• Title/Summary/Keyword: computer program performance

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Development of the Computer Program for Predicting the Aero-acoustic Performance in the Design Process of Axial Flow Fan (축류형 송풍기 설계 과정에서 공력-음향학적 성능 예측을 위한 전산 프로그램의 개발)

  • Chung, Dong-Kyu;Hong, Soon-Seong;Lee, Chan
    • 유체기계공업학회:학술대회논문집
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    • 2000.12a
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    • pp.91-98
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    • 2000
  • Developed is a computer program for the prediction of the aero-acoustic performance characteristics such as discharge pressure, efficiency, power and noise level in the basic design step of axial flow fan. The flow field and the aerodynamic performance of fan are analyzed by using the streamline curvature computing scheme with total pressure loss and flow deviation models. Fan noise is assumed to be generated due to the pressure fluctuations induced by wake vortices of fan blades and to radiate via dipole distribution. The vortex-induced fluctuating pressure on blade surface is calculated by combining thin airfoil theory and the predicted flow field data. The predicted aerodynamic performances, sound pressure level and noise directivity patterns of fan by the present computer program are favorably compared with the test data of actual fan. Furthermore, the present computer program is shown to be very useful in optimizing design variables of fan with high efficiency and low noise level and in analyzing their design sensitivities.

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Comparison Program Language in the Android System (안드로이드 시스템에서 프로그램 언어 비교 연구)

  • Janf, Seung Ju;Kim, Seung Jin
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.681-684
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    • 2013
  • This paper compares the Java program environments and NDK program environments in the Android system. This paper experiments that how much is the performance enhancement in the NDK C programming of the Android system. I program sum of 1 to n for Java program and NDK C program. I experiment whether the influence an effect on a performance by changing n value. In experiment, NDK C program is over 50% performance enhancement than Java program.

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A study on the Influence of Family-Friendly Program on Organizational Life and Job Commitment and Performance -Focusing on police officer organization-

  • Lee, Won-Hee;Eum, Seung-Sub;Kim, Woo-Hee;Lee, Yong-Joon
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.12
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    • pp.171-178
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    • 2017
  • Investigations into family-friendly company culture have been carried out for various companies and conglomerates. But there has never been such investigation for police organization, so this investigation is intended to see the effect on organizational commitment and job performance of the organization culture that makes use of family-friendly program for the police organization. To this end, how the internal factors of family-friendly organization culture affects organization commitment and job performance is empirically analyzed with structural equation modeling. And it is found that family-friendly program has significant effect on organizational life and welfare, and the welfare, in return, is found to have significant effect on job performance.

The Development of Two-Person Janggi Board Game Using Backpropagation Neural Network and Reinforcement Learning (역전파 신경회로망과 강화학습을 이용한 2인용 장기보드게임 개발)

  • Park, In-Kue;Jung, Kwang-Ho
    • Journal of Korea Game Society
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    • v.1 no.1
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    • pp.61-67
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    • 2001
  • This paper describes a program which learns good strategies for two-poison, deterministic, zero-sum board games of perfect information. The program learns by simply playing the game against either a human or computer opponent. The results of the program's teaming of a lot of games are reported. The program consists of search kernel and a move generator module. Only the move generator is modified to reflect the rules of the game to be played. The kernel uses a temporal difference procedure combined with a backpropagation neural network to team good evaluation functions for the game being played. Central to the performance of the program is the search procedure. This is a the capture tree search used in most successful janggi playing programs. It is based on the idea of using search to correct errors in evaluations of positions. This procedure is described, analyzed, tested, and implemented in the game-teaming program. Both the test results and the performance of the program confirm the results of the analysis which indicate that search improves game playing performance for sufficiently accurate evaluation functions.

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Developing a computer program for simulation of 4 cycle diesel engine including intake & exhaust system (흡.배기계통을 포함한 4행정사이클 디젤기관의 성능시뮤레이션 프로그램의 개발)

  • 최재성
    • Journal of Advanced Marine Engineering and Technology
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    • v.13 no.3
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    • pp.64-71
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    • 1989
  • In this paper, a computer program for simulation of 4 cycle diesel engines including intake and exhaust manifold system is developed. The wave action theory is applied for optimization of the intake and exhaust manifold system. The calculation results of this computer program is finely accurate and agreed well with experimental results. Accordingly, it is recognized that the developed computer program can be utillized very usefully for the design of intake and manifold system. And then, influential factors of the engine performance in the design of intake manifold is numerically investigated by the calculation only. As the results it is concluded that the inertia one of the dynamic effects on the intake and exhaust maninfold affects mainly the engine performance and the pulsation one is a side effect.

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Power Modeling Approach for GPU Source Program

  • Li, Junke;Guo, Bing;Shen, Yan;Li, Deguang;Huang, Yanhui
    • Journal of Electrical Engineering and Technology
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    • v.13 no.1
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    • pp.181-191
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    • 2018
  • Rapid development of information technology makes our environment become smarter and massive high performance computers are providing powerful computing for that. Graphics Processing Unit (GPU) as a typical high performance component is being widely used for both graphics and general-purpose applications. Although it can greatly improve computing power, it also delivers significant power consumption and need sufficient power supplies. To make high performance computing more sustainable, the important step is to measure it. Current power technologies for GPU have some drawbacks, such as they are not applicable for power estimation at the early stage. In this article, we present a novel power technology to correlate power consumption and the characteristics at the programmer perspective, and then to estimate power consumption of source program without prerunning. We conduct experiments on Nvidia's GT740 platform; the results show that our power model is more accurately than regression model and has an average error of 2.34% and the maximum error of 9.65%.

Analysis on the Propulsive Performance of Full Scale Ship (실선의 추진성능 해석기법에 관한 연구)

  • Yang, Seung-Il;Kim, Eun-Chan
    • 한국기계연구소 소보
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    • s.9
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    • pp.183-191
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    • 1982
  • This report describes the analysis method of the full-scale propulsive performance by using the data of model test and the full-scale speed trial. The model test data were analyzed by the computer program "PPTT" based on "1978 ITTC Performance Prediction Method for Single Screw Ships." Also the full-scale speed trial data were analyzed by the computer program "SSTT" based on the newly proposed “SRS-KIMM Standard Method of Speed Trial Analysis." An analysis of model and full-scale test data was carried out for a 60.000 DWT Bulk Carrier and the correlation between model and full-scale ship was stuied.

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Development of Performance Test Apparatus and Design Program of Liquid-Phase Plate Heat Exchanger (액상 판형열교환기 성능실험장비 및 설계프로그램 개발)

  • Park, Sang-Il;Song, Young-Ho
    • Proceedings of the KSME Conference
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    • 2004.11a
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    • pp.1306-1311
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    • 2004
  • The performance test apparatus of liquid-phase plate heat exchanger was installed and the computer program for design was developed in this study. The detail temperature distribution of hot and cold fluids in each path of heat exchanger was calculated by numerical method and the correlation for the heat transfer coefficient was defined. The heat transfer coefficients were measured using the working fluids of water and glycerine to investigate the effect of fluid viscosity. The measured heat transfer coefficients were compared with the calculated values obtained from the computer program and it was shown that error of the calculated values was generally less than 5%.

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A Study on Efficient Executions of MPI Parallel Programs in Memory-Centric Computer Architecture

  • Lee, Je-Man;Lee, Seung-Chul;Shin, Dongha
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.1
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    • pp.1-11
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    • 2020
  • In this paper, we present a technique that executes MPI parallel programs, that are developed on processor-centric computer architecture, more efficiently on memory-centric computer architecture without program modification. The technique we present here improves performance by replacing low-speed data communication over the network of MPI library functions with high-speed data communication using the property called fast large shared memory of memory-centric computer architecture. The technique we present in the paper is implemented in two programs. The first program is a modified MPI library called MC-MPI-LIB that runs MPI parallel programs more efficiently on memory-centric computer architecture preserving the semantics of MPI library functions. The second program is a simulation program called MC-MPI-SIM that simulates the performance of memory-centric computer architecture on processor-centric computer architecture. We developed and tested the programs on distributed systems environment deployed on Docker based virtualization. We analyzed the performance of several MPI parallel programs and showed that we achieved better performance on memory-centric computer architecture. Especially we could see very high performance on the MPI parallel programs with high communication overhead.

A Study on software performance acceleration for improving real time constraint of a VLIW type Drone FCC (VLIW (Very Long Instruction Word) 형식 드론 FCC(Flight Control Computer)의 실시간성 개선을 위한 소프트웨어 성능 가속화 연구)

  • Cho, Doo-San
    • Journal of the Korean Society of Industry Convergence
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    • v.20 no.1
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    • pp.1-7
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    • 2017
  • Most conventional processors execute program instructions in a sequential manner. On the other hand, VLIW processor can execute multiple instructions at the same time. It exploits instruction level parallelism to improve system performance. To that end, program code should be rearranged to VLIW instruction format by a compiler. The compiler determine an optimal execution order of instructions of a program code. This instruction ordering is also called instruction scheduling. The scheduling is an algorithm that decides the execution order for instruction codes in loop parts of a program so that the instruction level parallelism can be maximized. In this research, we apply an existing scheduling algorithm to a VLIW FCC and describe analysis results to further improve its performance. And, we present a solution to solve some limitation of the existing scheduling technique. By using our solution, FCC's performance can be improved upto 32% compared to the existing scheduling only setting.