• Title/Summary/Keyword: computer-based simulation

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A Study for Evacuation Assistance to Vulnerable People by MAS Based Evacuation Simulation (MAS 기반 대피시뮬레이션을 활용한 안전약자 대피지원 개선방안 연구)

  • Jung, Tae Ho;Park, Sang Hyun;Jang, Jae Soon
    • Journal of the Korean Society of Safety
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    • v.32 no.1
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    • pp.121-127
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    • 2017
  • Recently, many patients in a hospital are threatened life by fire disaster. Because many patients like vulnerable people have more evacuation problem than ordinary person. So a patient who can escape by oneself with walking assistance device like crutches or wheelchair and another patient who can't escape by oneself are should be supported safety technologies and service. Earlier research of 'hospital evacuation' led by actual experiments or computer evacuation simulation. Actual experiment is effective to gain credibility of result but it is difficult for patients to experiment repeatedly and it requires consideration for spatial problem and economic problems. Although computer evacuation simulation have been used to solve these problems, almost have concluded only results based on velocity without evacuation device. In this study, evacuation results with support device application or not are analysed used by computer evacuation simulation based on MAS(Multi Agent System). As a result, it is drawn through proof of efficiency of evacuation device in the vertical space like stairs that can improve the evacuation plan for vulnerable people in the hospital.

Physics-Based Real-Time Simulation of Thin Rods (가는 막대의 물리기반 실시간 시뮬레이션)

  • Choi, Min-Gyu
    • Journal of the Korea Computer Graphics Society
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    • v.16 no.2
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    • pp.1-7
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    • 2010
  • This paper proposes a real-time simulation technique for thin rods undergoing large rotational deformation. Rods are thin objects such as ropes and hairs that can be abstracted as 1D structures. Development of a satisfactory physical model that runs in real-time but produces visually convincing animation of thin rods has been remaining a challenge in computer graphics. We adopt the energy formulation based on continuum mechanics, and develop a modal warping technique for rods that can integrate the governing equation in real-time. This novel simulation framework results from making extensions to the original modal warping technique, which was developed for the simulation of 3D solids. Experiments show that the proposed method runs in real-time even for large meshes, and that it can simulate large bending and/or twisting deformations with acceptable realism.

Design and Implementation of Meta-data Schema for General purpose Simulation Framework (시뮬레이션 프레임워크 구성을 위한 메타정보 스키마 설계 및 구현)

  • Jin, Du-Seok;Jeong, Jae-You;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.10a
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    • pp.378-381
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    • 2012
  • Increasingly the frequency of use of mathematical modeling and computer simulation, in order to solve complex engineering problems in the field of Applied Science, the researchers need a simulation framework that can make their simulation-based research easier and more convenient. computer simulation framework is composed of various components such as preprocessor, solver, visualization program, computational resources and job scheduler. However until now, no standardized schema for the components of the simulation framework exist, so it is difficult to config that make a general-purpose simulation framework. In other words, most of the existing simulation framework is a structure that provides only limited functionality is dependent on the particular solver code. In this paper, we designed the meta-information schema that can be contained of a various solver code to be used for the simulation framework and we implemented the Web-based simulation environment using our meta-information schema.

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Design of track path-finding simulation using Unity ML Agents

  • In-Chul Han;Jin-Woong Kim;Soo Kyun Kim
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.2
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    • pp.61-66
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    • 2024
  • This paper aims to design a simulation for path-finding of objects in a simulation or game environment using reinforcement learning techniques. The main feature of this study is that the objects in the simulation are trained to avoid obstacles at random locations generated on a given track and to automatically explore path to get items. To implement the simulation, ML Agents provided by Unity Game Engine were used, and a learning policy based on PPO (Proximal Policy Optimization) was established to form a reinforcement learning environment. Through the reinforcement learning-based simulation designed in this study, we were able to confirm that the object moves on the track by avoiding obstacles and exploring path to acquire items as it learns, by analyzing the simulation results and learning result graph.

CFRP Laser Joining Computer Simulation in a Parallel Kinematic Machine (병렬가공기계용 CFRP의 레이저 용접특성 시뮬레이션)

  • Lee, Seung-Taek;Park, Seung-Gyu;Choi, Hae-Woon
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.16 no.1
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    • pp.77-82
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    • 2017
  • A computer simulation method is introduced to understand the joining phenomena of PC and CFRP by estimating the temperature of the weld zone. Following the prior or preliminary research, the power range was set between 3 watts and 7 watts, and the scanning speed was set at 500 mm/min and 1,000 mm/min, respectively. Based on the computer simulation, the temperature near the joining boundary was not sufficient at the scanning speed of 1,000 mm/min, regardless of the selected powers. However, the temperature increases above the melting temperature of the selected polymers at the scanning speed of 500 mm/min. The simulation results were compared with actual weld samples to validate its actual use.

A Study of Vehicle Fuel Consumption Simulation using VHDL-AMS Multi-domain Simulation

  • Abe, Takashi;Takakura, Shikoh;Higuchi, Tsuyoshi
    • Journal of international Conference on Electrical Machines and Systems
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    • v.2 no.2
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    • pp.232-238
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    • 2013
  • The vehicle system is a multi-domain system that requires many branches of science and engineering. Therefore the development of the vehicle system requires the use of design methodologies that utilize simulations, which have grown increasingly sophisticated in recent years. Our research group proposed a simulation modeling method based on the VHDL-AMS language. This paper describes how VHDL-AMS is used to model of vehicle fuel consumption simulation. The fuel consumption is shown using proposed simulation model on the Japanese 10-15 mode. We examine the influence of the vehicle system with electrical load and hill climb resistance in the vehicle running resistance.

Construction of a Knowledge Based Hybrid Simulation Environment

  • Kim, Myoung-Hee
    • Journal of the Korea Society for Simulation
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    • v.1 no.1
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    • pp.25-30
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    • 1992
  • A knowledge based hybrid simulation environment has been established which supports the simulation procedure from the modeling step to the experimentation step by providing various tools, query, and advisory. The knowledge base in the established environment uses the If-Then Rule to transfer the fact input from the user to the act for the execution of the simulation process. Simulation non-experts are the user target and non-specific area is the application target.

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Design of a Simulation Model for Integrated Access Control (통합 접근 제어를 위한 시뮬레이션 모델 설계)

  • Lee Ho
    • Journal of the Korea Society of Computer and Information
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    • v.9 no.4 s.32
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    • pp.49-54
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    • 2004
  • Rule-based access control can not completely be replaced by identity-based access control. Neither can role-based access control be a merger of identity-based access control and rule-based access control, but can be used complementarily for each other. In this paper, is proposed a simulation model designed for a new integrated access control method that has been created by means of integrating the existing access control methods. The integrated access control method is equipped with security, integrity and flow control and can easily accomodate the requirements for access control from role-based corporate bodies. The simulation model proposed in this paper can be applied for real working system designs.

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A Prediction Method using Markov chain for Step Size Control in FMI based Co-simulation (FMI기반 co-simulation에서 step size control을 위한 Markov chain을 사용한 예측 방법)

  • Hong, Seokjoon;Lim, Ducsun;Kim, Wontae;Joe, Inwhee
    • Journal of IKEEE
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    • v.23 no.4
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    • pp.1430-1439
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    • 2019
  • In Functional Mockup Interface(FMI)-based co-simulation, a bisectional algorithm can be used to find the zerocrossing point as a way to improve the accuracy of the simulation results. In this paper, the proposed master algorithm(MA) analyzes the repeated interval graph and predicts the next interval by applying the Markov Chain to the step size. In the simulation, we propose an algorithm to minimize the rollback by storing the step size that changes according to the graph type as an array and applying it to the next prediction interval when the rollback occurs in the simulation. Simulation results show that the proposed algorithm reduces the simulation time by more than 20% compared to the existing algorithm.

A Development of Intelligent Simulation Tools based on Multi-agent (멀티 에이전트 기반의 지능형 시뮬레이션 도구의 개발)

  • Woo, Chong-Woo;Kim, Dae-Ryung
    • Journal of the Korea Society of Computer and Information
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    • v.12 no.6
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    • pp.21-30
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    • 2007
  • Simulation means modeling structures or behaviors of the various objects, and experimenting them on the computer system. And the major approaches are DEVS(Discrete Event Systems Specification). Petri-net or Automata and so on. But, the simulation problems are getting more complex or complicated these days, so that an intelligent agent-based is being studied. In this paper, we are describing an intelligent agent-based simulation tool, which can supports the simulation experiment more efficiently. The significances of our system can be described as follows. First, the system can provide some AI algorithms through the system libraries. Second, the system supports simple method of designing the simulation model, since it's been built under the Finite State Machine (FSM) structure. And finally, the system acts as a simulation framework by supporting user not only the simulation engine, but also user-friendly tools, such as modeler scriptor and simulator. The system mainly consists of main simulation engine, utility tools, and some other assist tools, and it is tested and showed some efficient results in the three different problems.

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