• 제목/요약/키워드: classical art

검색결과 137건 처리시간 0.026초

소전(素筌) 손재형(孫在馨)의 생애와 한글 서체미(書體美) 분석 (Sojeon, Son Jaehyung's life and An Analysis of Hangeul Handwriting beauty)

  • 김도영
    • 문화기술의 융합
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    • 제4권4호
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    • pp.161-166
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    • 2018
  • 소전(素筌) 손재형(孫在馨)(1903~1981)은 한글 고체(古體)의 조형성과 필획의 장점에 주목하여 천재적 현대적 조형감각과 기발한 착상으로 전예서(篆隸書)에 접목하였다. 그리하여 천진난만(天眞爛漫)하고 해학적(諧謔的)인 독특한 서체로 승화시켜 동국진체를 계승 발전시켰다. 소전(素筌) 한글체는 점 획의 방향 전환, 획의 굵기와 길이 변화에 유의하여 각 점 획을 과장하여 표현하였지만, 장법과 구성에 무리가 없는 가운데 조화와 변화를 성취한 대교미(大巧美)를 발현하였다. 소전(素筌)의 공로는 한글서예 발전과 기틀의 전범(典範)이 되었을 뿐만 아니라, 현대서예에 새로운 공간 영역을 창출하였다는데 그 의미가 심대하다.

Implementation and assessment of advanced failure criteria for composite layered structures in FEMAP

  • Grasso, Amedeo;Nali, Pietro;Cinefra, Maria
    • Advances in aircraft and spacecraft science
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    • 제6권1호
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    • pp.51-67
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    • 2019
  • AMOSC (Automatic Margin Of Safety Calculation) is a SW tool which has been developed to calculate the failure index of layered composite structures by referring to the cutting edge state-of-the-art LaRC05 criterion. The stress field is calculated by a finite element code. AMOSC allows the user to calculate the failure index also by referring to the classical Hoffman criterion (which is commonly applied in the aerospace industry). When developing the code, particular care was devoted to the computational efficiency of the code and to the automatic reporting capability. The tool implemented is an API which has been embedded into Femap Siemens SW custom tools. Then, a user friendly graphical interface has been associated to the API. A number of study-cases have been solved to validate the code and they are illustrated through this work. Moreover, for the same structure, the differences in results produced by passing from Hoffman to LaRC05 criterion have been identified and discussed. A number of additional comparisons have thus been produced between the results obtained by applying the above two criteria. Possible future developments could explore the sensitivity of the failure indexes to a more accurate stress field inputs (e.g. by employing finite elements formulated on the basis of higher order/hierarchical kinematic theories).

New Monte-Carlo based simulation program suitable for low-energy ions irradiation in pure materials

  • Ghadeer H. Al-Malkawi;Al-Montaser Bellah A. Al-Ajlony;Khaled F. Al-Shboul;Ahmed Hassanein
    • Nuclear Engineering and Technology
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    • 제55권4호
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    • pp.1287-1299
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    • 2023
  • A new Monte-Carlo-based computer program (RDS-BASIC) is developed to simulate the transport of energetic ions in pure matter. This computer program is utilizing an algorithm that uses detailed numerical solutions for the classical scattering integral for evaluating the outcomes of the binary collision processes. This approach is adopted by several prominent similar simulation programs and is known to provide results with higher accuracy compared to other approaches that use approximations to shorten the simulation time. Furthermore, RDS-BASIC simulation program contains special methods to reduce the displacement energy threshold of surface atoms. This implementation is found essential for accurate simulation results for sputtering yield in the case of very low energy ions irradiation (near sputtering energy threshold) and also successfully solve the problem of simultaneously obtaining an acceptable number of atomic displacements per incident ions. Results of our simulation for several irradiation systems are presented and compared with their respective TRIM (SRIM-2013) and the state-of-the-art SDTrimSP simulation results. Our sputtering simulation results were also compared with available experimental data. The simulation execution time for these different simulation programs has also been compared.

20세기초 극장무대 전통공연물의 향유방식 (Enjoyment Methods of Traditional Theater Performances in the Early 20th Century)

  • 정충권
    • 고전문학과교육
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    • 제38호
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    • pp.103-138
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    • 2018
  • 이 글은 고전문학(예술) 향유방식의 근대적 계승 변용 양상 및 의의를 점검하는 작업의 일환으로서, 전통 시대의 공연물들이 근대초 서울지역을 중심으로 한 실내 극장무대 위에 올려지면서 나타난 향유방식상의 특징들을 살피는 데 초점을 두었다. 그 단서는 20세기초 신문, 잡지 기사와 광고들에서 찾아 보았다. 근대초 실내극장무대의 등장은 공연 환경상 큰 변화를 야기했다. 기존 계층이나 신분의 벽을 넘어선 향유가 가능하게 되었다는 점, 공연자는 고용을 통해 극장측에 전속되어 가기도 했다는 점, 관람료 지불만 하면 누구든 공연을 볼 수 있었으므로 관객은 불특정 다수의 일반 대중의 성향을 띠어 갔다는 점 등이 대표적인 변화였다. 나열식 연속 공연, 보여주기 지향, 대중공연물로의 재맥락화 등은 그러한 환경 변화와 관련하여 나타난 전통공연물 향유방식상의 주요 특징들이었다. 이러한 특징들이 지닌 의의로는, 전통 시대 공연자 및 관객의 신분 계층상 장벽이 허물어져 일종의 평등성을 구현할 수 있게 했다는 점, 관객의 시점에서 볼 때 감각적 향유를 경험할 수 있게 했다는 점, 예술 상품으로서의 소비적 향유를 통해 일종의 대중적 향유라 할 만한 양상을 드러내었다는 점 등을 거론할 수 있었다. 물론 그 이면을 통해 시대적 맥락을 고려한 문제점들을 발견할 수 있기는 하나, 하층이 주 공연자이던 전통공연물이 근대 실내극장무대의 첫 자리를 차지했으며 그 결과 우리 대중공연물 시대의 첫 막을 열 수 있게 되었다는 점만큼은 그 누구도 부정할 수 없는 사실일 것이다.

<심청전>의 재구와 고전 콘텐츠 - <심청전을 짓다: 심청이 제삿날 밤에>를 대상으로 - (Reconstruction of and Classical literature contents)

  • 김선현
    • 공연문화연구
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    • 제36호
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    • pp.45-73
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    • 2018
  • 이 논문에서는 <심청전을 짓다: 심청이 제삿날 밤에>를 대상으로, 심청이야기의 재구 방식과 특징을 살펴 심청의 목소리가 어떻게 재현되고 의미화 되는지를 고찰하였다. 그리고 이를 바탕으로 이 텍스트가 <심청전>의 서사를 재매개 및 재창작하는 방식을 탐구해 봄으로써 고전 문학을 바탕으로 한 콘텐츠의 가능성과 방향을 탐색해 보았다. 이 작품은 심청의 이야기를 다루되 심청과 심봉사가 아닌 남경상인이나 귀덕어미 등 주변인들의 시선을 통해 심청의 희생과 죽음을 둘러싼 문제적인 국면들을 포착하고 있다. 그 과정에서 그간 간과되었던 희생자이자 사회적 타자로서 심청의 목소리가 발견되고, 이를 가부장제 사회 속에서 여성의 삶을 규율했던 효열 담론과 연결 지으며 조선 시대 여성의 삶에 대한 사회적 공론의 장을 마련한다. <심청전을 짓다>는 이와 같은 방식을 통해 <심청전>에 대한 새로운 해석의 가능성을 제시하는 한편, 현대의 독자와 관객들이 원전에 대한 깊은 이해를 바탕으로 사회적 하위주체의 '희생'을 재고해 볼 수 있는 기회를 제공한다.

만화비평의 준거 마련을 위한 기초연구 -고전적 예술이론을 바탕으로- (A Base Research in regards to the Standards of Comics Criticism -Based on the Classical Aesthetic Theories-)

  • 고철환;안성혜
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2006년도 추계 종합학술대회 논문집
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    • pp.763-766
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    • 2006
  • 만화가 예술장르의 하나로써 회자되는 것을 발견하기란 어렵지 않다. 그런데도 여전히 예술 전반에 관한 논의에서 만화는 제외되는 일이 흔한 것은, 만화의 예술적 가치를 규명하고 알리기 위한 노력이 그 효과를 보이지 못하고 있기 때문인 듯싶다. 어떤 예술장르의 가치를 밝혀내어 알리고 그 위상을 굳건히 다지게끔 하는 일은 비평의 몫이다[l]. 그러나 만화비평은 그와 같은 기능을 위한 뚜렷한 준거가 마련되지 않은 바, 그러므로 본고에서는 만화비평이 만화의 예술적 가치를 판단하고 제시하기 위해 어떠한 준거를 가져야 하는지를 논하고자 한다. 이를 위해 모든 예술의 보편 타당한 가치를 밝히고자 시도했던 예술이론들을 대상으로 논의를 진행하여 각 예술이론들로부터 도출 가능한 준거들을 살펴보고, 그들이 만화에 대해 구체적으로 제시할 수 있는 준거에 대해 살펴본다.

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1980년대 패션에 나타난 텍스타일의 경향과 특징에 관한 연구 (A Study on Fashion Textile Trend and Characteristics in the 1980s)

  • 염혜정
    • 복식
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    • 제41권
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    • pp.117-138
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    • 1998
  • This study can be divied into three major sections: 1. Background on the 1980s : The 1980s can be characterized as a era of rising expectations over the quality of life. Interest in art, history, culture, and new technology increased to appeal to a greater audience. In fashion, these changes led to greater focus on quality and unique stylishness as fashion represented a medium through which luxury and refined tastes could be expressed. 2. Textile Trends of the 80s Divided into 4 Periods : The period of 1980-82 saw the mixture of natural lines with constructive lines. The textiles used in fashions in this period can be characterized by natural materials, mannish materials of the 1950s, feminine materials of the 1920s and 30s, and spoty materials of the 1960s. The period of 1983-85 was an avante garde period which used rustic avante-garde materials and art craft materials. The period of 1986-87 can be described as minimalistic and neo-classical which incorporated materials which represents a metropolitan feel, retro decorative materials and sporty, futuristic mat-erials. Lastly, the period of 1988-89 produced ethnic and natural fashions which relied on traditional British materials, country elegant and innocent look fabrics, ethinic and ecology-minded materials, in addition to comfortable and sports casual materials. 3. Characteristrics and methods of expression for textiles in the 1980s, : In the 1980s, the development of textiles have can be divided into 4 distinct patterns: decorative materials, sporty materials. In generals textiles have increased in their decorative nature-especially decoration by texure. Textile have also incorporated the mixture of contrasting themes in order to create new fabrics.

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재앙적 예술과 그 도구화된 선별체계: 헌터 조너킨과 댄 퍼잡스키의 작품으로부터 (Catastrophic Art and Its Instrumentalized Selection System : From work by Hunter Jonakin and Dan Perjovschi)

  • 심상용
    • 미술이론과 현장
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    • 제13호
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    • pp.73-95
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    • 2012
  • In terms of element and process, art today has already been fully systemized, yet tends to become even more systemized. All phases of creation and exhibition, appreciation and education, promotion and marketing are planned, adjusted, and decided within the order of a globalized, networked system. Each phase is executed, depending on the system of management and control and diverse means corresponding to the system. From the step of education, artists are guided to determine their styles and not be motivated by their desire to become star artists or running counter to mainstream tendency and fashion. In the process of planning an exhibition, the level of artist awareness is considered more significant than work quality. It is impossible to avoid such systems and institutions today. No one can escape or be freed from the influence of such system. This discussion addresses a serious distortion in the selection system as part of the system connotatively called "art museum system," especially to evaluate artistic achievement and aesthetic quality. Called "studio system" or "art star system," the system distinguishes successful minority from failed absolute majority and justifies the results, deciding discriminative compensations. The discussion begins from work by Hunter Jonakin and Dan Perjovschi. The key point of this discussion is not their art worlds but the shared truth referred by the two as the collusive "art market" and "art star system." Through works based on their experiences, the two artists refer to these systems which restrict and confine them. Jonakin's Jeff Koons Must Die! is avideo game conveying a critical comment on authoritative operation of the museum system and star system. In this work, participants, whether viewer or artist, are destined to lose: the game is unwinnable. Players take the role of a person locked in a museum where artist Jeff Koons' retrospective is held. The player can either look around and quietly observe the works, which causes a game-over, or he can blow the classical paintings to pieces and cause the artist Koons to come out and reprimand the player, also resulting in a game-over. Like Jonakin, Dan Perjovschi's some drawings also focuses on the status of the artist shrunken by the system. Most artists are ruined in a process of competition to survive within the museum system. As John Burger properly pointed out, out of the art systems today, public collections (art museums) and private collections have become "something unbearable." The system justifies the selection system of art stars and its frame of reference, disregarding the problem of producing numerable victims in its process. What should be underlined above all else is that the present selection system seriously shrinks art's creative function and its function of generating meaning. In this situation, art might fall to the level of entertainment, accessible to more people and compromising with popularity. This discussion is based on assumption and consciousness on the matter that this situation might cause catastrophic results for not only explicit victims of the system but also winners, or ones defined as winners. The system of art is probably possible only by desire or distortion stemmed from such desire. The system can be flourished only under the economic system of avarice: quantitatively expanding economy, abundant style, resort economy in Venice and Miami, and luxurious shopping malls with up-to-date facilities. The catastrophe here is ongoing, not a sudden emergence, and dynamic, leading the system itself to a devastating end.

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신고전주의 뮤지엄의 공간구조분석과 전시영역특성에 관한 연구 (A Study on the Analyzing Space Configuration and Character of Exhibition Area in Neo-Classical Museum)

  • 오지영;박혜경;김석태
    • 한국실내디자인학회논문집
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    • 제20권3호
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    • pp.225-232
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    • 2011
  • This study analyzed characteristics of space configuration and exhibition contents in the Neo-classism style museum while carrying out space syntax and visibility graph analysis. Therefore, this research has the purpose to survey the status of existing museum analyze their visual perception space structural characteristics and ultimately utilize their characteristics as basic data in planning out and designing space. As for the research scope, the research selected as research subject 4 Neo-classism style museum in Europe and US that composite set of room to room type and having major space. Research method is that the research analyzed the exhibition space of 4 art museums by using depth-map program which can analyze space with visual graph analysis function and analyzed the visibility among unit areas by each art museum integration and exhibition contents composition. In such analysis method, the research was able to Quantitatively analyze the visual characteristics of exhibition space that induce and adjusts the motion of audience. Visual perception quantitive analysis as in this research will enhance exhibition design by considering the correlation between audience and exhibited items when planning out art museum space to be established later on. Therefore, wien museum integration degree are high because of same openings direction and major space, Also another museums major space integrations are high level degree, and Exhibition area is set of high integration area. So, visitors can perceive exhibition contents easily.

문학 경제학 -사용가치에서 교환가치로의 전이 (Economics of Literature: Transfer of 'Worth' to 'Value')

  • 양병현
    • 영어영문학
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    • 제55권5호
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    • pp.767-792
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    • 2009
  • The two fields, economics of art and literature, tend to be put together as part of cultural economic studies; yet the former has been widely popular as compared to the latter. Economics of art has been known as part of social science which studies art economically. Similarly, economics of literature is likely to be an interdisciplinary study of literature and economics. Literature is suggested usually to reflect the economic base of a society as a form of its superstructure in view of classical Marxism; so, it is interesting to see social, economic activities, such as individual values and social institutions, income, price and opportunity cost, in a particular way of analyzing economic ideas in literature. Capital seems to have an innate property of self-expansion in literature; this property thus features actual economic life since in capitalism money is the universal value between persons and literary works. Specifically, the field of economics of literature starts with such ideas: economics of literature is part of cultural economics; and economics of literature deals with the economic value of literature. Putting interdisciplinary fields of literature and economics together, this study is to examine the economic value of literature in which Karl Marx talked about commodities with exchange value, use value, and fetishism. The exchange value is commercial worth, the actual exchange value of a publication; yet, the use value is innate worth, the aesthetic use value of literature. With commodity fetishism, profit seems not as the outcome of a social relation, but of a work- "reification" as the would-be Marxists suggest. As a commodity, the literary work appears to be able to animate life and power in reality. As a result, this paper asserts that social, economical activities in literature as we may apply to the study of economics of literature increase its economic value, implying commercial and innate worth, as the capital in the marketplace.