• Title/Summary/Keyword: cloud video service

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Meta's Metaverse Platform Design in the Pre-launch and Ignition Life Stage

  • Song, Minzheong
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.4
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    • pp.121-131
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    • 2022
  • We look at the initial stage of Meta (previous Facebook)'s new metaverse platform and investigate its platform design in pre-launch and ignition life stage. From the Rocket Model (RM)'s theoretical logic, the results reveal that Meta firstly focuses on investing in key content developers by acquiring virtual reality (VR), video, music content firms and offering production support platform of the augmented reality (AR) content, 'Spark AR' last three years (2019~2021) for attracting high-potential developers and users. In terms of three matching criteria, Meta develops an Artificial Intelligence (AI) powered translation software, partners with Microsoft (MS) for cloud computing and AI, and develops an AI platform for realistic avatar, MyoSuite. In 'connect' function, Meta curates the game concept submitted by game developers, welcomes other game and SNS based metaverse apps, and expands Horizon Worlds (HW) on VR devices to PCs and mobile devices. In 'transact' function, Meta offers 'HW Creator Funding' program for metaverse, launches the first commercialized Meta Avatar Store on Meta's conventional SNS and Messaging apps by inviting all fashion creators to design and sell clothing in this store. Mata also launches an initial test of non-fungible token (NFT) display on Instagram and expands it to Facebook in the US. Lastly, regarding optimization, especially in the face of recent data privacy issues that have adversely affected corporate key performance indicators (KPIs), Meta assures not to collect any new data and to make its privacy policy easier to understand and update its terms of service more user friendly.

A case study of blockchain-based public performance video platform establishment: Focusing on Gyeonggi Art On, a new media art broadcasting station in Gyeonggi-do (블록체인 기반 공연영상 공공 플랫폼 구축 사례 연구: 경기도 뉴미디어 예술방송국 경기아트온을 중심으로)

  • Lee, Seung Hyun
    • Journal of Service Research and Studies
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    • v.13 no.1
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    • pp.108-126
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    • 2023
  • This study explored the sustainability of a blockchain-based cultural art performance video platform through the construction of Gyeonggi Art On, a new media art broadcasting station in Gyeonggi-do. In addition, the technical limitations of video content transaction using block chain, legal and institutional issues, and the protection of personal information and intellectual property rights were reviewed. As for the research method, participatory observation methods such as in-depth interviews with developers and operators and participation in meetings were conducted. The researcher participated in and observed the entire development process, including designing and developing blockchain nodes, smart contracts, APIs, UI/UX, and testing interworking between blockchain and content distribution services. Research Question 1: The results of the study on 'Which technology model is suitable for a blockchain-based performance video content distribution public platform?' are as follows. 1) The blockchain type suitable for the public platform for distribution of art performance video contents based on the blockchain is the private type that can be intervened only when the blockchain manager directly invites it. 2) In public platforms such as Gyeonggi ArtOn, among the copyright management model, which is an art based on NFT issuance, and the BC token and cloud-based content distribution model, the model that provides content to external demand organizations through API and uses K-token for fee settlement is suitable. 3) For public platform initial services such as Gyeonggi ArtOn, a closed blockchain that provides services only to users who have been granted the right to use content is suitable. Research question 2: What legal and institutional problems should be reviewed when operating a blockchain-based performance video distribution public platform? The results of the study are as follows. 1) Blockchain-based smart contracts have a party eligibility problem due to the nature of blockchain technology in which the identities of transaction parties may not be revealed. 2) When a security incident occurs in the block chain, it is difficult to recover the loss because it is unclear how to compensate or remedy the user's loss. 3) The concept of default cannot be applied to smart contracts, and even if the obligations under the smart contract have already been fulfilled, the possibility of incomplete performance must be reviewed.

Low-Power Streamable AI Software Runtime Execution based on Collaborative Edge-Cloud Image Processing in Metaverse Applications (에지 클라우드 협동 이미지 처리기반 메타버스에서 스트리밍 가능한 저전력 AI 소프트웨어의 런타임 실행)

  • Kang, Myeongjin;Kim, Ho;Park, Jungwon;Yang, Seongbeom;Yun, Junseo;Park, Daejin
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.11
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    • pp.1577-1585
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    • 2022
  • As the interest in the 4th industrial revolution and metaverse increases, metaverse with multi edge structure is proposed and noted. Metaverse is a structure that can create digital doctor-like system through a large amount of image processing and data transmission in a multi edge system. Since metaverse application requires calculating performance, which can reconstruct 3-D space, edge hardware's insufficient calculating performance has been a problem. To provide streamable AI software in runtime, image processing, and data transmission, which is edge's loads, needs to be lightweight. Also lightweight at the edge leads to power consumption reduction of the entire metaverse application system. In this paper, we propose collaborative edge-cloud image processing with remote image processing method and Region of Interest (ROI) to overcome edge's power performance and build streamable and runtime executable AI software. The proposed structure was implemented using a PC and an embedded board, and the reduction of time, power, and network communications were verified.

AI Fire Detection & Notification System

  • Na, You-min;Hyun, Dong-hwan;Park, Do-hyun;Hwang, Se-hyun;Lee, Soo-hong
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.12
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    • pp.63-71
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    • 2020
  • In this paper, we propose a fire detection technology using YOLOv3 and EfficientDet, the most reliable artificial intelligence detection algorithm recently, an alert service that simultaneously transmits four kinds of notifications: text, web, app and e-mail, and an AWS system that links fire detection and notification service. There are two types of our highly accurate fire detection algorithms; the fire detection model based on YOLOv3, which operates locally, used more than 2000 fire data and learned through data augmentation, and the EfficientDet, which operates in the cloud, has conducted transfer learning on the pretrained model. Four types of notification services were established using AWS service and FCM service; in the case of the web, app, and mail, notifications were received immediately after notification transmission, and in the case of the text messaging system through the base station, the delay time was fast enough within one second. We proved the accuracy of our fire detection technology through fire detection experiments using the fire video, and we also measured the time of fire detection and notification service to check detecting time and notification time. Our AI fire detection and notification service system in this paper is expected to be more accurate and faster than past fire detection systems, which will greatly help secure golden time in the event of fire accidents.

Face Recognition Using Automatic Face Enrollment and Update for Access Control in Apartment Building Entrance (아파트 공동현관 출입 통제를 위한 자동 얼굴 등록 및 갱신 기반 얼굴인식)

  • Lee, Seung Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.9
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    • pp.1152-1157
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    • 2021
  • This paper proposes a face recognition method for access control of apartment building. Different from most existing face recognition methods, the proposed one does not require any manual process for face enrollment. When a person is exiting through the main entrance door, his/her face data (i.e., face image and face feature) are automatically extracted from the captured video and registered in the database. When the person needs to enter the building again, the face data are extracted and the corresponding face feature is compared with the face features registered in the database. If a matching person exists, the entrance door opens and his/her access is allowed. The face data of the matching person are immediately deleted and the database has the latest face data of outgoing person. Thus, a higher recognition accuracy could be expected. To verify the feasibility of the proposed method, Python based face recognition has been implemented and the cloud service provided by a web portal.

A Design and Implementation of Speech Recognition and Synthetic Application for Hearing-Impairment

  • Kim, Woo-Lin;Ham, Hye-Won;Yun, Sang-Un;Lee, Won Joo
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.12
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    • pp.105-110
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    • 2021
  • In this paper, we design and implement an Android mobile application that helps hearing impaired people communicate based on STT(Speech-to-Text) and TTS(Text-to-Speech) APIs and accelerometer sensor of a smartphone. This application provides the ability to record what the hearing-Impairment person's interlocutor is saying with a microphone, convert it to text using the STT API, and display it to the hearing-Impairment person. In addition. In addition, when a hearing-impaired person inputs a text using the TTS API, it is converted into voice and told to the interlocutor. When a hearing-impaired person shakes their smartphone, an accelerometer based background service function is provided to run the application. The application implemented in this paper provides a function that allows hearing impaired people to communicate easily with other people when communicating with others without using sign language as a video call.

P2P Based Telemedicine System Using Thermographic Camera (열화상 카메라를 포함한 P2P 방식의 원격진료 시스템)

  • Kim, Kyoung Min;Ryu, Jae Hyun;Hong, Sung Jun;Kim, Hongjun
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.32 no.3
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    • pp.547-554
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    • 2022
  • Recently, the field of telemedicine is growing rapidly due to the COVID-19 pandemic. However, the cost of telemedicine services is relatively high, since cloud computing, video conferencing, and cyber security should be considered. Therefore, in this paper, we design and implement a cost-effective P2P-based telemedicine system. It is implemented using the widely used the open source computing platform, Raspberry Pi, and P2P network that frees users from security problems such as the privacy leakage by the central server and DDoS attacks resulting from the server/client architecture and enables trustworthy identifying connection system using SSL protocol. Also it enables users to check the other party's status including body temperature in real time by installing a thermal imaging camera using Raspberry Pi. This allows several medical diagnoses that requires visual aids. The proposed telemedicine system will popularize telemedicine service and meet the ever-increasing demand for telemedicine.

Open Digital Textbook for Smart Education (스마트교육을 위한 오픈 디지털교과서)

  • Koo, Young-Il;Park, Choong-Shik
    • Journal of Intelligence and Information Systems
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    • v.19 no.2
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    • pp.177-189
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    • 2013
  • In Smart Education, the roles of digital textbook is very important as face-to-face media to learners. The standardization of digital textbook will promote the industrialization of digital textbook for contents providers and distributers as well as learner and instructors. In this study, the following three objectives-oriented digital textbooks are looking for ways to standardize. (1) digital textbooks should undertake the role of the media for blended learning which supports on-off classes, should be operating on common EPUB viewer without special dedicated viewer, should utilize the existing framework of the e-learning learning contents and learning management. The reason to consider the EPUB as the standard for digital textbooks is that digital textbooks don't need to specify antoher standard for the form of books, and can take advantage od industrial base with EPUB standards-rich content and distribution structure (2) digital textbooks should provide a low-cost open market service that are currently available as the standard open software (3) To provide appropriate learning feedback information to students, digital textbooks should provide a foundation which accumulates and manages all the learning activity information according to standard infrastructure for educational Big Data processing. In this study, the digital textbook in a smart education environment was referred to open digital textbook. The components of open digital textbooks service framework are (1) digital textbook terminals such as smart pad, smart TVs, smart phones, PC, etc., (2) digital textbooks platform to show and perform digital contents on digital textbook terminals, (3) learning contents repository, which exist on the cloud, maintains accredited learning, (4) App Store providing and distributing secondary learning contents and learning tools by learning contents developing companies, and (5) LMS as a learning support/management tool which on-site class teacher use for creating classroom instruction materials. In addition, locating all of the hardware and software implement a smart education service within the cloud must have take advantage of the cloud computing for efficient management and reducing expense. The open digital textbooks of smart education is consdered as providing e-book style interface of LMS to learners. In open digital textbooks, the representation of text, image, audio, video, equations, etc. is basic function. But painting, writing, problem solving, etc are beyond the capabilities of a simple e-book. The Communication of teacher-to-student, learner-to-learnert, tems-to-team is required by using the open digital textbook. To represent student demographics, portfolio information, and class information, the standard used in e-learning is desirable. To process learner tracking information about the activities of the learner for LMS(Learning Management System), open digital textbook must have the recording function and the commnincating function with LMS. DRM is a function for protecting various copyright. Currently DRMs of e-boook are controlled by the corresponding book viewer. If open digital textbook admitt DRM that is used in a variety of different DRM standards of various e-book viewer, the implementation of redundant features can be avoided. Security/privacy functions are required to protect information about the study or instruction from a third party UDL (Universal Design for Learning) is learning support function for those with disabilities have difficulty in learning courses. The open digital textbook, which is based on E-book standard EPUB 3.0, must (1) record the learning activity log information, and (2) communicate with the server to support the learning activity. While the recording function and the communication function, which is not determined on current standards, is implemented as a JavaScript and is utilized in the current EPUB 3.0 viewer, ths strategy of proposing such recording and communication functions as the next generation of e-book standard, or special standard (EPUB 3.0 for education) is needed. Future research in this study will implement open source program with the proposed open digital textbook standard and present a new educational services including Big Data analysis.