• 제목/요약/키워드: cognitive type

검색결과 712건 처리시간 0.029초

원자력 발전소 주 제어반의 제어 스위치 배치에 대한 인지적 수행도 평가 (A Cognitive Evaluation of Hand Switch Layouts in the Main Control Board of Nuclear Power Plants)

  • 변승남;이동훈
    • 대한산업공학회지
    • /
    • 제26권2호
    • /
    • pp.136-145
    • /
    • 2000
  • The objective of this study is to evaluate the human performance relating to the layouts of the two different hand switch types with two and three buttons in the nuclear power plants. Using a computer simulation, the cognitive performance for the hand switch layouts was measured on the basis of response and task completion times. Comparative analyses were performed with three different layouts representing the current switch arrangements in the Yonggwang nuclear plants 5 and 6 and Ulchin 3 and 4, respectively. Statistical analyses revealed that the performance of the two-buttoned switch layouts was found to be better than those of the three-buttoned switch. Furthermore, the superiority of the two-buttoned switch type is consistent regardless of various layout types. These results imply that the difference of the cognitive performance can be attributable to the switch types rather than to the switch layouts. Therefore, from the cognitive perspective, the two-buttoned switch type is recommended for future power nuclear plants.

  • PDF

정서추론 과제에서 3세 및 5세 유아의 인지적 단서활용 - 단서의 종류 및 상황-정서 일치 여부를 중심으로 - (The Cognitive Cuing of 3- and 5-year-old Children in Emotional Inference Task - According to Cue Type, and Situation-emotion Fit -)

  • 정현심;이순형
    • 아동학회지
    • /
    • 제25권5호
    • /
    • pp.179-191
    • /
    • 2004
  • An emotion inference task was used to investigate children's cognitive cuing by age, cue type, and situation-emotion fit. Subjects were 41 of 3-, and 5-year-old children from two different day-care centers in Seoul and Kyonggi province. Each child was individually interviewed with pictorial tasks. 5-year-old children demonstrated more cuing, thinking, and application responses than 3-year-old children. Particularly, they showed more situation and thinking responses in situation-emotion match than in situation-emotion mismatch. 3-year-old children showed more past-oriented responses than 5-year-old children. In the interpersonal cue story, there were more situation, past-oriented and thinking responses than in the interobjective ones. The interpersonal cue story produced more situation responses in situation-emotion match than in situation-emotion mismatch.

  • PDF

Research on Effective Information Visualization Method Based on Mobile Web

  • YOO, Jina;KIM, Tae-Hyeong
    • 산경연구논집
    • /
    • 제11권7호
    • /
    • pp.41-49
    • /
    • 2020
  • Purpose: The purpose of this study is to recognize the role and necessity of public data visualization through prior research, investigation, and data verification processes. In addition, this study intends to check what factors should be considered in order to visualize data on the mobile web. Through this process, by identifying the cognitive load affecting information visualization by type, as a result, I would like to propose an effective information visualization method to effectively deliver public data related to government policies. Research design, data and methodology: In this study, we analyzed the case of information visualization according to infographics, which has been widely used in the public field among various visualization methods. For this study, a questionnaire survey was conducted for young people in their 20s and 30s with the highest mobile usage rate. Results: Based on the results, IPA (Importance Performance Analysis) was performed to conduct cognitive load test tools for information visualization of public data and confirmed the implications for each type of infographics. Conclusions: As a result of research, in order to efficiently deliver public data on the mobile web, first, it is necessary to construct a visual screen that can be easily identified through clear data. Appropriate graphic elements can be used according to the type to make it easier for users to acquire and understand information. Second, it is necessary to provide useful content in visualizing information. Third, in order to efficiently transmit information and increase understanding of data, it is necessary to visualize information that can induce interest in data and form metaphors. Fourth, it is necessary to visualize information to reduce cognitive load in terms of physical and mental aspects in order to accommodate users' comfortable information. Fifth, in order to effectively deliver public data, it is necessary to compose contents and information that are easy for users to understand. This study examines effective information visualization methods to increase the communication effect of public data in response to changes in the data-based intelligent information society and suggests implications for each type considering cognitive loads to help future public institutions to communicate and accept information.

환경 가치지향에 따른 피해 지각 유형별 수업의 효과 (Environmental Education Effect of Impact Cognitive According to Environmental Value)

  • 손명희;남영숙;정재우
    • 한국환경과학회지
    • /
    • 제13권4호
    • /
    • pp.327-337
    • /
    • 2004
  • The education effect of environmental impact cognitive instruction on high school students was investigated. Environmental values of students could be classified into egocentric, social-altruistic and biospheric values like those of Schultz’s three kinds of categories. The value distribution of students consists 44.7% of egocentric and biospheric value groups and 12.5% of social-altruistic value group, respectively. The environmental function such as knowledge and skill did not show remarkable differences between value groups. The environmental value only affected the attitude function. The biospheric value group had the higher attitude function than other value groups. The environmental impact cognitive instruction enhanced the environmental functions irrespective of the value group or instruction type. However, significant variables were different according to environmental functions. Environmental functions such as knowledge and skill were influenced by the instruction itself. The attitude function was dependent on instruction itself, value type and instruction type. The optimum application of the environmental impact cognitive instruction can be efficiently achieved through class division into egocentric value group and biospheric value group. Alternatively, the proper combination of instruction methods focused biospheric and egocentric impacts in a class can be recommended.

피아제 인지발달단계에 따른 어린이 박물관 선호전시체험과 어린이의 심리특성에 맞춘 관람동선에 관한 연구 (A Study on the Movements of Based on the Psychological Characteristics of Children and Analysis of Preferred Experience of Children's Museum according to Piaget's cognitive development process)

  • 양혜진;김남효
    • 한국실내디자인학회논문집
    • /
    • 제19권1호
    • /
    • pp.37-45
    • /
    • 2010
  • Children likes to play and learn by playing at anywhere as a psychological trait. Children's museum is designed for limited age of 'children,' they learn more actively by playing at the museum with interactive display. In this paper, we analyze Movement of Based on the Psychological Characteristics of Children and Analysis of Preferred Experience of Children's Museum according to Piaget's cognitive development process. It is significant study to investigate user's needs space proposal by grasping user's mentality. After itinerary tracking, we found children's preferred and non-preferred experience displays and as a result, we divided children's Museums into three types, M museum is represented by preoperational period, called 'Go around play' type ; Y museum is represented by 'concrete operational period', called 'Smart road play' type ; and H museum is represented by 'formal operational period' called 'Open search play' type. The conclusions are children's cognitive development stages depending on the age discrimination that the development of play, and preferred plays are different by children cognitive development process. In order to take advantage of children playing in the children's museum by taking into account the developmental aspects will have to be designed. Efficient for viewing by age should be different on the basis. This study has shown that, when planning a children's museum, Planners should discriminate the movements of children and analysis of preferred experience of children's museum according to three museum types friendly to children's cognitive development process.

모델휴먼프로세서를 활용한 인지과정 시뮬레이터 구축에 관한 연구 (A Study on Development of a Cognitive Process Simulator Based on Model Human Processor)

  • 이동하;나윤균
    • 한국안전학회지
    • /
    • 제13권4호
    • /
    • pp.230-239
    • /
    • 1998
  • Though limited, Model Human Processor (MHP) has been used to explain the complex users' behaviors during human-computer interactions in a simplified manner. MHP consists of perceptual, cognitive and motor systems, each with processors and memories interacting with each other in serial or parallel mode. The important parameters of memory include the storage capacity, the decay time, and the code type of a memorized item. The important parameter of a processor is the cycle time. Using these features of the model, this study developed a computerized cognitive process simulator to predict the cognitive process time of a class match task process. An experimental validity test result showed that the mean prediction time for cognitive process of the class match task simulated 50 times by the simulator was consistent with the mean cognitive process time of the same task performed by 37 subjects. Animation of the data flow during the class match task simulation will help understand the invisible human cognitive process.

  • PDF

Relationship of Socioeconomic Status and Food Intake to Cognitive Status of the Older Population

  • Kim, Hye-Kyung
    • Journal of Community Nutrition
    • /
    • 제5권3호
    • /
    • pp.173-177
    • /
    • 2003
  • This study was done to investigate the relationship of socioeconomic status and food intake to cognitive status of the older population. The subjects of this study consisted of 214 older persons aged 60 - 84 years. Interviews were conducted using the health-related habits and food frequency questionnaires to provide basic information for nutrition education program. We evaluated the current food consumption-pattern and cognitive status of the subjects. The results of this study were as follows: Mean age of the subjects was 69.7${\pm}$7.4 years. The average cognitive function score of the subjects was 7.9${\pm}$2.0 (full score was 10.0). Male had a higher cognitive status score than female. There was significant difference between cognitive status score and age, education level, pocket money, physical activity and family type. The subjects who had a higher cognitive status score ate more fish and meats group and milk and milk products than the subjects that had a lower cognitive status score. These results have demonstrated that various socioeconomic variables and food intake pattern affect on cognitive status with aging and suggest that proper nutrition education and adequate nutrient intake in quality and quantity are essential in maintaining cognitive status in later life.

Different Effects of Cognitive and Non-exercise Physical Leisure Activities on Cognitive Function by Age in Elderly Korean Individuals

  • Jung, Mi Sook;Kim, Hyunli;Lee, Yeji;Kim, Mijung;Chung, Eunyoung
    • Osong Public Health and Research Perspectives
    • /
    • 제8권5호
    • /
    • pp.308-317
    • /
    • 2017
  • Objectives: We aimed to examine the effects of various leisure activities on cognitive impairment in young-old (aged 65-74 years) and old-old (aged ${\geq}75$ years) adults. Methods: In total, 10,279 elderly Korean individuals from the 2014 Korean National Survey on Older Adults' cohort were enrolled in our study. Cognitive impairment was assessed using the standardized score of the Mini-Mental State Examination for Dementia Screening, whereas leisure activities were recorded via self-reporting of the extent and type of leisure activity the subjects involved in over the past year. Multivariate logistic regression was used to assess the effect of leisure activities on cognitive impairment, while controlling for potential covariates. Results: The subjects were more likely to participate in cognitive activities than in non-exercise physical activities. After controlling for selected covariates, involvement in cognitive activities was found to be a significant predictor of cognitive impairment in both the groups, whereas involvement in non-exercise physical activities was not a predictor of cognitive impairment in individuals aged ${\geq}75$ years. Moreover, depressive symptoms, rural residence, and hearing difficulties were common predictors of cognitive impairment among elderly-Korean-individuals. Conclusion: Leisure activity involvement may help delay cognitive impairment, which is often concomitant with aging. Hence, an early intervention service may significantly benefit both young-old and old-old individuals.

의복범주가 젊은이의 대인지각에 미치는 영향 -유행성 및 착용자의 체형과 관련지어- (The Effect of Garment Category, Fashionability and Wears' Body type on Impression Formation)

  • 김재숙;김희숙
    • 한국의류학회지
    • /
    • 제16권4호
    • /
    • pp.371-377
    • /
    • 1992
  • The purposes of the study were 1) to extend the cognitive categorization theory in an attempt to explain the of garment category, fashionability, and wearer's body types on impression formation, and 2) to find out structures of wearer's impressional dimension and wearer's professional image. The research included a quasi-experiment and survey. The experimental design was a $2^{3}$full factorial design of 3 independent variables. The experimental materials developed for the study were a set of stimuli and a response scale. The stimuli consisted of 8 drawings made by 3 independent variables (garment category, fashion level, wearer's body type). Result were as follows: 1) Garment category, fashionability and wearer's body type had significant effects on impression of the 5 factors-evaluation, potency, appearance, sociability and good-bad, with exception of wearer's body type which was nonsignificant to the potency factor. 2) Garment category was most effective on the evaluation and the potency. However wearer's body type was most effect on the appearance factor and fashionability variable was most effective on the good-bad factor. It was conclued that the results supported the cognitive categorization theory on impression formation and a cognitive categorization hypothesis of clothes.

  • PDF

Bloom의 신교육목표분류체계에 기초한 2007 및 2009 개정 초등학교 과학과 교육과정과 미국의 차세대 과학 표준(Next Generation Science Standards)의 성취기준 비교 분석 (A Comparative Analysis of Achievement Standards of the 2007 & 2009 Revised Elementary Science Curriculum with Next Generation Science Standards in US based on Bloom's Revised Taxonomy)

  • 최정인;백성혜
    • 한국과학교육학회지
    • /
    • 제35권2호
    • /
    • pp.277-288
    • /
    • 2015
  • 과학 교육과정의 성취기준은 교육목표를 안내하고, 교육의 내용을 구성하며, 평가의 방향을 지시하는 중요한 기능을 한다. 2009 개정 과학과 교육과정은 자연현상과 사물에 대하여 흥미와 호기심을 가지고 탐구하여 과학의 기본 개념을 이해하고, 과학적 사고력과 창의적 문제해결력을 길러 일상생활의 문제를 해결할 줄 아는 과학적 소양을 기르는데 목표를 두고 있다. 새롭게 개정된 교육과정인 만큼 이전의 교육과정과 비교하여 과학교육이 추구하는 목표를 지향하는 성취기준이 되어야 바람직 할 것이다. Bloom의 신교육목표분류체계를 사용하여 우리 교육과정의 성취기준을 지식 차원과 인지과정 차원으로 분석함으로써 다양한 지식차원과 인지과정 차원을 담아내고 있는지 알아보았다. 2009 개정 교육과정은 이전의 2007 개정 교육과정과 비교하여 인지과정 및 지식 차원에서 고등사고를 촉진하는 인지과정 및 지식차원의 유형이 확장되었음을 확인하였다. 그러나 미국의 NGSS와 비교하여 인지과정 차원과 지식 차원에서 특정 범주의 인지과정이나 지식 유형에 편중되어 있었다. '분석하다', '평가하다', '창안하다'와 같은 인지과정이나 '메타인지 지식'과 같은 지식의 유형은 소홀히 다루어지고 있었다. 성취기준에서 소홀히 다루어진 인지과정과 지식의 유형은 교사용 지도서의 학습목표에서도 다루어지지 않음을 비교분석을 통해 확인하였다. 교육과정에서 천명하고 있는 과학교육의 목표를 고려하였을 때 교육과정의 성취기준 및 교사용 지도서의 학습목표 진술이 일부 지식 차원과 인지과정 차원에 편중되어 있는 것은 분명 개선이 필요하다고 할 수 있다. 따라서 과학과 교육과정 성취기준의 진술방식에 대한 제고를 통하여 다양한 인지과정과 지식의 유형을 지향하는 성취기준을 작성하여야 할 것이다.