• 제목/요약/키워드: coding method

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IMPROVEMENT OF I-PICTURE CODING USING INTER-PICTURE PROCESSING

  • Arizumi, Masao;Sagara, Naoya;Sugiyama, Kenji
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 2009년도 IWAIT
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    • pp.618-622
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    • 2009
  • An improvement of standard encoder has been saturated recently. However, new coding method does not have a compatibility with conventional standard. To solve this problem, new concept coding method that has a semicompatibility with standard may be discussed. On the other hand, cyclic Intra-picture coding is used for access and refreshment. However, I-picture spend large amount of bits. An enhancement of I-picture is desired with keeping its refreshment performance. Further, it's a problem that quality change at the border of GOP because of its independency. To respond these, we propose the coding which is applied an inter-frame processing at the border of GOP. Applied method is the reduction of quantization error using the motion compensated inter-picture processing. In this report, we check the improvement of the efficiency and the compatibility of proposed method. As a result of examination, we recognize that the total gain is maximally 1.2dB in PSNR. Generally, the degradation of performance in standard decoding is smaller than its gain. Also the refreshment performance is tested.

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영상 영역화를 이용한 영상 부호화 기법 (An Image Coding Technique Using the Image Segmentation)

  • 정철호;이상욱;박래홍
    • 대한전자공학회논문지
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    • 제24권5호
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    • pp.914-922
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    • 1987
  • An image coding technique based on a segmentation, which utilizes a simplified description of regions composing an image, is investigated in this paper. The proposed coding technique consists of 3 stages: segmentation, contour coding. In this paper, emphasis was given to texture coding in order to improve a quality of an image. Split-and-merge method was employed for a segmentation. In the texture coding, a linear predictive coding(LPC), along with approximation technique based on a two-dimensional polynomial function was used to encode texture components. Depending on a size of region and a mean square error between an original and a reconstructed image, appropriate texture coding techniques were determined. A computer simulation on natural images indicates that an acceptable image quality at a compression ratio as high as 15-25 could be obtained. In comparison with a discrete cosine transform coding technique, which is the most typical coding technique in the first-generation coding, the proposed scheme leads to a better quality at compression ratio higher than 15-20.

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Multi-Sever based Distributed Coding based on HEVC/H.265 for Studio Quality Video Editing

  • Kim, Jongho;Lim, Sung-Chang;Jeong, Se-Yoon;Kim, Hui-Yong
    • Journal of Multimedia Information System
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    • 제5권3호
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    • pp.201-208
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    • 2018
  • High Efficiency Video Coding range extensions (HEVC RExt) is a kind of extension model of HEVC. HEVC RExt was specially designed for dealing the high quality images. HEVC RExt is very essential for studio editing which handle the very high quality and various type of images. There are some problems to dealing these massive data in studio editing. One of the most important procedure is re-encoding and decoding procedure during the editing. Various codecs are widely used for studio data editing. But most of the codecs have common problems to dealing the massive data in studio editing. First, the re-encoding and decoding processes are frequently occurred during the studio data editing and it brings enormous time-consuming and video quality loss. This paper, we suggest new video coding structure for the efficient studio video editing. The coding structure which is called "ultra-low delay (ULD)". It has the very simple and low-delayed referencing structure. To simplify the referencing structure, we can minimize the number of the frames which need decoding and re-encoding process. It also prevents the quality degradation caused by the frequent re-encoding. Various fast coding algorithms are also proposed for efficient editing such as tool-level optimization, multi-serve based distributed coding and SIMD (Single instruction, multiple data) based parallel processing. It can reduce the enormous computational complexity during the editing procedure. The proposed method shows 9500 times faster coding speed with negligible loss of quality. The proposed method also shows better coding gain compare to "intra only" structure. We can confirm that the proposed method can solve the existing problems of the studio video editing efficiently.

데이터 분할방식 적용에 따른 DMB 비디오 스트림의 오류내성부호화 (Error resilience video coding of DMB video stream using Data partitioning method.)

  • 백선혜;나남웅;홍성훈;이봉호;함영권
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2003년도 신호처리소사이어티 추계학술대회 논문집
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    • pp.275-278
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    • 2003
  • Terrestrial DMB(Digital Multimedia Broadcasting) system is the standard that offers multimedia broadcasting services at mobile environment and is based on Eureka-147 DAB(Digital Audio Broadcasting) for transmission method. Also DMB provides the error protection method of convolution coding. In this paper, we study on the effective error resilience coding of MPEG-4 video stream over DMB system. To accomplish error resilience, we first partition one data into several data using the data partitioning, and we control the coding rate of the convolution coding according to the importance of the partitioned data. In this algorithm, we suggest and analyze the efficient rate control algorithm considering convolution code rate.

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데이터 분할방식 적용에 따른 DMB 비디오 스트림의 오류내성부호화 (Error resilience video coding of DMB video stream using Data partitioning method.)

  • 백선혜;나남웅;홍성훈
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2003년도 신호처리소사이어티 추계학술대회 논문집
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    • pp.279-282
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    • 2003
  • Terrestrial DMB(Digital Multimedia Broadcasting) system is the standard that offers multimedia broadcasting services at mobile environment and is based on Eureka-147 DAB(Digital Audio Broadcasting) for transmission method. Also DMB provides the error protection method of convolution coding. In this paper, we study on the effective error resilience coding of MPEG-4 video stream over DMB system. To accomplish error resilience, we first partition one data into several data using the data partitioning, and we control the coding rate of the convolution coding according to the importance of the partitioned data. In this algorithm, we suggest and analyze the efficient rate control algorithm considering convolution code rate.

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스펙트럼 보상된 고음질 합성용 피치 변경법 (On a Pitch Alteration Method Compensated with the Spectrum for High Quality Speech Synthesis)

  • 문효정
    • 한국음향학회:학술대회논문집
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    • 한국음향학회 1995년도 제12회 음성통신 및 신호처리 워크샵 논문집 (SCAS 12권 1호)
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    • pp.123-126
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    • 1995
  • The waveform coding are concerned with simply preserving the wave shape of speech signal through a redundancy reduction process. In the case of speech synthesis, the wave form coding with high quality are mainly used to the synthesis by analysis. However, because the parameters of this coding are not classified as either excitation and vocal tract parameters, it is difficult to applying the waveform coding to the synthesis by rule. In this paper, we proposed a new pitch alteration method that can change the pitch period in waveform coding by using scaling the time-axis and compensating the spectrum. This is a time-frequency domain method that is preserved in the phase components of the waveform and that has a little spectrum distortion with 2.5% and less for 50% pitch change.

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OFDMA 시스템에서 AMC를 위한 전력할당 방식에 관한 연구 (A Study on the Power Allocation for AMC Scheme in OFDMA System)

  • 김동철;신현준;홍인기
    • 한국항행학회논문지
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    • 제9권2호
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    • pp.192-199
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    • 2005
  • Adaptive Modulation & Coding (AMC)기법은 무선통신 채널 환경의 변화에 적응하기 위하여 변조방식과 코딩속도를 변화시키는 방법이다. 휴대 인터넷 시스템에서는 이동성에 의한 간섭과 OCI(Other Cell Interference)에 의한 간섭량의 변화가 크기 때문에 이에 대한 영향을 줄이고자 AMC기법을 사용한다. 본 논문에서는 적절한 MCS (Modulation & Coding Scheme)레벨을 결정하기 위해 단말기의 전력을 가장 효율적으로 할당하는 방식에 관하여 논의하고 그 성능을 비교한다.

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A contour coding algorithm using DST

  • Kim, Jong-Lak;Kim, Jin-Hum;Park, Choong-Soo;Kim, Han-Soo
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 1996년도 Proceedings International Workshop on New Video Media Technology
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    • pp.61-66
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    • 1996
  • In this paper, an efficient contour coding algorithm incorporating polygonal approximation and discrete sine transform is introduced. Contour information is inevitable in content based coding, and polygonal approximation method is widely used to compress the contour information. However polygonal approximation method is not suitable when fine contour is needed. We show that the error signal of polygonal approximation can be efficiently represented using DST, that is, the contour information can be represented accurately with polygons and DST coefficients. With this contour coding scheme, the required bits to represent a contour can be reduced by about 40-50% with virtually no degradation compared to the existing chain coding method.

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사물인터넷 환경에서 에너지 소모량을 줄이기 위한 네트워크 부호화 기반 정보 공유 방식 (Network Coding-Based Information Sharing Strategy for Reducing Energy Consumption in IoT Environments)

  • 김정현;박다빈;송홍엽
    • 한국통신학회논문지
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    • 제41권4호
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    • pp.433-440
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    • 2016
  • 본 논문에서는 사물인터넷 환경에서 통신 기기들이 정보를 직접 공유하고자 할 때 전체 네트워크의 에너지 소모량을 최소화하기 위한 방식을 제안한다. 제안하는 방식은 매 전송 시 동적으로 전송 노드 및 전송 데이터를 선택하는 효과적인 네트워크 부호화 기법을 사용하여 정보 공유에 필요한 총 전송 횟수를 감소시킨다. 실험을 통하여 기존의 고정된 순서로 전송 노드를 설정하는 네트워크 부호화 방식, 랜덤한 순서로 전송 노드를 설정하는 네트워크 부호화 방식, 그리고 랜덤한 순서로 전송 노드를 설정하는 비부호화 방식에 비해 총 전송 횟수 측면에서 보다 뛰어난 성능을 가짐을 확인하였다.

플립드러닝과 하브루타 학습법에 기반한 학습자 중심의 코딩 수업 설계 및 적용 (Design and application of learner-centered coding class based on flip-learning and havruta learning method)

  • 이애리
    • 디지털산업정보학회논문지
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    • 제14권2호
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    • pp.69-78
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    • 2018
  • When it comes to the value of modern education, teachers are required to perform the role of a helper to promote interaction between learners, the role of a manager to facilitate smooth learning, and the role of a guide who has expert knowledge in the learning contents. Therefore, this study investigated what kind of learner-centered teaching methods there are, which require teachers to perform the roles of helper, manager, and guide, and conducted a pedagogical research on coding education to explore class models for self-directed learning. Subsequently, a class model was proposed by applying the flipped learning and havruta learning to a coding class. In this study, the learner-centered education methods of flipped learning and havruta method were applied to constructing a coding class as a university general education course. The feature of this class is that it enables dynamic interaction between teachers and learners as well as active interaction between leaners in a classroom instruction. After applying the proposed method to the actual class and analyzing it, the students taught using suggested method were more positively assessed in learning interest than those taught using a traditional method. And that in academic achievement as well, suggested method was more effective.