• Title/Summary/Keyword: cooperative design

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Making Levels More Challenging with a Cooperative Strategy of Ghosts in Pac-Man (고스트들의 협력전술에 의한 팩맨게임 난이도 제고)

  • Choi, Taeyeong;Na, Hyeon-Suk
    • Journal of Korea Game Society
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    • v.15 no.5
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    • pp.89-98
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    • 2015
  • The artificial intelligence (AI) of Non-Player Companions (NPC), especially opponents, is a key element to adjust the level of games in game design. Smart opponents can make games more challenging as well as allow players for diverse experiences, even in the same game environment. Since game users interact with more than one opponent in most of today's games, collaboration control of opponent characters becomes more important than ever before. In this paper, we introduce a cooperative strategy based on the A* algorithm for enemies' AI in the Pac-Man game. A survey from 17 human testers shows that the levels with our collaborative opponents are more difficult but interesting than those with either the original Pac-Man's personalities or the non-cooperative greedy opponents.

Analysis of Public-private Governance Based on the Cooperative Governance Model: A Case of Urban Parks in Cheongju (협력적 거버넌스 모형을 통한 민관거버넌스의 성과 분석: 청주시 도시공원 사례를 중심으로)

  • Kim, Young Bae
    • The Journal of the Korea Contents Association
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    • v.22 no.8
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    • pp.403-415
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    • 2022
  • This study aims to analyze the performance of public-private governance of urban parks in Cheongju-city, focusing on the 'cooperative governance' model of Ansell & Gash(2007) and find implications. The performance and limitations of the governance were analyzed using 13 success factors suggested by this model. According to the results of the analysis, four categories are satisfied: initial conditions, institutional design, leadership, and cooperation process. 8 out of 13 factors were analyzed at a 'good' level and thus this governance can be evaluated as successful one. Building trust and committed collaboration can be seen as key elements of successful governance. On the other hand, 5 factors were evaluated as 'average' because some limitations were revealed. The results of this analysis suggests that in order to improve cooperative governance, a post-implementation management system should prepared, and the inclusiveness of participation should further strengthened, and also regulations that ensure a regular forum for indirect participants and the public from the institutional design stage should be established. Although this study was analyzed based on the evaluation category of the objectively verified model, there is a limitation in that the evaluation was based on subjective judgment.

Design management's development direction through design process improvement (설계업무 프로세스 개선을 통한 설계관리의 발전 방향)

  • Kim, Han;Kim, Seon-Gyoo;Lee, Nak-Woon
    • Journal of Industrial Technology
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    • v.27 no.B
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    • pp.169-176
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    • 2007
  • Recently, construction industry has been magnified while various cooperative relationship makes steady process. So importance of management during construction is gathering strength. Therefore, we need systematic management gradually. But almost management of construction industry that performs these day is focused on construction phase not design phase. The purpose of the present study is to find the effective way of design management with enhancing the process of design phase.

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A Swarm System Design Based on Coupled Nonlinear Oscillators for Cooperative Behavior

  • Kim, Dong-Hun
    • International Journal of Control, Automation, and Systems
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    • v.1 no.3
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    • pp.301-307
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    • 2003
  • A control system design based on coupled nonlinear oscillators (CNOs) for a self- organized swarm system is presented. In this scheme, agents self-organize to flock and arrange group formations through attractive and repulsive forces among themselves using CNOs. Virtual agents are also used to create richer group formation patterns. The objective of the swarm control in this paper is to follow a moving target with a final group formation in the shortest possible time despite some obstacles. The simulation results have shown that the proposed scheme can effectively construct a self-organized multi-agent swarm system capable of group formation and group immigration despite the emergence of obstacles.

No Blind Spot: Network Coverage Enhancement Through Joint Cooperation and Frequency Reuse

  • Zhong, Yi;Qiao, Pengcheng;Zhang, Wenyi;Zheng, Fu-chun
    • Journal of Communications and Networks
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    • v.18 no.5
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    • pp.773-783
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    • 2016
  • Both coordinated multi-point transmission and frequency reuse are effective approaches to mitigate inter-cell interference and improve network coverage. The motivation of this work is to explore the manner to effectively utilize the spectrum resource by reasonably combining cooperation and frequency reuse. The $Mat{\acute{e}}rn$ cluster process, which is appropriate to model networks with hot spots, is used to model the spatial distribution of base stations. Two cooperative mechanisms, coherent and non-coherent joint transmission (JT), are analyzed and compared. We also evaluate the effect of multiple antennas and imperfect channel state information. The simulation reveals that the proposed approach to combine cooperation and frequency reuse is effective to improve the network coverage for users located at both the center and the boundary of the cooperative region.

Synergy: An Overlay Internetworking Architecture and Implementation

  • Kwon, Min-Seok;Fahmy, Sonia
    • Journal of Communications and Networks
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    • v.12 no.2
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    • pp.181-190
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    • 2010
  • A multitude of overlay network designs for resilient routing, multicasting, quality of service, content distribution, storage, and object location have been proposed. Overlay networks offer several attractive features, including ease of deployment, flexibility, adaptivity, and an infrastructure for collaboration among hosts. In this paper, we explore cooperation among co-existing, possibly heterogeneous, overlay networks. We discuss a spectrum of cooperative forwarding and information sharing services, and investigate the associated scalability, heterogeneity, and security problems. Motivated by these services, we design Synergy, a utility-based overlay internetworking architecture that fosters overlay cooperation. Our architecture promotes fair peering relationships to achieve synergism. Results from Internet experiments with cooperative forwarding overlays indicate that our Synergy prototype improves delay, throughput, and loss performance, while maintaining the autonomy and heterogeneity of individual overlay networks.

Educaction program development applying capstone design for convergence talent development in the fashion field (패션분야 융합인재 육성을 위한 캡스톤 디자인 교육프로그램 학습 모형 개발 - NCS 패션분야 중심으로 -)

  • Kim, Shin Woo;Kim, Young In
    • Journal of the Korea Fashion and Costume Design Association
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    • v.21 no.4
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    • pp.195-211
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    • 2019
  • In this paper, Capstone Design Education Program Learning Model was developed and recommended in order to foster convergent talents armed with practical competences and real cooperative capabilities. In this era of convergence and creativity, the fashion world needs human resources with cooperative skills and true professional abilities. A case analysis, an in-depth interview, and 1,2 test method were used for data acquisition and analysis. The summary of this study is described below. First, this program needs to complement the NCS fashion design learning module. Second, material changes to creativity and practical competencies - knowledge, skills, and attitudes - of the students are assessed after applying Capstone Design to the NCS fashion design learning model. Third, the process of converging fashion curriculum with IT and electronic technology, developing a fashion design learning program, and applying the Capstone Design was tested to prove the effectiveness of convergent fashion design education. Among the changes observed between the trial and control groups, it was confirmed that sub-factors of creative personality, i.e. self-assurance and openness, were increased along with knowledge, core competences including communication capability, and self-directed learning capability. The greatest improvement on the technological side was observed in IT literacy while ability to respond to changes was also increased. Besides, effects were demonstrated in behavioral factors such as initiative, spirit of challenge, experience, and openness. Lastly, the Capstone Design Education Program Learning Model was proposed in order to foster convergent talents in the fashion world.

A Web-based Cooperative Learning System using Extended TGT Model (확장된 TGT 모델을 이용한 웹기반 협동학습 시스템)

  • Kim, Kyong-Won;Hong, Euy-Seok
    • The Journal of the Korea Contents Association
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    • v.9 no.12
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    • pp.467-476
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    • 2009
  • As web technology and educational environments are in rapid progress, web-based cooperative learning systems have gained a lot of interests. Recently some studies have attempted to combine a learning system and simple games that enable learners to actively participate and have high interests in learning. These studies are based on TGT model, a cooperative learning model using games, and mostly remain system design levels. A few implemented systems have many problems because they focus only on pure TGT model. To solve these problems, this paper builds a extended TGT model and a new web-based cooperative learning system using this new model. The extended part contains ideas such as expert learning from Jigsaw II model, improvement scores from STAD model and making game problems by learners. A system using pure TGT model and a suggested system are implemented and used by two classes of middle school students to evaluate our system. The experimental results show that our system outperforms the other system.

Development of Evaluation Items for Self and Peer Assessment of Team Members in Cooperative Learning (협동학습에서 팀 구성원의 자기 및 동료평가를 위한 평가문항 개발)

  • Boo, Sung-Mi;Park, Chan-Jung
    • The Journal of Korean Association of Computer Education
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    • v.6 no.4
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    • pp.1-10
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    • 2003
  • There are various kinds of instructional models in the 7th national curriculum. Among them, cooperative learning is given to students in some schools. In cooperative learning, the items for assessing the team members are required in order to evaluate the individual activities for problem solving, and to know the way of objective thinking each student does. Web-based environment is good for cooperative learning. In this paper, as a previous research work of web-based cooperative learning, we propose new assessment items which are based on the outcome D belongs to the set of 11 student learning outcomes design attributed framework developed by ABET EC-2000 and the cognitive categories defined by Bloom's taxonomy. These assessment items consist of self and peer assessment. The self assessment items include the evidence of the students' thought and their own assessment. On the other hand, the peer assessment can give the students the opportunities to participate in their activities enthusiastically, to offer interactive individual feedbacks, and to develop potential through various experiences.

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Impact Analysis of Connected-Automated Driving Services on Urban Roads Using Micro-simulation (미시교통시뮬레이션 기반 도심도로 자율협력주행 서비스 효과 분석)

  • Lee, Ji-yeon;Son, Seung-neo;Park, Ji-hyeok;So, Jaehyun(Jason)
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.21 no.1
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    • pp.91-104
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    • 2022
  • The operational design domain (ODD) of autonomous vehicles needs to be expanded on highways and urban roads in light of the substantial commercialization of Level 3 autonomous vehicles. Therefore, this study developed a specific infrastructure autonomous vehicle-based cooperative driving service to ensure the driving safety of autonomous vehicles on city roads. The traffic operation efficiency, safety evaluation, and core evaluation indices for each service were selected and analyzed to study the effect of each service. The result of the analysis confirmed that the traffic operation efficiency and safety of autonomous vehicles were improved through the V2X communication-based autonomous cooperative driving service. On the whole, the significance of this study is in deriving the effect of the autonomous cooperative driving service based on V2X communication on urban roads with interrupting traffic flow.