• Title/Summary/Keyword: context-based design

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Context-Aware Middleware based on Ontology in Ubiquitous Computing Environment (유비쿼터스 컴퓨팅 환경에서의 온톨로지 기반 상황 인식 미들웨어)

  • Jung Heon-Man
    • KSCI Review
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    • v.14 no.1
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    • pp.165-173
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    • 2006
  • To support service based on context-aware in ubiquitous computing environment, there are required context managing, context reasoning and context modeling technologies. In this paper, we propose a hierarchical ontology-based context management model and design a context-aware middleware based on this model for supporting active application adaptability and reflecting users' requirements dynamically in contextual changes. It also provides efficient support for inferencing, interpreting, acquiring and discovering various contexts to build context-aware services and presents a resolution method for context conflict which is occurred in execution of service. The proposed middleware can support the development and operation of various context-aware services, which are required in the ubiquitous computing environment.

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Design of Genetically Optimized Context-based RBFNN (진화론적으로 최적화된 Context-based RBF 뉴럴 네트워크 설계)

  • Park, Ho-Sung;Oh, Sung-Kwun;Kim, Hyun-Ki
    • Proceedings of the IEEK Conference
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    • 2009.05a
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    • pp.258-260
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    • 2009
  • 본 논문에서는 최적화 알고리즘인 유전자 알고리즘과 context-based FCM 클러스터링 방법을 이용하여 새로운 형태의 RBF 뉴럴 네트워크의 포괄적인 설계 방법론을 소개한다. 제안된 구조는 클러스터링 기법을 기반하여 사용된 데이터의 특성에 효과적인 모델을 구축하고자 한다. 또한 유전자 알고리즘을 이용하여 모델의 최적화에 주요한 영향을 미치는 파리미터들(-은닉층에서의 contex의 수, contex에 포괄되는 노드의 수, 그리고 contex에 입력되는 입력변수)을 동조한다. 제안된 모델의 설계 공정은 1) K-means 클러스터링을 통한 context fuzzy set에 대한 정의와 설계, 2) context-based fuzzy clustering에 대한 모델의 적용과 이에 따른 모델 구축의 효율성, 3) 유전자 알고리즘을 통한 모델 최적화를 위한 파라미터들의 최적화와 같은 단계로 구성되어 있다. 구축된 RBF 뉴럴 네트워크의 후반부 다항식에 대한 parameter들은 성능지수를 최소화하기 위해 Least Square Method에 의해서 보정된다. 본 논문에서는 모델을 설계함에 있어서 체계적인 설계 알고리즘을 포괄적으로 설명하고 있으며, 더 나아가 제안된 모델의 성능을 다른 표준적인 모델들과 대조함으로써 제안된 모델의 우수성을 나타내고자 한다.

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A Framework for Supporting Virtual Engineering Services Using Ubiquitous and Context-Aware Computing (가상공학 서비스를 위한 유비쿼터스 및 상황인식 컴퓨팅 프레임워크)

  • Seo D.W.;Kim H.;Kim K.S.;Lee J.Y.
    • Korean Journal of Computational Design and Engineering
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    • v.10 no.6
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    • pp.402-411
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    • 2005
  • Context-aware engineering services in ubiquitous environments are emerging as a viable alternative to traditional engineering services. Most of the previous approaches are computer-centered rather than human-centered. In this paper, we present a Ubiquitous and Context-Aware computing Framework for collaborative virtual Engineering $(U-CAF\acute{E})$ services. The proposed approach utilizes BPEL-based (Business Process Execution Language) process templates for engineering service orchestration and choreography and adopts semantic web-based context-awareness for providing human-centered engineering services. The paper discusses how to utilize engineering contexts and share this knowledge in support of collaborative virtual engineering services and service interfaces. The paper also discusses how Web services and JINI (Java Intelligent Network Infrastructure) services are utilized to support engineering service federations and seamless Interactions among persons, devices, and various kinds of engineering services.

A Jini-Based Ubiquitous Messaging System Supporting Context Awareness and User Mobility

  • Choi, Tae-Uk;Chung, Ki-Dong
    • Journal of Korea Multimedia Society
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    • v.7 no.6
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    • pp.832-840
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    • 2004
  • In ubiquitous environments, context is any information that can be used to characterize the situation of an entity such as a person or an object. Many sensors and small computers collect contexts and provide applications with them. Thus, ubiquitous applications need to represent contexts and exploit them effectively. In this paper, we design and implement a context-aware messaging system, called UMS (Ubiquitous Messaging System), based on Java and Jini. UMS can represent various contexts using XML scripts, and communicate text messages regardless of user's location using the proxy mechanism of Jini.

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A Study on Design of Ontologies-Driven Design of Context-based Historical-Cultural of U-Service in U-City (U-City에 있어서 U-Service의 콘텍스트 기반 역사문화 온톨로지 설계 관한 연구)

  • Kwon, Chang-Hee
    • Journal of Digital Convergence
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    • v.9 no.6
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    • pp.379-387
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    • 2011
  • Historical-cultural contents are digitized documents of records or evidences about changes of human society. The changes or evolvements are results of the interaction between society and environment. So the different feafures are appears by spatio-temporal observing locations Historical-cultural contents need to be designed so that the preservation and exchange of information, adaptation to changes of the future are easy. So historical-cultural contents have structured to support the intelligent services based on context. This study propose context-based ontology-design method based on events, and we implemented web services of Bible contents by proposed method.

A Design of Context-Aware Middleware based on Web Services in Ubiquitous Environment (유비쿼터스 환경에서 웹 서비스에 기반한 상황 인식 미들웨어의 설계)

  • Song, Young-Rok;Woo, Yo-Seob
    • Journal of the Institute of Convergence Signal Processing
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    • v.10 no.4
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    • pp.225-232
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    • 2009
  • Context-aware technologies for ubiquitous computing are necessary to study the representation of gathered context-information appropriately, the understanding of user's intention using context-information, and the offer of pertinent services for users. In this paper, we propose the WS-CAM(Web Services based Context-Aware Middleware) framework for context-aware computing. WS-CAM provides ample power of expression and inference mechanisms to various context-information using an ontology-based context model. We also consider that WS-CAM is the middleware-independent structure to adopt web services with characteristic of loosely coupling as a matter of communication of context-information. In this paper, we describe a scenario for lecture services based on the ubiquitous computing e e e e e e to verify the utilization of WS-CAM We also show an example of middleware-independent system expansion to display the merits of web-based services. WS-CAM for lecture services represented context-information itodomaits as OWL-based ontology model effectively, and we confirmed the information is inferred to high level context-information by user-defined rules. We also confirmed the context-information is transferred to application services middleware-independently using various web methods provided by web services.

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User Experience Design for future workplace based on IoT (IoT기반의 미래 Workplace를 위한 사용자 경험 디자인 연구)

  • Park, Namchoon
    • Journal of the HCI Society of Korea
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    • v.12 no.4
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    • pp.57-64
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    • 2017
  • The user-centered design paradigm shift and the emergence of user-experience design have also increased the importance of user experience with products and services in specific spaces. In addition, with the advent of IoT services, new changes in the future work environment are expected. This study aims to propose a new user experience design considering the context of future work space. First of all, we examined the concept and nature of IoT, and defined various factors that affect the future work environment and grasped the relation of each element. Next, user research in the current work environment was conducted to identify the context that affects the behavior of users in various types of work environments, and to insight the possibility of a new user experience in the future work environment. Based on the above analysis and insights, various context models for a new future work environment were constructed, and UX models and UX scenarios and alternatives were presented. This study will contribute to the diversity of UX design research by expanding the viewpoint of UX design from device to space and context, and it will contribute to the collaborative research with space design and service design, also interdisciplinary research with IoT service related field.

Usability Evaluation of Graphic User Interfaces for a Military Computer-Based Training System

  • Kim, Sungho;Lee, Soojung;Lee, Kiwon;Lee, Baekhee;Lee, Jihyung;Park, Seikwon;You, Heecheon
    • Journal of the Ergonomics Society of Korea
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    • v.34 no.5
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    • pp.401-410
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    • 2015
  • Objective: The present study was to improve the graphic user interface (GUI) of a military computer-based training (CBT) system in terms of usability. Background: Existing studies have focused on usability evaluation of a particular GUI type such as sequence, hierarchy, or context type; however, few research has been conducted which identifies preferred GUI features based on a comparative analysis of different GUI types. Method: A comparative evaluation was conducted by 9 CBT design experts using a 7-point scale (1: very low, 4: neutral, and 7: very high) on hierarchy and context GUI types of a military CBT system in terms of 10 usability criteria. Then, preferred features of the hierarchy and context types being accommodated, a new GUI was developed and validated by 22 CBT users. Results: While the hierarchy type was found preferred by 1.6 times in terms of controllability to the context type, the opposite was found in terms of attractiveness, simplicity, and responsiveness by 0.6, 0.8, and 0.8 times, respectively. The proposed GUI was found superior to the hierarchy and context types in terms of accessibility and informativeness by more than 1.5 times, but inferior to the hierarchy and context type in terms of simplicity by 0.6 and 0.9 times, respectively. Conclusion: The new GUI developed by accommodating the preferred features of the hierarchy and context types improves usability in terms of accessibility and informativeness except simplicity. Application: The comparative analysis of various GUIs can be applied to develop an improved GUI in a systematic manner based on preferred features of the existing GUIs.

Role of Artificial Neural Networks in Multidisciplinary Optimization and Axiomatic Design

  • Lee, Jong-Soo
    • Proceedings of the KSME Conference
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    • 2008.11a
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    • pp.695-700
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    • 2008
  • Artificial neural network (ANN) has been extensively used in areas of nonlinear system modeling, analysis and design applications. Basically, ANN has its distinct capabilities of implementing system identification and/or function approximation using a number of input/output patterns that can be obtained via numerical and/or experimental manners. The paper describes a role of ANN, especially a back-propagation neural network (BPN) in the context of engineering analysis, design and optimization. Fundamental mechanism of BPN is briefly summarized in terms of training procedure and function approximation. The BPN based causality analysis (CA) is further discussed to realize the problem decomposition in the context of multidisciplinary design optimization. Such CA is also applied to quantitatively evaluate the uncoupled or decoupled design matrix in the context of axiomatic design with the independence axiom.

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Design and Implementation of Context-Aware Middleware for Distributed Ubiquitous Environments (분산 유비쿼터스 환경을 위한 상황 인식 미들웨어의 설계 및 구현)

  • Kim, En-Young;Oh, Dong-Yeol
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.5 s.43
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    • pp.105-114
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    • 2006
  • Context-Awareness is a important technology to support optimized services automatically by recognizing various context informations in ubiquitous environments. Previous middlewares which supports ubiquitous environments used a centralized storage and DBMS to store and manage context informations and service contents. Centralized management of context informations and service contents sometimes hinders the autonomy of moving node and interoperability between difference middlewares. In this paper, we design the systems which stores context informations in moving node by distributed form and shares service contents between middlewares in distributed ubiquitous environments. And it provides Context-Aware scripts to supports the definition of context informations reasoning and execution of services. It verifies the usefulness of the designed systems by applying the scenario of music playing service based on context awareness

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