• 제목/요약/키워드: content word

검색결과 365건 처리시간 0.031초

정보량과 개념적 밀도를 이용한 단어 의미 중의성 해결 (Word Sense Disambiguation using the Information Content and the Conceptual Density)

  • 조미영;김판구
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2005년도 추계학술발표대회 및 정기총회
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    • pp.445-448
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    • 2005
  • 기존의 정보 검색은 단순 키워드 매칭에 의한 패턴 매칭으로 의미적 정보 검색에는 한계가 있다. 이를 해결하기 위한 많은 연구가 이루어졌으나 질의 혹은 문서에 중의적 의미를 가진 단어를 포함하고 있는 경우에 검색시 문제가 되었다. 이에 본 논문에서는 WordNet기반의 단어 빈도수를 고려한 정보량과 단어 영역내 존재하는 노드 수를 고려한 개념적 밀도를 이용한 WSD(Word Sense Disambiguation)를 제안한다. SemCor를 이용하여 테스트한 결과 두 요소를 결합한 방법에 의해 WSD가 약 20% 향상되었다.

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벅아이 코퍼스를 이용한 영어 무성파열음의 VOT 연구 (A Study on the Voice Onset Time of English Voiceless Stops in the Buckeye Corpus)

  • 윤규철
    • 말소리와 음성과학
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    • 제4권2호
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    • pp.33-40
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    • 2012
  • The purpose of this paper is to investigate the voice onset time (VOT) of the English voiceless stops [p, t, k] found in the Buckeye Corpus of Conversational Speech [1]. Three young female speakers were chosen for this study and their VOT values were semi-automatically extracted along with other factors. The factors used for the analysis were place of articulation, location in word, syllabic stress, content word or not, word frequency calculated from the corpus, and the speech rate expressed in syllables per second. Results showed that, for the three places of articulation of each speaker, all the factors had a statistically significant effect on the VOT values. This paper has significance in that the materials used for the analysis were from a corpus of spontaneous natural English speech.

움직이는 창 기법에서의 덩이글 난이도에 따른 글꼴 변화맹 (Font Change Blindness Triggered by the Text Difficulty in Moving Window Technique)

  • 박성준;현주석
    • 인지과학
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    • 제34권4호
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    • pp.259-275
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    • 2023
  • 본 연구는 McConkie와 Rayner(1975)가 고안한 움직이는 창 기법을 사용해 덩이글의 내용 난이도에 따른 글꼴 변화맹의 발생 여부를 조사했다. 이를 위해 움직이는 창이 처치된 읽기 과제 수행 중 본문 글꼴과 다른 표적 어절을 제시하고 참가자의 시선이 해당 어절 위치에 도착한 순간 표적 어절의 글꼴을 본문과 동일한 글꼴로 변화시켰다. 변화 이전 표적 어절의 글꼴은 본문 글꼴이 세리프인 경우 산세리프 글꼴이었으며 혹은 반대로 산세리프인 경우 세리프 글꼴이었다. 읽기 과제 종료 후 참가자의 절반 이상(62.5%)이 글꼴 변화를 탐지하지 못했다고 보고했다. 각 문장 내에서의 안구 운동을 관찰한 결과 덩이글 내용에 대한 이해가 어려웠을 때 안구운동 회귀횟수와 응시시간이 증가했고 도약거리가 단축되었다. 특히 회귀횟수 증가는 본문 글꼴이 세리프였을 때 즉 표적 어절 글꼴이 산세리프에서 세리프로 변화한 경우에만 분명했다. 이러한 결과는 내용 이해와 무관한 감각적 간섭은 읽기 수행 도중 잘 탐지되지 않지만, 과제 본문에 대한 내용 이해가 어려워지면 오히려 탐지될 가능성이 증가함을 시사한다. 더 나아가 이러한 예외적인 탐지의 가능성은 본문 덩이글 글꼴이 산세리프 글꼴인 경우보다 세리프 글꼴일 때 더 높아질 수 있음을 시사한다.

OTT 서비스 이용자의 구전의도에 영향을 미치는 요인에 관한 연구: 감정요인을 중심으로 (A Study on the Precedent Factors of WOM Intention in the Context of OTT Service: Focusing on Emotional Factors)

  • 김유정
    • 한국정보시스템학회지:정보시스템연구
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    • 제32권2호
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    • pp.63-85
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    • 2023
  • Purpose According to a recent survey, more than 90% of customers make purchase or use decisions for their products and services, primarily based on word-of-mouth(WOM) information (reviews, recommendations, ratings, etc.). However, few studies have explored what factors influence user's WOM intention in the context of OTT service. To address this gap, this study investigates the antecedent factors of WOM intention by adopting stimulus-organism-response (SOR) theory and pleasure arousal dominance (PAD) theory as a theoretical basis. Design/methodology/approach The research model consists of stimulus factors (diversity of original content, aesthetics, interactivity, personalization quality), emotional factors (pleasure, excitement, dominance), and behavioral factor (WOM intention). The research hypothesis was tested using the survey data collected from OTT service users of 305. Findings The result reveals that diversity of original content significantly affects on pleasure and arousal whereas it is not associated with dominance. Findings indicate that aesthetics positively influences pleasure, and interactivity is not associated with arousal. It is also proven that personalization quality has a positive effect on dominance. In addition, pleasure, arousal, and domination are proven to be positively and significantly related to WOM intention.

'Bibliography'의 어휘와 '중국재래의 목록학' -특히 아편전쟁이전을 중심으로- (Bibliography and the Cenventional Chinese Catalogue - Emphasis on the period prior to the Opium War-)

  • 심우준
    • 한국문헌정보학회지
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    • 제4권
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    • pp.27-42
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    • 1975
  • Usage and scope of the word Bibliography in comparison with in conventional Chinese Catalogue (中國 在來 目錄學) (1) Usage of the word in connection with the study of books in the West has been changed from 'writing of books' (17th century) to the meaning of 'study of a book as an object'(l8th century), and this meaning of the 18th century has been transmitted up to the present. (2) In its scope, 14 branches(eight in physical aspect, six in content of books) were set up independently for the study of a book as an object. On the other hand, the term Textual Bibliography(校수學) was in use in China before the Opium War, however the word Catalogue (目錄學) has been a current word for the subject study as in the case of Bibliography in the West. And in the scope of study of a book as an object, although some of its aspect is somewhat similar to the Occidental Bibliorgraphy, the main stream of learning is regregarded as the root and the physical aspects as branches and lea leaves, thus the latter has been treated with less importance.

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Negative Word-of-Mouths in Online Community : Contents and Life Cycles

  • Wang, Chih-Chien;Wang, Pei-Hua;Yang, Yann-Jy;Yang, Yolande Y.H.
    • Journal of Information Technology Applications and Management
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    • 제20권3호
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    • pp.79-92
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    • 2013
  • Word-of-mouths (WOMs) are now an important information source for purchase decision. Due to the advance in internet technology, people now can share online their consumption experience, both positive and negative, to others. The WOMs may diffuse to not only their friends but also enormous online users. When consumers dissatisfy the product or service, they may share the dissatisfactory experience to others as WOM, which may bring out discussions for the product or service. The discussions on the negative WOM may help to communicate the negative information to enormous others, which may damage the sale of the product or service. The diffusion and life cycle of negative WOM is an important issue for managers. However, few studies focus on it. Thus, the current study focuses on the discussion pattern and life cycle of negative WOMs by observing the 782 discussion articles in a large online community.

유튜브에 나타난 슬로우 패션의 빅데이터 분석 (A Study of Slow Fashion on YouTube Through Big Data Analysis)

  • 빈삼;염혜정
    • 패션비즈니스
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    • 제27권4호
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    • pp.50-66
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    • 2023
  • The purpose of this study was to examine the word distribution and topic distribution of slow fashion appearing on YouTube in detail and identify the characteristics and aspects related to fashion design through big data analysis and content analysis methods. The specific research results were as follows. First, in the results of the word distribution analysis, "item" appeared the most, 203 times. Also, "one-piece" was a point to pay attention to, as the item had the highest frequency. Second, a total of 5 topics were defined in the topic distribution analysis: topic 1 was "vintage products," topic 2 was "fashion items," topic 3 was "eco-friendly," topic 4 was "life quality emphasis," and topic 5 was "prudent consumption." Third, looking at the relationship between word distribution and topic distribution above, Korean slow fashion on YouTube was actively selecting related design elements that express vintage images in clothing life regardless of trends. In addition, there was a tendency to pursue various basic and high-quality items. Other than those findings, basic items tended to be reinterpreted in various ways through styling methods matched to the vintage image. Lastly, the tendency of slow and small-volume production appeared to emphasize handicrafts and the cultural values of fashion products.

증강현실 매장의 인지된 기술혁신성이 재방문 및 구전의도에 미치는 영향 -호기심과 재미를 중심으로- (Effect of Perceived Technological Innovativeness on Revisit and Word-of-Mouth Intention in Augmented Reality Store -Focusing on Curiosity and Fun-)

  • 김혜경;이희윤;남궁현;최서연;양희순
    • 한국의류학회지
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    • 제44권4호
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    • pp.676-690
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    • 2020
  • This study proposes a research model that examines the impact of perceived technological innovativeness on curiosity and fun, which influence revisit and word-of-mouth intentions for an augmented reality store. Data was collected from 189 female consumers in their 20s and 30s living in the Seoul metropolitan area using a convenient sampling method. The results of the study were summarized as follows. First, perceived technological innovativeness was found to have positive effects on curiosity and fun. Second, curiosity had a positive relationship with fun. Third, curiosity had positive effects on revisit and word-of-mouth intention toward the augmented reality store, while fun had no effect on revisit and word-of-mouth intention. Fourth, curiosity mediated the relationship between perceived technological innovativeness and revisit intention, and between perceived technological innovativeness and word-of-mouth intention. The introduction of innovative technology in the offline store leads to a positive response through curiosity rather than fun; therefore, it is suggested that fashion companies develop and utilize augmented reality content that stimulates more curiosity.

Distribution of a Soft Drink Brand Communication on Brand Image with e-WOM as a Mediating Role on Indonesians Gen Z

  • SHIDDIQI, Muhammad fajar;LI, Sin;SUHARI, Umaidi;HIDAYAT, Zinggara;MANI, La
    • 유통과학연구
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    • 제21권1호
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    • pp.85-93
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    • 2023
  • Purpose: This research is intended to analyze how distribution of brand communication of a Soft Drink brand on brand image mediated through electronic word of mouth on packaged carbonated drink in Indonesian Gen-Z. This research also aims to find out how electronic word of mouth can have a role in creating a brand image for Indonesia Gen-Z. Research design, data and methodology: This research is using a quantitative approach with purposive sampling technique, a survey was conduct online and the number of samples being 384 responders who are spread all over Indonesia. The questionnaire construct was designed based on several variables, such as brand communication, brand image, and e-WOM. E-WOM was positioned as a mediating variable in this research. Brand Communication indicators consist of event and experience, public relation and publicity, direct marketing and personal selling. Meanwhile brand image consists of Attributes, Benefits, and Attitudes. E-WOM indicators consist of intensity, balance of opinion, and content. Results: The result of this research being (1) There is a significant influence between brand communication and brand image. (2) There is a significant influence between brand communication and electronic word-of-mouth. And (3) There is a significant influence between brand communication and brand image mediated through electronic word-of-mouth. Conclusion: The findings of this research prove that there is significant influence between brand communication, brand image and electronic word-of-mouth, this study also provide several information about how other factor affect the distribution of brand communication.

Content-Addressable Memory를 이용한 확장 가능한 범용 병렬 Associative Processor 설계 (Design of a scalable general-purpose parallel associative processor using content-addressable memory)

  • 박태근
    • 대한전자공학회논문지SD
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    • 제43권2호
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    • pp.51-59
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    • 2006
  • 일반 컴퓨터에서 중앙처리장치와 메모리 사이의 병목현상인 "Von Neumann Bottleneck"을 보이는데 본 논문에서는 이러한 문제점을 해소하고 검색위주의 응용분야에서 우수한 성능을 보이는 Content-addressable memory(CAM) 기반의 확장 가능한 범용 Associative Processor(AP) 구조를 제안하였다. 본 연구에서는 Associative computing을 효율적으로 수행할 수 있는 명령어 세트를 제안하였으며 다양하고 대용량 응용분야에도 적용할 수 있도록 구조를 확장 가능하게 설계함으로써 유연한 구조를 갖는다. 12 가지의 명령어가 정의되었으며 프로그램이 효율적으로 수행될 수 있도록 명령어 셋을 구성하고 연속된 명령어를 하나의 명령어로 구현함으로써 처리시간을 단축하였다. 제안된 프로세서는 bit-serial, word-parallel로 동작하며 대용량 병렬 SIMD 구조를 갖는 32 비트 범용 병렬 프로세서로 동작한다. 포괄적인 검증을 위하여 명령어 단위의 검증 뿐 아니라 최대/최소 검색, 이상/이하 검색, 병렬 덧셈 등의 기본적인 병렬 알고리즘을 검증하였으며 알고리즘은 처리 데이터의 개수와는 무관한 상수의 복잡도 O(k)를 갖으며 데이터의 비트 수만큼의 이터레이션을 갖는다.