• Title/Summary/Keyword: content word

Search Result 364, Processing Time 0.037 seconds

Word Sense Disambiguation using the Information Content and the Conceptual Density (정보량과 개념적 밀도를 이용한 단어 의미 중의성 해결)

  • Cho, Mi-Young;Kim, Pan-Koo
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2005.11a
    • /
    • pp.445-448
    • /
    • 2005
  • 기존의 정보 검색은 단순 키워드 매칭에 의한 패턴 매칭으로 의미적 정보 검색에는 한계가 있다. 이를 해결하기 위한 많은 연구가 이루어졌으나 질의 혹은 문서에 중의적 의미를 가진 단어를 포함하고 있는 경우에 검색시 문제가 되었다. 이에 본 논문에서는 WordNet기반의 단어 빈도수를 고려한 정보량과 단어 영역내 존재하는 노드 수를 고려한 개념적 밀도를 이용한 WSD(Word Sense Disambiguation)를 제안한다. SemCor를 이용하여 테스트한 결과 두 요소를 결합한 방법에 의해 WSD가 약 20% 향상되었다.

  • PDF

A Study on the Voice Onset Time of English Voiceless Stops in the Buckeye Corpus (벅아이 코퍼스를 이용한 영어 무성파열음의 VOT 연구)

  • Yoon, Kyu-Chul
    • Phonetics and Speech Sciences
    • /
    • v.4 no.2
    • /
    • pp.33-40
    • /
    • 2012
  • The purpose of this paper is to investigate the voice onset time (VOT) of the English voiceless stops [p, t, k] found in the Buckeye Corpus of Conversational Speech [1]. Three young female speakers were chosen for this study and their VOT values were semi-automatically extracted along with other factors. The factors used for the analysis were place of articulation, location in word, syllabic stress, content word or not, word frequency calculated from the corpus, and the speech rate expressed in syllables per second. Results showed that, for the three places of articulation of each speaker, all the factors had a statistically significant effect on the VOT values. This paper has significance in that the materials used for the analysis were from a corpus of spontaneous natural English speech.

Font Change Blindness Triggered by the Text Difficulty in Moving Window Technique (움직이는 창 기법에서의 덩이글 난이도에 따른 글꼴 변화맹)

  • Seong-Jun Bak;Joo-Seok Hyun
    • Korean Journal of Cognitive Science
    • /
    • v.34 no.4
    • /
    • pp.259-275
    • /
    • 2023
  • The aim of this study was to investigate font change blindness based on text difficulty in the "Moving Window Task", as originally introduced by McConkie and Rayner(1975). During the reading process where the moving window was applied, different target words in terms of font style compared to the text were presented. As participants' gaze reached the position of the target word, the font of the target word was changed to match the text font. The font of the target word before the change was either sans-serif when the text font was serif, or serif when the text font was sans-serif. After completing the reading task, more than half of the participants(62.5%) reported not detecting the font change. Observation of eye movements at the target word positions revealed that when understanding the content within the text was difficult, there was an increase in the number of regressions, an extended gaze duration, and a reduction in saccade length. Specifically, the increase in the number of regressions was evident only when the text font was serif, in other words, when the font of the target word shifted from sans-serif to serif. These results suggest that sensory interference unrelated to content understanding is not easily detected during reading. However, the possibility of detection increases when comprehension of the content becomes challenging. Furthermore, this exceptional detection possibility implies that it may be higher when the text font is serif compared to when it is sans-serif.

A Study on the Precedent Factors of WOM Intention in the Context of OTT Service: Focusing on Emotional Factors (OTT 서비스 이용자의 구전의도에 영향을 미치는 요인에 관한 연구: 감정요인을 중심으로)

  • Kim, Yoo Jung
    • The Journal of Information Systems
    • /
    • v.32 no.2
    • /
    • pp.63-85
    • /
    • 2023
  • Purpose According to a recent survey, more than 90% of customers make purchase or use decisions for their products and services, primarily based on word-of-mouth(WOM) information (reviews, recommendations, ratings, etc.). However, few studies have explored what factors influence user's WOM intention in the context of OTT service. To address this gap, this study investigates the antecedent factors of WOM intention by adopting stimulus-organism-response (SOR) theory and pleasure arousal dominance (PAD) theory as a theoretical basis. Design/methodology/approach The research model consists of stimulus factors (diversity of original content, aesthetics, interactivity, personalization quality), emotional factors (pleasure, excitement, dominance), and behavioral factor (WOM intention). The research hypothesis was tested using the survey data collected from OTT service users of 305. Findings The result reveals that diversity of original content significantly affects on pleasure and arousal whereas it is not associated with dominance. Findings indicate that aesthetics positively influences pleasure, and interactivity is not associated with arousal. It is also proven that personalization quality has a positive effect on dominance. In addition, pleasure, arousal, and domination are proven to be positively and significantly related to WOM intention.

Bibliography and the Cenventional Chinese Catalogue - Emphasis on the period prior to the Opium War- ('Bibliography'의 어휘와 '중국재래의 목록학' -특히 아편전쟁이전을 중심으로-)

  • Shim Woo-choon
    • Journal of the Korean Society for Library and Information Science
    • /
    • v.4
    • /
    • pp.27-42
    • /
    • 1975
  • Usage and scope of the word Bibliography in comparison with in conventional Chinese Catalogue (中國 在來 目錄學) (1) Usage of the word in connection with the study of books in the West has been changed from 'writing of books' (17th century) to the meaning of 'study of a book as an object'(l8th century), and this meaning of the 18th century has been transmitted up to the present. (2) In its scope, 14 branches(eight in physical aspect, six in content of books) were set up independently for the study of a book as an object. On the other hand, the term Textual Bibliography(校수學) was in use in China before the Opium War, however the word Catalogue (目錄學) has been a current word for the subject study as in the case of Bibliography in the West. And in the scope of study of a book as an object, although some of its aspect is somewhat similar to the Occidental Bibliorgraphy, the main stream of learning is regregarded as the root and the physical aspects as branches and lea leaves, thus the latter has been treated with less importance.

  • PDF

Negative Word-of-Mouths in Online Community : Contents and Life Cycles

  • Wang, Chih-Chien;Wang, Pei-Hua;Yang, Yann-Jy;Yang, Yolande Y.H.
    • Journal of Information Technology Applications and Management
    • /
    • v.20 no.3
    • /
    • pp.79-92
    • /
    • 2013
  • Word-of-mouths (WOMs) are now an important information source for purchase decision. Due to the advance in internet technology, people now can share online their consumption experience, both positive and negative, to others. The WOMs may diffuse to not only their friends but also enormous online users. When consumers dissatisfy the product or service, they may share the dissatisfactory experience to others as WOM, which may bring out discussions for the product or service. The discussions on the negative WOM may help to communicate the negative information to enormous others, which may damage the sale of the product or service. The diffusion and life cycle of negative WOM is an important issue for managers. However, few studies focus on it. Thus, the current study focuses on the discussion pattern and life cycle of negative WOMs by observing the 782 discussion articles in a large online community.

A Study of Slow Fashion on YouTube Through Big Data Analysis (유튜브에 나타난 슬로우 패션의 빅데이터 분석)

  • Sen Bin;Haejung Yum
    • Journal of Fashion Business
    • /
    • v.27 no.4
    • /
    • pp.50-66
    • /
    • 2023
  • The purpose of this study was to examine the word distribution and topic distribution of slow fashion appearing on YouTube in detail and identify the characteristics and aspects related to fashion design through big data analysis and content analysis methods. The specific research results were as follows. First, in the results of the word distribution analysis, "item" appeared the most, 203 times. Also, "one-piece" was a point to pay attention to, as the item had the highest frequency. Second, a total of 5 topics were defined in the topic distribution analysis: topic 1 was "vintage products," topic 2 was "fashion items," topic 3 was "eco-friendly," topic 4 was "life quality emphasis," and topic 5 was "prudent consumption." Third, looking at the relationship between word distribution and topic distribution above, Korean slow fashion on YouTube was actively selecting related design elements that express vintage images in clothing life regardless of trends. In addition, there was a tendency to pursue various basic and high-quality items. Other than those findings, basic items tended to be reinterpreted in various ways through styling methods matched to the vintage image. Lastly, the tendency of slow and small-volume production appeared to emphasize handicrafts and the cultural values of fashion products.

Effect of Perceived Technological Innovativeness on Revisit and Word-of-Mouth Intention in Augmented Reality Store -Focusing on Curiosity and Fun- (증강현실 매장의 인지된 기술혁신성이 재방문 및 구전의도에 미치는 영향 -호기심과 재미를 중심으로-)

  • Kim, Terry Haekyung;Lee, Hee Yun;Namkoong, Hyun;Choi, Seo Yeun;Yang, Heesoon
    • Journal of the Korean Society of Clothing and Textiles
    • /
    • v.44 no.4
    • /
    • pp.676-690
    • /
    • 2020
  • This study proposes a research model that examines the impact of perceived technological innovativeness on curiosity and fun, which influence revisit and word-of-mouth intentions for an augmented reality store. Data was collected from 189 female consumers in their 20s and 30s living in the Seoul metropolitan area using a convenient sampling method. The results of the study were summarized as follows. First, perceived technological innovativeness was found to have positive effects on curiosity and fun. Second, curiosity had a positive relationship with fun. Third, curiosity had positive effects on revisit and word-of-mouth intention toward the augmented reality store, while fun had no effect on revisit and word-of-mouth intention. Fourth, curiosity mediated the relationship between perceived technological innovativeness and revisit intention, and between perceived technological innovativeness and word-of-mouth intention. The introduction of innovative technology in the offline store leads to a positive response through curiosity rather than fun; therefore, it is suggested that fashion companies develop and utilize augmented reality content that stimulates more curiosity.

Distribution of a Soft Drink Brand Communication on Brand Image with e-WOM as a Mediating Role on Indonesians Gen Z

  • SHIDDIQI, Muhammad fajar;LI, Sin;SUHARI, Umaidi;HIDAYAT, Zinggara;MANI, La
    • Journal of Distribution Science
    • /
    • v.21 no.1
    • /
    • pp.85-93
    • /
    • 2023
  • Purpose: This research is intended to analyze how distribution of brand communication of a Soft Drink brand on brand image mediated through electronic word of mouth on packaged carbonated drink in Indonesian Gen-Z. This research also aims to find out how electronic word of mouth can have a role in creating a brand image for Indonesia Gen-Z. Research design, data and methodology: This research is using a quantitative approach with purposive sampling technique, a survey was conduct online and the number of samples being 384 responders who are spread all over Indonesia. The questionnaire construct was designed based on several variables, such as brand communication, brand image, and e-WOM. E-WOM was positioned as a mediating variable in this research. Brand Communication indicators consist of event and experience, public relation and publicity, direct marketing and personal selling. Meanwhile brand image consists of Attributes, Benefits, and Attitudes. E-WOM indicators consist of intensity, balance of opinion, and content. Results: The result of this research being (1) There is a significant influence between brand communication and brand image. (2) There is a significant influence between brand communication and electronic word-of-mouth. And (3) There is a significant influence between brand communication and brand image mediated through electronic word-of-mouth. Conclusion: The findings of this research prove that there is significant influence between brand communication, brand image and electronic word-of-mouth, this study also provide several information about how other factor affect the distribution of brand communication.

Design of a scalable general-purpose parallel associative processor using content-addressable memory (Content-Addressable Memory를 이용한 확장 가능한 범용 병렬 Associative Processor 설계)

  • Park, Tae-Geun
    • Journal of the Institute of Electronics Engineers of Korea SD
    • /
    • v.43 no.2 s.344
    • /
    • pp.51-59
    • /
    • 2006
  • Von Neumann architecture suffers from the interface between the central processing unit and the memory, which is called 'Von Neumann bottleneck' In this paper, we propose a scalable general-purpose associative processor (AP) based on content-addressable memory (CAM) which solves this problem and is suitable for the search-oriented applications. We propose an efficient instruction set and a structural scalability to extend for larger applications. We define twelve instructions and provide some reduced instructions to speed up which execute two instructions in a single instruction cycle. The proposed AP performs in a bit-serial, word-parallel fashion and can be considered as a 32-bit general-purpose parallel processor with a massively parallel SIMD structure. We design and simulate a maximum/minumum search greater-than/less-than search, and parallel addition to verify the proposed architecture. The algorithms are executed in a constant time O(k) regardless of the number of input data.