• Title/Summary/Keyword: contents framework

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A Design of SCORM based on Learning Contents Interconnection Framework for U-Learning (U-러닝을 위한 SCORM기반의 학습콘텐츠 상호연결 프레임워크 설계)

  • Jeong, Hwa-Young;Kim, Yoon-Ho
    • Journal of Advanced Navigation Technology
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    • v.13 no.3
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    • pp.426-431
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    • 2009
  • Recently, the application of E-learning is changing the method that is able to process the learning to learner more efficiently and conveniently. For this purpose, the application research of U-learning that is able to support the learning using mobile device such as PDA, NetBook, Tablet PC and so on is actively processing. But lots of U-learning framework is only considering the change to fit the exist learning contents the mobile device without SCORM that is able to support to make and process the learning contents by regular forms. In this paper, we proposed the learning contents interconnection of U-learning framework considering SCORM. For this purpose, we have to construct the learning by learning object and asset within SCORM. And this method can support learning information that was reconstructed it by learning contents to fit the mobile device as used the mobile device meta-data.

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REL Rights document editing and client system based on MPEG-21 Framework (MPEG-21 프레임워크에 기반의 REL 저작권 문서편집 및 클라이언트 시스템)

  • 조휘경;송병규;김태희;홍진우;정회경
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2003.10a
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    • pp.520-524
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    • 2003
  • Problem of compatibility, content protection, contents circulation ok. was caused between contents offerer and consumers by indiscreet right technical development about digital contents. The MPEG committee proposed MPEG-21 framework for these problem solution and for right managing in MPEG-21 inside XML(eXtensible Markup Language)'s structure REL(Right Expression Language) that is a right expression language propose. Contents protection, circulation, standard right information representation for administration that is reasonable and is the transposition enemy mutually by REL's use doing based on this MPEG-21 were available. Fast correspondence about new technology is necessary circumstance because present MPEG-21 is in study step and REL edit solution as infra technology is required. Also, development of REL document edit system is required mere because this REL document edit has difficulty in edit except expert with MPEG-21 Framework. In this paper, designed and embody about REL document mastication system that right creation and edit are available efficiently about contents easily without comprehension of MPEG-21 framework and client system that present consumption method of REL right document.

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T-DMB Hybrid Data Service Part 2: Hybrid Service Authoring Framework (T-DMB 하이브리드 데이터 서비스 Part 2: 하이브리드 서비스 저작 프레임워크)

  • Lim, Young-Kwon;Kim, Kyu-Heon;Jeong, Je-Chang
    • Journal of Broadcast Engineering
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    • v.16 no.2
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    • pp.360-371
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    • 2011
  • T-DMB hybrid data service provides advanced data services while maintaining backward compatibility with legacy T-DMB receivers by using hybrid BIFS technology enabling distributed delivery of scene description information and object description information. This paper presents the hybrid service authoring framework implementing hybrid BIFS technology for creating contents for distributed delivery, and the results of experiments by using it. Hybrid service authoring framework is comprised of service creation system, service management system, and contents offering system. It enables the creation of combined hybrid data service and the splitting of the contents into two parts for ecah delivery network, data for broadcasting network and the data for mobile network. It also enables the managements of the contents. The feasibility of advanced data services while maintaining backward compatibility with the legacy T-DMB receiver has been proved by the contents created by using the hybrid authoring framework presented in this paper.

Distributed Transaction models in Digital Convergence Environment (디지털 컨버젼스 환경에서의 분산 거래 모델에 관한 연구)

  • Lee, Eun-Seo;Kim, Dong-Hwan;Oh, Hwa-Yong;Chang, Tae-Gyu
    • Proceedings of the KIEE Conference
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    • 2005.05a
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    • pp.230-232
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    • 2005
  • This paper proposes a Distributed Transaction models based on the multimedia framework (MPEG-21) in digital convergence environment. Digital media market is growing up rapidly according to the extension of internet and universality of multimedia contents. So, importance of the effective management with the production and distribution of produced multimedia contents is becoming larger. For effective management of multimedia contents, the multimedia contents which are represented with different standard each other can be processed adaptively in the variable network environment. A free compatibility among the different terminals and standards are the essential particular should be offered for the digital convergence environment. A multimedia framework supports this compatibility and various multimedia services. In this paper, the Distributed Transaction models that multimedia contents can be circulated among the individual users safely and freely are proposed and the relation technologies are described.

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A Study on the Serious Games Design Framework via Potential Outcomes - Focused on Construal Level Interventions

  • Lee, Hye Rim;Jeong, Eui Jun
    • International Journal of Contents
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    • v.10 no.4
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    • pp.53-62
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    • 2014
  • Although many studies have considered the outcomes and impacts of serious games, little is known about the factors which affect a user's perception or interpretation in games during the process of decision making from theoretical perspectives. This study aimed to explore the process of user perception from the perspective of construal level theory, and to suggest a theoretical design approach for the development of effective serious games. In the current study, cognitive and affective learning outcomes were articulated through literature review and synthesized into a series of assumptions with persuasive and educational aspects in serious games. Serious games reflect the potential of the game mechanism for changing players' perception, and helping with knowledge acquisition of the users. The potential to use construal level theory for effective serious games interventions was suggested, and a Serious Games Design Framework was proposed via potential outcomes from recent advanced research. Finally, implications of the application of the suggested model with various-related purposes and directions for future research were discussed. The model could be useful not only for game researchers and designers, but also for game marketers in attracting potential consumers.

Design and Implementation of Integration Application Framework Supporting Dynamic Configuration (동적 형상 변경 관리를 지원하는 통합 애플리케이션 프레임워크의 설계 및 구현)

  • Lee, Yong-Hwan;Min, Du-Gki
    • Journal of Information Technology Services
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    • v.4 no.1
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    • pp.117-128
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    • 2005
  • When we conduct development of a large-size SI project, it is highly necessary to utilize an appropriate application framework which helps to build a qualified software with high productivity in a short period of time. In this paper, we propose the architecture of a dynamically reconfigurable CBD application integration framework that has been used for developing large-scale e-business applications to achieve high development productivity and maintainability. This Integration framework can easily extend its functionalities, and dynamically change its configuration during run time according to the business category, such as applying interaction patterns among main components in software architecture, rules, policies, and environmental parameters. Dynamic reconfiguration has the feature to make applications be easily customized for changeable requirements. Through our application integration framework, huge sizes of contents can be managed according to the business category as well, by keeping configuration informations and huge volumes of source codes. In order to evaluate out application integration framework in terms of performance criteria, we present experimental results of throughputs from the framework by yielding dynamic configuration without any performance degradation.

A Study on the Development and Implementation of Computational Thinking Education Framework

  • Choe, Hyun-Jong;Lee, Tae-Wuk
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.9
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    • pp.177-182
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    • 2016
  • In this paper, we propose the computational thinking education framework which provides three steps of computational thinking process and three kind of activities about computational thinking learning in class. The key idea of this framework is to provide the guidelines of designing activity steps of teaching and learning computational thinking in class using three axles of framework such as problem area, process of learning, and steps of computational thinking process. After designing a framework, we show that sample course of programming education program containing contents of Informatics subject in middle school by implementing our framework. Proposed framework and programming education program in middle school will be the good case study and guide to implement computational thinking concerned education programs in elementary, secondary, and universities.

A Hybrid Blockchain-based Identity Management Framework for Devices in Microgrid (마이크로그리드에서 장치들을 위한 하이브리드 블록 체인 기반 식별 관리 프레임워크)

  • Cabacas, Regin A.;Ra, In-Ho
    • Proceedings of the Korea Contents Association Conference
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    • 2019.05a
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    • pp.7-8
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    • 2019
  • This paper presents a hybrid blockchain-based Identity Management Framework for devices in Microgrid. It incorporates the use of a Public and Private Blockchain platform to store and authenticate Microgrid device identities. It also emphasizes the shared responsibility of the manufacturers to provide the first layer of authentication for the devices they produce. Identities of each device are stored in the private and public Blockchain and authenticated using physically unclonable functions (PUF) and cryptographic functions.

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A Framework for Context-Aware Mobile Augmented Reality System Development (맥락인식 모바일 증강 현실 시스템 개발을 위한 프레임워크)

  • Hong, Dong-Pyo;Woo, Woon-Tack
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.109-114
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    • 2008
  • In this paper, we propose CAMAR Core Platform as a framework for context-aware mobile augmented reality system development after brief introduction of limitations in the previous mobile augmented reality (AR). There have been many research activities on mobile AR due to recent enhancement of functionalities of mobile devices and development of relevant technologies to mobile augmented reality. In order to be used in ubiquitous computing environment, however, mobile AR systems should be able to utilize available contextual information, augment personalized contents, and share the augmented contents with other users. Thus, the proposed CAMAR Core Platform can provide such functionalities to those who want to develop CAMAR systems. To show the feasibility of the proposed framework, we show several applications based on the framework.

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A Study on Recommendation System Using Data Mining Techniques for Large-sized Music Contents (대용량 음악콘텐츠 환경에서의 데이터마이닝 기법을 활용한 추천시스템에 관한 연구)

  • Kim, Yong;Moon, Sung-Been
    • Journal of the Korean Society for information Management
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    • v.24 no.2
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    • pp.89-104
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    • 2007
  • This research attempts to give a personalized recommendation framework in large-sized music contents environment. Despite of existing studios and commercial contents for recommendation systems, large online shopping malls are still looking for a recommendation system that can serve personalized recommendation and handle large data in real-time. This research utilizes data mining technologies and new pattern matching algorithm. A clustering technique is used to get dynamic user segmentations using user preference to contents categories. Then a sequential pattern mining technique is used to extract contents access patterns in the user segmentations. And the recommendation is given by our recommendation algorithm using user contents preference history and contents access patterns of the segment. In the framework, preprocessing and data transformation and transition are implemented on DBMS. The proposed system is implemented to show that the framework is feasible. In the experiment using real-world large data, personalized recommendation is given in almost real-time and shows acceptable correctness.