• Title/Summary/Keyword: computer screen image

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Study on image quality improvement using Non-Linear Look-Up Table (비선형 Look-Up Table을 통한 영상 화질 개선에 관한 연구)

  • Kim, Sun-Chil;Lee, Jun-Il
    • Korean Journal of Digital Imaging in Medicine
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    • v.5 no.1
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    • pp.32-44
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    • 2002
  • The role of radiology department has been greatly increased in the past few years as the technology in the medical imaging devices improved and the introduction of PACS (Picture Archiving and Communications System) to the conventional film-based diagnostic structure is a truly remarkable factor to the medical history. In addition, the value of using digital information in medical imaging is highly expected to grow as the technology over the computer and the network improves. However, the current medical practice, using PACS is somewhat limited compared to the film-based conventional one due to a poor image quality. The image quality is the most important and inevitable factor in the PACS environment and it is one of the most necessary steps to more wide practice of digital imaging. The existing image quality control tools are limited in controlling images produced from the medical modalities, because they cannot display the real image changing status. Thus, the image quality is distorted and the ability to diagnosis becomes hindered compared to the one of the film-based practice. In addition, the workflow of the radiologist greatly increases; as every doctor has to perform his or her own image quality control every time they view images produced from the medical modalities. To resolve these kinds of problems and enhance current medical practice under the PACS environment, we have developed a program to display a better image quality by using the ROI optical density of the existing gray level values. When the LUT is used properly, small detailed regions, which cannot be seen by using the existing image quality controls are easily displayed and thus, greatly improves digital medical practice. The purpose of this study is to provide an easier medical practice to physicians, by applying the technology of converting the H-D curves of the analog film screen to the digital imaging technology and to preset image quality control values to each exposed body part, modality and group of physicians for a better and easier medical practice. We have asked to 5 well known professional physicians to compare image quality of the same set of exam by using the two different methods: existing image quality control and the LUT technology. As the result, the LUT technology was enormously favored over the existing image quality control method. All the physicians have pointed out the far more superiority of the LUT over the existing image quality control method and highly praised its ability to display small detailed regions, which cannot be displayed by existing image quality control tools. Two physicians expressed the necessity of presetting the LUT values for each exposed body part. Overall, the LUT technology yielded a great interest among the physicians and highly praised for its ability to overcome currently embedded problems of PACS. We strongly believe that the LUT technology can enhance the current medical practice and open a new beginning in the future medical imaging.

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3-D image display by use projection technique (프로젝션 기술을 이용한 3차원 입체영상 표시)

  • Park, Sang-gug
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.10a
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    • pp.665-668
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    • 2012
  • This paper describes research results that 2-D contents, which display in smart phone or tablet PC to be able to see the 3-D stereoscopic by use projection technique. For this research, we have construct four brown-glass into pyramid shape, project each of the four LCD monitors that output from the PC screen into of the four inverted pyramid-shaped mirror and display the 3-D image to the center of the mirror system. For the test, We use tablet PC and server PC(desktop PC) connected by wireless network, tablet PC select contents which is displayed in the server PC, and displayed selected contents into the 3-D image to the center of the mirror system. Through the test, we have showed that it is possible to display 3-D stereoscopic to the 2-D contents by use projection technique. Although, display image is depending on the observer's viewing angle.

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An ROI Coding Technique of JPEG2000 Image Including Some Arbitrary ROI (임의의 ROI를 포함하는 JPEG2000 이미지의 ROI 코딩 기법)

  • Hong, Seok-Won;Kim, Sang-Bok;Seo, Yeong-Geon
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.11
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    • pp.31-39
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    • 2010
  • In some image processing system or the users who want to see a specific region of image simply, if a part of the image has higher quality than other regions, it would be a nice service. Specifically in mobile environments, preferential service was needed, as the screen size is small. So, JPEG2000 supplies this function. But this doesn't support the process to extract specific regions or service and does the functions to add some techniques. It is called by ROI(Region-of-Interest). In this paper, we use images including human faces, which are processed most preferentially and compressed with high quality. Before an image is served to the users, it is compressed and saved. Here, the face parts are compressed with higher quality than the background which are relatively with lower quality. This technique can offer better service with preferential transferring of the faces, too. Besides, whole regions of the image are compressed with same quality and after searching the faces, they can be preferentially transferred. In this paper, we use a face extraction approach based on neural network and the preferential processing with EBCOT of JPEG2000. For experimentation, we use images having several human faces and evaluate objectively and subjectively, and proved that this approach is a nice one.

The Study on Efficiency Analysis of 3D Animation Production Process Using Unreal Live Link for Autodesk Maya (언리얼 라이브 링크를 이용한 3D애니메이션 제작 공정의 효율성 분석 연구)

  • Chongsan Kwon;Si-min Kim
    • Journal of Industrial Convergence
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    • v.21 no.9
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    • pp.11-21
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    • 2023
  • There have been many studies to improve the efficiency of the CG production process, but it was not easy to overcome the problem that it was difficult to check the result in the middle of work and it took a lot of time for rendering. However, as the possibility of using Unreal Live Link, which can check the result in real-time, is increasing, expectations for improving the efficiency of the production process are rising. This study analyzed the efficiency of the 3D animation production process using Unreal Live Link. To this end, modeling, rigging, animation, and layout work were done in Maya, and the final output image sequence was rendered in Unreal Engine through Unreal Live Link. And the difference between this production process and the existing production process in which the final output image sequence is rendered in the 3D software itself was compared and analyzed. As a result of the analysis, unlike the traditional 3D animation production process, it was possible to check the final work result in real-time by proceeding with the work through a high-quality viewport screen, and it was found that the efficiency of work was maximized by deriving the final result through real-time screen capture. Recently, the use of game engines in the 3D animation and film industry is gradually increasing, and the efficiency of work is expected to be maximized if Unreal Live Link is used.

A Study on user experience design for efficient control of Smart TV (효율적인 스마트TV조작을 위한 사용자 경험 디자인 설계)

  • Lee, Hye-Ran;Lee, Won-Hyung
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.1
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    • pp.43-53
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    • 2013
  • In this paper research covers a study on the need for smart TV according to smart TV 'smart' of issues, consider the changing elements of paradigm, according to the evolution of TV, from the point of view of the user experience analyze the Applications of Smart TV UX. Through analysis of user behavior from the current viewpoint of the TV and Future TV, reflected in the design of Smart TV UX. Ultimately for efficiently operating the contents, screen proposed a prototype for personalized intelligent user based on UX design. Ultimately, to satisfy the playfulness for the course of using the TV as the primary goal and content through the TV content easily to the desired goal to be reached quickly and easily at the point of how to approach the user's destination, shorten the access path is proposed in this study.

Environmental Control of Plant Production Factory Using Programmable Logic Controller and Computer (PLC와 컴퓨터를 이용한 식물생산공장의 환경제어)

  • Kim Dong-Eok;Chang Yu-Seob;Kim Jong-Goo;Kim Hyeon-Hwan;Lee Dong-Hyeon;Chang Jin-Taek
    • Journal of Bio-Environment Control
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    • v.15 no.1
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    • pp.1-7
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    • 2006
  • This study was conducted to develop a system and an control algorithm for control the environment of a plant factory. The greenhouse control system for environmental control was largely composed of a computer and a PLC. The screen of control program was composed of a greenhouse figure which was included machinery and equipments for greenhouse, the graph of environmental factors of inside greenhouse and the image of greenhouse. In order to reduce temperature change, the operation time of ventilation window was changed by 3 stage according to difference between a target and present temperature. When is heating, a temperature variation was shown to be $16.7{\pm}0.8^{\circ}C$. When is cooling, a temperature variation was shown to be $23.1{\pm}0.6^{\circ}C$. When is humidifing, a humidity variation was shown to be $39.3{\pm}1.6^{\circ}C$ %RH. An environmental control system and a control algorithm were proved that it was shown a good performance in a control accuracy. So a computer control system should be adapted to a control system of a greenhouse and a plant factory.

Implementing Renderer for Viewport Dependent 360 Video (사용자 시점 기반 360 영상을 위한 렌더러 구현)

  • Jang, Dongmin;Son, Jang-Woo;Jeong, JongBeom;Ryu, Eun-Seok
    • Journal of Broadcast Engineering
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    • v.23 no.6
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    • pp.747-759
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    • 2018
  • In this paper, we implement viewport dependent tile partitioning for high quality 360 video transmission and rendering method to present a HMD (Head Mounted Display) screen for 360 video quality evaluation. As a method for high-quality video transmission based on a user's viewport, this paper introduces MCTS (Motion Constrained Tile Sets) technique for solving the motion reference problem and EIS (Extraction Information Sets) SEI including pre-configured tile information, and extractor that extracts tiles. In addition, it explains tile extraction method based on user's viewport and implementation contents of the method of expressing on an HMD. Therefore, if 360 video is transferred by the proposed implementation which only transfers video from the user viewport area, it is possible to express higher quality video with lower bandwidth while avoiding unnecessary image transmission.

Ghosting Artifacts in Digital Radiography (디지털 방사선영상에서 고스팅 아티팩트)

  • Jung, Wonhee;Chon, Kwonsu
    • Journal of the Korean Society of Radiology
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    • v.8 no.7
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    • pp.377-382
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    • 2014
  • Because of using computer system in the field of medical radiology, many artifacts which can not be seen in film/screen system are being created, especially ghosting artifacts. This artifacts could be yielded by taking advantage of a flat panel Thin-Film Transistor array detector. Ghosting artifacts can be rarely seen in clinical practice when an image that has a high-contrast object within a region of high exposure is quickly followed by another image that puts the high-contrast ghosting image in an area of lower radiation exposure. In this experiment, the ghosting artifacts were minimized for approximately 3 minutes with the unaided eye and almost disappeared for 6 minutes quantitatively between exposures. Moreover, the artifacts were influenced by more tube voltage than current and those depended not upon the number of readout cycles, but upon time.

The Mutual Effect and Evaluation of Visual Image according to Change in Waist Position and Pants Style (팬츠 스타일과 허리선 위치 변화에 따른 시각적 이미지의 평가와 상호효과)

  • Park, Woo-Mee;Wee, Eun-Hah
    • Journal of the Korea Fashion and Costume Design Association
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    • v.19 no.3
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    • pp.207-218
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    • 2017
  • This study evaluates the difference in visual images according to changes in waist position and pants style. The researcher made twelve stimuli-combination of four pants styles (classic, baggy, skinny, bell-bottom) and three waist positions (0cm, -3cm, -5cm). The test involved 48 female college students. The stimuli were made using the i-Designer computer program. The panels tested the screen images of all manikins wearing pants. A 7-point scale was used to evaluate each image. For the data analysis, the ANOVA and Duncan-test were applied along with an SPSS program. The results of this study are as follows. The visual evaluations by pants style and waist position are composed of seven factors (attractiveness, attention, hip, activity, height, waist, abdomen). Among these factors, attractiveness is evaluated to be the most important factor. The mutual agreement of the visual effect (according to pants style and waist position) was indicated as four factors of attractiveness, attention, waist, and abdomen. The height factor is evaluated to be the most important factor by change in regards to waist position. The 0cm waist position of three styles (classic, baggy, bell-bottom) were evaluated positively in elongated height whereas the -3cm, -5cm waist position of the skinny style was evaluated positively in elongated height. The mutual agreements of visual effect (according to pants style and waist position) were not indicated.

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A Tile-Image Merging Algorithm of Tiled-Display Recorder using Time-stamp (타임 스탬프를 이용한 타일드 디스플레이 기록기의 타일 영상 병합 알고리즘)

  • Choe, Gi-Seok;Nang, Jong-Ho
    • Journal of KIISE:Computer Systems and Theory
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    • v.36 no.5
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    • pp.327-334
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    • 2009
  • The tiled-display system provides a high resolution display which can be used in different applications in co-working area. The systems used in the co-working field usually save the user logs, and these log information not only makes the maintenance of the tiled-display system easier, but also can be used to check the progress of the co-working. There are three main steps in the proposed tiled display log recorder. The first step is to capture the screen shots of the tiles and send them for merging. The second step is to merge the captured tile images to form a single screen shot of the tiled-display. The final step is to encode the merged tile images to make a compressed video stream. This video stream could be stored for the logs of co-working or be streamed to remote users. Since there could be differences in capturing time of tile images, the quality of merged tiled-display could be degraded. This paper proposes a time stamp-based metric to evaluate the quality of the video stream, and a merging algorithm that could upgrade the quality of the video stream with respect to the proposed quality metrics.