• Title/Summary/Keyword: consuming pattern

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A Study on the Visual Sensibility of Clothing Pattern (의복무늬의 시각적 감성연구)

  • 김윤경;이경희
    • Journal of the Korean Society of Clothing and Textiles
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    • v.24 no.6
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    • pp.861-872
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    • 2000
  • The purpose of this study is to objectively explain the visual sensibility of clothing pattern and develop the design of clothing pattern that satisfies the consumer's sensibility. The photos stimuli on clothing pattern are divided into source, presentation, layout and are composed of each 6 photos per chapter totally 48 photos and semantic differential bi-polar scales are consist of 27 couples sensibility words. The subjects were 400 females in the twenties. Data were analyzed by SAS. The major finds were as follows: 1. As a result of the factor analysis, 4 factors of visual sensibility were consist of Coordination, Hardness and Softness, Attention, Rhythm. 2. As to the difference of visual sensibility based on the composition of clothing pattern, there were differences Hardness and Softness, Rhythm by source and there were significant differences among 4 factors by presentation and layout. 3. According to the age and education level, there were significant differences in Attention, Rhythm and according to the consuming areas, there were significant differences in Coordination, Rhythm. 4. According to sensibility positioning, The clothing pattern was classified as soft-hard, simple-complicated. 5. As a result of the regression analysis, preference, consuming desire and satisfaction appears to be closely related. Good quality is related with total clothing image which is brought about composition of clothing pattern.

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Effects of Daily Stress on Dietary Pattern among Elementary School Children in Seongnam City (성남지역 초등학생들의 일상생활 스트레스 정도가 식품섭취패턴에 미치는 영향)

  • Kim, Sunra;Kye, Seunghee
    • Korean Journal of Community Nutrition
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    • v.22 no.6
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    • pp.475-484
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    • 2017
  • Objectives: The study was conducted to investigate the relationship between several stress measures in everyday life, emotional eating behavior, and dietary pattern (snacks, fatty foods, sweet beverages, fruits and vegetables) in school-aged children. Methods: One hundred and ninety-four students of an elementary school located in Seongnam City participated in the study. The students responded to the survey questionnaire by self-report, which consisted of items regarding general characteristics, height, weight, dietary habits, frequency of consuming healthy (fruits and vegetables) and unhealthy foods (snacks, fatty foods, and sweet beverages), emotional eating behavior, and daily stress. Correlational analysis was performed to examine the relationship between stress, emotional eating behavior, and dietary pattern, and Poisson and logistic regression analyses were conducted to investigate the effects of stress on dietary pattern. Results: Positive correlations were found between all stress factors and emotional eating behavior and between the friend and personal factor (one of the stress factors) and the consumption of sweet beverages. The frequency of consuming sweet beverages was 2.6 times higher in the high stress group than in the low stress group (95% CI). Conclusions: Children's daily stress was associated with emotional eating behavior and undesirable dietary pattern such as consumption of sweet beverages.

Analysis of Practical Tasks of Technical Designers of Big Vendors (대형 의류벤더의 테크니컬 디자이너 실무 분석)

  • Ha, Hee Jung
    • Human Ecology Research
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    • v.55 no.5
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    • pp.555-566
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    • 2017
  • This study analyzes the practical tasks and required competency for technical designers to provide basic data on the training of domestic technical designers. The survey was applied to 21 technical designers of big vendors as well as investigated tasks, task flow, important tasks, time-consuming tasks, and required competencies. The results of the study are as follows. First, the technical designers were in charge of several brands of buyers and distributors of fashion companies, or several lines of the same brand. The main production items were cut and sewn knits. Second, the flow of task and tasks were in the order of buyer comments analysis, sloper decision to matching style, sewing specification, productive sewing method research, size specification suggestion, pattern correction comments, construction decision to matching style & fabric, sample evaluations, fit approval, business e-mail writing, specification & grading confirmation, and communication with buyer. Third, five tasks (analysis of buyer comments analysis, communication with buyer, pattern correction comments, productive sewing methods research, sample evaluation) were important and time-consuming tasks. Fourth, reeducation was required in order of sewing, pattern, English, fabric, and fitting. Fifth, competencies to be a technical designers were fitting, pattern correction, size specification & grading, construction & sewing specification, sewing terms & techniques, and communication skills. In conclusion, technical designer training should focus on technology-based instruction, such as sample evaluation, fitting, pattern correction, and productive sewing methods research of cut and sewn knits.

PPFP(Push and Pop Frequent Pattern Mining): A Novel Frequent Pattern Mining Method for Bigdata Frequent Pattern Mining (PPFP(Push and Pop Frequent Pattern Mining): 빅데이터 패턴 분석을 위한 새로운 빈발 패턴 마이닝 방법)

  • Lee, Jung-Hun;Min, Youn-A
    • KIPS Transactions on Software and Data Engineering
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    • v.5 no.12
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    • pp.623-634
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    • 2016
  • Most of existing frequent pattern mining methods address time efficiency and greatly rely on the primary memory. However, in the era of big data, the size of real-world databases to mined is exponentially increasing, and hence the primary memory is not sufficient enough to mine for frequent patterns from large real-world data sets. To solve this problem, there are some researches for frequent pattern mining method based on disk, but the processing time compared to the memory based methods took very time consuming. There are some researches to improve scalability of frequent pattern mining, but their processes are very time consuming compare to the memory based methods. In this paper, we present PPFP as a novel disk-based approach for mining frequent itemset from big data; and hence we reduced the main memory size bottleneck. PPFP algorithm is based on FP-growth method which is one of the most popular and efficient frequent pattern mining approaches. The mining with PPFP consists of two setps. (1) Constructing an IFP-tree: After construct FP-tree, we assign index number for each node in FP-tree with novel index numbering method, and then insert the indexed FP-tree (IFP-tree) into disk as IFP-table. (2) Mining frequent patterns with PPFP: Mine frequent patterns by expending patterns using stack based PUSH-POP method (PPFP method). Through this new approach, by using a very small amount of memory for recursive and time consuming operation in mining process, we improved the scalability and time efficiency of the frequent pattern mining. And the reported test results demonstrate them.

Korean traditional diet and obesity (비만예방에 효과적인 한국 식이)

  • Gang, Jae-Heon;Kim, Gyeong-A;Han, Jeong-Sun
    • Journal of Korea Association of Health Promotion
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    • v.3 no.1
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    • pp.13-23
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    • 2005
  • In Korea, there is an urgent need to identify nutrition-related risk factors for obesity, because the prevalence of these conditions continues to rise among Koreans. While some studies suggest that westernized dietary pattern may increase the risk of obesity, others do not support these findings. Longitudinal studies examined the role of dietary patterns in relation to changes in body fat composition. Nowadays rapid changes in dietary patterns are related to socioeconomic status and westernized diet. Major dietary changes include a large increase in the consuming of at in the diet and a fall in total cereal intakes and fiber. This research showed remarkable decline in the consuming proportion of the grains and vegetables. These results fit closely with the trend toward increased prevalence of obesity in Korea. Most longitudinal studies on these relationships among children and adults showed that the dietary patterns affected obesity. In conclusion, we need programs to promote healthy Korean diet pattern in Korea.

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Light-weight Preservation of Access Pattern Privacy in Un-trusted Storage

  • Yang, Ka;Zhang, Jinsheng;Zhang, Wensheng;Qiao, Daji
    • IEIE Transactions on Smart Processing and Computing
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    • v.2 no.5
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    • pp.282-296
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    • 2013
  • With the emergence of cloud computing, more and more sensitive user data are outsourced to remote storage servers. The privacy of users' access pattern to the data should be protected to prevent un-trusted storage servers from inferring users' private information or launching stealthy attacks. Meanwhile, the privacy protection schemes should be efficient as cloud users often use thin client devices to access the data. In this paper, we propose a lightweight scheme to protect the privacy of data access pattern. Comparing with existing state-of-the-art solutions, our scheme incurs less communication and computational overhead, requires significantly less storage space at the user side, while consuming similar storage space at the server. Rigorous proofs and extensive evaluations have been conducted to show that the proposed scheme can hide the data access pattern effectively in the long run after a reasonable number of accesses have been made.

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Effects of the Pattern of Energy Supply on the Efficiency of Nitrogen Utilization for Microbial Protein Synthesis in the Non-Lactating Cows Consuming Grass Silage

  • Kim, K.H.;Lee, S.S.;Jeon, B.T.;Kang, C.W.
    • Asian-Australasian Journal of Animal Sciences
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    • v.13 no.7
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    • pp.962-966
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    • 2000
  • Effects of the pattern of energy supply on the efficiency of nitrogen utilization for microbial protein synthesis (MPS) were examined in cows consuming grass silage (7.1 kg DM/d) and supplement of 1 kg sucrose per day given as an intraruminal infusion. Three non-lactating cows received three experimental treatments in a $3{\times}3$ Latin square design with each period lasting 14 days. The treatments were (1) the basal diets of silage alone given in one meal each day at 09:30 h (BASAL), supplemented with (2) 1.0 kg sucrose given a 4-h infusion starting at 09:30 h (SYNC), (3) 1.0 kg sucrose given a continuous infusion for 24 h (CONT). Compared with BASAL, sucrose infusions altered (p<0.05) the pattern of variation in ruminal pH and the concentration of ammonia at 4 h after feeding but none of the sucrose treatments resulted in any changes in the ruminal concentration of VFA. All sucrose treatments increased (p<0.05) MPS relative to BASAL by 14% and 33% for SYNC and CONT, respectively, and that for CONT was greater (p<0.05) than for SYNC. It is concluded that synchronization of energy and nitrogen over the shorter term has no further advantage of the efficiency for MPS relative to CONT.

Matching Algorithm for PCB Inspection Using Vision System (Vision System을 이용한 PCB 검사 매칭 알고리즘)

  • An, Eung-Seop;Jang, Il-Young;Lee, Jae-Kang;Kim, Il-Hwan
    • Journal of Industrial Technology
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    • v.21 no.B
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    • pp.67-74
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    • 2001
  • According as the patterns of PCB (Printed Circuit Board) become denser and complicated, quality and accuracy of PCB influence the performance of final product. It's attempted to obtain trust of 100% about all of parts. Because human inspection in mass-production manufacturing facilities are both time-consuming and very expensive, the automation of visual inspection has been attempted for many years. Thus, automatic visual inspection of PCB is required. In this paper, we used an algorithm which compares the reference PCB patterns and the input PCB patterns are separated an object and a scene by filtering and edge detection. And than compare two image using pattern matching algorithm. We suggest an defect inspection algorithm in PCB pattern, to be satisfied low cost, high speed, high performance and flexibility on the basis of $640{\times}480$ binary pattern.

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Development of Automated Modeling System for Air-Ventilation Holes (열 배출구 형상 모델링 자동화 시스템 개발)

  • Park, Hyun-Pung
    • Korean Journal of Computational Design and Engineering
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    • v.14 no.5
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    • pp.330-337
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    • 2009
  • Nowadays a lot of high-tech electronic products such as TVs, monitors and camcorders are being developed. The more functions the electronic devices have, the more heat problems occur. Therefore, most of electronic products have air-ventilation holes to eliminate heat that is generated inside the products. The shapes of ventilation holes are usually complicated since aesthetic appearance of the products is important these days. In order to create those complicated shapes, designers should do time-consuming jobs because most of commercial CAD systems do not provide the functions that create patterns of lofted parts along freeform surfaces. In this research, an automated air-ventilation hole modeling system was proposed. The system generates patterns of lofted objects on freeform surfaces. Standard process to create air-ventilation holes manually was established, and vent-hole types and pattern types were classified into several categories. Designers can create many kinds of vent-holes by combining vent-hole types and pattern types. Users can also utilize user-defined pattern which can give users more flexibility. Developed system was applied to several design examples and the results are presented.

The Online Game World as a Product and the Behavioral Characteristics of Online Game Consumers as Role Player (상품으로서의 온라인 게임 세계와 역할 놀이자로서의 온라인 게임 소비자의 행동특성)

  • 황상민;김지연;임정화
    • Science of Emotion and Sensibility
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    • v.7 no.3
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    • pp.37-50
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    • 2004
  • This study attempted to explore how online game is endowed new meaning and function and changed into totally different product in result by recognition and consuming behavior(game activity) of game users. The subjects of this study are famous Internet based online games called 'Lineage' and 'EverQuest'. These two online games are physically similar games. Both are MMORPG and community-based games. While Lineage became a cyber world as a part of the real world, EverQuest was a game product. This study explored the recognition of garners about game world and different consuming behavior pattern(game activity pattern) in game world made by different recognition of online game. The result from exploring the differences in the recognition of game world showed Lineage garners regarded Lineage world as another living space or a part of real world they can explore and express psychological need and self-identity or self-image and live through diverse activities. But EverQuest garners regarded EverQuest as a product for experience of fantasy world. The result from comparing the game consuming behaviors showed that different recognition of game world made the differences in the game consuming behavior. The results of the present study supported that the recognition of consumers about digital images or content poducts like online game can be different by the value and experience of consumer, and the different recognition make the different consuming behavior of similar or same products. The results supported that the meaning and value of digital images or digital content are endowed by consumers.

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