• Title/Summary/Keyword: cognitive load

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Comparative Study on the Usability of Semantic Zooming Methods for Efficient Web Browsing on Internet Protocol TV (Internet Protocol TV 환경에서 효율적인 웹 탐색기법의 사용성에 대한 비교 연구)

  • Hong, Ji-Young;Chae, Haeng-Suk;Cho, Won-jung;Jung, Dae-Hyun;Kim, Joong-Wan;Kim, Sung-Eun;Lee, Hyea-Jung;Han, Kwang-Hee
    • Journal of the Ergonomics Society of Korea
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    • v.27 no.4
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    • pp.15-26
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    • 2008
  • Recently, Internet Protocol TV technology has a latent power for searching information by using internet-connected interactive TV media. It is hard to browse and search web site conveniently since the visual and input devices are not sufficient for navigating through the websites. Zoomable user interface is a possible solution that may reduce users' task load and improve their performance. In this paper, we made three types of web browsers as scroll, physical zooming and semantic zooming type. Fifteen participants asked to do searching tasks and their task time, accuracy and subjective responses are recorded. In the result, though scroll type is evaluated more efficient than other types in task time and accuracy since participants are familiar with scroll type interface, semantic zooming type is highly rated in subjective responses such as perceived searching efficiency, satisfaction and joyfulness. This result implied semantic zooming is a possible solution which is improving user experience of searching websites using Internet Protocol TV.

Ontology based Navigation Aid Design (온톨로지 기반의 3D Navigation Aid 설계)

  • 허승호;김학근;임순범;최윤철
    • Proceedings of the Korea Multimedia Society Conference
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    • 2003.05b
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    • pp.480-483
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    • 2003
  • 3D 가상환경 개발 초기 단계에서부터 효과적인 Navigation 을 위해서 Navigation Aid 에 대한 연구가 꾸준히 진행되어왔다. 그러나 지금까지는 환경 구조의 중요 지점만을 정리한 요약 형태의 정보를 제공하는 방법이 주를 이루고 있어서, Navigation 대상 환경에 익숙지 않은 사용자에게 환경구조를 이해하게 하는 Cognitive Load를 주고 있다. 본 논문에서는 주제를 이동 또는 세분화하는 과정을 통해 원하는 지역 또는 대상을 선별하여 찾아내고 이를 3D 가상환경에서의 이동으로 연결하는 온톨로지 기반의 Navigation Aid 를 제안했다. 따라서 Navigation 대상 환경 구조에 익숙지 않은 방문자라도 유용하게 사용할 수 있으며, 환경을 구성하는 객체들의 위치가 자주 변하더라도 사용자에게 동일한 Navigation 환경을 제공하는 장정을 갖는다.

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An Exploratory Study on the Meaning of Visual Scaffolding in Teaching and Learning Contexts

  • PARK, Soyoung
    • Educational Technology International
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    • v.18 no.2
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    • pp.215-247
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    • 2017
  • This study aims to conduct a literature review on visual scaffolding. Visual scaffolding, as a support for learning, employs various forms of visual objects which can be either content-independent or content-dependent and the types of which would be abstract-verbal, concrete-verbal, concrete-visual, or abstract visual. The effectiveness of visual scaffolding can be argued in the following three aspects: 1) explicit representation of information and emphasis of critical features in effective and efficient manner, 2) supplement of additional information, 3) structural understanding with decrease in cognitive load. The limitations of the study and the suggestions for future study are discussed.

Effects of 3D Compression Suits on EEG Analysis during and after Walking (운동 중과 휴식 시 3D 컴프레션 수트 착용에 따른 정량적 뇌파 분석)

  • Choi, Jiyoung;Kim, Namyim;Wu, Yanjun;Hong, Kyunghi
    • Journal of the Korean Society of Clothing and Textiles
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    • v.38 no.4
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    • pp.440-454
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    • 2014
  • This study examined the wearing effect of 3D compression suits on quantitative electroencephalogram (EEG) during walking and rest. Ten males in their 20s wore three types of experimental clothing, a loose-fit wear (BS), a 3D compression suit (3D CS), and a power film welded on CS (3D WCS); in addition, EEG signals were measured during resting, walking, after walking, and after sit-ups. The results showed that a higher pressure (due to 3D CS and 3D WCS) increased the 'Concentration' level and the 'Cognitive load' of brain waves during treadmill walking due to a higher cortex activity level when walking. Differentiation was shown between two compression suits and BS was enhanced during walking on a treadmill; however, the brain waves of 'Relaxation' between two compression suits were significantly different after walking, i.e., 'Relaxation' level of 3D WCS was the highest. Rigorous exercise such as sit-ups was inefficient to distinguish the effect of compression suits on EEG. Participants perceived a higher pressure due to compression suits; however, the wear comfort of two compression suits was maintained. Two compression suits were rated as supportive and helpful during walking. Various EEG parameters such as the indices of 'Relaxation', 'Concentration' and 'Cognitive load' were effective to observe the effect of 3D compression suits on wearers' brain waves during and after walking.

The impact of the transient information effect on multimedia learning efficiency (멀티미디어 학습에서 일시적 정보효과가 학습효율성에 미치는 영향)

  • Si, JIhyun
    • The Journal of Korean Association of Computer Education
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    • v.19 no.2
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    • pp.99-114
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    • 2016
  • The transient information effect occurs when long and complex transient information disappear before the learner has time to adequately process it or link it with new information. This study aimed to explore the impact of the transient information effect on multimedia learning efficiency within the cognitive load perspective and how segmentation and pacing of instructional materials interact with the transient information effect. The results revealed that the visualonly instruction(a diagram with long and complex texts) was more efficient than the audiovisual instruction(a diagram with long and complex spoken texts). The overall results suggested that using long and complex spoken texts with a diagram can have a negative impact on learning unless the transient information effect are reduced through segmentation and learner-paced instructions.

Exploratory Understanding of the Uncanny Valley Phenomena Based on Event-Related Potential Measurement (사건관련전위 관찰에 기초한 언캐니 밸리 현상에 대한 탐색적 이해)

  • Kim, Dae-Gyu;Kim, Hye-Yun;Kim, Giyeon;Jang, Phil-Sik;Jung, Woo Hyun;Hyun, Joo-Seok
    • Science of Emotion and Sensibility
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    • v.19 no.1
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    • pp.95-110
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    • 2016
  • Uncanny valley refers to the condition where the affinity of a human-like object decreases dramatically if the object becomes extremely similar to human, and has been hypothesized to derive from the cognitive load of categorical conflict against an uncanny object. According to the hypothesis, the present study ran an oddball task consisting of trials each displaying one among a non-human, human and uncanny face, and measured event-related potentials (ERPs) for each trial condition. In Experiment 1, a non-human face was presented in 80% of the trials (standard) whereas a human face for another 10% trials (target) and an uncanny face for the remaining 10% trials (uncanny). Participants' responses were relatively inaccurate and delayed in both the target and uncanny oddball trials, but neither P3 nor N170 component differed across the three trial conditions. Experiment 2 used 3-D rendered realistic faces to increase the degree of categorical conflict, and found the behavioral results were similar to Experiment 1. However, the peak amplitude of N170 of the target and uncanny trials were higher than the standard trials while P3 mean amplitudes for both the target and uncanny trials were comparable but higher than the amplitude for the standard trials. P3 latencies were delayed in the order of the standard, target, and uncanny trials. The changes in N170 and P3 patterns across the experiments appear to arise from the categorical conflict that the uncanny face must be categorized as a non-target according to the oddball-task requirement despite its perceived category of a human face. The observed increase of cognitive load following the added reality to the uncanny face also indicates that the cognitive load, supposedly responsible for the uncanny experience, would depend on the increase of categorical conflict information subsequent to added stimulus complexity.

Markov Chain Analysis of Opportunistic Cognitive Radio with Imperfect Sensing (불완전 센싱 기회적 인지 전파망의 Markov Chain 분석)

  • Ahn, Hong-Young
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.10 no.6
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    • pp.1-8
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    • 2010
  • Wireless multimedia service through the access to mobile telephone network or data network is a vital part of contemporary life, and the demand for frequency spectrum for new services is expected to explode as the ubiquitous computing proliferate. Cognitive radio is a technology, which automatically recognizes and searches for temporally and spatially unused frequency spectrum, then actively determines the communication method, bandwidth, etc. according to the environment, thus utilizing the limited spectrum resources efficiently. In this paper, we investigate the effects of imperfect sensing, misdetection and false alarm, on the primary and secondary users' spectrum usage through the analysis of continuous time Markov Chain. We analyzed the effects of the parameters such as sensing error, offered load on the system performance.

EEG Fast Beta Sub-band Power and Frontal Alpha Asymmetry under Cognitive Stress

  • Sohn, Jin-Hun;Park, Mi-Kyung;Park, Ji-Yeon;Lee, Kyung-Hwa
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2001.05a
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    • pp.225-230
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    • 2001
  • Intensity of background noise is a factor significantly affecting both subjective evaluation of experienced stress level and associated electroencephalographic (EEG) responses during mental load in noisy environments. In the study on 27 subjects we analyzed the influence of the background white noise (WN) intensity on psychophysiological responses during a word recognition test. Electrocortical activity were recorded during baseline resting state and 40 s long performance on 3 similar Korean word recognition tests with different intensities of background WN (55, 70 and 85 dB).. An important finding in terms of physiological reactivity was similarity of all physiological response profiles between 55 and 70dB WN, i.e., none of physiological variables differentiated the two conditions, while 85dB WN resulted in a significantly different profile of reactions (higher fast beta power in EEG spectra). This condition was characterized by highest subjective rating of experienced stress, had more fast beta activity and had tendency of right hemisphere dominance, emphasizing the role of brain lateralization in negative affect control.

Optimal Hard Decision for Cooperative Spectrum Sensing in Cognitive Radio Systems (무선 인지 시스템에서 협력 스펙트럼 센싱을 위한 최적화된 경판정 방식)

  • Lee, So-Young;Kim, Jin-Young
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.22 no.4
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    • pp.416-422
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    • 2011
  • In this paper, we use hard decision method for cooperative spectrum sensing. Sensing performance adopting hard decision is lower than soft decision but system load is low and the process is relatively simple when the combining scheme is hard decision compared to soft decision. In order to improve sensing performance, we propose optimal hard decision method applying weight that is based on a probability of individual sensing. Unlike conventional hard decision, we try to improve sensing performance applying weight and show the performance of the proposed method from the simulation results and performance analysis. The signal of licensed user is OFDM signal and the wireless channel between a licensed user and CR systems is modeled as Gaussian channel.

Comparison of Display Visual Effects in Control Task under Limited Reaction Time (반응시간제한시 제어작업의 디스플레이 시각효과 비교)

  • 오영진
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.21 no.47
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    • pp.57-68
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    • 1998
  • Work environments have been changed with the advent of new technologies, such as computer technology. However, human cognitive limits can't pace up with the change of work environment. Designing human-computer system requires knowledge and evaluation of the human cognitive processes which control information flow workload. Futhermore, under limited reaction time and/or urgent situation, human operator may the work stress, work error and resultant deleterious work environment. This paper evaluate the visual factors of major information processing factors(information density, amount of information, operational speed of speed)on operator performance of supervisory control under urgent(limited reaction time)environments which require deleterious work condition. To describe the work performance int the urgent work situations with time stress and dynamic event occurrence, a new concept of information density was introduced. For a series of experiments performed for this study, three independent variables(information amount, system proceeding speed, information density) were evaluated using five dependent variables. The result of statistical analyses indicate that the amount of information affected on all of five dependent measure. Number of failure and number of secondary task score were influenced by both amount of information and operational speed of system. However reaction time of secondary task were affected by both amount of information and information density. As a result, the deleterious factors for the performances seemed to be a scanning time to supervise each control panel. Consequently, a new display panel was suggest to reduce operator work load for scanning task showing better operator performance.

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