyzes statistical information of leaning objects derived from existing learning courses and measures coherence between learning objects to create a learning course. The association method suggested by this paper not only supports educators or content producers for easy generation of learning course but also offers a guideline for developing learning courses.

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Actual Feeling Service Model for Video-Media Contents (영상미디어콘텐츠에 대한 실감 서비스 모델)

  • Lee, Ji-Hye;Yoon, Yong-Ik
    • Journal of Digital Contents Society
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    • v.10 no.3
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    • pp.453-459
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    • 2009
  • In recently, as the interest of media contents increase among internet users, a variety of media contents are circulated in the web. Especially, video-media content in media contents attracts internet user's interest. In conjunction with web 2.0, internet users open and share their making contents by themselves. Their attitude about accepting media contents is not passive but aggressive. Additionally, they create new form of distribution of the flow. Video media content for distribution on the Web is created by experts to a professional content, but Web 2.0 era, the UCC (User Create Contents) in the form of self-produced content is the most. The generated media by the general internet users, but self-produced content, provides video information only and has limitations. To satisfy internet users as consumers in the web 2.0 eras, it has needed to provide actual feeling contents that add various effects not just simple media. Therefore, this paper represents the existing media content with simple information based on the concept of ontology and the meaning to the subject for the media content. We will provide an actual feeling how to offer the configuration of a service model (AF-VS : Actual Feeling Video Service).

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Producing the insoles for flat feet of senior men using 3D systems based on 3D scanning, 3D modeling, and 3D printing (3D 스캐닝, 3D 모델링, 3D 프린팅 기반의 3D 시스템에 의한 시니어 평발용 인솔 제작)

  • Oh, Seol Young;Suh, Dongae
    • The Research Journal of the Costume Culture
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    • v.25 no.3
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    • pp.270-284
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    • 2017
  • This study aimed to create 3D-printed insoles for flat-footed senior men using 3D systems. 3D systems are product-manufacturing systems that use 3-dimensional technologies like 3D scanning, 3D modeling, and 3D printing. This study used a 3D scanner (NexScan2), 3D CAD programs including Rapidform, AutoCAD, SolidWorks, Nauta+ compiling program, and a 3D printer. In order to create insoles for flat-footed senior men, we analyzed horizontal sections of 3D foot scans We selected 20 flat-footed and 20 normal-footed subjects. To make the 3D insole models, we sliced nine lines on the surface of the subjects' 3D foot scans, and plotted 144 points on the lines. We calculated the average of these 3D coordinates, then located this average within the 3D space of the AutoCAD program and created 3D sole models using the loft surface tools of the SolidWorks program. The sole models for flat feet differed from those of normal feet in the depth of the arch at the inner sideline and the big toe line. We placed the normal-footed sole model on a flat-footed sole model, and the combination of the two models resulted in the 3D insole for flat feet. We printed the 3D modeled insole using a 3D printer. The 3D printing material was an acrylic resin similar to rubber. This made the insole model flexible and wearable. This study utilized 3D systems to create 3D insoles for flat-footed seniors and this process can be applied to manufacture other items in the fashion industry as well.

Development of an Authoring Tool to Create Interactive 3D Convergence Contents for Smart Learning (스마트교육을 위한 인터랙티브 3D 융합콘텐츠 저작도구 개발)

  • Roh, Chang Hyun;Kim, Byung-Cheol
    • Journal of Digital Contents Society
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    • v.17 no.5
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    • pp.401-407
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    • 2016
  • In the smart education era, it is crucial for the teacher to make lecture materials in the form of 3D convergence contents for themselves. In this study, we developed an interactive authoring tool to create 3D convergence contents for the teacher. The proposed system was implemented based on a commercial 3D engine for practicality. To evaluate the usability of the tool, we conducted a satisfaction survey of a focus group. As a result, we concluded that the proposed authoring tool was useful to create desired contents but rather complicated to use due to the text-based script editor. In the following research we will improve the editor so that it can be used in a more intuitive manner.