• Title/Summary/Keyword: concept definition

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Concept analysis of the maternal role (어머니 역할의 개념 분석)

  • Koh, Hyo-Jung
    • 모자간호학회지
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    • v.4 no.1
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    • pp.80-90
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    • 1994
  • Concept analysis is a strategy that examines the attributes or characteristics of a concept. It is a formal linguistic exercise to determine those defining attributes. The basic purpose of concept analysis is to clarify ambiguous concepts in theory, and to propose a precise operational definition which reflects the theoretical base of the concept. The concept of maternal role is too broad and variable in expression, therefore there has been no authentic definition nor standard opinion for this concept. The purpose of this study is to clarify the concept of maternal role which in turn will help in the development of a theory of maternal role attainment. In order to analyze the concept of maternal role, much effort was extended to look up "maternal role" in various dictionaries and literature, but only a few cases were found which listed this terminology. Consultation on the meaning of "mother" and "role" separately was then done and consequently a definition of "maternal role" was obtained through concept analysis of these two words independently, finding their attributes and unifying them. The attributes of the concept of maternal role which was analyzed based on the steps of concept analysis by Walker & Avant (1988) are : 1) Women who have pregnancies 2) Women who have a child 3) Women who rear a child 4) Expected behavior according to social status 5) Learning through social cultures 6) Social interrelationships. The antecedents of the maternal role are : 1) women who are pregnant and deliver a baby, must keep in contact with their child. 2) Circumstances for childrearing must be provided. 3) Formation of self-concept as mother should be developed, cognitive activity, which is necessary for the nurturing activity, financial support and preparation of childrearing should be provided. And the consequences of the maternal role are : 1) Improvement 2) Changeability 3) Ambiguity 4) Stability Through this concept analysis, the concept of the maternal role is defined as "expected behavior by social interrelationships and learned nurturing behavior through social cultures."

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A New Definition of Short-circuit Ratio for Multi-converter HVDC Systems

  • Liu, Dengfeng;Shi, Dongyuan;Li, Yinhong
    • Journal of Electrical Engineering and Technology
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    • v.10 no.5
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    • pp.1958-1968
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    • 2015
  • In this paper, a new definition of short-circuit ratio concept for multi-converter HVDC systems is proposed. Analysis results of voltage interaction between converters show that the reactive power-voltage characteristic of a converter has a dominant effect on voltage interaction level compared with its active power-voltage characteristic. Such a relation between converter reactive power and voltage interaction level supports taking the former into account in the definition of short-circuit ratio concept for multi-converter systems. The proposed definition is verified by the method of maximum power curve for various system configurations. Furthermore, a formula to calculate transient overvoltage for multi-converter systems is derived based on the proposed definition, and the efficiency of the derived formula is verified.

The Theoretical Concept and Structure of the Image (이미지의 이론적 개념 및 구조 - 의류학의 관점에서 -)

  • 김미영
    • Journal of the Korean Society of Costume
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    • v.31
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    • pp.223-236
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    • 1997
  • The purpose of this study is to set up the concept and the structure of 'the image' theoretically. The study is carried out by the literature research. The image is constituted of several concepts which are as followed: The concept of definition: perception cognition/impression. The concept of target: objective/per-son The concept of content: internal/exter-nal The concept of level :lower/upper Especially levels of image are divided into 3 different levels which are 'simple level' 'complex level 1' 'com-plex level 2' The concept of image is classified into the horizontal and the vertical structure. The concepts of the definition the target the con-tent are included in horizontal strcture and the concept of the level is included in the ver-tical structure.

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A Study on Definition of Integrative Medicine and Related Research Analysis in Korea (통합의학의 정의 고찰 및 국내 관련 연구 분석)

  • Lee, Taehyung;Lee, Byungwook;Kim, Namil
    • The Journal of Korean Medical History
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    • v.23 no.2
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    • pp.57-69
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    • 2010
  • Objective: Interests in integrative medicine and CAM(Complementary and Alternative Medicine) are on the rise. However, the term 'integrative medicine' is often confused with the concept of CAM. This paper aims at clarifying the concept of integrative medicine. Methods: The definition, concept, and research methods used to explain integrative medicine have been inquired into. Also, the differences between the researches on integrative medicine and those on CAM have been studied. Moreover, domestic researches regarding integrative medicine have been analyzed. Results: The concept of integrative medicine was born in order to create a more patient-centered medicine by actively accommodating the medical system classified as CAM. The biggest difference that discriminates integrative medicine from CAM is the fact that integrative medicine does not depend solely on establishing its grounds through the process of RCT(Randomized Controlled Trial). Conclusion: Domestic researches regarding integrative medicine naturally leads to the concept of unification of medicine, but they do not concern the original meaning of integrative medicine. It is only after active discussions on the meaning, philosophical backgrounds, and research methods of integrative medicine become possible that a truly patient-oriented medicine will be realized.

Concept Analysis of Digital Health Literacy (디지털 헬스 리터러시 개념분석)

  • Hwang, Minhwa;Park, Yeon-Hwan
    • Journal of muscle and joint health
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    • v.28 no.3
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    • pp.252-262
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    • 2021
  • Purpose: To define the concept of digital health literacy and identify its attributes. Methods: Walker and Avant's approach was employed for concept analysis. Attributes, antecedents, consequences, and the definition of digital health literacy were derived from a review of 28 studies. Results: Digital health literacy was identified to possess the following five attributes: health information seeking, health information processing, health information communication, health-related knowledge translation, and utilizing digital technology. Basic literacy skills, health concerns, motivation to use technology for health information, and access to digital technologies were all antecedents of the concept. The consequences of the concept were health behaviors, patient engagement, health status, and quality of life. Digital health literacy is the ability to seek relevant health information utilizing digital technology to solve health problems and improve quality of life. Furthermore, it refers to the translation of health-related knowledge obtained through health information processing-finding, understanding, and evaluating health information and health information communication-into the context in which individual and social factors interact. Conclusion: This study presented a new definition of digital health literacy that goes beyond existing internet-based eHealth literacy, by incorporating the context of emerging digital technologies. This proposed definition can serve as a foundation for the development of instruments and educational programs to improve individuals' digital health literacy.

Defining the Concept of Primary Care in South Korea Using a Delphi Method: Secondary Publication (델파이법을 이용한 일차의료 개념정의: 이차출판)

  • Lee, Jae Ho;Choi, Yong-Jun;Volk, Robert J.;Kim, Soo Young;Kim, Yong Sik;Park, Hoon Ki;Jeon, Tae-Hee;Hong, Seung Kwon;Spann, Stephen J.
    • Health Policy and Management
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    • v.24 no.1
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    • pp.100-106
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    • 2014
  • Background: There is no consensus on the definition of primary care in South Korea. This study's objective was to define the concept of primary care using a Delphi method. Methods: Three expert panels were formed, consisting of 16 primary care policy researchers, 45 stakeholders, and 16 primary care physicians. Three rounds of voting, using 9-point appropriateness scales, were conducted. The first round involved rating the appropriateness of 20 previously established attributes of primary care. In the second round, panelists received a summary of the first-round results and were asked to once again vote on the 10 undetermined attributes and the provisional definition. The final round involved voting on the appropriateness of the revised definition. The Korean Language Society reviewed the revised definition. Results: Four core (first-contact care, comprehensiveness, coordination, and longitudinality) and three ancillary (personalized care, family and community context, and community base) attributes were selected. The Korean definition of primary care was accomplished with all three panel groups arriving at a 'very good' level of consensus. Conclusion: The Korean definition of primary care will provide a framework for evaluating performance of primary care in South Korea. It will also contribute to resolving confusion about the concept of primary care.

Selection of Architect Engineering Concept for Barge Mounted SMR Using Systems Engineering Approach

  • Hossen, Muhammed Mufazzal;Owino, Ohaga Eric;Jung, J.C.
    • Journal of the Korean Society of Systems Engineering
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    • v.10 no.1
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    • pp.17-32
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    • 2014
  • The trade-off studies in the concept development stage to assess the relative goodness of alternative systems concepts for AE (architect engineering) design for the Barge Mounted SMR (BMSMR) is introduced. With respect to design margin, system performance, schedule and risk, the design selection is cond ucted using the following characteristics; barge mobility, system safety under the natural disaster (seismic), power output, interfacing with the other system, and the additional supporting functions as desalination. There are three findings that should be remedied; deficiencies in the assumed characteristics of the system being modeled, deficiencies in the test model, and excessively stringent system requirements. This study is performed using systems engineering approach with trade off matrix method. In order to execute this work, concept development stage is divided into three (3) phases as NA (needs analysis), CE (concept exploration), and CD (concept definition).

A Study on Expressive Characteristics of the Corner in Space (공간에 있어 모서리의 조형적 표현특성에 관한 연구)

  • 김성일;김주연
    • Korean Institute of Interior Design Journal
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    • v.13 no.2
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    • pp.72-79
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    • 2004
  • First of all corner is an essential element to consist the space, but there is not much solid study and basic concept on the corner. The most important reason is the lack of the concept on the corner. The definition of corner by itself carries the term of space. Accordingly arguing the corner in space is to characterize the space. The corner is an important element to build up the space. The purpose of this study is to give a definition on the comer in space and suggest the way of practical use. The corner in space began to transform after Cubism. Therefore this study is bounded after Cubism era. The focus of study on plastical expression properties is on the view point by each era and constitutional point of view. In conclusion, the concept of corner has been switched from the concept of structure to concept of decoration. Also, study found that the concept of corner has the ideology, medium, and characteristics of boundary.

VIDEO GAME CULTURE AND INTERACTIVITY -An exploration of digital interactive media through a metaphorical approach to video game culture-

  • U, Tak
    • 한국게임학회지
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    • v.6 no.1
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    • pp.70-72
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    • 2009
  • This research is focused on defining interaction within the context of digital media and creating a multi cultural definition of interactivity. The concept of multi digital culture and a definition of interaction in digital media have often been overlooked by other researchers and this has caused the emergence of many different notions on this issue. As a result of these varied notions of the concept, public confusion has arisen regarding interactivity. The main purpose of this research is to find a suitable multi definition of interaction through examining local digital culture. In order to analogise multi digital culture, the video game culture is employed as a metaphor to interpret local digital culture. The reason for this is that a specific national culture can be easily identified within the video game culture. Four countries, South Korea, Japan, the U.S. and the UK have been chosen for comparison purposes. Case study, questionnaire and publicly accessible video game related data, such as, video game charts, are used for formalising and analysing unique local digital culture. The Heyri POP UP IMAGE Festival, S. Korea, was also used as a pilot study, with some of the above research methods being employed to analyse South Korean digital culture. In relation to western cases, interview and questionnaire were primarily used. The data from the case countries was carefully compared and analysed and then it became the basis of a theory of multi definition of interaction in digital media. The case study employed the cultural metaphor for this research and in addition video game culture related questionnaires and interviews with experts of interactive art genre, regarding new notions of digital interaction were utilised. The survey was conducted simultaneously in the four different cultural case nations of this research. Twenty respondents from each case nation participated in the survey, in order to investigate firstly, the existence of 'local digital culture' and secondly, the trends and phenomena of 'digital culture' in these four different 'local digital cultural areas'. In terms of interviews with experts of the interactive art genre, these were focused on obtaining their understanding of contemporary digital culture in their research. Using gathered data from the observation of local digital culture, the basic theory of interaction and the terminology of interaction are reformed. Localised definitions of interaction on digital media, control based interaction and communication based interaction are presented, in order to identify a 'locality' in terms of various contemporary digital cultures. As a result of analysing digital culture, new definitions of 'multi definition of digital interaction' were formulated. As mentioned above, 'control' and 'communication' based interaction were initiated, based on 'user to media' relationships. Based on the degree of physical interaction, 'liminal' and 'transitive' interactions were initiated. Less physical digital interaction is named 'liminal' interaction and more physical digital interaction is named' transitive' interaction. These new definitions of interaction were applied to the real world examples of uses of digital interaction, such as, digital interactive installation artworks and video games. The newly defined meaning of digital interaction can be applied to analysing digital interactive installation artworks and possibly indicate their future development and the prospects of future electronic games. Three leading digital interactive artists were selected for this analysis and their works were studied in terms of the implementation of 'multi definition of digital interaction'. Throughout these processes, the meaning of 'communication' in digital interactive media was emphasised. Many of the selected artists' digital installations were focused on 'communication' or 'interaction between each user through digital media', rather than the concept of 'control' in digital interaction, otherwise termed, 'communication with digital media'. In their artworks, interaction between each audience was digitally engaged within the physical interactive environment which was created by the digital media. Both the audience's action and all the reaction throughout the interaction between the audiences, triggered the digital media' s reaction. This audience-audience-media interaction is the key to understanding the concept of 'communication' in physical digital media and it is the main interactive concept upon which the selected digital interactive installation artists for this research and many other artists from similar fields, are concentrating their efforts. In the case of the video game, a similar trend was noticed to that of digital interactive installations. Based on this research's 'multi definition of digital interaction', the video game has evolved from the early stage of being conventional game, which was focused on control based interaction, to the on-line game which was focused on communication based interaction, to physical interactive games, such as, Nintendo Wii, which are focused on more physical interaction and finally, the ubiquitous interactive game, which is mainly concentrated on the concept of 'communication' in physical digital interaction. It is possible that this evolution of the video game concept of interaction is comparable to the progress of digital interactive artworks. This view is based on the fact that both genres show evidence that they are developing in the direction of the concept of 'communication', in terms of physical digital interaction. The important emphasis of this research's results is 'locality' and 'communication' in physical digital interaction. The existence of different digital culture trends, which were assessed by the 'multi definition of digital interaction', can explain the concept of 'locality' in digital interaction. This meaning of 'locality' may assist in understanding contemporary digital culture and can reduce possible misunderstanding as regards 'local' digital culture. In the application of the concept of digital interaction to the field of either artworks or video games, it is possible to form the opinion that an innovative concept of physical digital interaction is 'communication' within this context. This concept and its applications can improve the potential of both digital interactive culture and technology.

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Basic Study on the Definition of the Second Law Efficiencies of Thermodynamic Cycles (열역학적 사이클의 제2법칙 효율의 정의에 대한 기본 연구)

  • Park, Kyoung Kuhn
    • Korean Journal of Air-Conditioning and Refrigeration Engineering
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    • v.24 no.11
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    • pp.792-798
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    • 2012
  • A general concept on the definition of the second law efficiencies of thermodynamic cycles is introduced. The efficiency is defined to be proportional to the entropy generation divided by the maximum possible entropy generation. This way of definition of the cycle efficiency is clear and concise and, moreover, follows faithfully the concept of the second law of thermodynamics. This definition is applied to heat engine, refrigerator and heat pump. The second law efficiencies of heat engine and refrigeration cycles are derived, which are the same as the existing ones, respectively. The second law efficiency of heat pump, however, finds to be different from the existing one. Discussion is given about the difference and its cause.