• Title/Summary/Keyword: co-experience

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The Application of Marine X-band Radar to Measure Wave Condition during Sea Trial

  • Park, Gun-Il;Choi, Jae-Woong;Kang, Yun-Tae;Ha, Mun-Keun;Jang, Hyun-Sook;Park, Jun-Soo;Park, Seung-Geun;Kwon, Sun-Hong
    • Journal of Ship and Ocean Technology
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    • v.10 no.4
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    • pp.34-48
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    • 2006
  • The visual observation of wave condition depends on the observer's skill and experience. Also, the environmental conditions such as light and cloud heavily influence the visual measurement. In the speed test of sea trial, the wave measurement should be objective and accurate. In this paper, the problems of visual measurement and their effects on speed test are described. To overcome those problems, we developed the wave measurement system using commercial marine X-band radar, WaveFinder. The system installed at inland base was calibrated by waverider buoy and then the system's operability was defined. Onboard tests had also been performed three times for formal wave measurement to correct the ship speed. The results illustrated very good agreement with visual observation by experts. It can be concluded that the system would be useful to measure wave and swell information for the sea trial, irrespective of day and night.

Technical considerations for engineering of crane pedestal operated in North-Western Australia Offshore (North-Western Australia 해상에 운용되는 Offshore Crane Pedestal 설계)

  • Song, Jun-Ho;Kim, Yong-Woon;LEE, Kyung-Seok;Kim, Man-Soo
    • Special Issue of the Society of Naval Architects of Korea
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    • 2015.09a
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    • pp.34-40
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    • 2015
  • The design, procurement and fabrication of FPSO project ordered by Inpex Browse, Ltd. have been currently carried out by DSME(Daewoo Shipbuilding Marine and Engineering Co.). The unit will be installed and operated in the Ichthys field offshore of North-Western Australia and there are the particular design requirements to do with performance on the environment loads corresponding to max. 10,000 years return period wave. Also, the operational life of FPSO has to be over 40 years. With this background, this paper introduces the structural design procedure of crane pedestal foundation operated in north-western Australia offshore. The design of crane pedestal foundation structure is basically based on international design code (i.e. API Spec. 2C), Classification society's rule and project specifications. The design load cases are mainly divided into the crane normal operating conditions and crane stowed conditions according to environment conditions of the offshore with 1-year, 5-year, 10-year, 200-year and 10,000-year return period wave. This design experience for crane pedestal foundation operated in north-western Australia offshore will be useful to do engineering of other offshore crane structures.

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A Study on the Analysis of TEB Local Planner Parameters to Improve the Target Reach Time of Autonomous Mobile Robot (자율주행 이동로봇의 목표 도달 시간을 개선하기 위한 TEB Local Planner 파라미터의 분석에 관한 연구)

  • Roh, Hyeong-Seok;Jung, Ui;Han, Jung-Min;Jeon, Jung-Hyeon;Jeon, Ho-Nam
    • Journal of the Korean Society of Industry Convergence
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    • v.25 no.5
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    • pp.853-859
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    • 2022
  • In this study, we analyzed the instantaneous trajectory generation capability and target arrival rate of a mobile robot by changing the parameter of the TEB (Timed Elastic Band) Local Planner among local planners that affect the instantaneous obstacle avoidance ability of the mobile robot using ROS (Robot Operating System) simulation and real experience. As a result, we can expect a decrease in the target arrival time of the mobile robot through a decrease in the parameter values of the TEB Local Planner's min_obstacle_dist, inflation_dist, and penalty_epsilon. However, if this parameter is reduced too much, the risk of obstacle collision of the moving robot is increases, so it is important to combine the appropriate values to construct the parameter.

A Study on Process-centered Behavioral Experience for Alternative Interpretation of Game Addiction (게임 중독의 대안적 해석을 위한 과정중심적 행위 경험에 대한 연구: 집단적 게임 이용을 중심으로)

  • Youk, Eun-Hee
    • Journal of Korea Game Society
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    • v.22 no.1
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    • pp.19-32
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    • 2022
  • This study examined how the use of co-game play, which implies specific behavioral condition, changes the influence and direction of the sensation seeking, gender, and identity stability, which are predictors on game addiction. The results of this study are as follows. First, sensation seeking had no significant effect on game addiction. However, the main effect of co-play on game addiction was confirmed. Second, the moderating effects of gender on co-play and game addiction were significant. It indicates that co-play has a greater impact on game addiction in female than male.

Analysis of the Redemption Risk of Renters Using CoLTV (CoLTV 지표를 이용한 임대차주의 상환위험 분석)

  • Lee, Ta Ly;Song, Yon Ho;Hwang, Gwan Seok;Park, Chun Gyu
    • Korea Real Estate Review
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    • v.28 no.1
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    • pp.65-77
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    • 2018
  • This paper analyzes the redemption risk of renters by estimating the LTV and CoLTV with finance market big data (individual credit information) and housing market big data (actual housing transaction data). The analysis showed that when using LTV, the redemption risk was higher in the case of the monthly renter than of the chonsei renter. On the other hand, when using CoLTV, the chonsei renter had a higher redemption risk than the monthly renter. This implies that there is a need to activate a guarantee system, such as risk management using the CoLTV index and the chonsei deposit return guarantee because it is possible for renters to experience losses on their chonsei deposits due to the higher redemption risk. Another implication is that the risk manager should consider the individual characteristics of renters because of the different effects of the redemption risk stemming from the characteristics of the rental contract and the personal characteristics of the renters. CoLTV was just a concept until this study calculated it using housing big data and actual housing transaction information. It helps identify the redemption risk through the characteristics of renters and their contracts.

Proposal of Collaborative Sharing Services and Applications for the Treatment of Children with Developmental Disabilities (발달장애 아동의 치료를 위한 협업 공유 서비스 및 애플리케이션 제안)

  • Han, Ji-won;Kang, Jeannie
    • The Journal of the Korea Contents Association
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    • v.22 no.10
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    • pp.22-38
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    • 2022
  • Recently, due to the temporary closure and isolation of facilities for developmental disabilities due to the prolonged COVID-19, the pain suffered by consumers is getting worse, and there is no clear solution due to the lack of information on inpatient services. Therefore, there is a need for a service system that can prevent institutional and psychological problems for consumers. The purpose of this study is to provide systematic inpatient treatment guides, post-discharge management, and correct education for children with developmental disabilities and their guardians. After deriving the needs and improvement factors of consumers through domestic service case analysis, we conducted co-creation with end-users using the double diamond methodology. A possible service concept was derived. Accordingly, a collaborative sharing app service was proposed, and the usefulness of the service was confirmed through the usability evaluation and verification of various stakeholders. It is expected that the results of this study will be utilized in the development of an assistance system for the developmental disability ward based on user experience.

Strategic Experience Design of Shortform Video-based Brand - Focused on LIZIQI's Food Videos - (숏폼(Shortform) 동영상 기반 브랜드의 전략적 경험 디자인 - 李子柒(이자칠)의 미식(美食) 동영상을 중심으로 -)

  • Cui, Ru Ru;Kim, Young Jae
    • The Journal of the Korea Contents Association
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    • v.20 no.7
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    • pp.185-194
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    • 2020
  • This study aims to figure out how the brand experience design elements works in the Shortform video-based branding through case analysis. The sense, feel, think, act, relate experience of Shortform video brand are provided through the implementation of specific experience design elements in the process of the creators expressing personality through social media channels and communicating and interacting with consumers. As a result, LIZIQI's food videos provided a brand identity as an 'Eastern gourmet' to consumers through the audiovisual stimulation of food in video, the cognitive reinforcement which is combined of identities and products, and the behavioral participation by web sites·electronic media. In addition, a strong brand relationship was established by sharing emotional ties using human factors and responsibility through co-branding. This can be extended to various Shortform video contents-based branding cases, and it will suggest a useful approach to the brand building strategy through strategic brand experience design elements.

A Study on Clothing Purchase Behavior of Chinese Women Based on Experience in Purchasing Korean Clothing for Establishment of Marketing Strategies for China (대중국 마케팅을 위한 중국 직장여성들의 한국 의류상품 구매집단과 비구매집단의 의복구매행동 비교연구)

  • Park Hye Won;Zhang Chun Ji
    • Journal of the Korean Society of Clothing and Textiles
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    • v.29 no.3_4 s.141
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    • pp.547-560
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    • 2005
  • The purpose of this study was to segment Chinese career women by experience in purchasing Korean clothing and to analyze and compare clothing purchasing behavior between the 2 groups and to provide useful information to Korean manufacturers for establishment of marketing strategies for China. The subjects were 602 career women of middle and high class In their 20's and 30's. A total of 602 questionnaires were analyzed by using frequency, mean, Cronbach's $\alpha$, factor analysis, t-test and $X^2$-analysis. The results were as follows: 1. The demographic variables such as an age, residential city, marriage, and total monthly income were proven to be significantly different between the 2 groups except an academic background. 2. The clothing purchase behavior variables such as purchasing motive, using informants, clothing selection standards, store selection standards, purchasing place, satisfaction after purchasing clothes, shopping time, average monthly expenditure on clothing, purchasing frequency of casual wear, purchasing price, and paying method were proven to be significantly different between the 2 groups. However, the clothing purchase behavior variables such as purchasing frequency of formal wear and purchasing price of fur coat and sweater were proven not to be significantly different between the 2 groups.

Clinical Nurses' Experience of Emotional Labor (임상간호사의 감정노동 경험)

  • Yom, Young-Hee;Lee, Hyunsook Zin;Son, Heesook
    • Journal of Korean Clinical Nursing Research
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    • v.22 no.3
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    • pp.314-326
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    • 2016
  • Purpose: The purpose of this study was to understand the experience of emotional labor of clinical nurses in medical institutes. Methods: A total of 26 nurses from 11 hospitals participated in the study. Six focus groups were organized and 4 to 5 nurses took part in each group. The compositional factors of groups included clinical experience, age, gender, work place and position. Data collection was conducted through focus group interview and it was proceeded by the time of data saturation. In this qualitative study, content analysis was conducted. Results: Five themes, 14 categories, and 33 subcategories, were emerged. The themes were 'Restrain themselves', 'Communion to the patients', 'Working environment provoking emotional tension', 'Respond to emotional events', 'Recovery of emotional energy'. Conclusion: Results indicated that surface acting of emotional labor such as, repression of personal desire and presenting the emotions that the organization ask nurse to express was related to psychosomatic symptoms, depression, burnout, poor job performance, increased mistakes, and low job satisfaction which eventually leads to nurses' turnover. In order to reduce negative influence of emotional labor, it is necessary to build positive organizational culture, to provide support from managers and co-workers. It is also important to improve work environment in order to do more deep acting since sharing emotions with patients can reduce the negative influence of emotional labor.

A Study on the Characteristics of Interactive Fashion Through User Participation

  • Noh, Youna;Kan, Hosup
    • Journal of Fashion Business
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    • v.19 no.6
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    • pp.42-57
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    • 2015
  • The purpose of this study is to examine a user-centered and interactivity-based user-participatory design that could be completed by users by helping them to better understand a diverse experience and be involved in a design process. The aspects of expression that were marked by direct user participation and subsequent interactivity in the areas of design, the arts and fashion were investigated to determine their characteristics. The kind of fashion that is characterized by interactivity is of significance in that it is variable according to the purpose of the users, it's possible to have sustained communication with them through their direct participation, and that the designer is consequently able to build a new, communicative relationship with the users as co-creators. This study found that the characteristics of interactivity through direct user participation are classified into four characteristics; One is playfulness. which offers a new experience and way to create fun and vale. Another is variability, which is changeability of form; the third is the convergence of technology and function. Lastly, the fourth is virtuality. This is to embody images in virtual space.