• Title/Summary/Keyword: community computing

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Development of a Software Education Curriculum for Secondary Schools

  • Kim, Seong-Won;Lee, Youngjun
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.8
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    • pp.127-141
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    • 2016
  • With more emphasis on importance of software, many countries try to provide software education. Of course Korea includes informatics courses in 2015 revised curriculum, so that software education will be administered briskly in soon. However there are practical challenges including a lack of teaching hour in classes and the monotony of educational contents which occurs with that. To solve these problems, this research develop software education curriculum model that could be practically used for both middle and high school. First this study compare the curriculum of Korea to that of United States and United Kingdom. After analyzing the result, the curriculum model for middle and high school is developed. The curriculum model can be classified into three types, middle, high and advanced-high levels and include key concepts like collaboration and convergence, computational thinking, computing practice and programming, computers and communications devices, community, global, and ethical impacts. To assess the feasibility of our software education curriculum model, examination was made by expert group and a hearing was held by related researchers. Then the model was modified in a way that adjustable to Korea education system. This study provides some important guidances on designing a curriculum for software education at middle and high school. However, there still are difficulty adjusting to the elementary school and university course. To be able to further research, same kind of studies on elementary school and university course need to be done. Also, continuous modifications are required to reflect reality including technological advance, curriculum, and changes of education system.

Analysis of Big Data Visualization Technology Based on Patent Analysis (특허분석을 통한 빅 데이터의 시각화 기술 분석)

  • Rho, Seungmin;Choi, YongSoo
    • Journal of the Institute of Electronics and Information Engineers
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    • v.51 no.7
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    • pp.149-154
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    • 2014
  • Modern data computing developments have led to big improvements in graphic capabilities and there are many new possibilities for data displays. The visualization has proven effective for not only presenting essential information in vast amounts of data but also driving complex analyses. Big-data analytics and discovery present new research opportunities to the computer graphics and visualization community. In this paper, we discuss the patent analysis of big data visualization technology development in major countries. Especially, we analyzed 160 patent applications and registered patents in four countries on November 2012. According to the result of analysis provided by this paper, the text clustering analysis and 2D visualization are important and urgent development is needed to be oriented. In particular, due to the increase of use of smart devices and social networks in domestic, the development of three-dimensional visualization for Big Data can be seen very urgent.

Performance Evaluation of Label Switching in ATM networks. (ATM 망에서의 레이블 스위칭 기법 성능 평가 및 분석)

  • 이수경;오경희;손홍세;송주석
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.25 no.3B
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    • pp.437-445
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    • 2000
  • More advanced and demanding applications, like videoconferencing, video on demand. distributed computing etc., have been devised thanks to the availability of enhanced network feature. Network technologies need to be enhanced to support these applications and to cope with the increasing number of users. Increasing the availability of network resources is just not enough to achieve this goal; scalable network architecture. increased packet forwarding capabilities, a wider range of services are all additional requirements. MOLS (multiprotocol label Switching) is one of the new networking techniques under standardization in the scientific community. In this paper, we analyze the performance of label switching in ATM networks. Simulation tests were performed. In this simulation, we set a simple network configuration and used internet traffic traces from NLANR as input traffic sources. The simulation results and analysis will be helpful in utilizing the functions of ATM switching and IP routing.

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Cooperation-Aware VANET Clouds: Providing Secure Cloud Services to Vehicular Ad Hoc Networks

  • Hussain, Rasheed;Oh, Heekuck
    • Journal of Information Processing Systems
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    • v.10 no.1
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    • pp.103-118
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    • 2014
  • Over the last couple of years, traditional VANET (Vehicular Ad Hoc NETwork) evolved into VANET-based clouds. From the VANET standpoint, applications became richer by virtue of the boom in automotive telematics and infotainment technologies. Nevertheless, the research community and industries are concerned about the under-utilization of rich computation, communication, and storage resources in middle and high-end vehicles. This phenomenon became the driving force for the birth of VANET-based clouds. In this paper, we envision a novel application layer of VANET-based clouds based on the cooperation of the moving cars on the road, called CaaS (Cooperation as a Service). CaaS is divided into TIaaS (Traffic Information as a Service), WaaS (Warning as a Service), and IfaaS (Infotainment as a Service). Note, however, that this work focuses only on TIaaS and WaaS. TIaaS provides vehicular nodes, more precisely subscribers, with the fine-grained traffic information constructed by CDM (Cloud Decision Module) as a result of the cooperation of the vehicles on the roads in the form of mobility vectors. On the other hand, WaaS provides subscribers with potential warning messages in case of hazard situations on the road. Communication between the cloud infrastructure and the vehicles is done through GTs (Gateway Terminals), whereas GTs are physically realized through RSUs (Road-Side Units) and vehicles with 4G Internet access. These GTs forward the coarse-grained cooperation from vehicles to cloud and fine-grained traffic information and warnings from cloud to vehicles (subscribers) in a secure, privacy-aware fashion. In our proposed scheme, privacy is conditionally preserved wherein the location and the identity of the cooperators are preserved by leveraging the modified location-based encryption and, in case of any dispute, the node is subject to revocation. To the best of our knowledge, our proposed scheme is the first effort to offshore the extended traffic view construction function and warning messages dissemination function to the cloud.

U-Learning Scheme : A New Web-based Educational Technology (U-Learning 스킴 : 새로운 웹 기반 교육 기술)

  • Kim, Hye-Jin
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.12
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    • pp.5486-5492
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    • 2011
  • This paper presents a model of ubiquitous learning environment system based on the concepts of ubiquitous computing technology that enables learning to take place anywhere at anytime. This ubiquitous learning environment is described as an environment-friendly learning scheme that supports students' learning using digital media in geographically distributed environments. The u-learning model is a web-based e-learning system that could enable learners to acquire knowledge and skills through interaction between them and the ubiquitous learning environment. Education is happening all around the student but the student may not even be conscious of the learning process. Source data is present in the embedded objects and students do not have to do anything in order to learn. The communication between devices and the embedded computers in the environment allows learners to learn in an environment of their interest while they are moving, hence, attaching them to their learning environment.

M-Learning Application for Ubiquitous Learning Based on Android Web Platform (안드로이드 웹 플랫폼 기반 U-Learning을 위한 M-Learning 애플리케이션)

  • Kim, Hye-Jin
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.12
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    • pp.5564-5569
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    • 2011
  • In this paper we introduced Augmented Reality (AR) on Android platform for ubiquitous learning (u-learning). Android is breaking new ground for mobile computing and open technologies. Android is versatile as it is not limited only to mobile phones, but it can be installed on various devices. Android gives developers the opportunity to leverage their development skills, while also building an exciting and active community. Augmented Reality (AR) is going to be the future of most apps; all it takes is a decent processor, a camera, a compass and a GPS, all of which are becoming increasingly common on smart phones. Through AR we can have educational tools that provide individuals with total flexibility to receive, send, and review training and detailed product information through an increasingly ubiquitous web-enabled communication device. In this paper, we proposed Augmented Reality for Species Identification using Android Smartphone with augmented reality in species determination. This study is appropriate in the field of Biology. This is useful in outdoor experimental activities of the students. Like for example while they are visiting the zoo, botanical garden and etc.

A Study on Variable Geocasting in Ad-hoc Environment (Ad-hoc 환경에서의 가변 지오캐스팅에 관한 연구)

  • Lee Cheol-Seung;Kim Kuk-Se;Jung Sung-Ok;Lee Joon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2006.05a
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    • pp.510-513
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    • 2006
  • Mobile Ad-hoc networks have recently attracted a lot of attention in the research community as well as in industry. Although the previous research mainly focused on various of Ad-hoc in routing we consider, in this paper, how to efficiently support applications such as variable Geocasting basd on Ad-hoc networks. The goal of a geocasting protocol is deliver data packets to a group of nodes that are located within a specified geocasting region. Previous research that support geocast service in mobilie computing based on Ad-hoc have the non-optimization problem of data delivery path, overhead by frequent reconstruction of the geocast tree, and service disruption problem. In this paper, we propose the mobility pattern based geocast technique using variable service range according to the mobility of destination node and resource reservation to solve this problem. The experimental results show that our proposed mechanism has improved performance than previous research.

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Designing and Developing an Automatic Robot System for the Itemized Loading of Apple Boxes at the Agriculture Products Processing Center (거점산지유통센터의 사과박스 구분적재 자동화 로봇 시스템 설계 및 구현)

  • Kim, Myung-Sic;Kim, Kyu-Ik;Ryu, Keun Ho
    • KIISE Transactions on Computing Practices
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    • v.21 no.11
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    • pp.689-698
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    • 2015
  • Currently, the itemized box loading operation at the Agriculture Products Processing Center which distributes agricultural products for the region is carried out manually. The process of loading agricultural products requires great manpower and had been resolved through the part-time employment of the residents of farm villages. However, recently it has become quite difficult to secure manpower as the aging within the rural community has been intensified. Hence, the necessity for countermeasures such as facility automation or use of robots have become necessary. This study suggests an automatic robot system for the itemized loading of apple boxes at the Agriculture Products Processing Center. The suggested method is to design and develop equipment such as a conveyer, robot, and bar code reader. In addition, a sorting plan, operational control, generation of control information, and software module that could monitor the inside of the Agriculture Products Processing Center is needed. After test-operating and evaluating the developed system, the existing manual work would be replaced with the automated robot system in order to enhance work efficiency and resolve safety issues.

A Probability-based Clustering Protocol for Data Dissemination in Wireless Sensor Networks (무선 센서 네트워크에서 확률 기반의 클러스터링을 이용한 계층적 데이터 전송 프로토콜)

  • Kim, Moon-Seong;Cho, Sang-Hun;Lim, Hyung-Jin;Choo, Hyun-Seung
    • Journal of Internet Computing and Services
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    • v.10 no.2
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    • pp.153-160
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    • 2009
  • One of the major challenges of designing a dissemination protocol for Wireless Sensor Networks(WSNs) is energy efficiency. Recently, this issue has received much attention from the research community, and SPMS, which outperforms the well-known protocol SPIN, specially is a representative protocol. In addition, one of many characters of SPMS is the use of the shortest path to minimize the energy consumption. However, since it repeatedly uses the same path as the shortest path, the maximizing of the network lifetime is impossible, though it reduces the energy consumption. In this paper, we propose a dissemination protocol using probability-based clustering which guarantees energy-efficient data transmission and maximizes network lifetime. The proposed protocol solves the network lifetime problem by a novel probability function, which is related to the residual energy and the transmission radius between nodes. The simulation results show that it guarantees energy-efficient transmission and moreover increases the network lifetime by approximately 78% than that of SPMS.

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A Multi-Agent Message Transfer Architecture based on the Messaging Middleware ZeroMQ (메시지 지향 미들웨어 ZeroMQ 기반의 다중 에이전트 메시지 전송 구조)

  • Chang, Hai Jin
    • KIISE Transactions on Computing Practices
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    • v.21 no.4
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    • pp.290-298
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    • 2015
  • This paper suggests a multi-agent message transport architecture based on the message-oriented middleware ZeroMQ. Compared with the other middlewares such as CORBA, Ice, and Thrift, ZeroMQ receives a good score in the evaluation of performance, QoS (Quality of Service), patterns, user friendliness, and resources. The suggested message transfer architecture borrowed many basic concepts like agent platform, AMS (Agent Management System), and MTS (Message Transfer System) from FIPA (Foundation for Intelligent Physical Agents) standard multi-agent specifications, and the architecture inherited the strength of the architecture from the multi-agent framework SMAF (Smart Multi-Agent Framework). The architecture suggested in this paper is a novel peer-to-peer architecture which is not known to the ZeroMQ community. In the suggested architecture, every MTS agent uses only one ZeroMQ router socket to support peer-to-peer communication among MTS agents. The suggested architecture can support closely collaborating software areas such as intelligent robots as well as the traditional application areas of multi-agent architecture. The suggested architecture has interoperability and scalability with the ZeroMQ devices and patterns.