• Title/Summary/Keyword: copy paper

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A Self-regulated Learning Model Development in Computer Programming Education (컴퓨터 프로그램 교육에서 자기조절 학습 모델 개발)

  • Kim, Kapsu
    • Journal of The Korean Association of Information Education
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    • v.19 no.1
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    • pp.21-30
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    • 2015
  • Information and knowledge society in the 21st century computer education is very important. Computer programming education in computer education is very important. There are very few teaching and learning model of computer programming education. In this paper, we develop a self-regulated learning model for students to be self-regulated learning. In this study, we propose self-regulated learning elements, a self-regulated learning steps and self-regulated learning modele. Self-regulated learning elements are task level, generalized level, and efficiency level. Self-regulated learning phases are problem understanding, design, and coding, testing, and maintenance. Self-regulated learning models are to copy, to modify, create, and to challenge. The results of this study are as follows. At Correlations between learning elements and achievement, generalized level, and efficiency level are higher than the task level. At Correlations between learning and achievement, Understanding and design stages are higher than the other stages. At Correlations between learning model and achievement, to transform, to create, and to challenge are higher than to copy.

ARtalet for Digilog Book Authoring Tool - Authoring 3D Objects Properties (디지로그 북 저작도구 ARtalet - 3 차원 객체 속성 저작)

  • Ha, Tae-Jin;Lee, Youg-Ho;Woo, Woon-Tack
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.314-318
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    • 2008
  • This paper is about an authoring interface for augmented/mixed reality based book, specifically authoring 3D objects properties of Digilog book. We pursue even normal users with non-professional knowledge for programming can make the Digilog book easily. An authoring interface 3D object properties includes a manipulator as an input device and 3D contents authoring parts. As an interface design metaphor, existing GUI interface, already familiar to computer users, are referenced. The manipulator generates continuous/discrete input signal are necessary for authoring interface. Contents authoring part performs selection, positioning, scaling, coloring, copy of virtual objects using the input signal of the manipulator. Also users can exploit already existing GUI interface metaphor including pointing, click, drag and drop, and copy techniques with the manipulator. Therefore we think our AR authoring system can support rapid and intuitive modification of properties of virtual objects.

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Depth Image Upsampling Algorithm Using Selective Weight (선택적 가중치를 이용한 깊이 영상 업샘플링 알고리즘)

  • Shin, Soo-Yeon;Kim, Dong-Myung;Suh, Jae-Won
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.7
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    • pp.1371-1378
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    • 2017
  • In this paper, we present an upsampling technique for depth map image using selective bilateral weights and a color weight using laplacian function. These techniques prevent color texture copy problem, which problem appears in existing upsamplers uses bilateral weight. First, we construct a high-resolution image using the bicubic interpolation technique. Next, we detect a color texture region using pixel value differences of depth and color image. If an interpolated pixel belongs to the color texture edge region, we calculate weighting values of spatial and depth in $3{\times}3$ neighboring pixels and compute the cost value to determine the boundary pixel value. Otherwise we use color weight instead of depth weight. Finally, the pixel value having minimum cost is determined as the pixel value of the high-resolution depth image. Simulation results show that the proposed algorithm achieves good performance in terns of PSNR comparison and subjective visual quality.

Research and Development of Citation Matcher for Reference Parsing and Cross-Reference Linking (참고문헌 자동파싱 및 참조링킹을 위한 Citation Matcher 연구 및 개발)

  • Lee, Sang-gi;Kim, Sun-tae;Lee, Yong-sik;Yi, Tae-seok
    • Proceedings of the Korea Contents Association Conference
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    • 2007.11a
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    • pp.426-429
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    • 2007
  • CrossRef operates a cross-publisher citation linking system based on the DOI(R) global identifier. The number of organization building a reference citations linking structure through CrossRef is increasing. This paper concentrates on developing a Citation Matcher Solution to effectively build the reference linking structure. Citation Matcher automatically builds and processes the reference citation and identifier mapping which used to be handled manually. After the copy & paste of the reference citation, analyzation is processed to parse the journal title, author name, volume, issue, and start pages from the free style text. CrossRef, PubMed, and YesKISTI's identifiers are collected by through a standardized method. Renovation of the building process for domestic scholastic resources' reference linking and matching will be made possible by using a Citation Matcher. The connection between resources and seamless access for the electronic full-text will enhance the usability.

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Mobile 3D Contents Watermarking Technique Based on Buyer-Seller Watermarking Protocol (Buyer-Seller 워터마킹 프로토콜 기반의 모바일 3D 콘텐츠 워터마킹 기법)

  • Kwon, Seong-Geun;Lee, Suk-Hwan;Bae, Sung-Ho;Park, Jae-Bum;Kwon, Ki-Ryong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.8C
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    • pp.788-799
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    • 2007
  • This paper presents a watermarking method for copyright protection and illegal copy prevention of mobile 3D contents. The proposed method embeds copyright information and user's phone number into spatial domain and encryption domain of mobile animation data based on Buyer-Seller watermarking protocol. Furthermore, we insert user's operation key so that only authorized user can play 3D animation game in mobile device. We implemented the proposed method by using mobile animation tool, G3-SDK. From experimental results, we verified that the proposed method is capable of copyright protection and illegal copy prevention since the watermark can be well extracted against geometrical attacks, such as noise addition, data accuracy variableness and data up/down scaling.

Performance Comparison between Hardware & Software Cache Partitioning Techniques (하드웨어 캐시 파티셔닝과 소프트웨어 캐시 파티셔닝의 성능 비교)

  • Park, JiWoong;Yeom, HeonYoung;Eom, Hyeonsang
    • Journal of KIISE
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    • v.42 no.2
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    • pp.177-182
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    • 2015
  • The era of multi-core processors has begun since the limit of the clock speed has been reached. These days, multi-core technology is used not only in desktops, servers, and table PCs, but also in smartphones. In this architecture, there is always interference between processes, because of the sharing of system resources. To address this problem, cache partitioning is used, which can be roughly divided into two types: software and hardware cache partitioning. When it comes to dynamic cache partitioning, hardware cache partitioning is superior to software cache partitioning, because it needs no page copy. In this paper, we compare the effectiveness of hardware and software cache partitioning on the AMD Opteron 6282 SE, which is the only commodity processor providing hardware cache partitioning, to see whether this technique can be effectively deployed in dynamic environments.

A Study on Identification System for Abnormally Scanned Cartoon Books (비정상 북스캔 만화 저작물 식별방법에 관한 연구)

  • Kim, Tae-Hyun;Yoon, Hee-Don;Kang, Ho-Gab;Cho, Seong-Hwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.15 no.3
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    • pp.35-41
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    • 2015
  • In order to solve the problems that fingerprinting technologies and image identification technologies for digital music and videos identification scanned have not yet been enough to identify scanned cartoon books, the copyright project granted from the Korea Copyright Commission(Project title: Identification and Copy Protection Technology of Scanned Text/Comic Books) secured basic solutions for scanned cartoon books. The first result of the research project in 2013 was focused on the identification technology applied to abnormally scanned cartoon books. As subsequent research for the project, studies in the year of 2014 has been to provide solutions to identify cartoon books which abnormally scanned and occurred with transformations and distortions and solutions to protect the system from trials to devitalize functions of the identification system through various attacks. This paper is to propose a model for a system for identifying abnormally scanned cartoon books as a way of enhancing the identification rates for identifying abnormal bookscans and transformation attacks.

Adaptive Load Balancing based on Consistency (일관성에 기초한 적응 부하 평형)

  • Kim, Jun-Hyeong;O, Ha-Ryeong;Lee, Jae-Mun
    • The Transactions of the Korea Information Processing Society
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    • v.2 no.3
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    • pp.288-298
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    • 1995
  • Load balancing attempts to improve the performance of a distributed computing system by transferring some of the workload of a congested site to others. A load balancing scheme that supports both the source-initiated and the server- initiated load balancing is proposed in this paper. It can model both the m/m/1 queue(no load balancing) and the m/m/n queue(perfect load balancing) as the extreme State variables are replicated into every site, and copy consistency constraints are relaxed more weakly. We propose weak copy consistency constraints which correlate the outdated state information to that of the current state. We also derive sufficient conditions under which each scheduler can guarantee the load balancing without communication Using this model, the problem of load balancing is converted to that of maintaining the consistency of states and communication overhead becomes less than that of the bidding algorithm. The scheme is simulated by event tracing, compared to the two extreme cases and the bidding algorithm. The results show that the mean response time and the number of messages are reduced by 0-35% and 40-100% respectively, compared with the bidding algorithm. Finally the effects of some system parameters are described.

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A Design for File Access in Storage Class Memory-based Computer Systems (스토리지 클래스 메모리에서의 파일 접근 설계)

  • Park, Sungmin;Won, Youjip;Kang, Sooyong
    • Journal of Digital Contents Society
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    • v.14 no.2
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    • pp.247-254
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    • 2013
  • Storage Class Memory(SCM), such as PRAM, FRAM and MRAM, are expected to be comparable to DRAM in terms of access speed and to Flash memory in terms of capacity in a near future. In this paper, assuming that not only the secondary storage (HDD or Flash memory) but also the primary memory (DRAM) will be replaced by SCM in the future computer systems, we propose an efficient file access framework for the SCM based computer systems. The proposed framework do not assign exclusive area in the SCM to the file system and uses various memory-related techniques, such as unified data access path, zero-copy data read using file mapping, copy-on-write, and multiple page pre-faulting for file management. Based on the preliminary experimental results, we could conclude that the proposed framework can be an efficient baseline for designing a new operating system for the SCM based computer systems.

Sumuk Style in Contemporary Fashion and the Development of Korean Fashion Cultural Products Applied Sumuk Technique (현대 패션에 나타난 수묵 기법과 이를 활용한 한국적 패션문화상품 개발)

  • Lee, Hye-Won;Cha, Hye-In;Jang, Young-Sun;Kim, Min-Ja
    • Journal of the Korean Society of Costume
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    • v.61 no.7
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    • pp.125-134
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    • 2011
  • Sumuk drawings are made with water and muk(墨), which are used to express the light, shade and texture of an object. The expression methods of oriental drawing can be divided into three methods: pictorialization, abstractness and realism. The method of pictorialization expresses traditional pictures or letters. Abstractness show an artist's aesthetic feeling through sprinkling, splashing and spreading diffusion of muk. The method of realism is Takbon which makes a copy painting directly from a monument by rubbing a paper with ink. Modern fashion designer attempts to develop a new Sumuk technique based on both oriental drawing style and western watercolor painting style. Rather than following the designated styles of oriental drawings and Korean drawings, new Sumuk technique colors detailed structures expressed as outlines, dots and lines or creates abstract patterns through spreading or spilling in showing theme of flowers, plants and insects. In this study, in order to develop fashion cultural products with Sumuk technique, rubbed copy of the ancient 'Emile bell Takbon' was used. For this study, with the combination of different colors and the patterns from 'Emile bell Takbon', designs for scarfs, shirts and one-piece dresses were created. These techniques enabled to express soft and strong Takbon image in simple Sumuk technique in harmony with modern trends.