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A study on the use of FT-NIR spectophotometer for dried laver quality evaluation (마른김 품질 평가를 위한 FT-NIR 분광기 활용 연구)

  • Kyoung-In, Lee;Geun-Jik, Lee;Young-Seung, Yoon
    • Journal of Marine Bioscience and Biotechnology
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    • v.14 no.2
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    • pp.69-75
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    • 2022
  • The micro-Kjeldahl method, a common technique for analyzing crude proteins, is time-consuming and dangerous due to the employment of reagents such as sulfuric acid and sodium hydroxide. However, a Fourier transform near-infrared (FT-NIR) spectrophotometer analysis can be completed in under a minute after simple pre-processing if data has been gathered using sufficient reference material in advance. Furthermore, the use of safe reagents in this technique ensures the safety of the experimenter and the environment. In addition, a portable FT-NIR spectrophotometer enables real-time measurement at processing or distribution sites and has recently gained popularity. The standard errors of calibration and regression (r2) for the calibration result for estimating the crude protein content of dried laver were 0.9775 and 1.2526, respectively. The standard error of prediction was 1.1814, and the r2 was 0.9303 in the validation results, which was a good level. In the present study, a method for predicting the crude protein content of dried laver using an FT-NIR spectrophotometer in the range of 29%-40% crude protein content has been reported.

Analysis of Technical Efficiency in Online and Digital Content Industry (온라인 및 디지털 콘텐츠 산업의 기술적 효율성 분석)

  • So, Soon-Hu;Lee, Mi-na
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.10a
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    • pp.128-130
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    • 2016
  • The digital content industry is growing rapidly with the popularity of online content and mobile devices. This study estimates the technical efficiency of the online digital content industry, and identifies factors that could be causing inefficiency. Unlike most previous studies, which adopted input-oriented or output-oriented DEA model, this study employs non-oriented DEA model in order to deal with both input surpluses and output shortfalls. The input variables for the empirical analysis are number of companies and number of workers. The total sales is used as the output variables. The empirical results show that the technical efficiency of the online digital content industry is relatively low mainly due to the scale efficiency rather than the pure technical efficiency. This implies that industry-specific policies should be implemented in order to improve technical efficiency as well as to strengthen technological innovation capability. Therefore, it is expected that the results obtained in this study can be used as a good reference for helping the online digital content industry enhance their competitiveness.

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A Study on the Advertising Strategy Using 'Shin Hallyu' Cultural Content for Marketing Korean Small and Medium-Sized Enterprise Products Targeting Chinese Consumers

  • Yoo, Seung-Chul;Hong, Meiling;Bian, Wen;Piscarac, Diana
    • International journal of advanced smart convergence
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    • v.9 no.3
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    • pp.105-117
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    • 2020
  • The "New Korean Wave" (Shin Hallyu) phenomenon, which is represented by the global popularity of BTS and director Bong Joon-ho's film "Parasite," is making the world excited. The influence of the Korean Wave is not only on politics, society, and culture, but it also has considerable economic ripple effects. We applied individual in-depth interviews with seven media and marketing experts in China to assess the changes in the impact of Korean cultural content (i.e., Hallyu content) and examine the possibility of marketing for Korean small and medium-sized enterprises (SMEs) products using Hallyu content. Considering its massive market potential, China is still an attractive target for Korean companies and is of even greater importance to SMEs, which are highly dependent on exports and lacking marketing budgets as well as a professional workforce. Korean businesses and the economy at large would get a real boost if they could penetrate the Chinese market by utilizing the strength of Hallyu content. Based on the results of the in-depth interviews, the conclusion of our study suggests the direction of advertising strategy on how Korean products can attract the minds of Chinese consumers by utilizing the Shin Hallyu. This research is a practical study that diagnoses the reality of the Korean Wave in China objectively and has excellent practical implications as it proposes methods of how SMEs should use Hallyu for their marketing strategies.

Edge Caching Strategy with User Mobility in Heterogeneous Cellular Network Environments (이종 셀룰러 네트워크 환경에서 사용자 이동성을 고려한 엣지 캐싱 기법)

  • Choi, Yoonjeong;Lim, Yujin
    • KIPS Transactions on Computer and Communication Systems
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    • v.11 no.2
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    • pp.43-50
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    • 2022
  • As the use of mobile data increases, the proportion of video content is increasing steeply. In order to solve problems that arise when mobile users receive data from geographically remote cloud servers, methods of caching data in advance to edge servers geographically close to the users are attracting lots of attention. In this paper, we present a caching policy that stores data on Small Cell Base Station(SBS) to effectively provide content files to mobile users by applying a delayed offloading scheme in a cellular network. The goal of the proposed policy is to minimize the size of data transmitted from Macro Base Station(MBS) because the delayed offloading scheme requires more cost than when downloaded from MBS than from SBS. The caching policy is proposed to determine the size of content file and which content file to be cached to SBS using the probability of mobile users' paths and the popularity of content files, and to replace content files in consideration of the overlapping coverage of SBS. In addition, through performance evaluation, it has been proven that the proposed policy reduces the size of data downloaded from MBS compared to other algorithms.

The Effects of Attributes of Web Novel content on Users' Flow, Satisfaction, and continued Usage Intention (웹소설 이용자 속성이 몰입(Flow)과 만족도, 그리고 지속적 이용의도에 미치는 효과)

  • Woo, Junghwa;Joo, Chungmin
    • The Journal of the Korea Contents Association
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    • v.17 no.11
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    • pp.609-620
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    • 2017
  • This study set out to examine the effects of usage characteristics of web novels, which have recently gained popularity in the Internet and mobile platforms, on the satisfaction and continued usage intention of users. For that purpose, the investigator conducted a survey with 333 web novel users. The survey results show that web novel users recorded a high level of flow when they had a challenging spirit and proficiency in the process of using the content. Their high level of flow in web novels had positive impacts on their satisfaction and continued usage intention for web novels. When they were highly satisfied with web novels, they intended to use the content continuously. Those findings indicate that web novel users should be encouraged to have a challenging spirit and proficiency in the content consumption process so that they can develop flow in the content. In addition, it is suggested that there should be efforts to increase their flow and satisfaction to promote their continued usage of web novels.

Why are We Enthusiastic about New-Tro Contents? : Differentiation Strategy for Media Content (왜 뉴트로 콘텐츠에 열광하는가? : 미디어 콘텐츠의 차별화 전략)

  • Park, Yuran;Song, Wonsook
    • The Journal of the Korea Contents Association
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    • v.22 no.4
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    • pp.47-57
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    • 2022
  • Newtro is gaining popularity recently as one of the media content genres. Newtro contents are not just a restoration, but are the creations that create new values by adapting to the current situation and appealing to the nostalgia for the past. A total of 254 people participated the online survey. Result showed that users prefer Newtro content that is in the 'moderate incongruity' state with moderate novelty, rather than content that is very new or too familiar. In addition, both 'personal nostalgia' from direct past experiences and 'vicarious nostalgia' from indirect experiences were found to have a positive effect on preference for Newtro content. Finally, it was confirmed that the image of Newtro contents affected the purchase intention of Newtro contents positively. But the attitude toward Newtro contents did not. Based on these results, this study suggested the implications for the differentiation strategy of Newtro contents.

Proximate Content Monitoring of Black Soldier Fly Larval (Hermetia illucens) Dry Matter for Feed Material using Short-Wave Infrared Hyperspectral Imaging

  • Juntae Kim;Hary Kurniawan;Mohammad Akbar Faqeerzada;Geonwoo Kim;Hoonsoo Lee;Moon Sung Kim;Insuck Baek;Byoung-Kwan Cho
    • Food Science of Animal Resources
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    • v.43 no.6
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    • pp.1150-1169
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    • 2023
  • Edible insects are gaining popularity as a potential future food source because of their high protein content and efficient use of space. Black soldier fly larvae (BSFL) are noteworthy because they can be used as feed for various animals including reptiles, dogs, fish, chickens, and pigs. However, if the edible insect industry is to advance, we should use automation to reduce labor and increase production. Consequently, there is a growing demand for sensing technologies that can automate the evaluation of insect quality. This study used short-wave infrared (SWIR) hyperspectral imaging to predict the proximate composition of dried BSFL, including moisture, crude protein, crude fat, crude fiber, and crude ash content. The larvae were dried at various temperatures and times, and images were captured using an SWIR camera. A partial least-squares regression (PLSR) model was developed to predict the proximate content. The SWIR-based hyperspectral camera accurately predicted the proximate composition of BSFL from the best preprocessing model; moisture, crude protein, crude fat, crude fiber, and crude ash content were predicted with high accuracy, with R2 values of 0.89 or more, and root mean square error of prediction values were within 2%. Among preprocessing methods, mean normalization and max normalization methods were effective in proximate prediction models. Therefore, SWIR-based hyperspectral cameras can be used to create automated quality management systems for BSFL.

A study on the literal transmission of Danbangshinpyon(單方新編) (『단방신편(單方新編)』 이후(以後) 문헌전승(文獻傳承)에 관한 연구(硏究))

  • Jeon, Jong-Wook
    • Journal of Korean Medical classics
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    • v.27 no.4
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    • pp.1-13
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    • 2014
  • Objectives : This paper analyze several version of Danbangshinpyon(單方新編), a simple medical book that was widely used in the private sector from late Joseon dynasty to Japanese colonial period in Korea. Since it had not only collected the treatments easy to get around but also translated the classical Chinese into Korean, Danbangshinpyon(單方新編) was popular in the environment of poor medical service for the people. Methods : We compared several types of issue having heen popular either in the form of plate printing or as manuscripts until recently. Enlarged edition of Danbangshinpyon(增補單方新編) was edited in 1913, and it had been published a total of 13 times until 1922 with 8th edition. On the other hand, it is regarded that the contents of which are again included into Shinpyonmyobang(新篇妙方) published in 1938. Results : Danbangshinpyon was edited to match the demand for medical care at the time in 1909 on the basis of previously existing Gyungheombang(經驗方) of that time. Taking advantage of the public popularity of Danbangshinpyon, Enlarged edition of Danbangshinpyon was hurriedly constructed with weak consideration of upgrading the content. Shinpyonmyobang(新篇妙方) contains the whole content of Danbangshinpyon(單方新編) in the second half of it. Surveying details in the Shinpyonmyobang, one can find that it had been edited to copytext Enlarged edition of Danbang-shinpyon rather than Danbangshinpyon(單方新編). In other words, it is presumed to have been re-edited after the publication of Enlarged edition of Danbangshinpyon.

Requirements Analysis and Design of an HTML5 Based e-book Viewer System Supporting User Interaction (사용자 인터랙션을 지원하는 HTML5 기반 e-book 뷰어 시스템의 요구사항 분석 및 설계)

  • Choi, Jong Myung;Park, Kyung Woo;Oh, Soo Lyul
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.9 no.2
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    • pp.33-40
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    • 2013
  • E-books have been popular and common in everyday life during past a decade, and the market is expected to grow much more because of the popularity of tablet computing devices such as iPad. With the helps from the devices, people want to read or experience more interactive, fun, and informative e-book contents. In order to meet those needs, we introduce requirements of an e-book viewer system that supports user interaction, 3D modeling view, and augmented reality. We also introduce some design issues of the system and its concept proof prototype system. We determine to adopt HTML5 for e-book content format because it already supports content rendering, multimedia, and user interaction. Furthermore, it is easy to implement e-book viewer because there is already Webkit component for HTML5. We also discuss design issues for integrating an Augmented Reality viewer with Webkit-based e-book viewer. This paper will give e-book viewer developers and contents developers some guidelines for new e-book systems.

A Study on Game Mechanics and Dynamics of Survival Game Content (생존 게임 콘텐츠의 게임 메커닉·다이내믹 연구)

  • Kang, Jihye;Jang, Ahyoung;Song, Inhee
    • Journal of Korea Game Society
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    • v.18 no.4
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    • pp.5-14
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    • 2018
  • Nowadays, game development of new genres continues through convergence among existing genres, and the games of this hybrid-genre are gaining popularity around the world. Following this trend, it is meaningful to analyze the characteristic contents of the existing genre for more effective genre fusion. In this paper, in the genre of survival game, a genre of digital game, we would like to select a representative survival game for analysis of survival content, which is a key goal and core of the game, to identify common and differentiated features. For this purpose, we have studied game mechanics and game dynamic components around the contents of the survival game, based on the MDA framework.