• 제목/요약/키워드: cooperative behavior

검색결과 279건 처리시간 0.025초

서울시장애인치과병원의 발달장애아동에 대한 치과행동치료 결과 (THE RESULT OF THE DENTAL BEHAVIOR TREATMENT FOR THE PATIENTS WITH THE DEVELOPMENTAL DISORDER IN SEOUL DENTAL HOSPITAL FOR DISABLED)

  • 이효설;양준우;김명진;백승호
    • 대한장애인치과학회지
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    • 제6권2호
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    • pp.84-93
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    • 2010
  • The developmental disorder(intellectual disorder(ID) and autism spectrum disorder(ASD)) can severely impair a patient's ability to communicate and socialize. So they require physical management techniques, pharmacologic agents, and general anesthesia more than the normal at the dental clinic. The behavior therapy is a kind of the psychotherapy and is applied to the patient with behavioral problems. Seoul Dental Hospital for Disabled(SDHD) set up the Dental Behavior Clinic for the patients with developmental disorder and treated 32 patients with ID or ASD, blind. 18 patients were treated according to the ordinary plans, 14 patients stopped the treatment by different reasons. The various results of the treatment were produced by the kind or severity of the diseases, age and cooperation of the patients and the caregivers. Especially, the behavior therapist helped to figure out the characteristics of the patients and to make individualized treatment plans. In the future, it will be necessary to treat more patients and to make the dental behavior therapy objectify. And through the dental behavior therapy, it will be expected that the patients will become more cooperative to the dental clinic and can receive regular check-up peacefully, reducing the frequency of the general anesthesia.

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A Human Robot Interactive System "RoJi"

  • Shim, In-Bo;Yoon, Joong-Sun
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2003년도 ICCAS
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    • pp.2670-2675
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    • 2003
  • A human-friendly interactive system, based on the harmonious symbiotic coexistence of human and robots, is explored. Based on interactive technology paradigm, a robotic cane is proposed for blind or visually impaired travelers to navigate safely and quickly among obstacles and other hazards faced by blind pedestrians. Robotic aids, such as robotic canes, require cooperation between humans and robots. Various methods for implementing the appropriate cooperative recognition, planning, and acting, have been investigated. The issues discussed include the interaction of human and robot, design issues of an interactive robotic cane, and behavior arbitration methodologies for navigation planning.

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Research of Foresight Knowledge by CMAC based Q-learning in Inhomogeneous Multi-Agent System

  • Hoshino, Yukinobu;Sakakura, Akira;Kamei, Katsuari
    • 한국지능시스템학회:학술대회논문집
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    • 한국퍼지및지능시스템학회 2003년도 ISIS 2003
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    • pp.280-283
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    • 2003
  • A purpose of our research is an acquisition of cooperative behaviors in inhomogeneous multi-agent system. In this research, we used the fire panic problem as an experiment environment. In Fire panic problem a fire exists in the environment, and follows in each steps of agent's behavior, and this fire spreads within the constant law. The purpose of the agent is to reach the goal established without touching the fire, which exists in the environment. The fire heat up by a few steps, which exists in the environment. The fire has unsureness to the agent. The agent has to avoid a fire, which is spreading in environment. The acquisition of the behavior to reach it to the goal is required. In this paper, we observe how agents escape from the fire cooperating with other agents. For this problem, we propose a unique CMAC based Q-learning system for inhomogeneous multi-agent system.

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Evolution of a Robotic Cane

  • Yoon, Joong-Sun;Kim, Jin-Young
    • 한국지능시스템학회논문지
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    • 제14권5호
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    • pp.635-641
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    • 2004
  • A human-friendly interactive system that is based on the harmonious symbiotic coexistence of human and robots is explored. Based on interactive technology paradigm, a robotic cane is proposed for blind or visually impaired travelers to navigate safely and quickly through obstacles and other hazards faced by blind pedestrians. Robotic aids, such as robotic canes, require cooperation between human and robots. Various methods for implementing the appropriate cooperative recognition, planning, and acting, have been investigated. The issues discussed include the interaction of human and robot, design issues of an interactive robotic cane, and behavior arbitration methodologies for navigation planning.

웹 기반 협동학습이 정신지체 아동의 사회적 능력 신장에 미치는 효과 (An Effects on Web-based Cooperative Learning to Enhance Social Adaptability to in the Students with Mental Retardation Children)

  • 엄경민;인치호
    • 정보학연구
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    • 제12권4호
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    • pp.33-37
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    • 2009
  • This paper analyzed effects Web-Based cooperation Learning have on improvement in Social Adaptability and problematic behavior, using Web-Based cooperation Learning system that is designed for Mental retardation children. Is Made Teaching Design according to students level, based on elementary school Bareunsaenghwal subject. Teaching and Learning program that is going with flash and PPT Embodied is. Designed to bulletin the evaluation data for cooperation studying after studying a part of the lesson. Verification of learning effect went with experimental group and comparison group consisted of groups of 8. Students studied the Internet web data and Teaching material paper and they took pencil test. As a result, point of post-inspection was higher than that of pre-inspection. Web-Based cooperation Learning is confirmed to be effective on Social Adaptability and problematic behavior improvement.

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준비투약(準備投藥)으로서 Valium, Pentobarbital의 임상적(臨床的) 효과(效果)에 관(關)한 연구(硏究) (STUDIES ON THE CLINICAL EFFICACY OF VALIUM AND PENTOBARBITAL AS PREMEDICATING AGENT)

  • 김영진
    • 대한소아치과학회지
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    • 제5권1호
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    • pp.76-82
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    • 1978
  • To evaluate clinically effect of Valium and Sodium pentobarbital as premedicating agent, both drugs and a placebo were compared in 45 patients (2 to 11 yrs). The results were as follows. 1. Both Sodium pentobarbital and Valium were superior to placebo for control of crying, cooperation and apprehension, but the statistically differences were not significant. 2. Both Valium and Sodium pentobarbital were superior to placebo for control of behavior in tense cooperative child; the differences were significant statistically. 3. The difference between Pentobarbital and Valium were-more pronounced at the initial level than at the subsequent readings, and Sodium pentobarbital was for superior at the initial level to the other drugs. 4. Paradoxical excitement occured in 2 cases on the Sodium pentobarbital group, and other apparent side effect did not occur, excluding mild drowsiness. 5. Neither Valium nor Sodium pentobarbital, as used in this study, resulted in consistantly better behavior in all patients.

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한국인의 닭고기 소비행태에 관한 비교분석 (Comparative Analysis of Korean Consumption Behavior in Chicken)

  • 오승용;유익종
    • 한국축산식품학회지
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    • 제21권2호
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    • pp.110-115
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    • 2001
  • The major objective of this study is provide to basic data for developing of new chicken products. The findings from this study are as follow. Eating times of chicken is increased in comparison with National Livestock Cooperative Federation(NLCF) & Korea Chicken Council(KCC)s survey results. Consumers are frequently having fried chicken and this results are no difference in KCCs survey results. In eating place of chicken, consumers are mostly preferred to have chicken at home. In the use of chicken consumption, the ratio of replacing meal is high and this is no difference in previous study. However there are a few differences in consumption behavior by age and gender.

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Design rules for creating sensing and self-actuating microcapsules

  • Kolmakov, German V.;Yashin, Victor V.;Balazs, Anna C.
    • Smart Structures and Systems
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    • 제7권3호
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    • pp.199-211
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    • 2011
  • Using computational modeling, we design a pair of biomimetic microcapsules that exploit chemical mechanisms to communicate and alter their local environment. As a result, these synthetic objects can undergo autonomous, directed motion. In the simulations, signaling microcapsules release "agonist" particles, while target microcapsules release "antagonist" particles and the permeabilities of both capsule types depend on the local particle concentration in the surrounding solution. Additionally, the released nanoscopic particles can bind to the underlying substrate and thereby create adhesion gradients that propel the microcapsules to move. Hydrodynamic interactions and the feedback mechanism provided by the dissolved particles are both necessary to achieve the cooperative behavior exhibited by these microcapsules. Our model provides a platform for integrating both the spatial and temporal behavior of assemblies of "artificial cells", and allows us to design a rich variety of structures capable of exhibiting complex dynamics. Due to the cell-like attributes of polymeric microcapsules and polymersomes, material systems are available for realizing our predictions.

A Human Robot Interactive System "RoJi"

  • Shim, Inbo;Yoon, Joongsun;Yoh, Myeungsook
    • International Journal of Control, Automation, and Systems
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    • 제2권3호
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    • pp.398-405
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    • 2004
  • A human-friendly interactive system that is based on the harmonious symbiotic coexistence of humans and robots is explored. Based on the interactive technology paradigm, a robotic cane is proposed for blind or visually impaired pedestrians to navigate safely and quickly through obstacles and other hazards. Robotic aids, such as robotic canes, require cooperation between humans and robots. Various methods for implementing the appropriate cooperative recognition, planning, and acting, have been investigated. The issues discussed include the interaction between humans and robots, design issues of an interactive robotic cane, and behavior arbitration methodologies for navigation planning.

Analysis of Price-Clearing in the Generation Bidding Competition

  • Chung, Koohyung;Kang, Dongjoo;Kim, Balho H.;Chun, Yeonghan
    • KIEE International Transactions on Power Engineering
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    • 제4A권4호
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    • pp.243-253
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    • 2004
  • As deregulation evolves, pricing electricity becomes a major issue in the electric power industry. Participants in the competitive marketplace are able to improve their profits substantially by effectively pricing the electricity. In this paper, game theory is applied to analyze price-clearing in the generation bidding competition with the competition modeled as the non-cooperative and complete information game. The result of this analysis can be useful in understanding spot price-clearing of electricity as well as GENCOs' strategic behavior in the competitive electricity market.