• 제목/요약/키워드: computer environment

검색결과 8,387건 처리시간 0.04초

AN EVENT-BASED MIDDLEWARE FOR ANALYZING CONTEXT INFORMATION UNDER USN ENVIRONMENT

  • Lee, Yong-Mi;Nam, Kwang-Woo;Kim, Hi-Seok;Ryu, Keun-Ho
    • 대한원격탐사학회:학술대회논문집
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    • 대한원격탐사학회 2007년도 Proceedings of ISRS 2007
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    • pp.568-572
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    • 2007
  • With the proliferation of advanced wireless network and sensor technologies, smart devices under USN(ubiquitous sensor network) environment are capable of collecting context information such as temperature, humidity, weight, and location about objects at real time. Therefore, applications must be able to analyze collected information and notify useful information to wanted users timely. This service can be realized by implementing an event-based middleware. In the middleware, event messages collected from physical environment will be filtered according to profiles that users define in advance and the result will be sent to the interested users. In this paper, we present XML-based event model, ECA-based profile model, and the architecture of an event-based middleware suitable to USN environment. We will also model and describe them using the examples of logistics area. By implementing the system based on the design above, the middleware enable applications or users to easily access to physical sources. The proposed middleware can also apply to not only logistics area but also other various areas under USN environment such as intelligent traffic control system, national disaster management system and u-medical system.

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이기종 디바이스를 이용한 인터렉티브 디지털 사이니지 시스템 연구 (A Study of Interactive Digital Signage System using Heterogeneous Device)

  • 박대승;성열우;김정길
    • 반도체디스플레이기술학회지
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    • 제20권3호
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    • pp.184-188
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    • 2021
  • In general, digital signage is a next-generation smart media that provides various information and advertisement services to many people indoors or outdoors using the Internet. Recently, digital signage is rapidly spreading in such a small indoor environment, that is, in an area closely related to daily life, for example, inside an elevator. However, in this kind of indoor environment where the stay time of persons is extremely limited, it would be not easy for them to keep advertisements in the user memory for a long time. In the digital signage display installed in an indoor environment, it is possible to think about the possibility for a function such as expanding the screen to a user's smartphone, which is now widely spread, to contain, store, and use the transmitted content. In this paper, we propose a method to extend the display of digital signage contents to personal smart phones with interaction function in such a limited environment. In order to make the system operation, the proposed system was verified by confirming the result of dual screen implementation in a smart phone through the prototype implementation of a digital signage system in an embedded Linux environment.

Production of Contents Embodiment for Cyber Underwater Using Environment Fish Schooling Behavior Simulator

  • Kim, Jong-Chan;Cho, Seung-Il;Kim, Chee-Yong;Kim, Eung-Kon
    • 한국멀티미디어학회논문지
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    • 제10권6호
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    • pp.770-778
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    • 2007
  • Fish schooling or group moving in cyber underwater is a part of beautiful and familiar ecosystem. It is not so easy to present the behavior of fish crowd naturally as a computer animation. Thanks to development of computer graphics in entertainment industry, the numbers of digital films and animations is increased and the scenes of numerous crowd are shown to us. Though there are many studies on the techniques to process the behavior of crowd effectively and the developments of crowd behavioral systems, there is not enough study on the development for an efficient crowd behavioral simulator. In this' paper, we smartly present the types offish behavior in cyber underwater and make up for the weak points of time and cost. We develop the fish schooling behavior simulator for the contents of cyber underwater, automating fish behavioral types realistically and efficiently.

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Design and Implementation of Event Notification System for Real-time Tracking in Logistics

  • Lee Yongmi;Jin Long;Seo Sungbo;Ryu Keun Ho
    • 대한원격탐사학회:학술대회논문집
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    • 대한원격탐사학회 2004년도 Proceedings of ISRS 2004
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    • pp.83-86
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    • 2004
  • With the proliferation of smart devices, applications under ubiquitous environment must provide transparent access to computer resources. However, existing u-Logistics systems can not properly react on such requirements, because the status information of objects is input only in fixed milestones by system's operators. In this paper, we introduce an event notification service suitable for u-Logistics environment. The system is based on RFID infrastructure and provides real-time tracking by combining the event of objects with location information received from GPS satellites. The system also provides a graphical user interface based on a state/transition approach, making it easy that clients facilitate definition of profile, and uses XML structure to more easily represent and exchange events.

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Development of Digital Contents to Improve Computational Thinking

  • Ryu, Mi-Young;Han, Sun-Gwan
    • 한국컴퓨터정보학회논문지
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    • 제22권12호
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    • pp.87-93
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    • 2017
  • The purpose of this study is to design and develop of digital contents to improve computational thinking in the online education environment. First, we planned the design and development of contents with 19 experts of Software education. Digital content was designed from the point of view of improving the educational quality and the quality of contents for the improve of computing thinking. The content type is classified into the SW education area; computer science, programming, physical computing, convergent computing, computing thinking, and software education that improves the computing thinking. And we designed 45 learning programs for each SW education area. Designed learning contents were developed in 464 lessons to suit the online education environment. The content validity of the proposed content was verified by the expert group and the average CVI value was over .83. Through this, we could analyze that the developed contents will help learners to expand their computing thinking.

SSL을 이용한 Mobile CORBA 환경에서의 보안 (Security in Mobile CORBA Environment Using SSL)

  • 강석태;김은규;정연진;이성룡;이광모
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2002년도 추계학술발표논문집 (중)
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    • pp.1467-1470
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    • 2002
  • 인터넷의 사용이 활발해지면서 이동 중에도 인터넷을 이용 정보를 얻거나 쇼핑을 하려는 사람들이 늘어남에 따라 Mobile Network이나 Mobile 환경에서의 보안이 요구되고 있다. 이 논문에서는 Architecture for Location Independent CORBA Environment (ALICE)구조에 기반을 둔 Mobile CORBA 환경에서 Mobile Host(MH)와 Mobile Gateway(MG)간의 통신 시 전파 특성상 보안에 취약하여 정보유출의 우려가 있다. 그래서 현재 공개키 방식으로 널리 쓰이는 SSL(Secure Socket Layer)을 이용 무선에서의 보안을 제안한다.

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디지털 콘텐츠 컴퓨팅 환경에서의 컴퓨터 포렌식스 정보 수집에 관한 연구 기술에 관한 연구 (A Study of Information Collection for Computer Forensics on Digital Contents Computing Environment)

  • 이종섭;장은겸;최용락
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2008년도 춘계 종합학술대회 논문집
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    • pp.507-513
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    • 2008
  • 디지털 콘텐츠 컴퓨팅 환경에서 서비스를 제공하는 서버시스템의 레지스터, 캐시메모리, 네트워크 정보 등의 휘발성 정보는 침해사고 이후 시간의 경과나 외부의 조작으로 사라지거나 변조되기 쉽기 때문에 실시간으로 확보하는 것이 중요하다. 본 논문에서는 디지털 콘텐츠 컴퓨팅 환경의 서버 시스템에서 휘발성 정보를 메모리를 기반으로 수집하는 기법을 활용하여 동작 중인 서버에서 위급상황이 발생할 시 필요한 정보를 실시간으로 수집할 수 있는 휘발성 정보 수집 모듈을 제안한다.

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VR을 사용한 범죄예방 어플리케이션 (Crime prevention application using VR)

  • 최번성;백건호;황병철
    • 한국컴퓨터정보학회:학술대회논문집
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    • 한국컴퓨터정보학회 2021년도 제64차 하계학술대회논문집 29권2호
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    • pp.639-640
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    • 2021
  • In this paper, we present a simulation program to learn how to deal with crime situations by realizing a virtual environment using VR. Currently, education on various crimes is increasing year by year, but the crime prevention rate is not decreasing. It was developed to help prevent crime by using VR to experience these problems in an environment similar to reality, learn how to use various tools that have not been used directly, and experience virtual experiences through the metaverse.

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Novel Reward Function for Autonomous Drone Navigating in Indoor Environment

  • Khuong G. T. Diep;Viet-Tuan Le;Tae-Seok Kim;Anh H. Vo;Yong-Guk Kim
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2023년도 추계학술발표대회
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    • pp.624-627
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    • 2023
  • Unmanned aerial vehicles are gaining in popularity with the development of science and technology, and are being used for a wide range of purposes, including surveillance, rescue, delivery of goods, and data collection. In particular, the ability to avoid obstacles during navigation without human oversight is one of the essential capabilities that a drone must possess. Many works currently have solved this problem by implementing deep reinforcement learning (DRL) model. The essential core of a DRL model is reward function. Therefore, this paper proposes a new reward function with appropriate action space and employs dueling double deep Q-Networks to train a drone to navigate in indoor environment without collision.

초소형 비행체 Quad Rotor를 이용한 USN 환경 가스 센싱 시스템 (USN Environmental Gas Sensing System using Quad Rotor)

  • 이병석;이준화;김규식;김조천
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2008년도 심포지엄 논문집 정보 및 제어부문
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    • pp.45-46
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    • 2008
  • There are various polluting emissions related to the air quality such as $NO_x$, $CO_2$, CO, VOCs, $O_3$, $SO_2$, $CH_4$, $H_2S$, $NH_3$, etc. We need the system that reduces emission of these environment gases and detects risk factors in modern society. Therefore, if we use the USN(Ubiquitous Sensor Network) technology and a MAV(Micro Air Vehicle) Quad Rotor which can be hovering and moving free for setting up the environment gas sensing system, the realtime measurement on environment gases is facilitated and by extension, in application of traffic watchdog, forest fire surveillance and counter-terrorism efforts, we anticipate making better use of a Quad Rotor.

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