• Title/Summary/Keyword: computer-based learning

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A Study on a Computer Program Visualization Method Effective for the e-Learning Contents (이 러닝 콘텐츠에 효과적인 컴퓨터 프로그램 시각화 방안에 대한 연구)

  • Ha, Sang-Ho
    • Journal of Engineering Education Research
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    • v.10 no.3
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    • pp.109-124
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    • 2007
  • With the advance of the Internet and computing technologies, e-learning is now a hot issue worldwide for providing the effective learning on the cyber-space. However, most of existing e-learning contents have been developed mainly based on text, including simple multimedia elements such as images, animations, and voices. This paper suggests a method effective for the computer programming e-learning. The method is based on program visualization using flowcharts. It features the stepwise hierarchical program visualization on the level of statements, the flowchart based visualization for control constructs of languages, visualization over whole programs, visualization compared with source codes, and interaction with users. Finally, we implement a system to realize the suggested method, and execute it for an example program.

An Investigation of Cloud Computing and E-Learning for Educational Advancement

  • Ali, Ashraf;Alourani, Abdullah
    • International Journal of Computer Science & Network Security
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    • v.21 no.11
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    • pp.216-222
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    • 2021
  • Advances in technology have given educators a tool to empower them to assist with developing the best possible human resources. Teachers at universities prefer to use more modern technological advances to help them educate their students. This opens up a necessity to research the capabilities of cloud-based learning services so that educational solutions can be found among the available options. Based on that, this essay looks at models and levels of deployment for the e-learning cloud architecture in the education system. A project involving educators explores whether gement Systems (LMS) can function well in a collaborative remote learning environment. The study was performed on how Blackboard was being used by a public institution and included research on cloud computing. This test examined how Blackboard Learn performs as a teaching tool and featured 60 participants. It is evident from the completed research that computers are beneficial to student education, especially in improving how schools administer lessons. Convenient tools for processing educational content are included as well as effective organizational strategies for educational processes and better ways to monitor and manage knowledge. In addition, this project's conclusions help highlight the advantages of rolling out cloud-based e-learning in higher educational institutions, which are responsible for creating the integrated educational product. The study showed that a shift to cloud computing can bring progress to educational material and substantial improvement to student academic outcomes, which is related to the increased use of better learning tools and methods.

Stress, Interpersonal Relationship, Learning Perception and Self-Efficacy of Nursing Students in Team Based Learning Simulation Practice

  • Lee, Mi-Ok
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.11
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    • pp.73-79
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    • 2017
  • The purpose of this study was to identify differences in stress, interpersonal relations, learning perceptions and self-efficacy of nursing students participating in team based learning simulation practices. The study group consisted of 24 students in the third grade who attended nursing college. Data were collected using questionnaires. The collected data were analyzed by SPSS 22 version's descriptive statistics, t-test, and paired t-test. The results showed that stress and learning perceptions were significantly different according to gender, leave of absence in pre and post - test. After the practice of team - based simulation, the stress of nursing college students decreased and interpersonal relations and self - efficacy were improved. The results of this study showed that nursing students' gender and absence of school should be considered in the team - based simulation. Further research on team based simulation practice involving interpersonal relationships is needed.

Design and Implementation of Computer Architecture's Web based Learning System for Self-directed Learning (자기 주도 학습을 위한 컴퓨터 구조론의 웹 기반 학습시스템 설계 및 구현)

  • Kim, Kyung-Tae;Lim, Dong-Kyun;Shin, Seung-Jung
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.10 no.6
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    • pp.287-292
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    • 2010
  • The flow gradually into the Information age to the Information age has changed, leading to the development of computer and communication technology was very important for the value. Of these the most used in computer communication using the Internet, and this proportion accounts for the development of the Internet, the information was established as a means of interaction. In this paper, to improve these problems without the constraints of time and space to allow two-way interactions using web based learning system to enable Computer Architecture were learning. Learn how Computer Architecture using Camtasia the learner, without limitation of time and place of the browser through the Internet to enable real-time learning and assessment appropriate to individual learners and teaching - learning process in conjunction with individual learners can be self-directed learning will play a role in that.

Proposing Micro-Learning in Saudi Universities

  • Almalki, Mohammad Eidah Messfer
    • International Journal of Computer Science & Network Security
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    • v.22 no.4
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    • pp.13-16
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    • 2022
  • This paper proposes using micro-learning at Saudi universities. It commences with an account of the concept of micro-learning and the difference between micro-learning and electronic learning. Then it touches on the significance, principles, and examples of micro-learning, followed by some micro-learning applications and pitfalls. The paper closes with a proposal for using this learning mode at Saudi universities.

The effect of learning environmental quality and self-regulated learning strategy on satisfaction on an e-Learning

  • Lee, Jong-Ki;Oh, Ju-Hwan
    • Proceedings of the Korea Society of Information Technology Applications Conference
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    • 2005.11a
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    • pp.127-133
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    • 2005
  • With the increasing use of the Internet improved Internet technologies as well as web-based applications, the uses of e-Learning have also increased the effectiveness of e-Learning has become one of the most practically and theoretically important issues in both Educational Engineering and Information Systems. This study suggests a research model, based on an e-Learning success model, the relationship of the e-leaner's self-regulated learning strategy and the quality perception of the e-Learning environment. This research model focuses on the learning environment and on self regulated learning strategy. The former consists of LMS, learning contents and interaction that are provided by e-Learning and the latter refers to the learners' self-regulated learning strategy. We will show the validity of the model empirically. As result, most of the hypotheses except for H6 suggested in this model were accepted.

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Machine Learning Based Keyphrase Extraction: Comparing Decision Trees, Naïve Bayes, and Artificial Neural Networks

  • Sarkar, Kamal;Nasipuri, Mita;Ghose, Suranjan
    • Journal of Information Processing Systems
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    • v.8 no.4
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    • pp.693-712
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    • 2012
  • The paper presents three machine learning based keyphrase extraction methods that respectively use Decision Trees, Na$\ddot{i}$ve Bayes, and Artificial Neural Networks for keyphrase extraction. We consider keyphrases as being phrases that consist of one or more words and as representing the important concepts in a text document. The three machine learning based keyphrase extraction methods that we use for experimentation have been compared with a publicly available keyphrase extraction system called KEA. The experimental results show that the Neural Network based keyphrase extraction method outperforms two other keyphrase extraction methods that use the Decision Tree and Na$\ddot{i}$ve Bayes. The results also show that the Neural Network based method performs better than KEA.

A Blended Model of Web-based learning and Peer tutoring for improving the Scholastic achievements (학업성취도 향상을 위한 웹기반 학습과 동료 교수법의 혼합 모델)

  • Lee, YunKyung;Kim, JuGyun
    • The Journal of Korean Association of Computer Education
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    • v.11 no.6
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    • pp.11-27
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    • 2008
  • Though web-based learning is known to be effective for computer aided practical class, it lacks in cooperative human feedback and self-adjustment. This paper presented the effects of blended learning that was based on web-based learning for learning by level and blended with peer tutoring for reducing the differentials of scholastic achievements between the students. For experimental purpose, high school students were divided into two groups and web-based EXCEL tutoring tool was developed and applied to both groups in advance. After this learning, we applied the web-based learning for comparative group as before and peer tutoring for experimental group respectively, Performance result evaluated by SPSS showed that the Blended Learning has affirmative effect in scholastic achievements. Especially, students under the medium level of experimental group could narrow the gap to the high level students in its group and this eventually improved the overall achievements of experimental group with blended learning.

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Active Learning on Sparse Graph for Image Annotation

  • Li, Minxian;Tang, Jinhui;Zhao, Chunxia
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.10
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    • pp.2650-2662
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    • 2012
  • Due to the semantic gap issue, the performance of automatic image annotation is still far from satisfactory. Active learning approaches provide a possible solution to cope with this problem by selecting most effective samples to ask users to label for training. One of the key research points in active learning is how to select the most effective samples. In this paper, we propose a novel active learning approach based on sparse graph. Comparing with the existing active learning approaches, the proposed method selects the samples based on two criteria: uncertainty and representativeness. The representativeness indicates the contribution of a sample's label propagating to the other samples, while the existing approaches did not take the representativeness into consideration. Extensive experiments show that bringing the representativeness criterion into the sample selection process can significantly improve the active learning effectiveness.

A Study on the Development and Utilization of Web-Based Learning Materials (웹기반 교수·학습자료 개발과 활용에 관한 연구)

  • PARK, Jong-Un;BAE, Jeom-Bu
    • Journal of Fisheries and Marine Sciences Education
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    • v.15 no.2
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    • pp.184-192
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    • 2003
  • When the present Learning System for Computer-Related Subjects Using WBI is implemented on the Web with the above characteristics to help students to study computer subjects without any limitations of time or space, they can easily attain the goals of learning, have computer-utilizing abilities or information capacity, and enhance their capabilities for self-initiative learning. This system enables the learners to carry out 'plan-do-see' for the contents of learning initiatively. The learners can study the practice part of the curriculum using multi-media, such as motion pictures, voices, images, and sound effects, vividly with a sense of actual presence. It helps the students to have an active attitude toward leaning afterward. without meeting the teacher or without any storage media, the leaners can submit their assignments or materials for performance evaluation via the Internet.