• Title/Summary/Keyword: complex representation

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Synthesis of Ocean Wave Models and Simulation Using GPU (바다물결 모형의 합성 및 GPU를 이용한 시뮬레이션)

  • Lee, Dong-Min;Lee, Sung-Kee
    • The KIPS Transactions:PartA
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    • v.14A no.7
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    • pp.421-434
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    • 2007
  • Among many other CG generated natural scenes, the representation of ocean surfaces is one of the most complicated and time-consuming problem because of its large extent and complex surface movement. We present a hybrid method to represent and animate unbound deep-water ocean surfaces by utilizing graphics processor as both simulation and rendering core. Our technique is mainly based on spectral approaches that generate a high-detailed height field using Fourier transform on a 2D regular grid. Additionally, we incorporate Gerstner model and generate low-detailed height field on a 2D projected grid in order to represent large waves and main structure of ocean surface. There is no interruption between CPU and GPU, and no need to transfer simulation results from the system memory to graphics hardware because the entire simulation and rending processes are done on graphics processor. As a result we can synthesize and render realistic water surfaces in real-time. Proposed techniques are readily adoptable to real-time applications such as computer games that have heavy work load on CPU but still demand plausible natural scenes.

Gaussian Kernel Smoothing of Explicit Transient Responses for Drop-Impact Analysis (낙하 충격 해석을 위한 명시법 과도응답의 가우스커널 평활화 기법)

  • Park, Moon-Shik;Kang, Bong-Soo
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.35 no.3
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    • pp.289-297
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    • 2011
  • The explicit finite element method is an essential tool for solving large problems with severe nonlinear characteristics, but its results can be difficult to interpret. In particular, it can be impossible to evaluate its acceleration responses because of severe discontinuity, extreme noise or aliasing. We suggest a new post-processing method for transient responses and their response spectra. We propose smoothing methods using a Gaussian kernel without in depth knowledge of the complex frequency characteristics; such methods are successfully used in the filtering of digital signals. This smoothing can be done by measuring the velocity results and monitoring the response spectra. Gaussian kernel smoothing gives a better smoothness and representation of the peak values than other approaches do. The floor response spectra can be derived using smoothed accelerations for the design.

Selection of measurement sets in static structural identification of bridges using observability trees

  • Lozano-Galant, Jose Antonio;Nogal, Maria;Turmo, Jose;Castillo, Enrique
    • Computers and Concrete
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    • v.15 no.5
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    • pp.771-794
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    • 2015
  • This paper proposes an innovative method for selection of measurement sets in static parameter identification of concrete or steel bridges. This method is proved as a systematic tool to address the first steps of Structural System Identification procedures by observability techniques: the selection of adequate measurement sets. The observability trees show graphically how the unknown estimates are successively calculated throughout the recursive process of the observability analysis. The observability trees can be proved as an intuitive and powerful tool for measurement selection in beam bridges that can also be applied in complex structures, such as cable-stayed bridges. Nevertheless, in these structures, the strong link among structural parameters advises to assume a set of simplifications to increase the tree intuitiveness. In addition, a set of guidelines are provided to facilitate the representation of the observability trees in this kind of structures. These guidelines are applied in bridges of growing complexity to explain how the characteristics of the geometry of the structure (e.g. deck inclination, type of pylon-deck connection, or the existence of stay cables) affect the observability trees. The importance of the observability trees is justified by a statistical analysis of measurement sets randomly selected. This study shows that, in the analyzed structure, the probability of selecting an adequate measurement set with a minimum number of measurements at random is practically negligible. Furthermore, even bigger measurement sets might not provide adequate SSI of the unknown parameters. Finally, to show the potential of the observability trees, a large-scale concrete cable-stayed bridge is also analyzed. The comparison with the number of measurements required in the literature shows again the advantages of using the proposed method.

Definition and Application of a Layered Avatar Behavior Script Language for Reusability and Simplicity (재사용성 및 용이성을 위한 계층적 아바타 행위 스크립트 언어의 정의)

  • Kim Jae-Kyung;Choi Seung-Hyuk;Sohn Won-Sung;Lim Soon-Bum;Choy Yoon-Chul
    • Journal of KIISE:Computer Systems and Theory
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    • v.33 no.8
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    • pp.455-476
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    • 2006
  • An avatar script language consists of commands set which is used to control avatar behaviors in cyberspace. The script language should be abstract from complex low-level concepts, so that a user can write down a scenario script easily without concerning about physical motion parameters. Also, the script should be defined in a standard format and structure to allow reusing in various implementation tools. In this paper, a layered script language is proposed for avatar behavior representation and control, which consists of task-level behavior, high-level motion and primitive motion script language. The script language of each layer represents behavior elements for a scenario scripting interface, an avatar motion sequence, and geometric information of implementation environment, respectively. Therefore, a user can create a scenario script by abstract behavior interface and a script can be applied to various implementations by the proposed translating process. A presentation domain is chosen for applying the proposed script language and the implementation result shows that the script is flexibly applied in several applications.

Navigable Space-Relation Model for Indoor Space Analysis (실내 공간 분석을 위한 보행 공간관계 모델)

  • Lee, Seul-Ji;Lee, Ji-Yeong
    • Spatial Information Research
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    • v.19 no.5
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    • pp.75-86
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    • 2011
  • Three-dimensional modeling of cities in the real-world is an essential task for city planning and decision-making. And many three-dimensional city models are being developed with the development of wireless Internet and location-based services that identify the location of users and provide the information increases for consumers. Especially, in case of urban areas of Korea, indoor space modeling as well as outdoor is needed due to the high-rise buildings densities. Also location-based services should be provided through spatial analysis such as the shortest path based on a space model. Many studies of three-dimensional city models are feature models. In a feature model, space is represented by combining primitives, and relationships among spaces are represented only if shared primitives are detected. So relationships between complex three-dimensional objects in space is difficult to be defined through the feature models. In this study, Navigable space-relation model(NSRM) is developed, which is topological data model for efficient representation of spatial relationships between objects based on the network structure.

On-Chip Crossbar Network Topology Synthesis using Mixed Integer Linear Programming (Mixed Integer Linear Programming을 이용한 온칩 크로스바 네트워크 토폴로지 합성)

  • Jun, Minje;Chung, Eui-Young
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.1
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    • pp.166-173
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    • 2013
  • As the number of IPs and the communication volume among them have constantly increased, on-chip crossbar network is now the most widely-used on-chip communication backbone of contemporary SoCs. The on-chip crossbar network consists of multiple crossbars and the connections among the IPs and the crossbars. As the complexity of SoCs increases, it has also become more and more complex to determine the topology of the crossbar network. To tackle this problem, this paper proposes an on-chip crossbar network topology method for application-specific systems. The proposed method uses mixed integer linear programming to solve the topology synthesis problem, thus the global optimality is guaranteed. Unlike the previous MILP-based methods which represent the topology with adjacency matrixes of IPs and crossbar switches, the proposed method uses the communication edges among IPs as the basic element of the representation. The experimental results show that the proposed MILP formulation outperforms the previous one by improving the synthesis speed by 77.1 times on average, for 4 realistic benchmarks.

Aeromagnetic Pre-processing Software Based on Graphic User Interface, KMagLevellingTM (그래픽 사용자 인터페이스 기반 항공자력탐사 전처리 S/W, KMagLevellingTM)

  • Ko, Kwang-Beom;Jung, Sang-Won
    • Geophysics and Geophysical Exploration
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    • v.17 no.3
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    • pp.171-178
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    • 2014
  • Aeromagnetic survey generally require much more pre-processing steps than that of common land survey due to several complex and cumbersome steps included in pre-processing stage. Therefore it is desirable to use specific processing tool especially based on graphic user interface. For this purpose, aeromagnetic pre-processing software based on graphic user interface under the Windows environment, called $KMagLevelling^{TM}$ was developed and briefly introduced. In an aspect of its user-friendliness and originality, three noticeable features of $KMagLevelling^{TM}$ are summarized as the following (1) function of representation and handling for large amount of aeromagnetic data set as a visualization in the form of flight-path (2) function of selective exclusion of unwanted data by using survey area information expressed as polygon, and (3) function of selective removal processing for the irregular flight-path data acquired within the entire survey area by implementing the segmentation of flight-path technique.

Strategic Multiculturalism and Racialism in Television Advertising (TV 광고에 나타난 전략적 다문화주의와 인종주의)

  • Lee, Hee-Eun;You, Kyung-Han;Ahn, Ji-Hyun
    • Korean journal of communication and information
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    • v.39
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    • pp.473-505
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    • 2007
  • Advertising is regarded as one of media's most proficient instruments of reflecting changing society. It represents the channel through which globalization and consumption culture have spread into everyday life. This study explores the significance and representations of multi-culturalism in contemporary television commercials. For the purpose, the social and historical meanings of the term 'multi-culturalism', generated inside and outside Korea, are discussed. A series of text analysis are followed, focusing on the representation of non-Korean models in terms of ethnicity and race. The result shows that the advertising is the instrument utilized in creating the relationship between multi-culturalism and racialism, which is called 'strategic multi-culturalism'. This strategy commonly happens in today's commercial advertising such as information/telecommunication, real estate/branded apartment complex, and bank/finance market. Despite the increasing number of multi-cultural commercials in the past decade, multi-culturalism in Korean society has not yet fully articulated.

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An Implementation of Mathematics Editor Using SGML Notation (SGML 표기법을 이용하는 수식 편집기의 설계 및 구현)

  • Kim, Tae-Hoon;Hyun, Deuk-Chang;Lee, Soo-Youn
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.5
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    • pp.1082-1092
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    • 1996
  • The design of distrbuted systems is difficult to achieve as the execution patterns of distrbuted systems are typically more complex than those of non- distributed systems. Thus, research toward the development of design methods for distributed systems is quitely needed. As object-oriented systems and distrbuted systems share similar properties, the combination of these two is somehow natural. In this work, a design of distributed systems is introduced. The goal of the method in this paper is to provide assistance to the process of specifying a formal object- oriented specification from graphical representation specification inputs such as data flow diagrams, state transition diagrams and Petri nets. It addresses the extraction of objects, operations and reationshipsfrom the problem domain with emphasis on the specification of the characteristics of distributed systems. This object identification method is supported by a knowledge base that provides for the automated analysis and reasoning about objects and their relationsships. The final object model is represented in a format which provides a formal mechanism for reprsenting the object information.

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Integrated Modeling of Distributed Object-Oriented Systems (다수모델을 이용한 객체지향적 분산처리 시스템의 디자인 방법)

  • Lee, Sang-Bum
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.5
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    • pp.1103-1111
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    • 1996
  • The design of distrbuted systems is difficult to achieve as the execution patterns of distrbuted systems are typically more complex than those of non- distributed systems. Thus, research toward the development of design methods for distributed systems is quitely needed. As object-oriented systems and distrbuted systems share similar properties, the combination of these two is somehow natural. In this work, a design of distributed systems is introduced. The goal of the method in this paper is to provide assistance to the process of specifying a formal object- oriented specification from graphical representation specification inputs such as data flow diagrams, state transition diagrams and Petri nets. It addresses the extraction of objects, operations and reationshipsfrom the problem domain with emphasis on the specification of the characteristics of distributed systems. This object identification method is supported by a knowledge base that provides for the automated analysis and reasoning about objects and their relationsships. The final object model is represented in a format which provides a formal mechanism for reprsenting the object information.

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