• Title/Summary/Keyword: computer screen image

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Influence of Temporal Dark Image Sticking Characteristics on Bright Screen with Various He contents in 50-in. AC-PDPs

  • Kim, Sun-Ho;Park, Choon-Sang;Kim, Jae-Hyun;Tae, Heung-Sik
    • 한국정보디스플레이학회:학술대회논문집
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    • 2009.10a
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    • pp.716-718
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    • 2009
  • The effects of the temporal dark image sticking phenomena on bright screen were investigated with various He, Ne contents and a high Xe content fixed at 11% in the 50-in. ac-PDPs. In this work, the disappearance time and the display luminance between the before and after discharge in the discharge and non-discharge regions were measured with 0%, 35%, and 50% He contents. Consequently, the temporal dark image sticking on bright screen was reduced with the increase of He contents compared with the non-He (0%) content.

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Experimental Study on Reduction of Temporal Dark Image Sticking on Bright Screen in AC-PDPs Using RF-Plasma Treatment on MgO layer

  • Park, Choon-Sang;Kim, Jae-Hyun;Tae, Heung-Sik
    • 한국정보디스플레이학회:학술대회논문집
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    • 2009.10a
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    • pp.101-103
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    • 2009
  • Minimizing the residual impurity level on the MgO layer is the key factor for reducing temporal dark image sticking on bright screen. In this paper, to reduce the residual impurity level on the MgO layer of 50-in. full-HD ac-PDP with He (35%) - Xe (11%) contents, RF-plasma treatments on the MgO layer are adopted under various gases for plasma treatment. As a result of monitoring the difference in the display luminance between the before and after 5-min. sustain discharge with a square-type image at peak luminance, the Ar and Ar>$O_2$ plasma treatments can reduce the temporal dark image sticking on the bright screen in an ac-PDP.

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Two camera based touch screen system for human computer interaction (인간과 컴퓨터 상호 작용을 위한 2개의 카메라 기반의 터치 스크린 시스템)

  • Kim, Jin-Kuk;Min, Kyung-Won;Ko, Han-Seok
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.319-320
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    • 2006
  • In this paper, we propose a vision based system employing two cameras to provide effective touch screen function. The two main processes - determining touch (or no-touch) and contact location of screen plane - are essential for enabling touch screen function. First region of interest is found by using color characteristic and histogram for determining the contact mode. Second, if the hand touches the mirror, the fingertip point in image is found using the correlation coefficient based on the mirror attribute. Subsequently, the fingertip coordinate in image is transformed to the location in mirror plane by using four predefined points (termed as four-point method) and bilinear transform. Representative experimental results show that the proposed system is suited to touch screen.

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A New Eye Tracking Method as a Smartphone Interface

  • Lee, Eui Chul;Park, Min Woo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.7 no.4
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    • pp.834-848
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    • 2013
  • To effectively use these functions many kinds of human-phone interface are used such as touch, voice, and gesture. However, the most important touch interface cannot be used in case of hand disabled person or busy both hands. Although eye tracking is a superb human-computer interface method, it has not been applied to smartphones because of the small screen size, the frequently changing geometric position between the user's face and phone screen, and the low resolution of the frontal cameras. In this paper, a new eye tracking method is proposed to act as a smartphone user interface. To maximize eye image resolution, a zoom lens and three infrared LEDs are adopted. Our proposed method has following novelties. Firstly, appropriate camera specification and image resolution are analyzed in order to smartphone based gaze tracking method. Secondly, facial movement is allowable in case of one eye region is included in image. Thirdly, the proposed method can be operated in case of both landscape and portrait screen modes. Fourthly, only two LED reflective positions are used in order to calculate gaze position on the basis of 2D geometric relation between reflective rectangle and screen. Fifthly, a prototype mock-up design module is made in order to confirm feasibility for applying to actual smart-phone. Experimental results showed that the gaze estimation error was about 31 pixels at a screen resolution of $480{\times}800$ and the average hit ratio of a $5{\times}4$ icon grid was 94.6%.

3D Target Tracking System using Adaptive Disparity Motion Vector (프레넬 렌즈의 영상 왜곡 보정을 위한 최적의 광학설계)

  • Ko, Jung-Hwan;Lee, Jung-Suk
    • Proceedings of the IEEK Conference
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    • 2008.06a
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    • pp.1205-1206
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    • 2008
  • In the conventional floating display system some image distortions might be occurred in the floating image plane, in which a flat screen has been mostly used for providing an adequate input image plane. In this paper, as a new approach to alleviate image distortion problem in a floating display system, a curved screen is suggested by through some computer simulation using an optics design program of Light Tools.

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Implementation of High-definition Digital Signage Reality Image Using Chroma Key Technique (크로마키 기법을 이용한 고해상도 디지털 사이니지 실감 영상 구현)

  • Moon, Dae-Hyuk
    • Journal of Industrial Convergence
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    • v.19 no.6
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    • pp.49-57
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    • 2021
  • Digital Signage and multi-view image system are used as the 4th media to deliver stories and information due to their strong immersion. A content image displayed on large Digital Signage is produced with the use of computer graphics, rather than reality image. That is because the images shot for content making have an extremely limited range of production and their limitation to high resolution, and thereby have difficulty being displayed in a large and wide Digital Signage screen. In case of Screen X and Escape that employ the left and right walls of in the center a movie theater as a screen, images are shot with three cameras for Digital Cinema, and are screened in a cinema with multi-view image system after stitching work is applied. Such realistic images help viewers experience real-life content. This research will be able to display high-resolution images on Digital Signage without quality degradation by using the multi-view image making technique of Screen X and Chroma key technique are showed the high-resolution Digital Signage content making method.

Efficient Screen Splitting Methods - A Case Study in Block-wise Motion Detection

  • Layek, Md. Abu;Chung, TaeChoong;Huh, Eui-Nam
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.10
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    • pp.5074-5094
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    • 2016
  • Screen splitting is one of the fundamental tasks in different methods including video and image compression, screen classification, screen content coding and the like. These methods in turn support various applications in data communications, remote screen sharing, remote desktop delivery to assist teaching-learning, telemedicine, Desktop as a Service etc. In the literature we find systems requiring splitting assumes a fixed size split that do not change dynamically, also there is no analysis why that split is chosen in terms of performance. By doing mathematical analysis this paper first finds the efficient splitting schemes that can be easily automated to make a system adaptive. Thereafter, taking the screen motion detection as a case study, it demonstrates the effects of various splitting methods on motion detection performance. The simulation results clearly shows how classification performances varies with different splitting which will facilitate to choose the best splitting for a specific application scenario as well as making the system adaptive by providing dynamic splitting.

Design method of Top-down fog screen (하향식 포그 스크린 설계 방법)

  • Park, Yoenyong;Jung, Moonryul
    • Journal of the Korea Computer Graphics Society
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    • v.25 no.3
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    • pp.31-41
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    • 2019
  • A fog screen consists of tiny water drops and the viewers see the image transmitted through the fog screen. In contrast to ordinary screens, the viewers can see the actors passing through the image on the fog screen on stage. In this paper, we describe methods to build a top-down fog screen where fog particles generated in top space fall by gravity forming a flat vertical screen. We use a fog generation technique in which fog particles come out of the water surface when ultrasound vibrators immersed in water tank vibrate. We describe how fog particles form a flat screen while coming out of the fog passage tunnel, by generating guiding winds beside the fog screen. This technique utilizes the principle that fog particles are generated on the surface of a water tank by an ultrasonic vibrator placed in a water tank. The technique of forming a guiding wind on both sides of the passage exit where the fog comes out and the design and manufacturing method of the fog screen generating device are described so that the generated fog group can maintain one plane.

Color Correction of a Projected Image on Colored-Screen for Beam-Projector (유색 스크린에 투영된 빔 프로젝터 영상의 색 보정)

  • Son, Chang-Hwan;Lee, Cheol-Hee;Ha, Yeong-Ho
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.44 no.4 s.316
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    • pp.35-43
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    • 2007
  • With the current trend of digital convergence in mobile phone, imaging devices such as cameras, displays and beam-projectors have been made smaller and become into mobile phones. Especially, built-in beam-projectors (we call it mobile beam-projector hereafter) have been developed to overcome small screen size of mobile display and to provide the realistic image while watching movies or broadcasting. However, mobile beam-projector can project an original image on various colored-screen, different from general data projector with white screen, thereby degrading the image quality of projected images. Therefore, this paper proposed a method of correcting projected images on colored-screens by adapting color constancy theory that has been mainly used for illumination estimation.

Image and Observer Regions in 3D Displays

  • Saveljev, Vladimir
    • Journal of Information Display
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    • v.11 no.2
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    • pp.68-75
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    • 2010
  • The relation between light sources and screen cells is considered part of the theoretical model of an autostereoscopic 3D display. The geometry of the image and observer regions is presented, including the cases of single and multiple regions. The characteristic function is introduced. Formulas for the geometric parameters are obtained, including areas and angles. Special attention is drawn to the screen location. The method of transforming the formulas between regions is stated. For multiple regions, geometric dissimilarity was found. This allows the model to be applied in finding the geometric characteristics of multiview and integral-imaging 3D displays.