• Title/Summary/Keyword: computer based training

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The Evaluation Tool and Process for Effective Education Outcomes Measurement and Analysis of Computer Education

  • Kim, Young-Tak;Sim, Gab-Sig
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.9
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    • pp.149-156
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    • 2016
  • This paper is concerned with education courses operating practices for basic computer literacy training. In this study, we propose an example for students to effectively measure and evaluate the achievement of defined ability in the performance measurement and analysis, learning objectives and learning outcomes set in operation throughout the course. Through research and development use case presents the tools for teaching method and effective and objective measurement of the related subjects. And based on the results, we propose the possibility of utilizing NCS-based course operation and education certification. In this study, the measurement process is based on the association with the objective of the development and operation, and measurement tools, measuring tools for measuring learning outcomes associated with the curriculum design methods for the measurement and evaluation of the case of the operation of the course units of learning outcomes and the method proposed.

Development of Maneuvering Simulator for PERESTROIKA Catamaran using Fuzzy Inference Technique

  • Lee, Joon-Tark;Ji, Seok--Jun;Choi, Woo--Jin
    • Journal of Advanced Marine Engineering and Technology
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    • v.28 no.2
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    • pp.192-199
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    • 2004
  • Navigation simulators have been used in many marine schools and manne training centers since the early 1960's. But these simulators were very expens~ve and were almost limited only in one engine system. In this paper, a catamaran with twin engine system. controlled by two remote control levers and its economic simulator based on a personal computer shall be introduced. One of the main features of catamaran is to control variously its progressing direction. In the static state, a catamaran can move into all the directions and in the dynamic state, ship can change immediately the heading and speed. Although a good navigator can skillfully operate one engine system, it is difficult to control smoothly the catamaran of twin engine system without any threat for the safety of passengers. Thus. in order to bring up the expert navigators. the development of a simulator which makes the training effective is necessary, Therefore, in this paper, a Fuzzy Inference Technique based Maneuvering Simulator for catamaran with twin engine system was developed. In general. in order to develop a catamaran simulator for effective training, first of all. its mathematical model must be acquired. According to the acquired system modeling. the dynamics of simulator is determined, But the proposed technique can omit a complex and tedious mathematical modeling procedures by using the fuzzy inference, which dependent upon only experiences of an expert and can design an efficient training program for unskillful navigators. This developed simulator was consisted of two fuzzy inference routines and two remote control levers, and was focused on effective training of navigators for the safe maneuvering to avoid a collision in a harbor.

Domain-Adaptation Technique for Semantic Role Labeling with Structural Learning

  • Lim, Soojong;Lee, Changki;Ryu, Pum-Mo;Kim, Hyunki;Park, Sang Kyu;Ra, Dongyul
    • ETRI Journal
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    • v.36 no.3
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    • pp.429-438
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    • 2014
  • Semantic role labeling (SRL) is a task in natural-language processing with the aim of detecting predicates in the text, choosing their correct senses, identifying their associated arguments, and predicting the semantic roles of the arguments. Developing a high-performance SRL system for a domain requires manually annotated training data of large size in the same domain. However, such SRL training data of sufficient size is available only for a few domains. Constructing SRL training data for a new domain is very expensive. Therefore, domain adaptation in SRL can be regarded as an important problem. In this paper, we show that domain adaptation for SRL systems can achieve state-of-the-art performance when based on structural learning and exploiting a prior model approach. We provide experimental results with three different target domains showing that our method is effective even if training data of small size is available for the target domains. According to experimentations, our proposed method outperforms those of other research works by about 2% to 5% in F-score.

A Study for Improvement of Learning Management System in Distance Education & Training Institutes (원격교육 학습관리시스템 개선방안에 관한 연구)

  • Kim, Ja-Mee;Kim, Yong;Lee, Won-Gyu
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.11 no.4
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    • pp.1411-1418
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    • 2010
  • Training for using e-learning has offered various options of contents and methods to learners. Both contents with high quality and the effective operation of LMS are very important to increase effectiveness. This paper analyzed the status of LMS which was necessary to improve quality of training for learners using e-learning. Based on analysis, it collected the opinions of experts by using delphi methods. Then, it suggested the improvement of the LMS and necessary functions of LMS in Distance Education & Training Institutes.

Development of English Stress and Intonation Training System and Program for the Korean Learners of English Using Personal Computer (P.C.) (퍼스컴을 이용한 영어 강세 및 억양 교육 프로그램의 개발 연구)

  • Jeon, B.M.;Pae, D.B.;Lee, C.H.;Yu, C.K.
    • Speech Sciences
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    • v.5 no.2
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    • pp.57-75
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    • 1999
  • The purpose of this paper is to develop an English prosody training system using PC for Korean learners of English. The program is called Intonation Training Tool (ITT). It operates on DOS 5.0. The hardware for this program requires over IBM PC 386 with 4 MBytes main memory, SVGA (1 MByte or more) for graphic, soundblaster 16 and over 14 inch monitor size. The ITT program operates this way: the learners can listen as well as see the English teacher's stress and intonation patterns on the monitor. The learner practices the same patterns with a microphone. This program facilitates the learner's stress and intonation patterns to overlap the teacher's patterns. The learner can find his/her stress and intonation errors and correct these independently. This program is expected to be a highly efficient learning tool for Korean learners of English in their English prosody training in the English class without the aid of a native English speaker in the classroom.

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Effects of an Interactive Computer Exercise Programs on Balance Performance in People with Chronic Stroke (컴퓨터 상호작용 운동 프로그램이 만성 뇌졸중 환자의 균형에 미치는 영향)

  • Song, Min-Young;Lee, Tae-Sik;Baek, Il-Hun
    • Journal of the Korean Society of Physical Medicine
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    • v.7 no.1
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    • pp.87-94
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    • 2012
  • Purpose : The purpose of this study was to examine the feasibility and efficiency of balance training program through an interactive video game regimen in people with chronic stroke. Methods : Thirty patients with chronic hemiparetic stroke were recruited. Participants were randomly assigned to either a control group (n=15) or an experimental group (n=15). The control group received the general physical therapy including of strengthening and balance exercise five times a week whereas the experimental group received a program of balance exercise with video game play based on virtual reality as well as the same typical physical therapy. The experimental group received 6 sessions for four weeks. Each session was given 5 minutes. An interactive computer game exercise regimen lasted 30 minutes without rest periods. Outcome measures for weight transfer to paretic side, non-paretic side and sit-squat-speed, sit-squat-length, sit-to-standspeed and sit-to-stand-area for the control group (n=15) and experimental group (n=15) before and after treatment were obtained by using the biorescure. Results: Outcomes demonstrated significant improvement in the experimental group compared with the control group in weight transfer to paretic side, non-paretic side and sit-squat-speed, sit-squat-length, sit-to-stand-speed. No significant training effect was showed in sit-to-stand-area between pretraining and post-training. Conclusion : An interactive computer game exercise based on task oriented approach for balance in chronic stroke were feasible. In other words, This regimen resulted in a greater improvement in dynamic balance for people with chronic stroke.

Defect Severity-based Defect Prediction Model using CL

  • Lee, Na-Young;Kwon, Ki-Tae
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.9
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    • pp.81-86
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    • 2018
  • Software defect severity is very important in projects with limited historical data or new projects. But general software defect prediction is very difficult to collect the label information of the training set and cross-project defect prediction must have a lot of data. In this paper, an unclassified data set with defect severity is clustered according to the distribution ratio. And defect severity-based prediction model is proposed by way of labeling. Proposed model is applied CLAMI in JM1, PC4 with the least ambiguity of defect severity-based NASA dataset. And it is evaluated the value of ACC compared to original data. In this study experiment result, proposed model is improved JM1 0.15 (15%), PC4 0.12(12%) than existing defect severity-based prediction models.

A Study on design of The Internet-based scoring system for constructed responses (서답형 문항의 인터넷 기반 채점시스템 설계 연구)

  • Cho, Ji-Min;Kim, Kyung-Hoon
    • The Journal of Korean Association of Computer Education
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    • v.10 no.2
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    • pp.89-100
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    • 2007
  • Scoring the constructed responses in large-scale assessments needs great efforts and time to reduce the various types of error in Paper-based training and scoring. For the purpose of eliminating the complexities and problems in Paper and pencil based training and scoring, many of countries including U.S.A and England already have applied online scoring system. There, however, has been few studies to develop the scoring system for the constructed responses items in Korea. The purpose of this study is to develop the basic design of the Internet-based scoring system for the constructed responses. This study suggested the algorithms for assigning scorers to constructed responses, employing methods for monitoring reliability, etc. This system can ensure reliable, quick scoring such as monitor scorer consistency through ongoing reliability checks and assess the quality of scorer decision making through frequent various checking procedures.

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Hybrid App based Auto Exam Management System (하이브리드앱기반의 자동시험관리 시스템)

  • Hur, Tai-Sung;Kim, In-Gyeom;Kim, Jun-Ho;Kang, Sung-Min
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2016.07a
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    • pp.227-228
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    • 2016
  • 본 논문은 스마트 기기를 이용한 CBT(computer-based training)를 사용자 지향적인 목표를 두고 개발 하여 체계화, 단순화, 간편화하였다. 오늘날 모바일 기기의 보급이 일상화 되어있어, 과거의 종이에 의존하던 시험시스템이 스마트 기기를 기반으로 하는 추세이다. 이에 따라 본 논문의 현재 시험 중 가당 일반화되어 있는 정보처리 기사 자격증 필기시험을 중심으로 개발하였다. 또한 전자 문제깁의 편의성과 휴대성, 접근성에 수익성까지를 고려하여 시스템을 구현하였다.

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Personal Computer Based Aids to Navigation Training Simulator Using Virtual Reality Modeling Language

  • Yim, Jeong-Bin;Park, Sung-Hyeon;Jeong, Jung-Sik
    • Proceedings of KOSOMES biannual meeting
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    • 2003.05a
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    • pp.77-87
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    • 2003
  • This paper describes recently developed PC based Aids to Navigation Training Simulator (AtoN-TS) using Virtual Reality Modeling language (VRML). The purpose of AtoN-TS is to train entry-level cadets to reduce the amount of sea-time training. The practical application procedure of VR technology to implement AtoN-TS is represented. The construction method of virtual waterway world, according to the guidelines of International Association of Lighthouse Authorities (IALA) is proposed. Design concepts and simulation experiments are also discussed. Results from trial tests and evaluations by subject assessment, provide practical insight on the importance of AtoN-TS.

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