• Title/Summary/Keyword: computer display

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Tactile Sensation Display with Electrotactile Interface

  • Yarimaga, Oktay;Lee, Jun-Hun;Lee, Beom-Chan;Ryu, Je-Ha
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.145-150
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    • 2005
  • This paper presents an Electrotactile Display System (ETCS). One of the most important human sensory systems for human computer interaction is the sense of touch, which can be displayed to human through tactile output devices. To realize the sense of touch, electrotactile display produces controlled, localized touch sensation on the skin by passing small electric current. In electrotactile stimulation, the mechanoreceptors in the skin may be stimulated individually in order to display the sense of vibration, touch, itch, tingle, pressure etc. on the finger, palm, arm or any suitable location of the body by using appropriate electrodes and waveforms. We developed an ETCS and investigated effectiveness of the proposed system in terms of the perception of roughness of a surface by stimulating the palmar side of hand with different waveforms and the perception of direction and location information through forearm. Positive and negative pulse trains were tested with different current intensities and electrode switching times on the forearm or finger of the user with an electrode-embedded armband in order to investigate how subjects recognize displayed patterns and directions of stimulation.

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Improvement of PMOLED life time using Mg-Zn-F thin film passivation

  • Kim, Jae-Hyun;Seo, Jun-Seon;Hong, Seok-Min;Kang, Byoung-Ho;Kim, Do-Eok;Lee, Sung-Youp;Shin, Byong-Wook;Lee, Hyeong-Rag;Kim, Hak-Rin;Kang, Shin-Won
    • 한국정보디스플레이학회:학술대회논문집
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    • 2009.10a
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    • pp.794-797
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    • 2009
  • We manufactured a novel gas permeation thin film passivation by using inorganic Mg-Zn-F target which has better optical characteristics and high electronegativity. We fabricated targets in various composition ratio and formed about 200nm which is limited thickness of the flexible display. Applied to PLED device, the target which composed of $MgF_2$ and Zn at the ratio of 4:6, WVTR was reached the measurement limit of the equipment, $10^{-3}g/m^2{\cdot}day$ and the life time was increased 25 times better than PLED device which is non-passivation.

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Ultra High Luminance and Luminous Efficacy MFFL (Mercury-free Flat Fluorescent Lamp) for Scanning Backlights of LCD TVs

  • Seo, In-Woo;Jung, Jae-Chul;Oh, Byung-Joo;Whang, Ki-Woong
    • 한국정보디스플레이학회:학술대회논문집
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    • 2009.10a
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    • pp.231-234
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    • 2009
  • In order to realize the high luminance and luminous efficacy MFFLs for LCD backlights, we optimized the phosphor profile to enlarge the surface area. The MFFL with the new phosphor profile shows a very wide luminance range from 2,600 to 17,000 nit with the corresponding luminous efficacy from 66 to 32.5 lm/W. The results were obtained with the color coordinate of the phosphor to be around (0.25, 0.23). And the single cell is expanded into a multi-structured configuration to realize a 32 inch-sized lamp by a simple repetition of the single cells, and a new driving scheme is proposed for an adaptive local dimming and scanning drive using dual auxiliary electrodes and bipolar drive scheme. Especially the ultra high luminance and luminous efficacy results suggest the duty time of illumination of the backlight unit can be significantly reduced.

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The Prevalence of Computer Software for Investigations of Eye Problems among Computer Users (컴퓨터 사용자의 눈 문제 조사를 위한 소프트웨어의 유용성)

  • Kim, Jai-Min
    • Journal of Korean Ophthalmic Optics Society
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    • v.11 no.1
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    • pp.17-26
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    • 2006
  • Video display units (VDU) are interfaces between computers and human operators. This study was performed to have a good understanding of the potential causes of eye problems in 50 students to enable them to perform an accurate assessment of the patient's visual performance while looking at a computer screen. The TSS Optometric Toolkit for Computer Users provides a powerful set of tools to enable eye care practitioners to assess visual performance under conditions that closely simulate a computer user's normal working conditions. The program consists of seven tests: Near vision chart, Sample text display, Spreadsheet display, Fixation disparity, Duochrome, Number search, Randolt Ring search. The results of this study show that 55% of the subjects do not have computer-related eye problems. It is apparent from this data that approximately 25% of all computer-related eye problems are attributable to the display screen, the workstation or inappropriate workpractices. Of the remaining cases, 20% of them will require general purpose spectacles and spectacles specifically for work at the computer. This study suggests that computer program, The TSS Optometric Toolkit for Computer Users, is very useful for assessment of computer-related eye problems.

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Interactive laser pointing mouse system (인터랙티브 레이져 포인팅 마우스 시스템)

  • Park, Min-Sun
    • Journal of the Korea Computer Industry Society
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    • v.6 no.5
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    • pp.697-714
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    • 2005
  • In this paper, we made a windows-based interactive presentation system using a laser pointer mouse. The system provides that a speaker controls the presentation interactively by means of a laser pointer. During the presentation, a display PC generates on its local display a bitmap corresponding to the presentation. This bitmap is then transmitted to the projector and the bitmap is then projected onto the screen. The display of the presentation is controlled by the monitoring of the laser spots that are also projected onto the screen. Laser spot control is achieved through a control system. When the processing section matches the successive laser spot positions with a pre-established spatial pattern, the corresponding display command is issued. The display command may be transmitted to the display computer which responds by an action like mouse function.

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A Survey of Interaction Table Top Display for Cooperation (협업을 위한 상호작용 테이블 탑 디스플레이의 연구동향)

  • Park, jae-wan;Song, dae-hyun;Lee, chil-woo
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.66-68
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    • 2008
  • This paper provides a user interface for mutual collaboration table top display technology. The biggest difference is that the existing interface with existing research through a single device to multiple users simultaneously enabled oriented way of face to face. On the other hand, in collaboration important deadline table top display device to device-oriented approach in which the order of one of the devices require users. Collaborative research is actively underway, but to do so focused still many challenges in this situation. This paper provides for collaboration on global trends on a table top display interface for more mutual collaboration with the user interface for about checking out on a table top display, currently being developed by a collaboration among users against a table top display technology.

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A Study on Development of an Integration Methodology for Design Guideline of Advanced Information Display (개량형 정보표시 화면설계 지침의 일원화 방법론 개발에 관한 연구)

  • Jeong, Seong-Hae;Cha, U-Chang
    • Journal of the Ergonomics Society of Korea
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    • v.23 no.2
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    • pp.13-24
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    • 2004
  • Human error has brought about accidents more than 50% in system of a large size and complicated expecially in nuclear power plants(NPPs). The technology of Man Machine Interface(MMI) has been changed to the digitalized controls employing computer-based technology. According to this trend. the human factors guidelines are becoming main issue for reliable supports to digitalized information displays. However. the existing human factors guidelines is not enough for advanced information display on NPPs. The purpose of this research is to develop the reliable design and evaluation guidelines for advanced information display in main control room (MCR) of NPPs. In this study. the various general human factors guidelines concerning information display on CRT are integrated on data base management system. unified based on the integration rules. and applied in computer based procedures. The use of the integrated guidelines are expected to evaluate the existing information display on MCR in NPPs from the human factors point of view.

Server and Client Simulator for Web-based 3D Image Communication

  • Ko, Jung-Hwan;Lee, Sang-Tae;Kim, Eun-Soo
    • Journal of Information Display
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    • v.5 no.4
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    • pp.38-44
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    • 2004
  • In this paper, a server and client simulator for the web-based multi-view 3D image communication system is implemented by using the IEEE 1394 digital cameras, Intel Xeon server computer and Microsoft's DirectShow programming library. In the proposed system, two-view image is initially captured by using the IEEE 1394 stereo camera and then, this data is compressed through extraction of its disparity information in the Intel Xeon server computer and transmitted to the client system, in which multi-view images are generated through the intermediate views reconstruction method and finally display on the 3D display monitor. Through some experiments it is found that the proposed system can display 8-view image having a grey level of 8 bits with a frame rate of 15 fps.

Phase-Separated Pixel Isolation Method for Roll-to-Roll Processing in Flexible Liquid Crystal Displays

  • Kim, Hak-Rin;Jang, Se-Jin;Jung, Jong-Wook;Jin, Min-Young;Kim, Jae-Hoon
    • Journal of Information Display
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    • v.6 no.1
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    • pp.1-7
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    • 2005
  • We propose new fabrication methods of a pixel-isolated liquid crystal (LC) structure for flexible display applications. In the LC structure fabricated through the proposed method, the patterned interpixel walls for sustaining the cell thickness are supported by the solidified polymer layer through anisotropic phase separation of LC/polymer composite, causing the alignment of the LC molecules to have very good mechanical stability against external pressure. In addition, we show that such pixel-isolating walls can be made by the stamping method which can be applied to fabricate large size plastic LCDs by roll-to-roll processing.

Direct-Projected Augmented Reality Considering User's Viewpoint

  • Park, Han-Hoon;Kang, Gap-Chul;Lee, Moon-Hyun;Kim, Sang-Jun;Park, Jong-Il
    • 한국정보디스플레이학회:학술대회논문집
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    • 2005.07a
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    • pp.748-751
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    • 2005
  • In direct-projected augmented reality, different position of user requires different projection on 3-D display surface. The problem is caused by the difference between the direction of projector-to-object and the direction of user-to-object. In this paper, it is demonstrated that the graphical contents are properly pre-warped according to user's viewpoint and projected onto 3-D display surface without geometric distortion.

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