• Title/Summary/Keyword: computer music

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The Development of Music Education Model based on e-learning (e-learning을 활용한 음악과 수업모형 개발)

  • Yun, Deok-Un;Kim, Soon-Gohn
    • 한국정보교육학회:학술대회논문집
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    • 2005.08a
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    • pp.13-20
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    • 2005
  • 본 논문에서는 on-line을 통한 교육방법의 하나인 e-learning(Web Based Instruction)을 활용한 음악과 수업모형을 개발하여 교육적 활용 효과를 검증하였다. 웹 기반 교수학습 자료를 구축하고 각종 학습 자료를 탑재하여 수업에 활용하였으며, 교육 효과를 보다 정확히 알아보기 위해 수준별(상,중,하) 3개 그룹으로 나누어 e-learning 기법을 적용 사전평가 및 사후평가를 통하여 얻어진 결과를 통계 처리하여 검증하였다. 본 논문에서는 학습자의 능력과 필요에 따라 능동적인 학습이 이루어지도록 하였다. 개별학습, 반복학습 및 자기주도적 학습을 진행할 수 있도록 구성하였으며, 그 결과 구체적이고 실질적인 학습 효과를 얻을 수 있었다. e-learning 활용수업을 실시한 실험 집단 전체에서 off-line 수업을 실시한 통제집단보다 학습 성취도에 있어서 효과적인 것을 확인할 수 있었다. 상위, 중위 그룹의 학생들에게는 웹 기반 교수학습 활용수업이 학습효과에 있어서 큰 차이가 없었지만 하위 그룹의 학생들에게는 크게 효과적인 것으로 나타났다.

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Implementation of Auto Composition by using Neural Network (신경망을 이용한 자동 작곡 시스템 구현)

  • Kim, Yoon-Ho;Lee, Ju-Shin
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.6 no.3
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    • pp.189-194
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    • 2013
  • In this paper, chord progress pattern of popular music is analyzed, and based on this optimal chord pattern, bit matrix of melody information is used for the input vector of neural network. Experimental result showed that possibility of computer composition based on neural network is verified. With regard to some given melody, by making use of proposed method, it is also possible to reconstruct the various melody.

A Multi-Modal Complex Motion Authoring Tool for Creating Robot Contents

  • Seok, Kwang-Ho;Kim, Yoon-Sang
    • Journal of Korea Multimedia Society
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    • v.13 no.6
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    • pp.924-932
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    • 2010
  • This paper proposes a multi-modal complex motion authoring tool for creating robot contents. The proposed tool is user-friendly and allows general users without much knowledge about robots, including children, women and the elderly, to easily edit and modify robot contents. Furthermore, the tool uses multi-modal data including graphic motion, voice and music to simulate user-created robot contents in the 3D virtual environment. This allows the user to not only view the authoring process in real time but also transmit the final authored contents to control the robot. The validity of the proposed tool was examined based on simulations using the authored multi-modal complex motion robot contents as well as experiments of actual robot motions.

A study on the material designation in library cataloging (목록에서의 자료종별표시에 관한 연구)

  • 이창수
    • Journal of Korean Library and Information Science Society
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    • v.25
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    • pp.377-404
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    • 1996
  • The purpose of this study is to investigate material designation in library cataloging and to suggest General Material Designation (GMD) and Specific Material Designation(SMD) in Korean. A summary of the study follows. In library cataloging, methods of indicating the type of material are : (1) color-coding, (2) media code as part of the call number, (3) material designation in physical description area or note area, (4) GMD and SMD. GMD is a term indicating the broad class of material to which a bibliographic item belongs. SMD is a term indicating the special class of material to which a bibliographic item belongs. GMD was listed in parenthesis following the title proper before AACR1975 code, but currently it is listed in square brackets after the AACR1975 code. AACR2 was the standard cataloging rule in GMD and SMD terminology. It is suggested that GMD be used in Korean for graphic material, sound recordings, drawings, microform, multimedia, videorecordings, manuscripts, photographs, slides, printed music, motion pictures, printed texts, objects, braille, cartographic materials, computer files and transparenies.

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Development of Rhythm Game based on Object-Oriented Software Engineering (객체지향 소프트웨어 공학 기법을 이용한 리듬 게임의 개발)

  • Oh, Young Seok;Lim, Joon Suk;Hwang, Seong Oun
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.8 no.4
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    • pp.105-110
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    • 2008
  • Recently computer technologies have been actively applied in our daily life such as music and game, etc. One representative example is rhythm game. In the paper, we develop a new rhythm game using PC with two drums attached based on object-oriented software engineering.

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A Study on Audio Indexing Using Wavelet Transform for Content-based Retrieval in Audio Database (소파변환을 사용한 오디오 데이터 베이스 검색 기반에서의 오디오 색인에 관한 연구)

  • 최귀열;곽칠성
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.4 no.2
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    • pp.461-468
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    • 2000
  • Amounts of audio data used in several computer application have necessitated the development of audio database systems with newer features such as content-based queries and similarity searches to manage and use such data. Fast and accurate retrievals for content-based queries are crucial for such systems to be useful. Efficient content-based indexing and similarity searching schemes are keys to providing fast and relevant data retrievals. This paper present a method for indexing of Korean Traditional Music audio data based on wavelets. Also this paper present possibility of wavelet based audio indexing.

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Design of FM sound synthesizer IC for multimedia with phase bit optimized (위상 데이터 비트수를 최적화한 멀티미디어용 FM 음원합성 IC의 설계)

  • 홍현석;김이섭
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.21 no.11
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    • pp.2978-2990
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    • 1996
  • With the advent of multimedia era, there are ever increasing interest in computer music and sound syntheis. An FM type sound synthesizing method makes possible the syntheis ofvarious sounds ofmusical instruments with a relatively simple hardware architecture. Therefore, in this paper, we designed a hardware architecture for real-time sound synthesizer and its logic gates. In this paper, we designed a basic sound generator for implementation of real-time logic gates, analzed characteristics of sounds synthesized in this architecture and extracted parameters of FM sounds of musical instruments by using the Csound software. The major bolkcs to build the hardware are a phase-generator, a singe-function-generator, an envelope-generator and a multiplier-part. Finally, logic circuits are designed and verified in VHDL and logic gates by 1.0um standard cell library, which will be easily implementable by the form of ASIC.

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A study on the effect of background music on computer word-processing tasks (주변음악이 컴퓨터 문서편집작업에 주는 영향에 관한 연구)

  • 박민용
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 1996.04a
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    • pp.162-164
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    • 1996
  • 다른 배경음악의 종류와 수준이 어떻게 컴퓨터 문서편집작업의 수행능력에 영향을 주는지를 알아보기위해 18명의 대학생을 대상으로 2인자 혼합인자 실험계획법을 이용하여 실험을 실시하였다. 실험에 사용된 독립변수로는 "클래식, 록, 그리고 한국민속음악"의 3종류를 갖는 음악형태와 "Low (60~65dB), High(80~85dB)"의 2수준을 갖는 음악크기이며, 분석을 위해 수집된 종족변수치는 문서편집작업의 완료시간 및 작업에러수이다. 분산분석을 이용한 통계분석 결과, 높은 (80~85 dB) 배경음악수준하에서는 낮은 (60~65 dB) 수준에 비해 통계적으로 문서편집작업의 완료시간이 많이 걸렸으며, 특히 록음악이 높은 수준으로 연주될때는 낮은 수준에 비해 유의하게 많은 문서편집작업에러가 발생하였다. 많은 문서편집작업에러가 발생하였다.

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Feature Analysis and Detection Techniques for Piracy Sites

  • Choi, Seul-Ki;Kwak, Jin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.5
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    • pp.2204-2220
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    • 2020
  • In recent years, digital content has become easily accessible because of internet technology. Representative examples of such digital content include various types, such as music, TV, (program, sport, drama etc.) and films. However, there are cases where internet technology is used in illegal ways without the authorization of the copyright holder for digital content. Such actions have a direct impact on copyright owners' profits and further affect the development of the digital culture industry adversely. Therefore, in this study, we analyze features to detect piracy sites that cause copyright infringement. Further, we develop a piracy site detection crawler based on these features and present the analysis of its performance.

A Qualitative Study on Pansori Learning Using Voice Bulletin Board System (음성 게시판을 활용한 판소리 학습 효과에 대한 질적 연구)

  • Kang, Eui-Sung;Jung, Yoo-Hwa
    • Journal of The Korean Association of Information Education
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    • v.6 no.3
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    • pp.308-316
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    • 2002
  • In this paper, a learning method of Pansori using voice bulletin board system is introduced. Also, the influence of the proposed approach on learners is analyzed by qualitative methods such as participatory observation, interview and video recording. The results of the qualitative analysis shows that the proposed approach can be effectively applied to Pansori learning. Futhermore, it can be seen that learners have a great interest in Korean traditional folk music.

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