• Title/Summary/Keyword: computer graphic

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A study on the Hangul automata (한글 오토마타 개발에 관한 연구)

  • Kim, In-Jeong;Hwang, Hee-Yeung
    • Proceedings of the KIEE Conference
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    • 1989.07a
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    • pp.491-494
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    • 1989
  • We have developed a simple and efficient hangul recognizing automata as a part of a graphic project. this automata accepts both English and Korean code from a Korean syllable from a stream of Korean alphabets. The automata then mates a 2 byte Hangul combination code from the recognized syllable and passes that code to the graphic system.

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A Study for Growth Strategy of the 21C Printing Information Industry (21세기 인쇄 정보산업의 발전 전략에 관한 연구)

  • Oh, Sung-Sang
    • Journal of the Korean Graphic Arts Communication Society
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    • v.20 no.2
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    • pp.45-56
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    • 2002
  • In these day, our life has been developed with the computer. Printing Industry was introduced the information industry as computer, internet, etc. These are now in daily use and covers the entire work flow - from the planing of the product and the production at domestic printing industry. Then, I suggest the correspondence of changing printing work flow, understanding of digital printing technique, rearing of a special line of business, adjustment in the environment changing of printing technique etc. for the purpose of development of domestic printing industry.

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A Study on the Modularization Process of Graphic Building in Game Background (게임 배경 그래픽 건축물 모듈화 프로세스 연구)

  • Shin, Su-jin
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.07a
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    • pp.609-610
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    • 2022
  • 본 논문에서는 게임 배경 그래픽 중 건축 구조물의 특성에 따른 건축물 모듈화 작업이 배경 그래픽 제작 통일성과 효율성에 주는 영향을 알아보고 향후 효과적인 건축물 제작 프로세스 연구의 방향을 제시한다.

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A design of transcendental function arithmetic unit for lighting operation of mobile 3D graphic processor (모바일 3차원 그래픽 프로세서의 조명처리 연산을 위한 초월함수 연산기 구현)

  • Lee, Sang-Hun;Lee, Chan-Ho
    • Proceedings of the IEEK Conference
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    • 2005.11a
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    • pp.715-718
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    • 2005
  • Mobile devices is getting to include more functions according to the demand of digital convergence. Applications based on 3D graphic calculation such as 3D games and navigation are one of the functions. 3D graphic calculation requires heavy calculation. Therefore, we need dedicated 3D graphic hardware unit with high performance. 3D graphic calculation needs a lot of complicated floating-point arithmetic operation. However, most of current mobile 3D graphics processors do not have efficient architecture for mobile devices because they are based on those for conventional computer systems. In this paper, we propose arithmetic units for special functions of lighting operation of 3D graphics. Transcendental arithmetic units are designed using approximation of logarithm function. Special function units for lighting operation such as reciprocal, square root, reciprocal of square root, and power can be obtained. The proposed arithmetic unit has lower error rate and smaller silicon area than conventional arithmetic architecture.

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A Study on the Computer Simulation of the Multi-Color Printing adapted Process Ink Characteristics (인쇄잉크 특성을 고려한 다색인쇄의 컴퓨터 시뮤레이션에 관한 연구)

  • 안석출
    • Journal of the Korean Graphic Arts Communication Society
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    • v.12 no.1
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    • pp.69-79
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    • 1994
  • For the vehicle of UV ink formulated with prepolymer and/or reactive diluent, according to change photoinitiator concentration, we measured viscoelasticity of films of bisphenol A diacrylate cured by UV irrdiation, investigated dynamic characteristics and structural changes.

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Moire' Free Pseudo-Random Method in Digital Halftoning (무아레 억제용 의사 랜덤 망점화)

  • 박희윤
    • Journal of the Korean Graphic Arts Communication Society
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    • v.15 no.2
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    • pp.91-106
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    • 1997
  • The new algorithm for halftone generation for gravure engraving was developed. The basic concept of this algorithm is based on the mapping and equal density expansion methods that we are mapped out. The program was used by the Microsoft Visiul C++2.0 and could be loaded in IBM personal computer.

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Dynamic Behaivor on the UV Curing Film (UV경화 film의 역학적 거동)

  • 노재호
    • Journal of the Korean Graphic Arts Communication Society
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    • v.11 no.1
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    • pp.57-69
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    • 1993
  • Currently, Computer-To-Plate printing system comes into wide use, an accurate color simulation system is demanded. This paper is described some basic operational expressions known in the simulation of colors by use of halftone dots, and is proposed improved color prediction of multicolor halftone, The experimental results show that proposed color predict Eq. is useful and valid in predicting the color reproduction of multicolor halftone.

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A Study on the Trend Analysis St Environment of Motion Graphic. -Focused on Historical Backgrounds of Motion Graphic Appearance- (모션그래픽의 환경과 경향분석에 관한 연구 -모션그래픽 출현의 역사적 배경을 중심으로 -)

  • Kim, Jae-Myoung
    • Archives of design research
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    • v.18 no.2 s.60
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    • pp.5-14
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    • 2005
  • Graphic Design is being developed as a unique genre and widely applied to movie, TV broadcasting, music video, computer an, web design, animation, and game. Some university added motion graphics in their curriculum recently. However Motion Graphic has not been defined clearly and pedagogy of motion graphics was not studied enough. Motion Graphic is not merely moving picture. Its typical purpose and concept are evolving because of the diversified application. Meta-synthesis between media and hybrid development based on diverse approach and composite presentational methods are also changing Motion Graphic. Various technology such as photograph, analytical engine, hypermedia, multimedia, digital composite picture, network and interface should be studied to understand Motion Graphic. This study reviews the historic background of Motion Graphic mainly related to its advent. A fundamental definition of Motion Graphic including the space and time is suggested and the international trend is introduced. Future Motion Graphic and possible development was also predicted.

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