• Title/Summary/Keyword: content-based algorithm

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Sorting Instagram Hashtags all the Way throw Mass Tagging using HITS Algorithm

  • D.Vishnu Vardhan;Dr.CH.Aparna
    • International Journal of Computer Science & Network Security
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    • v.23 no.11
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    • pp.93-98
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    • 2023
  • Instagram is one of the fastest-growing online photo social web services where users share their life images and videos with other users. Image tagging is an essential step for developing Automatic Image Annotation (AIA) methods that are based on the learning by example paradigm. Hashtags can be used on just about any social media platform, but they're most popular on Twitter and Instagram. Using hashtags is essentially a way to group together conversations or content around a certain topic, making it easy for people to find content that interests them. Practically on average, 20% of the Instagram hashtags are related to the actual visual content of the image they accompany, i.e., they are descriptive hashtags, while there are many irrelevant hashtags, i.e., stophashtags, that are used across totally different images just for gathering clicks and for search ability enhancement. Hence in this work, Sorting instagram hashtags all the way through mass tagging using HITS (Hyperlink-Induced Topic Search) algorithm is presented. The hashtags can sorted to several groups according to Jensen-Shannon divergence between any two hashtags. This approach provides an effective and consistent way for finding pairs of Instagram images and hashtags, which lead to representative and noise-free training sets for content-based image retrieval. The HITS algorithm is first used to rank the annotators in terms of their effectiveness in the crowd tagging task and then to identify the right hashtags per image.

Content-based Image Retrieval Using HSI Color Space and Neural Networks (HSI 컬러 공간과 신경망을 이용한 내용 기반 이미지 검색)

  • Kim, Kwang-Baek;Woo, Young-Woon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.5 no.2
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    • pp.152-157
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    • 2010
  • The development of computer and internet has introduced various types of media - such as, image, audio, video, and voice - to the traditional text-based information. However, most of the information retrieval systems are based only on text, which results in the absence of ability to use available information. By utilizing the available media, one can improve the performance of search system, which is commonly called content-based retrieval and content-based image retrieval system specifically tries to incorporate the analysis of images into search systems. In this paper, a content-based image retrieval system using HSI color space, ART2 algorithm, and SOM algorithm is introduced. First, images are analyzed in the HSI color space to generate several sets of features describing the images and an SOM algorithm is used to provide candidates of training features to a user. The features that are selected by a user are fed to the training part of a search system, which uses an ART2 algorithm. The proposed system can handle the case in which an image belongs to several groups and showed better performance than other systems.

Adaptation for Object-based MPEG-4 Content with Multiple Streams (다중 스트림을 이용한 객체기반 MPEG-4 컨텐트의 적응 기법)

  • Cha Kyung-Ae
    • Journal of Korea Society of Industrial Information Systems
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    • v.11 no.3
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    • pp.69-81
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    • 2006
  • In this paper, an adaptive algorithm is proposed in streaming MPEG-4 contents with fluctuating resource amount such as throughput of network conditions. In the area of adaptive streaming issue, a lot of researches have been made on how to represent encoded media(such as video) bitstream in scalable way. By contrast, MPEG-4 supports object-based multimedia content which is composed of various types of media streams such as audio, video, image and other graphical elements. Thus, it can be more effective to provide individual media streams in scalable way for streaming object-based content to heterogeneous environment. The proposed method provides the multiple media streams corresponding to an object with different qualities and bit rate in order to support object based scalability to the MPEG-4 content. In addition, an optimal selection of the multiple streams for each object to meet a given constraint is proposed. The selection process is adopted a multiple choice knapsack problem with multi-step selection for the MPEG-4 objects with different scalability levels. The proposed algorithm enforces the optimal selection process to maintain the perceptual qualities of more important objects at the best effort. The experimental results show that the set of selected media stream for presenting objects meets a current transmission condition with more high perceptual quality.

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An Approximate k-Nearest Neighbor Search Algorithm for Content- Based Multimedia Information Retrieval (내용 기반 멀티미디어 정보 검색을 위한 근사 k-최근접 데이타 탐색 알고리즘)

  • Song, Kwang-Taek;Chang, Jae-Woo
    • Journal of KIISE:Databases
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    • v.27 no.2
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    • pp.199-208
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    • 2000
  • The k-nearest neighbor search query based on similarity is very important for content-based multimedia information retrieval(MIR). The conventional exact k-nearest neighbor search algorithm is not efficient for the MIR application because multimedia data should be represented as high dimensional feature vectors. Thus, an approximate k-nearest neighbor search algorithm is required for the MIR applications because the performance increase may outweigh the drawback of receiving approximate results. For this, we propose a new approximate k-nearest neighbor search algorithm for high dimensional data. In addition, the comparison of the conventional algorithm with our approximate k-nearest neighbor search algorithm is performed in terms of retrieval performance. Results show that our algorithm is more efficient than the conventional ones.

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Development of AR Content for Algorithm Learning

  • Kim, So-Young;Kim, Heesun
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.3
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    • pp.292-298
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    • 2022
  • Coding education and algorithm education are essential in the era of the fourth industrial revolution. Text-oriented algorithm textbooks are perceived as difficult by students who are new to coding and algorithms. There is a need to develop educational content so that students can easily understand the principles of complex algorithms. This paper has implemented basic sorting algorithms as augmented reality contents for students who are new to algorithm education. To make it easier to understand the concept and principles of sorting algorithms, sorting data was expressed as a 3D box and the comparison of values according to the algorithms and the movement of values were produced as augmented reality contents in the form of 3D animations. In order to help with the understanding of sorting algorithms in C language, the change of variable values and the exchange of data were shown as animations according to the execution order of the code and the flow of the loop. Students can conveniently use contents through a smart phone without special equipment by being produced in a marker-based manner. Interest and immersion, as well as understanding of classes of sorting algorithms can be increased through educational augmented reality-based educational contents.

Research of Adaptive Transformation Method Based on Webpage Semantic Features for Small-Screen Terminals

  • Li, Hao;Liu, Qingtang;Hu, Min;Zhu, Xiaoliang
    • ETRI Journal
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    • v.35 no.5
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    • pp.900-910
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    • 2013
  • Small-screen mobile terminals have difficulty accessing existing Web resources designed for large-screen devices. This paper presents an adaptive transformation method based on webpage semantic features to solve this problem. According to the text density and link density features of the webpages, the webpages are divided into two types: index and content. Our method uses an index-based webpage transformation algorithm and a content-based webpage transformation algorithm. Experiment results demonstrate that our adaptive transformation method is not dependent on specific software and webpage templates, and it is capable of enhancing Web content adaptation on small-screen terminals.

Edge Computing Server Deployment Technique for Cloud VR-based Multi-User Metaverse Content (클라우드 VR 기반 다중 사용자 메타버스 콘텐츠를 위한 엣지 컴퓨팅 서버 배치 기법)

  • Kim, Won-Suk
    • Journal of Korea Multimedia Society
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    • v.24 no.8
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    • pp.1090-1100
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    • 2021
  • Recently, as indoor activities increase due to the spread of infectious diseases, the metaverse is attracting attention. Metaverse refers to content in which the virtual world and the real world are closely related, and its representative platform technology is VR(Virtual Reality). However, since VR hardware is difficult to access in terms of cost, the concept of streaming-based cloud VR has emerged. This study proposes a server configuration and deployment method in an edge network when metaverse content involving multiple users operates based on cloud VR. The proposed algorithm deploys the edge server in consideration of the network and computing resources and client location for cloud VR, which requires a high level of computing resources while at the same time is very sensitive to latency. Based on simulation, it is confirmed that the proposed algorithm can effectively reduce the total network traffic load regardless of the number of applications or the number of users through comparison with the existing deployment method.

A Study on Data Association-Rules Mining of Content-Based Multimedia (내용 기반의 멀티미디어 데이터 연관규칙 마이닝에 대한 연구)

  • Kim, Jin-Ok;Hwang, Dae-Jun
    • The KIPS Transactions:PartD
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    • v.9D no.1
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    • pp.57-64
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    • 2002
  • Few studies have been systematically pursued on a multimedia data mining in despite of the overwhelming amounts of multimedia data by the development of computer capacity, storage technology and Internet. Based on the preliminary image processing and content-based image retrieval technology, this paper presents the methods for discovering association rules from recurrent items with spatial relationships in huge data repositories. Furthermore, multimedia mining algorithm is proposed to find implicit association rules among objects of which content-based descriptors such as color, texture, shape and etc. are recurrent and of which descriptors have spatial relationships. The algorithm with recurrent items in images shows high efficiency to find set of frequent items as compared to the Apriori algorithm. The multimedia association-rules algorithm is specially effective when the collection of images is homogeneous and it can be applied to many multimedia-related application fields.

A Segment Algorithm for Extracting Item Blocks based on Mobile Devices in the Web Contents (웹 콘텐츠에서 모바일 디바이스 기반 아이템 블록을 추출하기 위한 세그먼트 알고리즘)

  • Kim, Su-Do;Park, Tae-Jin;Park, Man-Gon
    • Journal of Korea Multimedia Society
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    • v.12 no.3
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    • pp.427-435
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    • 2009
  • Users are able to search and read interesting items and hence click hyperlink linked to the item which is detailed content unit such as menu, login, news, video, etc. Small screen like mobile device is very difficult to viewing all web contents at once. Browsing and searching for interesting items by scrolling to left and right or up and down is discomfort to users in small screen. Searching and displaying directly the item preferred by users can reduces difficulty of interface manipulation of mobile device. To archive it, web contents based on desktop will be segmented on a per-item basis which component unit of web contents. Most segment algorithms are based on segment method through analysis of HTML code or mobile size. However, it is difficult to extract item blocks. Because present web content is getting more complicated and diversified in structure and content like web portal services. A web content segment algorithm suggested in this paper is based on extracting item blocks is component units of web contents.

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Shrink-Wrapped Boundary Face Algorithm for Mesh Reconstruction from Unorganized Points

  • Koo, Bon-Ki;Choi, Young-Kyu;Chu, Chang-Woo;Kim, Jae-Chul;Choi, Byoung-Tae
    • ETRI Journal
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    • v.27 no.2
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    • pp.235-238
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    • 2005
  • A new mesh reconstruction scheme for approximating a surface from a set of unorganized 3D points is proposed. The proposed method, called a shrink-wrapped boundary face (SWBF) algorithm, produces the final surface by iteratively shrinking the initial mesh generated from the definition of the boundary faces. SWBF surmounts the genus-0 spherical topology restriction of previous shrink-wrapping-based mesh generation techniques and can be applied to any type of surface topology. Furthermore, SWBF is significantly faster than a related algorithm of Jeong and others, as SWBF requires only a local nearest-point-search in the shrinking process. Our experiments show that SWBF is very robust and efficient for surface reconstruction from an unorganized point cloud.

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