• Title/Summary/Keyword: computer display

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Contrast enhancement of color images using modified error diffusion (변형된 오차확산을 이용한 컬러 영상의 콘트라스트 개선)

  • Lee, Ji-Won;Park, Rae-Hong
    • Journal of Broadcast Engineering
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    • v.13 no.5
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    • pp.651-661
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    • 2008
  • This paper proposes a novel contrast enhancement (CE) algorithm for color images using the modified error diffusion (ED). After conventional color histogram equalization (HE), artifacts such as false contours are produced in the contrast enhanced image. The proposed CE algorithm using the modified ED consists of two parts: CE and ED. In the first part, a low-contrast input image is enhanced by the conventional HE method. In the second part, we use the modified ED algorithm. The inputs of the second part are the average and scaled difference images of the original color input image and the HE image, in which the scaled color difference image is diffused by the ED algorithm. In the proposed algorithm, the modified ED algorithm reduces the artifacts produced in the HE image, and increases the number of color levels. Computer simulations with a number of low-contrast color images show the effectiveness of the proposed CE method in terms of the visual quality as well as the probability mass function. It can be used as a post-processing for CE with simultaneous artifact reduction in various display devices.

Feedback Phenomenon in Technology Art (예술 공학의 피드백)

  • Kim Hyung-Gi
    • Science of Emotion and Sensibility
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    • v.8 no.4
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    • pp.423-433
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    • 2005
  • The computer hardware development has provided many chances of emergence between art and technology. In many cases today's interactive artworks cannot be completed without audience's participation. The interactive production process with technical supplementation can be celled feedback. Mr. Nam Jun Paik showed 'Participant TV' that interacts with audience's response in real time. It means artwork changes with the constantly changing value from the data set from human visual perception. Dan Graham showed another feedback related work, which delays 5second playback in mirror that implies consequence of time. Today's media art has to sublimate coincidence, time ant audience into philosophical artwork through consonance that comes with video and sound as we can see from Bill Viola. Stelarc produced artworks. That use input data that is weak signals from brain, muscles. Through a terminal display with player, body expanded meaning of media. Jeffrey Shaw's 'Legible City' provided a fabrication of the reality with the interaction of bicycle's pedal speed and steering direction that is controlled by 4river. RE:MARK used microphone as input device as Edmond Couchot's 'Je same a la vent' and Nam Jun Paik's 'Participant TV' did. There is no communication without feedback between human being. The reality makes audience involved into artworks. That is the reason why feedback has to be natural. Through the feedback process, the originality of the idea is altered by audience. The feedback is not just part of flesh of artwork rather skeleton of it. Technological showoff cannot be art itself The perfection of technological application plan helps feedback that interacts with audience naturally in order that audience hoes not feel the feedback as artificial plan. Interactive media art has to be evolved into new media form with new integration feedback technology.

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Maximising the lateral resolution of near-surface seismic refraction methods (천부 탄성파 굴절법 자료의 수평 분해능 최대화 연구)

  • Palmer, Derecke
    • Geophysics and Geophysical Exploration
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    • v.12 no.1
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    • pp.85-98
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    • 2009
  • The tau-p inversion algorithm is widely employed to generate starting models with most computer programs, which implement refraction tomography. This algorithm emphasises the vertical resolution of many layers, and as a result, it frequently fails to detect even large lateral variations in seismic velocities, such as the decreases which are indicative of shear zones. This study demonstrates the failure of the tau-p inversion algorithm to detect or define a major shear zone which is 50m or 10 stations wide. Furthermore, the majority of refraction tomography programs parameterise the seismic velocities within each layer with vertical velocity gradients. By contrast, the Generalized Reciprocal Method (GRM) inversion algorithms emphasise the lateral resolution of individual layers. This study demonstrates the successful detection and definition of the 50m wide shear zone with the GRM inversion algorithms. The existence of the shear zone is confirmed by a 2D analysis of the head wave amplitudes and by numerous closely spaced orthogonal seismic profiles carried out as part of a later 3D refraction investigation. Furthermore, an analysis of the shot record amplitudes indicates that a reversal in the seismic velocities, rather than vertical velocity gradients, occurs in the weathered layers. The major conclusion reached in this study is that while all seismic refraction operations should aim to provide as accurate depth estimates as is practical, those which emphasise the lateral resolution of individual layers generate more useful results for geotechnical and environmental applications. The advantages of the improved lateral resolution are obtained with 2D traverses in which the structural features can be recognised from the magnitudes of the variations in the seismic velocities. Furthermore, the spatial patterns obtained with 3D investigations facilitate the recognition of structural features such as faults which do not display any intrinsic variation or 'signature' in seismic velocities.

Modeling Environment for Distributed Simulation with Hierarchical Animation (계층적 애니메이션이 가능한 분산 시뮬레이션 모델링 환경)

  • Yi, Mi-Ra;Kim, Hyung-Jong
    • Journal of the Korea Society for Simulation
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    • v.17 no.1
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    • pp.33-42
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    • 2008
  • In general, simulation is to predict or evaluate some systems that are hard to be executed in real world, and so usually the target systems to be modeled are large and complex. Trying to observe the dynamics of the systems results in similar level of animation complexity, the model and animation has the same complexity as the system. Trying to display all the graphic objects representing the dynamics of the models being simulated, however, causes the distraction of focus, which results in solving the above listed problems difficult. The redundant graphic objects also increase the computer computation overhead. To solve the problem, a research about a hierarchical animation environment has been proposed a few years ago. In the research, the users can have better focus on the dynamics of system components by selectively choosing the hierarchical level and components within a level of the hierarchically structured model. However, the research has not a modeling methodology for modelers to describe systematically animation part corresponding to dynamics of simulation in a model. This research has defined the modeling methodology of DESHA and defined DESHA-C++, improving the previous research output, as an execution environment of DESHA models. In addition, to use hierarchical animation environment in various problems, this research proposed and developed the distributed simulation modeling environment that connects DESHA environment and HLA.

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Analysis of Coating Uniformity through Unsteady and Steady State Computer Simulation in Slot Coating (슬롯코팅에서 정상 및 비정상상태 컴퓨터해석을 통한 코팅의 균일성 분석)

  • Woo, Jeong-Woo;Sung, Dal-Je;Lyu, Min-Young
    • Polymer(Korea)
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    • v.38 no.5
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    • pp.640-644
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    • 2014
  • As a process of plat panel display production, slot coating is widely used for the coating of photoresist on a wide glass substrate. A uniform coating thickness is important, and the coating uniformity is divided into nozzle and machine directions. The machine and nozzle directions coating uniformities are influenced by the operation condition of coater and flow uniformity inside the die, respectively. Non-uniform coating during steady coating process occurs according to those factors, however, non-uniform coating along the machine and nozzle directions has been observed at the beginning of coating by unsteady flow. In this study, steady and unsteady state flow simulations have been performed and compared with experiment to examine the causes of non-uniform coating. Computational results exhibited that it took a time to get a uniform pressure distribution at whole inside the die, and during this period of time edge regions showed lower exit velocity compared with center region. Subsequently edge regions had thinner coated layers than center region. However edge regions showed higher exit velocity than center region after steady state, and this made edge regions had thicker coated layer than center region.

An Improvement of User Interface for Design Idea Generation System based on WEB2.0 (WEB2.0 기반 디자인 아이디어 발상 시스템의 사용자 인터페이스 개선)

  • Choi, Eun-Suk;Chung, Seung-Ho;Kim, Dea-Yong
    • The Journal of the Korea Contents Association
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    • v.10 no.1
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    • pp.37-45
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    • 2010
  • WEB or Internet has given mankind an unprecedented experience in indefinite sharing of online content by original means of digitalized information, but it comes to face an empirical issue of unreasonable informational superfluity as well as a practical issue of collapsed dot.com bubble economy in 2001. Instead, a latest networking concept called 'WEB 2.0' or 'Semantic WEB' becomes embodied as a new approach to entities such as end users and content. The concept of WEB 2.0 for creating a platform on the basis of openness and collaboration has made such a technological setting that we can effectively resolve and manage unreasonable data maintenance and interface inherent in Creative Group Thinking System (CGTS), a WEB-based computer-aided idea generation system developed in 2003. Concerning decreased usability and difficulties with data maintenance due to certain issues of CGTS as a part of WEB R&D platform, such as complex display composition and inefficient data processing system, this study seeks to simplify and streamline data structure by means of AJAX and DOM as WEB2.0-based technologies, and integrate interface structure of WEB platform to focus on end users, so that it can improve interface of conventional CGTS for the purpose of realizing end user's participation through improving usability.

Comparison of Accommodative Function of Young Adults in their Twenties Wearing Monovision, Modified Monovision and Multifocal Soft Contact Lenses (모노비전, 변형된 모노비전, 멀티포컬 콘택트렌즈로 교정 시 20대 성인의 조절기능 비교)

  • Lee, A-Young;Kim, Jeong-Mee;Lee, Koon-Ja
    • Journal of Korean Ophthalmic Optics Society
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    • v.20 no.2
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    • pp.117-124
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    • 2015
  • Purpose: The purpose of this study was to compare the accommodative function of young adult in their 20s wearing monovision, modified monovision, and aspheric multifocal contact lenses at near task. Methods: Thirty young adults ($23.53{\pm}2.37years$) were fitted with monovision, modified monovision (the application of single vision contact lenses and center-near low addition aspheric multifocal contact lenses), and aspheric center-near multifocal contact lenses. After wearing these modalities during a week for adaption, and after watching visual display at computer for inducing accommodative pressure for 1 hour. The following assessments of accommodative function were made: contrast visual acuity (VA) at distance and near; accommodative response; near accommodative facility; and negative relative accommodation (NRA)/positive relative accommodation (PRA). All measurements were carried out binocularly. Results: In binocular distance VA with contrast of 10%, monovision was the worst among the four modalities (p=0.005). In accommodative response at 1 m (1.00 D), monovision was the lowest (p<0.05) and accommodative response at 40 cm (2.50 D) with monovision was lower than that of modified monovision and multifocal contact lens (p<0.05). We also found that there were no significant differences in accommodative facility and NRA/PRA among the four modalities. Conclusions: In young adult (20s), monovision with low add reduced the accommodative response at near task, however, modified monovision and multifocal lens with center-near type did not affect accommodative relaxation.

A Study on the Phobia Treatment Using 3D Virtual Reality System (3D 가상환경시스템 이용한 공포증 치료에 대한 연구)

  • Paek Seung-Eun
    • The Journal of Information Technology
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    • v.5 no.4
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    • pp.45-55
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    • 2002
  • Virtual Reality(VR) is a new technology which makes humans communicate with computer. It allows the user to see, hear, feel and interact in a three-dimensional virtual world created graphically. In this paper, we introduced VR into psychotherapy area and developed VR system for the exposure therapy of acrophobia. Acrophobia is an abnormal fear of heights. Medications or cognitive-behavior methods have been mainly used as a treatment. Lately the virtual reality technology has been applied to that kind of anxiety disorders. A virtual environment provides patient with stimuli which arouses phobia, and exposing to that environment makes him having ability to over come the fear. In this study, the elevator stimulator that composed with a position sensor, head mount display, and audio system, is suggested. To illustrate the physiological difference between a person who has a feel of phobia and without phobia, heart rate was measured during experiment. And also measured a person's HR after the virtual reality training. In this study, we demonstrated the subjective effectiveness of virtual reality psychotherapy through the clinical experiment.

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Urban Nonpoint Source Pollution Assessment Using A Geographical Information System (GIS를 이용한 도심지 Nonpoint Source 오염 물질의 평가연구)

  • ;Stephen J. Ventura;Paul M. Harris;Peter G. Thum;Jeffrey Prey
    • Spatial Information Research
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    • v.1 no.1
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    • pp.39-53
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    • 1993
  • A geographical information systems(GIS) was a useful aid in the assessment of urban nonpoint source pollution and the development of a pollution control strategy. The GIS was used for data integration and display, and to provide data for a nonpoint source model. An empirical nonpoint source loading model driven by land use was used to estimate pollutant loadings of priority pollutant. Pollutant loadings were estimated at fine spatial resolution and aggregated to storm sewer drainage basins(sewershedsl. Eleven sewersheds were generated from digital versions of sewer maps. The pollutant loadings of individual land use polygons, derived as the unit of analysis from street blocks, were aggregated to get total pollutant loading within each sewershed. Based on the model output, a critical sewershed was located. Pollutant loadings at major sewer junctions within the critical sewershed were estimated to develop a mi t igat ion strategy. Two approaches based on the installat ion of wet ponds were investigated -- a regional approach using one large wet pond at the major sewer outfall and a multi-site approach using a number of smaller sites for each major sewer junction. Cost analysis showed that the regional approach would be more cost effective, though it would provide less pollution control.

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Major B-H Loop Measurement of Toroidal Shape Magnetic Powder Core (토로이드형 분말코어의 Major B-H Loop 측정)

  • Son, Derac
    • Journal of the Korean Magnetics Society
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    • v.24 no.3
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    • pp.76-80
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    • 2014
  • Toroidal cores made of metallic powder requires large magnetic field strength up to few decade kA/m to obtain major hysteresis loop. To overcome thermal heat generation problem from large exciting current during measurement, we have employed a real time hysteresis loop tracer which can digitize and calculate B-H signals in personal computer as real time. For example, when we magnetize specimen at 10 Hz frequency, we could display hysteresis loops 10 times per second. Using the real time hysteresis loop tracer, we could measure major hysteresis loop of toroidal shape metallic powder core at maximum flux density or maximum magnetic field strength to be measured within 5 second not to significant increasement of specimen temperature due to the heat dissipation from coil windings. For the constructed hysteresis loop tracer, we could measure hysteresis loop at magnetic field strength higher than 50 kA/m for the toroidal shape specimen.