• Title/Summary/Keyword: computer simulations

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Optimal Transmission Method in Cooperative Relay Communication Systems with Hierarchical Modulation (계층변조를 적용한 협력 중계 통신시스템의 최적 전송기법)

  • Jeon, Min-Cheol;Lee, Su-Kyoung;Seo, Bo-Seok
    • Journal of Broadcast Engineering
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    • v.15 no.2
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    • pp.224-231
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    • 2010
  • In this paper, we analyze the performance of the cooperative relay communication system which uses orthogonal frequency division multiplexing(OFDM) with hierarchical subcarrier modulation. In the cooperative relay communication system, data transmission is accomplished in two time slots. In the first time slot, the source broadcasts the signal to the relay and to the destination. The relay demodulates the received signal, remodulates and forwards it to the destination in the second time slot. The source uses hierarchical modulation for subcarriers to deal with the signal-to-noise power ratio (SNR) difference in the source-relay and source-destination links. The bit error rate (BER) of the relay transmission system with hierarchical modulation depends on the hierarchical modulation parameter. First, we derive the relationship between BER and the parameter, and find the optimal parameter giving the minimum BER through computer simulations. Then, we analyze the performance of the proposed cooperative relay communication system according to the relay location. From this results, we find optimal relay location to maximize the BER performance.

Analysis and Examination of Trends in Research on Medical Learning Support Tools: Focus on Problem-based Learning (PBL) and Medical Simulations

  • Yea, Sang-Jun;Jang, Hyun-Chul;Kim, An-Na;Kim, Sang-Kyun;Song, Mi-Young;Han, Chang-Hyun;Kim, Chul
    • The Journal of Korean Medicine
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    • v.33 no.4
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    • pp.60-68
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    • 2012
  • Objectives: By grasping trends in research, technology, and general characteristics of learning support tools, this study was conducted to present a model for research on Korean Medicine (KM) to make use of information technology to support teaching and learning. The purpose is to improve the future clinical competence of medical personnel, which is directly linked to national health. Methods: With papers and patents published up to 2011 as the objects, 438 papers were extracted from "Web of Science" and 313 patents were extracted from the WIPS database (DB). Descriptive analysis and network analysis were conducted on the annual developments, academic journals, and research fields of the papers, patents searched were subjected to quantitative analysis per application year, nation, and technology, and an activity index (AI) was calculated. Results: First, research on medical learning support tools has continued to increase and is active in the fields of computer engineering, education research, and surgery. Second, the largest number of patent applications on medical learning support tools were made in the United States, South Korea, and Japan in this order, and the securement of remediation technology-centered patents, rather than basic/essential patents, seemed possible. Third, when the results of the analysis of research trends were comprehensively analyzed, international research on e-PBL- and medical simulation-centered medical learning support tools was seen to expand continuously to improve the clinical competence of medical personnel, which is directly linked to national health. Conclusions: The KM learning support tool model proposed in the present study is expected to be applicable to computer-based tests at KM schools and to be able to replace certain functions of national KM doctor license examinations once its problem DB, e-PBL, and TKM simulator have been constructed. This learning support tool will undergo a standardization process in the future.

Evaluation of MR-SENSE Reconstruction by Filtering Effect and Spatial Resolution of the Sensitivity Map for the Simulation-Based Linear Coil Array (선형적 위상배열 코일구조의 시뮬레이션을 통한 민감도지도의 공간 해상도 및 필터링 변화에 따른 MR-SENSE 영상재구성 평가)

  • Lee, D.H.;Hong, C.P.;Han, B.S.;Kim, H.J.;Suh, J.J.;Kim, S.H.;Lee, C.H.;Lee, M.W.
    • Journal of Biomedical Engineering Research
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    • v.32 no.3
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    • pp.245-250
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    • 2011
  • Parallel imaging technique can provide several advantages for a multitude of MRI applications. Especially, in SENSE technique, sensitivity maps were always required in order to determine the reconstruction matrix, therefore, a number of difference approaches using sensitivity information from coils have been demonstrated to improve of image quality. Moreover, many filtering methods were proposed such as adaptive matched filter and nonlinear diffusion technique to optimize the suppression of background noise and to improve of image quality. In this study, we performed SENSE reconstruction using computer simulations to confirm the most suitable method for the feasibility of filtering effect and according to changing order of polynomial fit that were applied on variation of spatial resolution of sensitivity map. The image was obtained at 0.32T(Magfinder II, Genpia, Korea) MRI system using spin-echo pulse sequence(TR/TE = 500/20 ms, FOV = 300 mm, matrix = $128{\times}128$, thickness = 8 mm). For the simulation, obtained image was multiplied with four linear-array coil sensitivities which were formed of 2D-gaussian distribution and the image was complex white gaussian noise was added. Image processing was separated to apply two methods which were polynomial fitting and filtering according to spatial resolution of sensitivity map and each coil image was subsampled corresponding to reduction factor(r-factor) of 2 and 4. The results were compared to mean value of geomety factor(g-factor) and artifact power(AP) according to r-factor 2 and 4. Our results were represented while changing of spatial resolution of sensitivity map and r-factor, polynomial fit methods were represented the better results compared with general filtering methods. Although our result had limitation of computer simulation study instead of applying to experiment and coil geometric array such as linear, our method may be useful for determination of optimal sensitivity map in a linear coil array.

A Study on MAC Protocol Design for Mobile Healthcare (모바일 헬스케어를 위한 MAC 프로토콜 설계에 관한 연구)

  • Jeong, Pil-Seong;Kim, Hyeon-Gyu;Cho, Yang-Hyun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.2
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    • pp.323-335
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    • 2015
  • Mobile healthcare is a fusion of information technology and biotechnology and is a new type of health management service to keep people's health at anytime and anywhere without regard to time and space. The WBAN(Wireless Body Area Network) technology that collects bio signals and the data analysis and monitoring technology using mobile devices are essential for serving mobile healthcare. WBAN consisting of users with mobile devices meet another WBAN during movement, WBANs transmit data to the other media. Because of WBAN conflict, several nodes transmit data in same time slot so a collision will occur, resulting in the data transmission being failed and need more energy for re-transmission. In this thesis, we proposed a MAC protocol for WBAN with mobility to solve these problems. First, we proposed a superframe structure for WBAN. The proposed superframe consists of a TDMA(Time Division Muliple Access) based contention access phase with which a node can transmit data in its own time slot and a contention phase using CSMA/CA algorithm. Second, we proposed a network merging algorithm for conflicting WBAN based on the proposed MAC protocol. When a WBAN with mobility conflicts with other WBAN, data frame collision is reduced through network reestablishment. Simulations are performed using a Castalia based on the OMNeT++ network simulation framework to estimate the performance of the proposed superframe and algorithms. We estimated the performance of WBAN based on the proposed MAC protocol by comparing the performance of the WBAN based on IEEE 802.15.6. Performance evaluation results show that the packet transmission success rate and energy efficiency are improved by reducing the probability of collision using the proposed MAC protocol.

An Extended Virtual LAM System Deploying Multiple Route Server (다중 라우트 서버를 두는 확장된 가상랜 시스템)

  • Seo, Ju-Yeon;Lee, Mee-Jeong
    • Journal of KIISE:Information Networking
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    • v.29 no.2
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    • pp.117-128
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    • 2002
  • Virtual LAN (VLAN) is an architecture to enable communication between end stations as if they were on the same LAN regardless of their physical locations. VLAN defines a limited broadcast domain to reduce the bandwidth waste. The Newbridge Inc. developed a layer 3 VLAN product called VIVID, which configures a VLAN based on W subnet addresses. In a VIVID system, a single route server is deployed for address resolution, VLAN configuration, and data broadcasting to a VLAN. If the size of the network, over which the VLANS supported by the VIVID system spans, becomes larger, this single route server could become a bottleneck point of the system performance. One possible approach to cope with this problem is to deploy multiple route servers. We propose two architectures, organic and independent, to expand the original VIVID system to deploy multiple route servers. A course of simulations are done to analyze the performance of each architecture that we propose. The simulation results show that the performances of the proposed architectures depend on the lengths of VLAN broadcasting sessions and the number of broadcast data frames generated by a session. It has also been shown that there are tradeoffs between the scalability of the architecture and their efficiency in data transmissions.

A Service Architecture to support IP Multicast Service over UNI 4.0 based ATM Networks (UNI 4.0 기반 ATM 망에서의 IP 멀티캐스트 지원 방안을 위한 서비스 구조)

  • Lee, Mee-Jeong;Jung, Sun;Kim, Ye-kyung
    • Journal of KIISE:Information Networking
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    • v.27 no.3
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    • pp.348-359
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    • 2000
  • Most of the important real time multimedia applications require multipoint transmissions. To support these applications in ATM based Intermet environments, it is important to provide efficient IP multicast transportations over ATM networks. IETF proposed MARS(Multicast Address Resolution Server) as the service architecture to transport connectionless IP multicast flows over connection oriented ATM VCs. MARS assumes UNI3.0/3.1 signalling. Since UNI3.0/3.1 does not provide any means for receivers to request a join for a multicast ATM VC, MARS provides overlay service to relay join request from IP multicast group members to the sources of the multicast group. Later on, ATM Forum standardized UNI4.0 signalling which is provisioned with a new signalling mechanism called LIJ(Leaf Initiated Join). LIJ enables receivers to directly signal the source of an ATM VC to join. In this paper, we propose a new service architecture providing IP multicast flow transportation over ATM networks deploying UNI4.0 signalling. The proposed architecture is named UNI4MARS. It comprises service components same as those of the MARS. The main functionality provided by the UNI4MARS is to provide source information to the receivers so that the receivers may exploit LIJ to join multicast ATM VCs dynamically. The implementation overhead of UNI4MARS and that of MARS are compared by a course of simulations. The simulation results show that the UNI4MARS supports the dynamic IP multicast group changes more efficiently with respect to processing, memory and bandwidth overhead.

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Processor Design Technique for Low-Temperature Filter Cache (필터 캐쉬의 저온도 유지를 위한 프로세서 설계 기법)

  • Choi, Hong-Jun;Yang, Na-Ra;Lee, Jeong-A;Kim, Jong-Myon;Kim, Cheol-Hong
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.1
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    • pp.1-12
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    • 2010
  • Recently, processor performance has been improved dramatically. Unfortunately, as the process technology scales down, energy consumption in a processor increases significantly whereas the processor performance continues to improve. Moreover, peak temperature in the processor increases dramatically due to the increased power density, resulting in serious thermal problem. For this reason, performance, energy consumption and thermal problem should be considered together when designing up-to-date processors. This paper proposes three modified filter cache schemes to alleviate the thermal problem in the filter cache, which is one of the most energy-efficient design techniques in the hierarchical memory systems : Bypass Filter Cache (BFC), Duplicated Filter Cache (DFC) and Partitioned Filter Cache (PFC). BFC scheme enables the direct access to the L1 cache when the temperature on the filter cache exceeds the threshold, leading to reduced temperature on the filter cache. DFC scheme lowers temperature on the filter cache by appending an additional filter cache to the existing filter cache. The filter cache for PFC scheme is composed of two half-size filter caches to lower the temperature on the filter cache by reducing the access frequency. According to our simulations using Wattch and Hotspot, the proposed partitioned filter cache shows the lowest peak temperature on the filter cache, leading to higher reliability in the processor.

Image Watermark Method Using Multiple Decoding Keys (다중 복호화 키들을 이용한 영상 워터마크 방법)

  • Lee, Hyung-Seok;Seo, Dong-Hoan;Cho, Kyu-Bo
    • Korean Journal of Optics and Photonics
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    • v.19 no.4
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    • pp.262-269
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    • 2008
  • In this paper, we propose an image watermark method using multiple decoding keys. The advantages of this method are that the multiple original images are reconstructed by using multiple decoding keys in the same watermark image, and that the quality of reconstructed images is clearly enhanced based on the idea of Walsh code without any side lobe components in the decoding process. The zero-padded original images, multiplied with random-phase pattern to each other, are Fourier transformed. Encoded images are then obtained by taking the real-valued data from these Fourier transformed images. The embedding images are obtained by the product of independent Walsh codes, and these spreaded phase-encoded images which are multiplied with new random-phase images. Also we obtain the decoding keys by multiplying these random-phase images with the same Walsh code images used in the embedding images. A watermark image is then made from the linear superposition of the weighted embedding images and a cover image, which is multiplied with a new independent Walsh code. The original image is simply reconstructed by the inverse-Fourier transform of the despreaded image of the multiplication between the watermark image and the decoding key. Computer simulations demonstrate the efficiency of the proposed watermark method with multiple decoding keys and a good robustness to the external attacks such as cropping and compression.

A Block-based Uniformly Distributed Random Node Arrangement Method Enabling to Wirelessly Link Neighbor Nodes within the Communication Range in Free 3-Dimensional Network Spaces (장애물이 없는 3차원 네트워크 공간에서 통신 범위 내에 무선 링크가 가능한 블록 기반의 균등 분포 무작위 노드 배치 방법)

  • Lim, DongHyun;Kim, Changhwa
    • Journal of Korea Multimedia Society
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    • v.25 no.10
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    • pp.1404-1415
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    • 2022
  • The 2-dimensional arrangement method of nodes has been used in most of RF (Radio Frequency) based communication network simulations. However, this method is not useful for the an none-obstacle 3-dimensional space networks in which the propagation delay speed in communication is very slow and, moreover, the values of performance factors such as the communication speed and the error rate change on the depth of node. Such a typical example is an underwater communication network. The 2-dimensional arrangement method is also not useful for the RF based network like some WSNs (Wireless Sensor Networks), IBSs (Intelligent Building Systems), or smart homes, in which the distance between nodes is short or some of nodes can be arranged overlapping with their different heights in similar planar location. In such cases, the 2-dimensional network simulation results are highly inaccurate and unbelievable so that they lead to user's erroneous predictions and judgments. For these reasons, in this paper, we propose a method to place uniformly and randomly communication nodes in 3-dimensional network space, making the wireless link with neighbor node possible. In this method, based on the communication rage of the node, blocks are generated to construct the 3-dimensional network and a node per one block is generated and placed within a block area. In this paper, we also introduce an algorithm based on this method and we show the performance results and evaluations on the average time in a node generation and arrangement, and the arrangement time and scatter-plotted visualization time of all nodes according to the number of them. In addition, comparison with previous studies is conducted. As a result of evaluating the performance of the algorithm, it was found that the processing time of the algorithm was proportional to the number of nodes to be created, and the average generation time of one node was between 0.238 and 0.28 us. ultimately, There is no problem even if a simulation network with a large number of nodes is created, so it can be sufficiently introduced at the time of simulation.

Simulating tentacle Creature with External Magnetism for Animatronics (외부 자력을 이용한 촉수 생명체 애니매트로닉스 시뮬레이션)

  • Ye Yeong Kim;Do Hee Kim;Ju Ran Kim;Na Hyun Oh;Myung Geol Choi
    • Journal of the Korea Computer Graphics Society
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    • v.29 no.5
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    • pp.1-9
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    • 2023
  • The control technology of animatronics is an interesting topic explored in various fields, including engineering, medicine, and art, with ongoing research efforts. The conventional method for controlling the movement of animatronics is to use electric motors installed inside the body. However, this method is difficult to apply when expressing a narrow space inside the body. In this study, a method of using external forces instead of installing mechanical devices inside the body was proposed to control the movement of a thin and long tentacle organism. Specifically, in this study, the joint body of animatronics was made of magnetic metal material so that it could be affected by the force of an externally installed electromagnet. The strength of the electromagnet was controlled by a PID controller to enable real-time control of the position of the animatronics body. In addition, the magnet was made to rotate, and the speed of rotation was changed to create various movements. Through virtual environment simulations, our experiments demonstrate the superiority of the proposed method, showcasing real-time control by users and the creation of animations in various styles.