• Title/Summary/Keyword: cloud image

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Cloud Computing-Based Processing of Large Volume UAV Images Acquired in Disaster Sites (재해/재난 현장에서 취득한 대용량 무인기 영상의 클라우드 컴퓨팅 기반 처리)

  • Han, Soohee
    • Korean Journal of Remote Sensing
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    • v.36 no.5_3
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    • pp.1027-1036
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    • 2020
  • In this study, a cloud-based processing method using Agisoft Metashape, a commercial software, and Amazon web service, a cloud computing service, is introduced and evaluated to quickly generate high-precision 3D realistic data from large volume UAV images acquired in disaster sites. Compared with on-premises method using a local computer and cloud services provided by Agisoft and Pix4D, the processes of aerial triangulation, 3D point cloud and DSM generation, mesh and texture generation, ortho-mosaic image production recorded similar time duration. The cloud method required uploading and downloading time for large volume data, but it showed a clear advantage that in situ processing was practically possible. In both the on-premises and cloud methods, there is a difference in processing time depending on the performance of the CPU and GPU, but notso much asin a performance benchmark. However, it wasfound that a laptop computer equipped with a low-performance GPU takes too much time to apply to in situ processing.

Performance Evaluation of Machine Learning Algorithms for Cloud Removal of Optical Imagery: A Case Study in Cropland (광학 영상의 구름 제거를 위한 기계학습 알고리즘의 예측 성능 평가: 농경지 사례 연구)

  • Soyeon Park;Geun-Ho Kwak;Ho-Yong Ahn;No-Wook Park
    • Korean Journal of Remote Sensing
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    • v.39 no.5_1
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    • pp.507-519
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    • 2023
  • Multi-temporal optical images have been utilized for time-series monitoring of croplands. However, the presence of clouds imposes limitations on image availability, often requiring a cloud removal procedure. This study assesses the applicability of various machine learning algorithms for effective cloud removal in optical imagery. We conducted comparative experiments by focusing on two key variables that significantly influence the predictive performance of machine learning algorithms: (1) land-cover types of training data and (2) temporal variability of land-cover types. Three machine learning algorithms, including Gaussian process regression (GPR), support vector machine (SVM), and random forest (RF), were employed for the experiments using simulated cloudy images in paddy fields of Gunsan. GPR and SVM exhibited superior prediction accuracy when the training data had the same land-cover types as the cloud region, and GPR showed the best stability with respect to sampling fluctuations. In addition, RF was the least affected by the land-cover types and temporal variations of training data. These results indicate that GPR is recommended when the land-cover type and spectral characteristics of the training data are the same as those of the cloud region. On the other hand, RF should be applied when it is difficult to obtain training data with the same land-cover types as the cloud region. Therefore, the land-cover types in cloud areas should be taken into account for extracting informative training data along with selecting the optimal machine learning algorithm.

Bounding volume estimation algorithm for image-based 3D object reconstruction

  • Jang, Tae Young;Hwang, Sung Soo;Kim, Hee-Dong;Kim, Seong Dae
    • IEIE Transactions on Smart Processing and Computing
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    • v.3 no.2
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    • pp.59-64
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    • 2014
  • This paper presents a method for estimating the bounding volume for image-based 3D object reconstruction. The bounding volume of an object is a three-dimensional space where the object is expected to exist, and the size of the bounding volume strongly affects the resolution of the reconstructed geometry. Therefore, the size of a bounding volume should be as small as possible while it encloses an actual object. To this end, the proposed method uses a set of silhouettes of an object and generates a point cloud using a point filter. A bounding volume is then determined as the minimum sphere that encloses the point cloud. The experimental results show that the proposed method generates a bounding volume that encloses an actual object as small as possible.

Sky Condition Analysis using the Processing of Digital Images (디지털 이미지 처리를 통한 천공상태 분석)

  • Park, Seong-Ye;Sim, Yeon-Ji;Hong, Seong-Kwan;Choi, An-Seop
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.30 no.1
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    • pp.14-20
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    • 2016
  • The accurate analysis of the outside sky conditions is necessary to increase the efficiency of blind PV system. To conduct the accurate analysis, this paper suggested a method to analyze the sky condition using a specific image processing technique. While a fisheye lens has a wide field-of-views, it causes a large distortion to the sky images. Therefore, this paper calculated the exchange ratio of sky images to consider a lens distortion. As results of the study, there was a difference of 7% to cloud area ratio F4 and F11. Also, it had a different result depending on the position of the cloud.

Scalable Big Data Pipeline for Video Stream Analytics Over Commodity Hardware

  • Ayub, Umer;Ahsan, Syed M.;Qureshi, Shavez M.
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.16 no.4
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    • pp.1146-1165
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    • 2022
  • A huge amount of data in the form of videos and images is being produced owning to advancements in sensor technology. Use of low performance commodity hardware coupled with resource heavy image processing and analyzing approaches to infer and extract actionable insights from this data poses a bottleneck for timely decision making. Current approach of GPU assisted and cloud-based architecture video analysis techniques give significant performance gain, but its usage is constrained by financial considerations and extremely complex architecture level details. In this paper we propose a data pipeline system that uses open-source tools such as Apache Spark, Kafka and OpenCV running over commodity hardware for video stream processing and image processing in a distributed environment. Experimental results show that our proposed approach eliminates the need of GPU based hardware and cloud computing infrastructure to achieve efficient video steam processing for face detection with increased throughput, scalability and better performance.

Performance Testing of Satellite Image Processing based on OGC WPS 2.0 in the OpenStack Cloud Environment (오픈스택 클라우드 환경 OGC WPS 2.0 기반 위성영상처리 성능측정 시험)

  • Yoon, Gooseon;Kim, Kwangseob;Lee, Kiwon
    • Korean Journal of Remote Sensing
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    • v.32 no.6
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    • pp.617-627
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    • 2016
  • Many kinds of OGC-based web standards have been utilized in the lots of geo-spatial application fields for sharing and interoperable processing of large volume of data sets containing satellite images. As well, the number of cloud-based application services by on-demand processing of virtual machines is increasing. However, remote sensing applications using these two huge trends are globally on the initial stage. This study presents a practical linkage case with both aspects of OGC-based standard and cloud computing. Performance test is performed with the implementation result for cloud detection processing. Test objects are WPS 2.0 and two types of geo-based service environment such as web server in a single core and multiple virtual servers implemented on OpenStack cloud computing environment. Performance test unit by JMeter is five requests of GetCapabilities, DescribeProcess, Execute, GetStatus, GetResult in WPS 2.0. As the results, the performance measurement time in a cloud-based environment is faster than that of single server. It is expected that expansion of processing algorithms by WPS 2.0 and virtual processing is possible to target-oriented applications in the practical level.

Development of the Cultural Product Design Contents for High Value Added Strategy of Temple Stay as National Brand Project - Based on cloud-shaped gong among the Bulgeonsamul - (국가 브랜드 사업으로서 템플스테이 고부가가치 전략을 위한 문화상품 디자인콘텐츠 개발 - 불전사물 중 운판을 중심으로 -)

  • Kim, Sun Young
    • Journal of the Korean Society of Costume
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    • v.63 no.4
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    • pp.30-43
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    • 2013
  • This study provides suggestions of cultural product design contents by using the cloud-shaped gong in traditional temple culture in order to find a high value-added approach. The research herein is part of cultural design contents projects embedded with the spiritual value and symbolic connotation of temple culture. This would be meaningful to enhance its degree of utilization. This can also be a way to find a strategic alternative to a high value addition of temple stay and dissemination of temple culture. For the research methodology, literature was reviewed over temple stay and Bulgeonsamul. For motive design and development of cultural product design, both Adobe Illustrator CS3 and Adobe Photoshop CS3 were used as computer design program. The template image of cloud-shaped gong for basic motive design was selected from those available at the domestic temples for accurate depiction of its head and body. Finally, samples were adopted from those temples of Gounsa, Songgwangsa, Guinsa, Hwaeomsa, and Naesosa. For each motive, different colors were applied and ten basic motives were practiced in total. By repeating the process for these motives, three types of textile design were prepared. T-shirt designs used a round neckline as basic form, and it was designed for sleeved and sleeveless styles. Apron designs stressed V-neckline and two types were processed: one for the back seam line and the other for side seam line. Pendants were designed with modern and luxurious image so that so that it could be used in various types of accessories. Designs for the bedding applied pattern design of the motives and this was done in a way that gave the images a sense of stability and splendor.

A 2-Tier Server Architecture for Real-time Multiple Rendering (실시간 다중 렌더링을 위한 이중 서버 구조)

  • Lim, Choong-Gyoo
    • Journal of Korea Game Society
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    • v.12 no.4
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    • pp.13-22
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    • 2012
  • The wide-spread use of the broadband Internet service makes the cloud computing-based gaming service possible. A game program is executed on a cloud node and its live image is fed into a remote user's display device via video streaming. The user's input is immediately transmitted and applied to the game. The minimization of the time to process remote user's input and transmit the live image back to the user and thus satisfying the requirement of instant responsiveness for gaming makes it possible. However, the cost to build its servers can be very expensive to provide high quality 3D games because a general purpose graphics system that cloud nodes are likely to have for the service supports a single 3D application at a time. Thus, the server must have a technology of 'realtime multiple rendering' to execute multiple 3D games simultaneously. This paper proposes a new architecture of 2-tier servers of clouds nodes of which one group executes multiple games and the other produces game's live images. It also performs a few experimentations to prove the feasibility of the new architecture.

Intelligent Video Surveillance Incubating Security Mechanism in Open Cloud Environments (개방형 클라우드 환경의 지능형 영상감시 인큐베이팅 보안 메커니즘 구조)

  • Kim, Jinsu;Park, Namje
    • The Journal of Korean Institute of Information Technology
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    • v.17 no.5
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    • pp.105-116
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    • 2019
  • Most of the public and private buildings in Korea are installing CCTV for crime prevention and follow-up action, insider security, facility safety, and fire prevention, and the number of installations is increasing each year. In the questionnaire conducted on the increasing CCTV, many reactions were positive in terms of the prevention of crime that could occur due to the installation, rather than negative views such as privacy violation caused by CCTV shooting. However, CCTV poses a lot of privacy risks, and when the image data is collected using the cloud, the personal information of the subject can be leaked. InseCam relayed the CCTV surveillance video of each country in real time, including the front camera of the notebook computer, which caused a big issue. In this paper, we introduce a system to prevent leakage of private information and enhance the security of the cloud system by processing the privacy technique on image information about a subject photographed through CCTV.

3D Point Cloud Reconstruction Technique from 2D Image Using Efficient Feature Map Extraction Network (효율적인 feature map 추출 네트워크를 이용한 2D 이미지에서의 3D 포인트 클라우드 재구축 기법)

  • Kim, Jeong-Yoon;Lee, Seung-Ho
    • Journal of IKEEE
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    • v.26 no.3
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    • pp.408-415
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    • 2022
  • In this paper, we propose a 3D point cloud reconstruction technique from 2D images using efficient feature map extraction network. The originality of the method proposed in this paper is as follows. First, we use a new feature map extraction network that is about 27% efficient than existing techniques in terms of memory. The proposed network does not reduce the size to the middle of the deep learning network, so important information required for 3D point cloud reconstruction is not lost. We solved the memory increase problem caused by the non-reduced image size by reducing the number of channels and by efficiently configuring the deep learning network to be shallow. Second, by preserving the high-resolution features of the 2D image, the accuracy can be further improved than that of the conventional technique. The feature map extracted from the non-reduced image contains more detailed information than the existing method, which can further improve the reconstruction accuracy of the 3D point cloud. Third, we use a divergence loss that does not require shooting information. The fact that not only the 2D image but also the shooting angle is required for learning, the dataset must contain detailed information and it is a disadvantage that makes it difficult to construct the dataset. In this paper, the accuracy of the reconstruction of the 3D point cloud can be increased by increasing the diversity of information through randomness without additional shooting information. In order to objectively evaluate the performance of the proposed method, using the ShapeNet dataset and using the same method as in the comparative papers, the CD value of the method proposed in this paper is 5.87, the EMD value is 5.81, and the FLOPs value is 2.9G. It was calculated. On the other hand, the lower the CD and EMD values, the better the accuracy of the reconstructed 3D point cloud approaches the original. In addition, the lower the number of FLOPs, the less memory is required for the deep learning network. Therefore, the CD, EMD, and FLOPs performance evaluation results of the proposed method showed about 27% improvement in memory and 6.3% in terms of accuracy compared to the methods in other papers, demonstrating objective performance.