• Title/Summary/Keyword: communication software development

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Development of the automatic control system for projection machines (사출기를 위한 자동제어 시스템의 개발)

  • Domonkos, Kaldy
    • 제어로봇시스템학회:학술대회논문집
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    • 1997.10a
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    • pp.1271-1274
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    • 1997
  • The industrial automation market encompasses all aspects of the discrete process in the manufactring industries. Nowadays many manufacturers are increasingly moving to increase plant capacity, and are trying to produce better quality at the lower costs. We have studied a modern projection-automation system to achieve the communication network which makes connection among all of the projection machines and connect them to a central computer. This communication system have to be very flexible and fast. Also we have studied the communication interface for the automatic production system including the hardware elements and the communication software.

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Design of Autobike Driver's Driving Information and e-call Functions Providing Software using Smart Helmet (스마트헬멧을 이용한 오토바이 운전자 주행정보 및 e-call 기능 제공 소프트웨어의 설계)

  • Cho, Byung-Ho
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.17 no.4
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    • pp.173-179
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    • 2017
  • Autobike is insufficient of car navigation informations and high of accident dangerousness comparing to car. So if a system providing autobike driver's driving information and e-call function is developed using smart helmet consisting of collision perception sensor, rear camera, bluetooth communication module, MCU and HUD, It is very useful and can decrease of person's damage and handle expeditious traffic accident during autobike accident. In this paper, when this, "Providing system of autobike driver's information and e-call function", software is developed, a proper analysis and design method for practical affairs try to be presented due to showing software development analysis method, architecture of hardware block-diagram, flowchart and UI design.

A Study on the Design and Implementation of an Application Program Reuse System based on common language (범용언어에 의한 응용 프로그램 재사용 시스템의 설계 및 구현)

  • O, Mu-Song;Kim, Hyeong-Tae
    • Asia pacific journal of information systems
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    • v.4 no.2
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    • pp.83-130
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    • 1994
  • Software development of large scale program such as Operating System or University Total Information System is lengthy and costly process. In order to reduce cost, time and risk, there is currentry general acceptance of the need for Software Reuse System during the whole development cycles. In this paper, (from a practical point of view), the problem of existing reuse system methodology is analyzed and an implement method of software reuse system is presented. Also using this method Application Program Reuse System(APRS) which supports all phase of software life cycles is designed and implemented. This application program reuse system which is based on common language is considerably shown to reduce communication Error of requirement specification between systems analyst and end-user.

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Mobility Representation of Mobile Agents using Extended UML Interaction Diagrams (확장된 UML 상호작용 다이어그램을 이용한 이동 에이전트의 이동성 표현)

  • Yoo, Moon Sung
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.7 no.1
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    • pp.11-18
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    • 2011
  • A mobile agent system is the most common software paradigm for distributed applications. A software development model to develop efficiently for these systems is needed. Unified Modeling Language (UML) is a widely used software development model to develop a system for Visualizing, Specifying, Constructing, Documenting. However, UML can not describe in explicit way the necessary mobility of the mobile agent-based software systems. In this paper, the interaction diagrams of UML (sequence diagrams and communication diagrams) are extended and used to express the mobility of the mobile agents in three ways. For a case study, we applied the extended diagrams to a distributed file searching using mobile agents, and showed these diagrams can describe the mobility very well.

Development Process on the Control Software for Camera and Grating Articulation System Prototype (CGAS-P) of the Giant Magellan Telescope Multi-Object Astronomical and cosmological Spectrograph (GMACS)

  • Ji, Tae-Geun;Cook, Erika;Kelly, Evan;DePoy, Darren L.;Marshall, Jennifer;Lee, Hye-In;Pak, Soojong
    • The Bulletin of The Korean Astronomical Society
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    • v.44 no.2
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    • pp.46.3-46.3
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    • 2019
  • We present the control software and its development process for a prototype of the Camera and Grating Articulation System (CGAS) for GMACS, a wide-field, multi-object, moderate-resolution optical spectrograph for the Giant Magellan Telescope (GMT). The CGAS prototype is currently designed for the camera articulation controller as a miniature model of the GMACS. The camera articulation package (CAP) is a software that controls two stepper motors to adjust the camera angle. The package is developed using Visual C++ and runs on Windows 10. We discuss the architectural design and communication route between the high-end user software and the electronics hardware.

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Overview and Development of Digital SignalProcessing

  • Zhang, Chun-Xu;Shin, Yun-Ho
    • The Journal of the Korea institute of electronic communication sciences
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    • v.3 no.2
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    • pp.65-70
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    • 2008
  • Digital signal processing (DSP) is the process of taking a signal and performing an algorithm on it to analyze, modify, or better identify that signal.[1] To take advantage of DSP advances, one must have at least a basic understanding of DSP theory along with an understanding of the hardware architecture designed to support these new advances. There are several programming techniques that maximize the efficiency of the DSP hardware, as well as a few fundamental concepts used to implement DSP software. This article introduced some of these underlying functions that are the building blocks of complex signal processing functions, and It will touch on the fundamental concepts of DSP theory and algorithms and also provide an overview of the implementation and optimization of DSP software, and discuss the development of DSP.

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Development of iPod Game Using Cocos2d Engine (Cocos2d 엔진을 사용한 아이팟 게임의 개발)

  • Kim, Jong-Wun;Joo, Bok-Gyu
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.10 no.2
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    • pp.31-38
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    • 2010
  • By the recent success of the iPhone and the App Store, software developers from all over the world challenge to list their applications on the App Store and sell them worldwide. And major mobile companies in Korea are following the Apple by opening open markets to distribute software products running on their mobile devices. In this paper, we describe the development of an action game for iPod 'Hexa-Samkukgi'. The game is developed using Cocos2d engine.

Economic Impacts of Information and Communications Technology Industry In Korea Using Input-Output Tables (산업연관분석에 의한 정보통신산업의 경제적 파급효과)

  • Kim, Do-Whan
    • Journal of the Korean Operations Research and Management Science Society
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    • v.32 no.3
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    • pp.81-96
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    • 2007
  • This paper analyses the Korean information and communication technology supply side across the economy using 1995, 2000 and 2003 input-output tables. Input-output analysis considers inter-industry relations in an economy, depicting how the output of one industry goes to another industry where it serves as an input, and thereby makes one industry dependent on another both as customer of output and as supplier of Inputs. It can be evaluated that the recent growth of Korean ICT sector has come from the development of communication service and equipment industry and software industry. Although the high performance and positive revealed comparative advantages in ICT manufacturing sector, the value added and employment in that sector are not satisfactory. It may reflect in part high portion of imported intermediate goods in ICT manufacturing. However, it is fortunate that ICT services, which accounted for relatively high value added, induce the development of ICT manufacturing and follow strong export performance. Moreover, it is expected that the software sector with high value added and employment will be a major driver of ICT growth.

Multimodal Interaction on Automultiscopic Content with Mobile Surface Haptics

  • Kim, Jin Ryong;Shin, Seunghyup;Choi, Seungho;Yoo, Yeonwoo
    • ETRI Journal
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    • v.38 no.6
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    • pp.1085-1094
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    • 2016
  • In this work, we present interactive automultiscopic content with mobile surface haptics for multimodal interaction. Our system consists of a 40-view automultiscopic display and a tablet supporting surface haptics in an immersive room. Animated graphics are projected onto the walls of the room. The 40-view automultiscopic display is placed at the center of the front wall. The haptic tablet is installed at the mobile station to enable the user to interact with the tablet. The 40-view real-time rendering and multiplexing technology is applied by establishing virtual cameras in the convergence layout. Surface haptics rendering is synchronized with three-dimensional (3D) objects on the display for real-time haptic interaction. We conduct an experiment to evaluate user experiences of the proposed system. The results demonstrate that the system's multimodal interaction provides positive user experiences of immersion, control, user interface intuitiveness, and 3D effects.