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Development of a Three-Dimensional CAD System for Design of Drawing Dies for Automotive Panels (자동차 패널 드로잉 금형 설계를 위한 3 차원 CAD 시스템의 개발)

  • Lee Sang-Hwa;Lee Sang-Hun
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2005.06a
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    • pp.1424-1428
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    • 2005
  • This paper describes a dedicated three-dimensional CAD system for design of drawing dies for automotive body panels. Since solid die models are useful not only for simulations for design verification, but also for NC tool path generation to machine dies and their Styrofoam patterns, 3-D CAD systems have been introduced in the tooling shop of automotive manufacturers. However, the work to build solid models requires a lot of time and effort if the designer uses only the general modeling capabilities of commercial 3-D CAD systems. To solve this problem, we customized a 3-D CAD system for the drawing die design. The system provides not only 3-D design capabilities, but also standard part libraries to enhance design productivity. By introducing this system, the drawing dies can be designed more rapidly in the 3-D space, and their solid data can be directly transferred to CAM tools for NC tool path generation and simulation tools for virtual manufacturing

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On the Availability of Anti-Forensic Tools for Android Smartphones (안드로이드 스마트폰을 위한 앤티-포렌식 도구들의 활용성)

  • Moon, Phil-Joo
    • The Journal of the Korea institute of electronic communication sciences
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    • v.8 no.6
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    • pp.855-861
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    • 2013
  • Smartphone is very useful for use in the real life through the improvement of computing power, faster data rate and the variety of applications. On the other hand, using the smartphone has been exposed to a lot of crime. Also, it occurs attempting to delete a data of smartphone memory by anti-forensic tools. In this paper, we investigate and analyze the anti-forensic tools used in the Android smartphone to study the characteristics and techniques of anti-forensic tools. In addition, experiments are performed to validate the availability of anti-forensic tools by the Oxygen Forensic Suite that is a commercial forensic tool.

Computational Analysis of 355 nm UV Laser Single-Pulsed Machining of Copper Material Considering the Strain Rate Effect (변형률 속도 효과를 고려한 355 nm UV 레이저 구리재질의 싱글 펄스 전산해석)

  • Lee, Jung-Han;Oh, Jae Yong;Park, Sang Hu;Shin, Bo Sung
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.9 no.3
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    • pp.56-61
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    • 2010
  • Recently, UV pulse laser is widely used in micro machining of the research, development and industry field of IT, NT and BT products because the laser short wavelength provides not only micro drilling, micro cutting and micro grooving which has a very fine line width, but also high absorption coefficient which allows a lot of type of materials to be machined more easily. To analyze the dynamic deformation during a very short processing time, which is nearly about several tens nanoseconds, the commercial Finite Element Analysis (FEA) code, LS-DYNA 3D, was employed for the computitional simulation of the UV laser micro machining behavior for thin copper material in this paper. A finite element model considering high strain rate effect is especially suggested to investigate the micro phenomena which are only dominated by mechanically pressure impact in disregard of thermally heat transfer. From these computational results, some of dynamic deformation behaviors such as dent deformation shapes, strains and stresses distributions were observed and compared with previous experimental works. These will help us to understand micro interaction between UV laser beam and material.

Development of Forming Technology for Clutch Gear Using Artificial Neural Network (신경망을 이용한 클러치 기어의 정밀성형공법 개발)

  • Kang, Jae-Young;Kim, Byung-Min;Kim, Yeong-Hwan;Kim, Dong-Hawn
    • Journal of the Korean Society for Precision Engineering
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    • v.28 no.7
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    • pp.827-833
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    • 2011
  • Precision forging of gears has a lot of advantages when compared to conventional gear shaping, because it allows the manufacture of gear parts without flash and consequently without the need for subsequent machining operations. In this study, the cold forging process is determined to manufacture the cold forged product for the precision clutch gear used of a commercial automobile, To do this, shape ratio of initial shape having influence the forgeability of forged product is analyzed. The optimal initial shape of clutch gear is designed using the results of DEFORM-3D and the artificial neural network (ANN). The initial shape through the detail analysis results, such as metal flow, distributions of strain can be obtained.

An Experimental Investigation on Effects of Gas Hydrate Formation Factors For NGH Transport Technology Development (NGH 수송기술 개발을 위한 주요 인자별 제조특성 실험 연구)

  • Kim, You-Na;Shin, Chang-Hoon;Han, Jeong-Min;Shin, Kwang-Sik;Kim, Byoung-Joo;Lee, Jeong-Hwan
    • 한국신재생에너지학회:학술대회논문집
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    • 2007.06a
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    • pp.511-514
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    • 2007
  • Gas hydrate has a unique property that can store a large volume of gas in water as a solid form. Even though investigations for natural gas storage technology have been carried out for several decades, there are still a lot of unsolved problems due to complex formation process, low formation speed, high energy consumption and so on. So, lots of experiments were conducted to overcome these weaknesses and to develop artificial NGH formation technology applicable to industrial-scale storage and commercial transport. In this study, some series of experiments were performed to analyze both stirred and unstirred system especially about the influences of several gas hydrate formation factors such as agitation speed, system temperature, SDS concentration, etc. As a result, optimum range of SDS concentration and temperature that could enhance the storage capacity and shorten the formation time were found. And it is obviously presented that SDS such a kind of surfactant promotes gas hydrate formation dramatically and the quantity of stored gas are proportional to agitation speed in stirred system.

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Appearance Pattern of Figures in Commercial Domestic Softwoods (국산 주요 침엽수재 문양의 출현 형태)

  • Park, Byung-Ho;Kwon, Sung-Min;Kwon, Gu-Joong;Jang, Jae-Hyuk;Kim, Nam-Hun
    • Journal of the Korea Furniture Society
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    • v.21 no.2
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    • pp.188-195
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    • 2010
  • This study has been focused on the evaluation of domestic softwood timbers to replace imported timbers for woodcrafts and furniture-making. Figures on radial and tangential sections were observed with naked eyes. As the result of study on the figures appeared on the wood surface of 6 species of trees, flat grain and edge grain were clearly found from Taxus cuspidata. Juniperus chinensis and Ginkgo biloba had wavy grain figure and pigment figure, and blister figure was found in Pinus densiflora, Larix kaempferi showed pitch streak and irregular figures on its tangential section due to growth abnormalities. Wavy grain figure appeared weakly on near knot of Pinus koraiensis. The characteristic figures shown from each species of trees are expected to be used for crafts, sculptures, furniture, and interior decoration. They are also considered to have great potential to substitute imported timber sufficiently, which are currently used a lot for wood crafts and furniture-making.

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An Empirical Evaluation of Test Data Generation Techniques

  • Han, Seung-Hee;Kwon, Yong-Rae
    • Journal of Computing Science and Engineering
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    • v.2 no.3
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    • pp.274-300
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    • 2008
  • Software testing cost can be reduced if the process of testing is automated. However, the test data generation task is still performed mostly by hand although numerous theoretical works have been proposed to automate the process of generating test data and even commercial test data generators appeared on the market. Despite prolific research reports, few attempts have been made to evaluate and characterize those techniques. Therefore, a lot of works have been proposed to automate the process of generating test data. However, there is no overall evaluation and comparison of these techniques. Evaluation and comparison of existing techniques are useful for choosing appropriate approaches for particular applications, and also provide insights into the strengths and weaknesses of current methods. This paper conducts experiments on four representative test data generation techniques and discusses the experimental results. The results of the experiments show that the genetic algorithm (GA)-based test data generation performs the best. However, there are still some weaknesses in the GA-based method. Therefore, we modify the standard GA-based method to cope with these weaknesses. The experiments are carried out to compare the standard GA-based method and two modified versions of the GA-based method.

Research on Disney's 3D Animation 's Style, Layout Pipeline, and Camer a Capture System

  • Paik, Jiwon;Kim, Cheeyong
    • Journal of Korea Multimedia Society
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    • v.16 no.11
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    • pp.1348-1356
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    • 2013
  • Disney Animation has showed not only artistic excellence but also technological innovations through a lot of animation films that they released. Especially with the unique concept that free-willed game characters dive into different worlds of games in animation film, received both critical and commercial acclaim for its stunning visuals and outstanding CG (computer graphics) effects. The purpose of this study is to analyze different styles of game worlds, Disney's layout pipeline, and in-house camera capture system used in . This paper analyzes that three game worlds in this film such as Fix-It Felix Jr., Sugar Rush, and Hero's Duty express different styles by using appropriate character animation and camera movements. Especially Hero's Duty game which new in-house camera capture system is extensively used maximizes unseen visuals by perfectly making realistic and believable game world. Disney's newly developed in-house camera capture system, which is used in this film for the first time, allows real camera's motion and shake and real-time camera's movement and correction within animation set. Result of this study proves that this system improves directing of feature animation and enhance efficiency of the layout department's production process. Therefore, it contributes to a great extent to development of animation films' business.

Multi-Robot Following Navigation Method for Valid Communication Distance Extension of WPAN Based Remote Control (WPAN기반 원격 조종로봇 유효통신거리 확장을 위한 다 개체 로봇 추종주행기법)

  • Kim, Yoon-Gu;Kim, Young-Duk;An, Jin-Ung;Kim, Kyoung-Dong;Xu, Zhi-Guang;Lee, Suk-Gyu
    • The Journal of Korea Robotics Society
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    • v.6 no.1
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    • pp.1-9
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    • 2011
  • An increasing number of researches and developments for personal or professional service robots are attracting a lot of attention and interest industrially and academically during the past decade. Furthermore, the development of intelligent robots is intensively fostered as strategic industry. Until now, most of practical and commercial service robots are worked by remotely operated controller. The most important technical issue of remote control is a wireless communication, especially in the indoor and unstructured environments where communication infrastructures might be destroyed by various disasters. Therefore we propose a multi-robot following navigation method for securing the valid communication distance extension of the remote control based on WPAN(Wireless Personal Area Networks). The concept and implementation of following navigation are introduced and the performance verification is performed through real navigation experiments in real or test-bed environments.

The Development and Practice of Design Thinking Methodology Based on Gamification : Focusing on University Loyalty Program (게임화 기반 디자인 사고 방법론의 개발과 실제 : 대학교 로열티 프로그램을 중심으로)

  • Na, Juyeoun;Jun, Hee Ra;Chen, Yujeong;Choi, Hye Young;Park, Do-Hyung
    • Journal of Information Technology Services
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    • v.15 no.2
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    • pp.65-80
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    • 2016
  • Currently, many universities offer a variety of programs for students to improve their knowledge and expertise for their career development. Because each program's success depends on students' active participation and passion, the university makes a lot of efforts to motivate them enhance the loyalty toward the school. Several universities in Korea operate their own loyalty program based on their students' activities. However, we need to develop a distinctive loyalty program to suit universities' education environment because the purpose of education is different from existing commercial purpose. This study shows the process that improves problems of loyalty programs that are operated by the K University and suggests new ideas based on design thinking methods. Also, this study includes a process that changes standardized and involuntary loyalty program to interesting loyalty program that induces students' voluntary participation through combining with gamification concept. The method that we suggest in this study is expected to extend various fields.