• Title/Summary/Keyword: concepts understanding

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A Study on the Analysis of Cyberpunk Concepts in Fashion (패션의 사이버펑크(Cyberpunk)개념 분석에 관한 연구)

  • 한명숙;이민경
    • The Research Journal of the Costume Culture
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    • v.6 no.2
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    • pp.55-65
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    • 1998
  • Actually, Cyberpunk is a compound word joined by cybernetics, which was used in control theory, and punk, was symbolized as anti-culture. Today, however, the definition of the term has been extended by various fields, used in many meanings. Therefore, the purpose of this study was to apply the Cyberpunk concepts to understand today s fashion because understanding of the present fashion is a means to interpret our culture. For this purpose, the phenomenon of Cyberpunk in fashion was subdivided into three factors material, color, and style. The results of the study were as follows : First, the materials used were techno material, special print by computer for future feeling and geometrical pattern, optical pattern to improve visual effects. Second, the colors mainly used were silver, black and white, bright color, and off-color of computer animation to present future-oriented feeling. Third, the general styles used were fit and slim, simple and liner, dualistic style to express future s image. In conclusion, the phenomena of Cyberpunk in fashion were expressed in material, color and style of fashion. Cyberpunk fashion was evident in T-shirts, sweaters, jackets, or as items of ornamentation such as pins, pendants, belts, and earrings, etc.

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Introduction of Virtual Enterprise in Small & Medium Export Business (중소수출기업(中小輸出企業)의 가상기업(假想企業) 도입방안(導入方案))

  • Lee, Young-Soo
    • THE INTERNATIONAL COMMERCE & LAW REVIEW
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    • v.16
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    • pp.267-293
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    • 2001
  • The telecommunications-based information technology and the provision of electronic commerce are broadening possibility of the virtual enterprise. The purpose of this paper is to enhance academic and practical understanding virtual enterprise as one of the most promising new concepts in electronic commerce area. I strive to establish the concept of virtual enterprise as a strategic source of competitive advantage in small & medium business. I analyze several new trends and concepts in strategic business area which will eventually lead small & medium business to the virtual enterprise. It has great potential benefits for small & medium businesses which are placed in difficult circumstances. They must build IT infrastructure and make use of co-sourcing for the utilization of virtual enterprise. This paper also suggests the strategic methods which enable the conventional enterprise to introduce the virtual enterprise.

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Multi-level Product Information Modeling for Managing Long-term Life-cycle Product Information (수명주기가 긴 제품의 설계정보관리를 위한 다층 제품정보 모델링 방안)

  • Lee, Jae-Hyun;Suh, Hyo-Won
    • Korean Journal of Computational Design and Engineering
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    • v.17 no.4
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    • pp.234-245
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    • 2012
  • This paper proposes a multi-level product modeling framework for long-term lifecycle products. The framework can help engineers to define product models and relate them to physical instances. The framework is defined in three levels; data, design model, modeling language. The data level represents real-world products, The model level describes design models of real-world products. The modeling language level defines concepts and relationships to describe product design models. The concepts and relationships in the modeling language level enable engineers to express the semantics of product models in an engineering-friendly way. The interactions between these three levels are explained to show how the framework can manage long-term lifecycle product information. A prototype system is provided for further understanding of the framework.

Acceptation of the concept of "Health" in East Asian cultural area in Korea (한국, 동아시아 문화권에서의 '건강' 개념 수용)

  • Oh, Jae-Geun;Kim, Jae-Geun
    • The Journal of Korean Medical History
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    • v.21 no.1
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    • pp.13-28
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    • 2008
  • The concept of health has existed through the history of mankind; the recognition and adaptation of such concept has transformed over time with the development of culture throughout the age of humans. These concept wasn't absent in the content East Asian Medicines, which is represented by Huangdi's Internal Classic. However, due to imperialism and colonial polocies in the past, biomedical concepts of health has been accepted with force. The concept of "health" in pathological medicines of biomedicine refers to the of anatomical and biological completeness of the body system. In East Asia, Korean especially, a number of concepts regarding these subjects has been informed by Japanese physicians, such as Hukujawa Yukichi. Understanding the idea of body in the angle of philosophy, history, and medicine in the cultural area of East Asia is necessary.

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A Research on the Correct Concept of the Greenhouse Effect (온실 효과에 대한 바른 개념 고찰)

  • Shin Hyoun-Youn;Lee Du-Gon
    • Hwankyungkyoyuk
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    • v.19 no.2 s.30
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    • pp.122-132
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    • 2006
  • This research compared the mechanism of the greenhouse effect in the atmosphere with retaining warmth in the actual greenhouse, analyzed the styles of explaining the greenhouse effect in current textbooks, and investigated teachers' and students' degrees of understanding the effect. The mechanisms of the actual greenhouse and the greenhouse effect are not the same. Nevertheless, in all the current textbooks, the radiation phenomenon by the atmosphere is described as the 'greenhouse effect'. Using the words of the 'greenhouse effect' to refer to the effect of air being kept warm by the heat absorbing gases, causes confusion of concepts. To make learners understand the greenhouse effect exactly, concrete principles such as radiating electromagnetic phenomenon should be explained. However, teachers and current textbooks explained the radiating electromagnetic phenomenon as actual greenhouse. Therefore, it is difficult for learners to understand the greenhouse effect, scientifically. Because of this, learners maybe confused about greenhouse effect concepts.

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Development of Korean Preschoolers' Understanding of Fractional Concepts II : Proportional Reasoning for Continuous and Discontinuous Quantities (한국 유아들의 분수개념에 대한 이해의 발달 II : 연속적 양과 비연속적 양에서의 비율추리)

  • Park, Young-Shin
    • Korean Journal of Child Studies
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    • v.26 no.6
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    • pp.161-171
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    • 2005
  • In Experiment 1, 4- and 5-year-olds were shown either continuous(i.e., pizza) or discontinuous Stimuli(i.e., biscuit) by the experimenter. After a proportion(e.g., 2/8, 4/8, or 6/8) was removed, children were asked to remove an equivalent proportion. Whereas 4-year-olds proportional reasoning was correct only when they shared the same stimulus with the experimenter, 5-year-olds reasoned correctly regardless whether or not they shared the stimulus with the experimenter. In Experiment 2, where the discontinuous stimulus was changed, 4-year-olds also made correct proportional reasoning even when their stimulus was different from the experimenter's. Contrary to other studies, quantity didn't affect children's proportional reasoning except the proportion 1/4, where problems with discontinuous quantity were solved more successfully than problems with continuous quantity.

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A Study on Concept Generation and Development for Street Furniture Design through Extracting Design Factors from the Space Design

  • In, Chi-Ho
    • Journal of the Korea Furniture Society
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    • v.22 no.3
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    • pp.183-189
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    • 2011
  • This is a study on methods for designers of furniture and products to generate and develop design concept in consideration of design and existing conditions of the space when they design street furniture. In particular, in case when they participate in a process of designing new space, this study aims to reveal methods generating strategic elements and basic ideas for designing street furniture through cases study of projects by understanding and analyzing concept of overall space design and by extracting artistic elements for deployment of specific designs. First, Design DNA, which decides overall flow of design concept of street furniture, is extracted through analyses of basic concepts of space design. Next, by applying 3V Design Process, alternatives of the concept generation are suggested through methods of storytelling and design language under the two approach methods of verbalization stage and visualization stage. Also its methods were explored through suggestion of designs by developing each idea of the respective concepts into specific design vocabulary.

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On the Mathematical Metaphors in the Mathematics Classroom (초등 4학년 도형 영역의 수학 수업에 나타난 은유 사례 연구)

  • Kim, Sang-Mee;Shin, In-Sun
    • Education of Primary School Mathematics
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    • v.10 no.1 s.19
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    • pp.29-39
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    • 2007
  • This paper is to give a brief introduction to a new discipline called 'conceptual metaphor' and 'mathematical metaphor(Lakoff & Nunez, 2000) from the viewpoint of mathematics education and to analyze the metaphors at 4th graders' mathematics classroom as a case of conceptual metaphors. First, contemporary conception on metaphors is reviewed. Second, it is discussed on the effects and defaults of metaphors in teaching and learning mathematics. Finally, as a case study of mathematical metaphors, conceptual metaphors on the concepts of triangles at 4th graders' mathematics classrooms are analyzed. Students may reason metaphorically to understand mathematical concepts. Conceptual metaphor makes mathematics enormously rich, but it also brings confusion and paradox. Digging out the metaphors may lighten both our spontaneous everyday conceptions and scientific theorizing(Sfard, 1998). Studies of metaphors give us the power of understanding the culture of mathematics classroom and also generate it.

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Concepts in COMS Failure Management System (통신해양기상위성 고장관리 시스템 개념)

  • Lee, Hoonhee;Kim, Bangyeop;Baek, MyungJin;Yang, Koonho;Chun, Yongsik
    • Journal of Aerospace System Engineering
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    • v.3 no.2
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    • pp.31-38
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    • 2009
  • COMS On-board FDIR(Failure Detection, Isolation and Recovery) functions are implemented on the on-board software to satisfy the autonomy and failure tolerance requirements. This paper presents concepts of COMS Failure Management with hierarchical layers and addresses the characteristics of the FDIR layer from low level to high level. It is aimed at giving the reader the understanding how the COMS FDIR was designed and how works. It first recalls what are the system level applicable requirements, which are based on the COMS mission requirements. Then it describes the philosophy and structure of the FDIR and subsequently breaks it down into the several FDIR layers. It could be used as an important and useful reference of the information to design and develop an automatic FDIR mechanism in the future.

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A Study on Planning and Modeling System for Corporate Decision-Making (회사영업 및 경영의사결정지원을 위한 회사계획 및 모델화시스템에 관한 연구)

  • 이정록
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.8 no.12
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    • pp.49-63
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    • 1985
  • This paper is focused on the introduction of the types of models and explanation of the fundamental concepts and theory for development and use of the corporate planning and modeling system. Nowadays, a great deal of companies have been or experimenting with some form of a corporate planning and modeling system to support managerial and strategic decision making. From previous studies it was noted that most applications have tended to be financially based. This trend will probably continue. However, with the software and hardware currently available it is likely that companies will move more toward integrated models that link marketing, production, as will as financial areas. More emphasis will undoubtedly be placed on the use of econometric modeling, since this subelement of the overall planning and modeling process is closely tied to the market place and the economy. At any rate, wherever the development of corporate planning and modeling system is directed, clear understanding for the fundamental concepts and elements of the system is settled in advance in order to develope and use it.

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