• Title/Summary/Keyword: computer learning experiences

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Comparative analysis of random forest on depression experiences of metropolitan and provincial residents (광역시·도민의 우울경험에 대한 Random Forest 비교분석)

  • Dong Su Lee;Yu Jeong Kim
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.07a
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    • pp.321-324
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    • 2023
  • 본 연구는 광역시와 광역도 간의 개인적 요인과 건강수준 정도가 우울경험 여부에 영향을 미치는 변수의 중요도를 파악하고자 시도되었다. 본 연구의 자료는 질병관리청의 2021년 지역사회건강조사 데이터를 활용하였다. 광역시의 데이터는 4,602건을 이용하였고, 광역도는 19,545건의 데이터를 이용하였다. 자료 분석에 활용된 빅데이터는 R 4.3.0 for Windows를 활용하여 단어 빈도 분석과 machine learning기법인 Random Forest분석을 실시하였다. 연구결과, train 데이터와 test 데이터의 과적합(overfitting)의 문제는 발생하지 않았으며, machine learning 기법의 분류모델은 약 94% 수준으로 나타났다. 분석 결과 광역시와 광역도 간의 우울경험여부에 미치는 중요도가 각각 다르게 나타났다. 두 지역의 시민에게 미치는 우울경험의 원인을 다르게 접근함으로써 보다 더 효율적인 정책수립이 가능 할 것으로 판단된다.

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Design of Artificial Intelligence Education Program based on Design-based Research

  • Yu, Won Jin;Jang, Jun Hyeok;Ahn, Joong Min;Park, Dae Ryoon;Yoo, In Hwan;Bae, Young Kwon;Kim, Woo Yeol
    • International journal of advanced smart convergence
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    • v.8 no.4
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    • pp.113-120
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    • 2019
  • Recently, the artificial intelligence(AI) is used in various environments in life, and research on this is being actively conducted in education. In this paper, we designed a Design-Based Research(DBR)-based AI programming education program and analyzed the application of the program for the improvement of understanding of AI in elementary school. In the artificial intelligence education program in elementary school, we should considerthat itshould be used in conjunction with software education through programming activities, rather than creating interest through simple AI experiences. The designed education program reflects the collaborative problem-solving procedures following the DBR process of analysis - design - execution - redesign, allowing the real-world problem-solving activities using AI experiences and block-type programming language. This paper also examined the examples of education programs to improve understanding of AI by using Machine Learning for Kids and to draw implications for developing and operating such a program.

Development of Student-Centered Narrative Learning Program for the improvement of Information ethic attitude of Elementary Student (초등학생 정보통신윤리의식 향상을 위한 학습자 중심 내러티브 학습 프로그램 개발)

  • Kim, Kwang Yeol;Lee, Tae-Wuk
    • The Journal of Korean Association of Computer Education
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    • v.11 no.6
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    • pp.29-37
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    • 2008
  • The purpose of this study is to examine the effect of Student-centered Narrative Learning Program on Information ethics. Though, nowadays, the negative aspects of use of Computer and Internet have been rising as a big issue and there are remarkable concern about it, especially in school. There are still many difficulties to teach it to student due to the lack of adequate curriculum, contents and teaching method. In this study, we developed the Narrative learning program based on learners' experiences. The program involves course of discussion and exploration to seek for solution. The result of the study is that students could make a plan for practice and their Information ethic attitude was improved.

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A Computational Model of Language Learning Driven by Training Inputs

  • Lee, Eun-Seok;Lee, Ji-Hoon;Zhang, Byoung-Tak
    • Proceedings of the Korean Society for Cognitive Science Conference
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    • 2010.05a
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    • pp.60-65
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    • 2010
  • Language learning involves linguistic environments around the learner. So the variation in training input to which the learner is exposed has been linked to their language learning. We explore how linguistic experiences can cause differences in learning linguistic structural features, as investigate in a probabilistic graphical model. We manipulate the amounts of training input, composed of natural linguistic data from animation videos for children, from holistic (one-word expression) to compositional (two- to six-word one) gradually. The recognition and generation of sentences are a "probabilistic" constraint satisfaction process which is based on massively parallel DNA chemistry. Random sentence generation tasks succeed when networks begin with limited sentential lengths and vocabulary sizes and gradually expand with larger ones, like children's cognitive development in learning. This model supports the suggestion that variations in early linguistic environments with developmental steps may be useful for facilitating language acquisition.

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SAUDI ARABIAN UNDERGRADUATE STUDENTS' PERCEPTIONS OF E-LEARNING QUALITY DURING COVID19 PANDEMIC

  • Alkinani, Edrees A.
    • International Journal of Computer Science & Network Security
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    • v.21 no.2
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    • pp.66-76
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    • 2021
  • The quality of the E-learning education in Saudi Arabia has been a major concern by many academicians, especially, and people in general as this platform has not been a priority for education. Not until recently, the world has been impacted by the Covid-19 pandemic, which makes every education institution shifted to the online platform to continue the education for the students. Thus, many studies on the perceptions on the online learning have been carried out, and though many are focusing on the perceptions by the education institutions' faculty and administration, there is a lack in the amount of study performed to analyse the students' perceptions of online learning during the pandemic time. The current study is conducted by utilising qualitative methods in order to collect information and investigate the students' perception regarding online learning during the pandemic Covid-19, based on their individual experiences. A number of fifteen (15) students were selected as respondents for the study, in which structured interviews were conducted by using a convenient sampling technique for data collection. Through the discussion, all of the positive and negative perceptions of online learning, as well as the factors contributing to those perceptions were identified. The results of the study found that the positive perceptions were contributed based on the flexibility, cost-effectiveness, availability of the electronic research databases, and well-designed online classroom interfaces. For the negative perceptions from using online learning platforms, the respondents informed that they were contributed by the lecturer's delayed feedback, lack of technical support by lecturers, low in self-esteem and self-motivation, feel isolated, one-way of educational methods, and poorly-designed class materials. Through the findings, the school's administration and lecturers would be able to know the struggles experienced by the students, and eventually come out with better solutions to improve their teaching methods.

Comparison of Learning Immersion Experiences According to Cognitive Style in Online Edu-games (온라인 교육용 게임에서의 인지양식에 따른 학습 몰입경험 비교)

  • Kang, Eun-Kyougn;Kim, Han-Il
    • The Journal of Korean Association of Computer Education
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    • v.13 no.4
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    • pp.61-68
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    • 2010
  • One often thinks that those doing any activity on the Internet are likely to be addicted to it so that they tend to rather restrain the educational use of what the Internet can provide. However, the online edu-games deserve a good learning material which can not only provoke learners' interest but also draw out a smoother interaction between teachers and learners. Even the preliminary study on immersion verified that the Internet could work positively for the learners. Considering that online edu-games can be a useful tool for individual learning, more studies on immersion should be conducted focusing on the individualization in the future. This paper shows the differences among the components of learning immersion depending on the different individual cognitive styles in the online edu-games.

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Evaluating Psychological Experiences of Saudi Students in Distance-Learning

  • Almaleki, Deyab A.
    • International Journal of Computer Science & Network Security
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    • v.21 no.7
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    • pp.173-181
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    • 2021
  • The Ministry of Education in Saudi Arabia encourages Saudi students to continue their education at Saudi universities or abroad. Currently, an estimated 1,282,140 Saudi students are studying at Saudi universities. The extent of the research so far has not focused on Saudi student experiences, but it has shown that even a single negative event can dramatically reduce the chances of a student completing a degree. Thus, more research is necessary to identify and describe the context and obstacles (environmental and psychological) that Saudi students face. The evaluation was multifaceted to capture not only performance outcomes, but also other factors that have been suggested by research as influential to students' ability, such as the environmental, cultural, and psychological risks for graduation that Saudi students self-report. A single group pretest (survey) design was used in this study. Findings suggest depression stress and college stress predict stress levels, while subjective happiness predicts levels of scientific participations of the sample. Moreover, depression stress shows more consistency with hours spent on the internet for study purposes. These results should be considered in study support programs both institutionally and geopolitically by universities and governments.

Design & Implementation Of Web-Based Learning System Supporting Automatic Question & Answer Retrieval (질의·응답 자동 검색을 지원하는 웹 기반 학습 시스템의 설계 및 구현)

  • Kim, Eun-Ju;Chae, Jeong-Min;Jung, Soon-Young
    • The Journal of Korean Association of Computer Education
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    • v.12 no.2
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    • pp.33-45
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    • 2009
  • We can communicate with each other using notice board, questions & answers boards, messages in the web-based learning system, especially questions & answers board are the places that can be shared with the learning experiences between the learners and improve one's learning efficiency. In this study, we found out the problems when studying the learning contents and learning questions & answers boards in the web-based learning system and proposed a web-based learning system consisted of learning contents and the questions & answers boards with ability for searching automatically and providing questions & answers that is related with the learning contents. According to the result of the effectiveness and accuracy analysis, the proposed web-based learning system can be very useful and improve one's learning achievements by searching exactly the learning questions & answers.

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Teaching Magnetic Component Design in Power Electronics Course using Project Based Learning Approach

  • Hren, Alenka;Milanovic, Miro;Mihalic, Franc
    • Journal of Power Electronics
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    • v.12 no.1
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    • pp.201-207
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    • 2012
  • This paper presents the results and gained experiences from the Project Based Learning (PBL) of magnetic component design within a Power Electronics Course. PBL was applied during the laboratory exercises through a design-project task based on a boost converter test board. The students were asked to calculate the main boost converter's circuit parameters' capacitor C and inductor L, and then additionally required to design and build-up the inductor L, in order to meet the project's goals. The whole PBL process relied on ideas from the CDIO (Conceive, Design, Implement, Operate), where the students are encouraged to consider the whole system's process, in order to obtain hands-on experience. PBL is known to be a motivating and problem-centered teaching method that gives students the ability to transfer their acquired scientific knowledge into industrial practice. It has the potential to help students cope with demanding complexities in the field, and those problems they will face in their future careers.

A Design-Based Research on Application of Artificial Intelligence(AI) Teaching-Learning Model in Elementary School

  • Kim, Wooyeol
    • International journal of advanced smart convergence
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    • v.10 no.2
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    • pp.201-208
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    • 2021
  • Recently, artificial intelligence(AI) has been used throughout society, and social interest in it is increasing. Accordingly, the necessity of AI education is becoming a big topic in the education field. As a response to this trend, the Korean education authorities have also announced plans for AI education, and various studies have been performed in academic field to revitalize AI education in the future. However, the curriculum research on what differentiates AI education from existing SW education and what and how to train AI is still in its infancy. In this paper, Therefore, we focused on the experiences of elementary school students in solving problems in their own lives, and developed a teaching-learning model based on design-based research so that students can design a problem-solving process and experience the process of feedback. We applied the developed teaching-learning model to the problem-solving process and confirmed that it increased students' understanding and satisfaction with AI education.