• 제목/요약/키워드: conceptual drawing

검색결과 73건 처리시간 0.023초

Conceptualizing Accessible Tourism with Smart Technologies

  • Lin, Katsy Jiaxin;Ye, Huiyue;Law, Rob
    • Journal of Smart Tourism
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    • 제2권2호
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    • pp.5-14
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    • 2022
  • In recent years, UNWTO and academics have called for the development of responsible, sustainable, and universally accessible tourism to promote equal human rights and social inclusion. Prior studies have also revealed the potential and value of smart technologies in reducing, if not removing, barriers to people with access requirements during travel and in their everyday lives. However, a guiding framework of how smart technologies assist in building an accessible destination is still absent, thereby hindering the progress of building accessible tourism. This paper aims to fill this knowledge gap. A conceptual model of smart accessible destination (SAD) was proposed drawing from the intersection of accessible tourism and smart tourism. With the guidance of this conceptual model, tourism destinations and stakeholders can recognize and utilize the synergies of accessible and smart tourism to enhance the social inclusion, competitiveness, and sustainability of a destination.

웹 기반 컴퓨터 지원 발상시스템을 이용한 게임개발 아이디어 발상에 관한 연구 -게임개발 초기 컨셉 디자인에서 아이디어 Tips 활용과 효과를 중심으로- (A Study on Game Developing Idea Expressions by Using Web Based Conception System -The effects of using idea tips during the conceptual initial process of game development-)

  • 유재설
    • 한국컴퓨터정보학회논문지
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    • 제9권3호
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    • pp.143-148
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    • 2004
  • 게임 개발 프로세스의 초기단계에서는 창의적인 아이디어 발상이 요구되는 단계로 게임의 성공과 실패 여부를 조기에 판가름 할 정도로 중요한 일이다. 이를 위해 개발된 웹 기반 창의적 발상 시스템(Creative Group Thinking System)은 이와 같은 컨셉디자인 단계에서 아이디어 발상을 지원하기 위해 개발된 것이다. 따라서 본 연구는 아이디어 발상에서 발상의 전환과 시너지 효과를 주는 Tips를 이용한 효과를 알아보고 이를 토대로 개발 초기에 컨셉의 완성도를 높일 수 있는 방법을 찾아 게임 개발 프로세스를 개선하는데 목적을 둔다.

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조경계획에 있어서 수작도면중첩기법을 적용한 조합적 배분법에 관 한 연구 (A Study on the Combinational Allocation Method using Hand-Drawn Map Overlay Technique in Landscape Planning)

  • 김영대
    • 한국조경학회지
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    • 제20권2호
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    • pp.119-126
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    • 1992
  • The purpose of this study is to develop the allocation method which could be applied to the transitional stage between analysis and synthesis to select the best alternative in landscape planning process. By using the matrix of alternatives with site-planning elements locational drawing in each, the combinational allocation method can make the process more rational and also more efficient. Hand-drawn map overlay technique accommodates the work I handy way. The method is useful in building conceptual scheme in landscape planning especially when it is applied to small scale project.

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An Analysis of the Features of 'Typically-Perceived-Situation(TPS)' for in-depth Understanding of Students' Ideas: The Case of Four Elementary School Students' TPSs related to the Action of Force

  • Jung, Yong-Jae;Song, Jin-Woong
    • 한국과학교육학회지
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    • 제24권4호
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    • pp.785-801
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    • 2004
  • A Typically-Perceived-Situation(TPS) is a situation which might be useful for conceptual learning of science, rising spontaneously in an individual's mind when someone is thinking about, or in relation to, any object such as physical object, concept, situation, etc. But, for a discussion about the TPS' usefulness in depth, we need to analyze the specific features of the TPS in relation to conceptual learning of science. This study investigated four elementary school students' TPSs related to the topic of the action of force, especially (a) 'the situation where force is being acted on an object', and (b) 'the situation where force is not being acted on an object', with an interview as well as with a drawing-and-explanation type questionnaire. Their TPSs were then compared with their concepts, checked by a misconception questionnaire of choice-and-explanation type. The results showed that the students' TPSs illustrated not only their conceptions about the action of force, but also gave more fruitful details of their ideas, including (a) clues of their conceptions, (b) concrete situations, and (c) their past experiences with emotional components. On the whole, the TPS's appeared to be rather stable, affected by their past experiences, and needed to be analyzed into their sub-units for more subtle details. Finally, some practical ways of how to apply the ideas of the TPS to the conceptual learning of science are suggested.

1970년 이후의 건축표현변용방식에 관한 연구 (A Study on the Transformal Usage of Architecture Expression Since 1970s)

  • 김용규;박영호
    • 한국실내디자인학회논문집
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    • 제19권1호
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    • pp.75-84
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    • 2010
  • This study will establish the transformal characteristics of architectural visual information by investigating: how contemporary architects perceive and process multifaceted architectural information via the expression media since 1970s. The purposes and results of this study are summarized as follows: This study established the contemporary transformal characteristics by comparing the expression methods of traditional architects with the transformal characteristics of visual information derived from the contemporary architectural expression media. In a pluralistic information society, the expression methods of the past, which recognize space as a stationary, unidimensional visual point on a drawing surface, is now changing to the mixed, multidimensional expression methods that connect various visual points on a limited drawing surface. Furthermore, the rapid advancement of digital media is changing, from a method which simply arranges visual information, to a flexible visual tool which can process architecture sequentially and simultaneously. As the communication structure of architecture is moving toward an individual-centered two-way communication type, the information delivery method is used to visualize conceptual, inferential information, rather than visualizing realistic information which simply records facts. In the past, multidimensional, non-linear forms could not be processed by the conventional design processes and sketch work, but now they can be expressed via digital media.

Requirement-Oriented Entity Relationship Modeling

  • Lee, Sang-Won;Shin, Kyung-Shik
    • Journal of Information Technology Applications and Management
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    • 제17권3호
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    • pp.1-24
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    • 2010
  • Most of enterprises depend on a data modeler during developing their management information systems. In formulating business requirements for information systems, they widely and naturally use the interview method between a data modeler and a field worker. But, the discrepancy between both parties would certainly cause information loss and distortion that lead to let the systems not faithful to real business works. To improve or avoid modeler-dependant data modeling process, many automated data design CASE tools have been introduced. However, since most of traditional CASE tools just support drawing works for conceptual data design, a data modeler could not generate an ERD faithful to real business works and a user could not use them without any knowledge on database. Although some CASE tools supported conceptual data design, they still required too much preliminary database knowledge for a user. Against these traditional CASE tools, we proposed a Requirement-Oriented Entity Relationship Model for automated data design tool, called ROERM. Based on Non-Stop Methodology, ROERM adopts inner systematic modules for complete and sound ERD that is faithful to real field works, where modules are composed of interaction modules with a user, rules of schema operations and sentence translations. In addition to structure design of ROERM, we also devise detailed algorithms and perform an experiment for a case study.

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메종 마르지엘라의 크리에이티브 디렉션에 관한 고찰 - 존 갈리아노를 중심으로 - (Creative Direction for Maison Margiela - John Galliano as a Case Study -)

  • 이현정;임은혁
    • 한국의류산업학회지
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    • 제24권2호
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    • pp.173-182
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    • 2022
  • As consumption pattern and fashion communication become digitalized, fashion houses are being inherited by creative directors owing to their expanding role. While the roles and responsibilities of creative directors have been changing extensively along with the dynamic nature of the fashion industry, researches on creative directions have mostly focused on luxury brands. This study examined the creative direction of John Galliano for Maison Margiela, a conceptual brand to be maintained by a creative director. To analyze this, the authors established a creative direction analysis model constituting five elements: brand heritage, trend, democratization, brand status, and persona, drawing on the luxury brand architecture by Kapferer and Bastien. Thus, Galliano has maintained anonymity as a heritage of Maison Margiela, expanding the existing Replica lines, and introduced fashion shows focusing on current issues or social phenomena. As a democratization strategy, he directed the brand to associate with more popular brands or expanded diffusion lines to secure broader customer base, while demonstrating couturier-like showmanship in the media and establishing his own persona. His direction for Maison Margiela recreates and expands brand heritage by transforming the brand philosophy. Therefore the new creative direction communicates with the wider public and diversifies customer bases through democratization strategies, while building Galliano's own persona.

학습 양식이 다른 중학생들의 판구조론에 관한 정신모형 분석 (An Analysis of the Mental Models of Middle School Students with Different Learning Style on Plate Tectonics)

  • 박수경
    • 한국과학교육학회지
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    • 제31권5호
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    • pp.734-744
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    • 2011
  • 본 연구의 목적은 중학생을 대상으로 판구조론 관련 개념에 대한 정신모형의 유형을 밝히고 학습양식에 따라 정신모형이 어떻게 다른지 조사하는 것이다. 중학교 3학년 94명을 대상으로 판구조론의 주요 개념인 판의 위치와 마그마 생성, 산맥의 생성, 지구의 내부 등 세 가지 주제에 대한 그리기 과제를 개발하여 실시하였다. 그리기 과제의 결과를 3명의 평가자가 분석하여 각 과제의 정신모형 유형과 유형별 준거를 설정하였다. 설정된 준거에 근거하여 전체 연구대상 학생들의 그리기 과제 결과를 정신모형 유형별로 분류하고 분석하였으며, 학습양식이 다른 학생들의 정신모형 빈도를 비교하였다. 정신모형의 유형은 각 주제의 특성에 따라 불안정 모형, 인과모형, 개념적 모형 또는 정적 불안정 모형, 동적 불안정 모형, 개념적 모형 등으로 분류되었다. 정신모형을 조사한 결과 나타난 불안정 모형에는 마그마가 핵이나 맨틀에서 생성된다는 대안개념과 판이 충돌하면서 판 자체의 표면부만 상승하여 산맥이 형성된다는 제한적인 사고등이 포함되어 있었다. 학습양식이 다른 학생들의 정신모형 유형별 비율을 비교한 결과, 세 가지 주제 모두 시각적 학습양식을 가진 학습자가 언어적 학습양식을 가진 학습자보다 개념적 모형의 비율이 높게 나타났고, 불안정 모형의 비율은 낮게 나타났다. 이로써 학습자의 학습양식에 따라 판구조론에 관한 정신모형에 차이가 있음이 확인되었으며, 학습양식을 고려한 교수전략 개발을 위한 근거자료가 된다.

The Development of the Components of the Length Measurement Concept in the Procedure of Measurement Using a Ruler

  • Antic, Milica D.;Dokic, Olivera J.
    • 한국수학교육학회지시리즈D:수학교육연구
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    • 제22권4호
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    • pp.261-282
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    • 2019
  • The research related to testing pupils' achievement in the field of Measurement and Measure in initial teaching of geometry points to an insufficient adoption of the basic components of the length measurement concept among pupils. In order to discover the cause, we looked at the basic components on which the procedure of measuring length using a ruler is based, highlighted the possibilities of introducing the procedure in measuring length, and determined pupils' achievement during the procedure of measuring length using a ruler. The research sample consisted of 145 pupils, out of which 72 were the 2nd grade pupils and 73 were the 4th grade pupils. A descriptive method was applied in the research. The technique we used was testing, and for the statistical data processing we used a χ2 test. The results of the research show that, when drawing a straight line of a given length using a ruler, there is no statistical difference in achievement between the 2nd and 4th grade pupils, nor in the pupils' knowledge regarding drawing a ruler independently, while drawing a straight line of a given length using a "broken" ruler 4th grade pupils are statistically better. The results of the research indicate that pupils' achievement is better in doing standard tasks than in non-standard ones, given that the latter require conceptual knowledge. The components of the concept of length measurement using ruler have not been sufficiently developed yet, and these include: zero-point, partitioning a measured object in a series of consecutive measurement units and their iteration. We shed more light on the critical stage in the procedure of length measurement - the transition from non-standard to standard units and the formation of the length measurement scale. For further research, we propose to look at the formation of the concept of length measurement using the ruler through all its components and their inclusion in the mathematics curriculum, as well as examining the correlation of pupils' achievement in the procedure of measuring length with their achievement in measuring area (and volume).

디자인 교육에서 기초표현 전개 과정에 관한 실험 연구 (An Experimental Study of Idea Sketch in Design Education Method)

  • 신명철
    • 디자인학연구
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    • 제12권4호
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    • pp.211-220
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    • 1999
  • 대학 1학년 산업디자인 교과과정 내용에서 기초 표현과정과 표현방법을 실기시간에 효과적으로 표현전개하기 위해 한 학기동안의 강의내용을 기준으로 연구하였다. 신입생들의 실기표현은 대학입학 실기 시험에 대한 개념을 갖고 있으므로 대학 교과과정에서 적응을 위한 수정이 필요하다. 다시 말해, 대학 1학년에서 표현에 관한 과목은 학생들이 입시기간에 장시간 연습해온 표현방식에 젖어 있으므로, 창의적인 아이디어 발상과 전개를 위해서는 새로운 개념의 주입이 필요하다. 이를 바탕으로 이번 연구에서는 학생들의 표현 실기수업의 반응에 따라 실기내용을 일부 수정하였고, 거기에 따른 효과를 설문지로 측정해 보았다. 표현 재료는 4B연필, 마카, 파스텔, 색연필 등을 사용하여 조사하였고, 표현도구에 대해서도 학생들의 반응을 조사하였다. 그리하여 창의적인 발상을 주로 하는 디자인교육에서는 표현실기에서 이미 표현된 내용을 답습하는 것보다는 사물을 보고 표현 하든가 또는 자신이 구상한 Idea를 표현하도록 하는 것이 효과적이며, 표현도구에 대해서는 도구의 사용법에 대한 충분한 이해와 많은 기초 연습과정을 갖도록 하는 것이 바람직하다는 것을 알 수 있었다. 또한 기초과정이지만 Idea의 발상표현을 실기시간에 연습하여 창의적인 발상을 전제로 표현하는 것이, 처음의 효과가 즉시 나타나지 않지만 궁극적으로는 바람직함을 알 수 있었다. 그리고 앞으로는 컴퓨터 통신을 통한 새로운 교육과정이 표현실기부분에서 그 가능성을 제안하였다.

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