• Title/Summary/Keyword: cinematography

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The Biomechanical Analysis of the Cuervo Salto Forward Straight Vaults with Twists (도마 몸 펴 쿠에르보 비틀기 동작 분석)

  • Lim, Kyu-Chan
    • Korean Journal of Applied Biomechanics
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    • v.15 no.4
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    • pp.143-151
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    • 2005
  • This study was conducted to investigate the technical factors of Cuervo forward straight vaults with single twist, single and half twists, and double twists actually performed by three execellent male gymnasts participated in artistic gymnastics competition of 2003 summer Universiade in Daegu and the 85th National Sports Festival in Cheongju. To accomplish the research goals the Cuervo vaults of three gymnasts were filmed by using three digital camcorders set by 60 Hz, and data were collected through the DLT method of three dimensional cinematography. The kinematic and kinetic variables as each phasic time, CM displacement velocity, release angle inclination angle hip joint angle landing angle, average horse reaction force average moment arm average torque, whoe body's total remote local angular momentum were analyzed, so the following conclusions were reached. Generally to perform the better Cuervo vault, a gymnast should touch down on the board with the great horizontal velocity of the whole body through the fast run-up, and touch down on the horse by decreasing the horizontal displacement of the whole body during the preflight, so raise CM height gradually within a short horse contact time. He should increase the horse reaction force through checking the horizontal velocity of the whole body effectively and the inclination angular displacement of the handstand, if so he can have the large vertical velocity of the whole body. By using the acquired the velocity and the angular momentum of the whole body, he can vault himself higher and twist sufficiently, then he can get better if the body could be tilted by swinging both arms and perform the cat twist with a little flexions at hip joints. According to the above outcomes we can judge that the best athletes is LuBin, the better is YTY, and the next is JSM.

A Kinematic Comparison between the Racquetball Backhand and Squash Backhand Strokes (라켓볼 백핸드와 스쿼시 백핸드 스트로크 동작의 운동학적 비교)

  • Kim, Seoung-Eun;Kim, Seung-Kwon
    • Korean Journal of Applied Biomechanics
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    • v.20 no.2
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    • pp.139-148
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    • 2010
  • The purpose of this study was to comparatively analyze the kinematic variables between the squash backhand and racquetball backhand strokes through three-dimensional cinematography. Three expert racquetball players and three expert squash players were involved in the data gathering process. The horizontal, vertical and lateral displacement of racket and trunk segment, intersegmental angular velocity of the wrist, elbow and shoulder joints, and the linear velocity of the racket were descriptively analyzed, and the followings were concluded. The racket of the squash backhand stroke showed an 'U' shaped movement where the racket moved rapidly downward and moved forward to make an impact and followed through to a front-top finish, while the racket of racquetball backhand stroke showed an 'O' shaped movement where the racket showed circular movement through the rear and bottom positions for the impact, and showed rotation through the lower-front and upper front to a upper-rear-ward finish during the follow-through. The peak velocity of racket was found before the impact point in the squash backhand stroke and at the impact point in the racquetball backhand stroke. For the final conclusion, for the squash backhand stoke, instructors might be better to make the racket move downward to make highest velocity before the impact and finished short follow-through, while for the racquetball backhand stroke, to make the racket move forward to make highest velocity at the impact and finished rather long follow-through.

A Study of Images on the Hard matte Skill (하드매트(Hard Matte) 영상 기법에 관한 연구)

  • 김인철
    • Archives of design research
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    • v.12 no.4
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    • pp.23-32
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    • 1999
  • The 'Hard Matte' was the method being wide-screen to the directors wanted more vivid and made real films to the audience at the beginning of cinematography. The hard matte have changed as unique device in films as opening and closing credit titles making impressions which being captured strongly to the people at the time the wide-screen has developed. In HDTV has invented in NHK the hard matte is called 'letter box style and on music video channel we can see the style as easily. That kind of hard matte images on music video have effected to commercial films are seen recently. But some of commercial films have problems like only expending horizontal way. The hard matte is one of important ways that could regulate the art contents with art form. Korean film image makers as directors and production designers must know the role and function of hard matter has arranged reasonable in foreign films.

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The Effects of Gel-type Insole on Patients with Knee Osteoarthritis during Gait (겔-타입 인솔이 무릎 골관절염 환자의 보행에 미치는 영향)

  • Eun, Seon-Deok;Yu, Yeon-Joo;Shin, Hak-Soo
    • Korean Journal of Applied Biomechanics
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    • v.17 no.3
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    • pp.181-188
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    • 2007
  • The purpose of this study was to investigate the biomechanical effects of wearing different type of insole shoes on gait characteristics in patients with knee osteoarthritis. Seven patients with knee osteoarthritis (Grade 3 & 4 by Kellgren & Lawrence) were participated in the study. They wore two different type of shoes (with Gel-type Insole: GIS, with Normal insole: NIS) during gait. Three dimensional cinematography and Ground Reaction Force(GRF) data were used to get the maximal value of horizontal distance between the center of pressure in GRF and knee joint center, GRF in mediolateral direction, peak value of GRF in frontal plane, vertical compressive force and adduction moment in knee joint. The results were as follows: The maximal value of horizontal distance between the center of pressure in GRF and knee joint center was smaller in GIS than NIS. The peak value of GRF in mediolateral direction was found in 30% of gait cycle, five subjects wearing GIS showed lower value of peak GRF in mediolateral direction than wearing NIS. The peak value of GRF in frontal plane and vertical compressive force in knee joint did not show any difference between GIS and NIS. The adduction moment in GIS decreased in the late stance of gait and the mean value of the adduction moment in GIS smaller than that in NIS. GIS may help to move quickly knee joint center to the center of pressure in GRF, therefore it may prevent increasing the adduction moment in knee joint.

A Study on the Development of Korean Film Technology in the Era of the 4th Industrial Revolution (4 산업혁명 시대의 한국영화기술 발전방안에 관한 연구)

  • Lim, Gyoo Gun;Kim, Mu Jeong;Yu, Dengsheng
    • Journal of Information Technology Services
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    • v.18 no.3
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    • pp.37-51
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    • 2019
  • This study aims to establish the direction of development of Korean cinematography technology in the era of the 4th Industrial Revolution and present future development plan. First, in order to diagnose the current status, supporting policies of various countries and film technology research trends were analyzed. Each country is expanding the support for film technology including tax credits. Through the analysis of patents and research papers, recent issues have shown that Virtual Reality, HMD, Artificial Intelligence, and Big Data are applied to film technology. Next, the survey results of Korean film technology level for filmmakers were 70% for production, 47.5% for distribution, and 60.3% for screening comparing to the level of the leading country. The gap was caused by the lack of funds for research and development and insufficient government support policies. In addition, interviews with film makers revealed the need to support filmmaking that combines technologies such as localized film technology, artificial intelligence, and deep learning. Finally, it is suggested that technology sharing platform should be developed in the future through the discussions of technology, science and academic experts', and technology development should be carried out in the field. As a result, film technology R&D should be promoted in order to develop technologies specific to movies. Advanced technology foundation for the growth of film technology should be developed to systematically equip the infrastructures such as education and human resources. In addition, technology development that links standardization should be carried out. In this study, we propose the development of Korean film technology to prepare for the 4th Industrial Revolution, and it is expected that the 2022 film technology power nation will be realized.

Does Strategy of Downward Stepping Stair Due to Load of Additional Weight Affect Lower Limb's Kinetic Mechanism?

  • Ryew, Checheong;Yoo, Taeseok;Hyun, Seunghyun
    • International journal of advanced smart convergence
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    • v.9 no.4
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    • pp.26-33
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    • 2020
  • This study measured the downward stepping movement relative to weight change (no load, and 10%, 20%, 30% of body weight respectively of adult male (n=10) from standardized stair (rise of 0.3 m, tread of 0.29 m, width of 1 m). The 3-dimensional cinematography and ground reaction force were also utilized for analysis of leg stiffness: Peak vertical force, change in stance phase leg length, Torque of whole body, kinematic variables. The strategy heightened the leg stiffness and standardized vertical ground reaction force relative to the added weights (p<.01). Torque showed rather larger rotational force in case of no load, but less in 10% of body weight (p<.05). Similarly angle of hip joint showed most extended in no-load, but most flexed in 10% of body weight (p<.05). Inclined angle of body trunk showed largest range in posterior direction in no-load, but in vertical line nearly relative to added weights (p<.001). Thus the result of the study proved that downward stepping strategy altered from height of 30 cm, regardless of added weight, did not affect velocity and length of lower leg. But added weight contributed to more vertical impulse force and increase of rigidity of whole body than forward rotational torque under condition of altered stepping strategy. In future study, the experimental on effect of weight change and alteration of downward stepping strategy using ankle joint may provide helpful information for development of enhanced program of prevention and rehabilitation on motor performance and injury.

In Vivo and Ex Vivo Skin Reactions after Multiple Pulses of 1,064-nm, Microlens Array-type, Picosecond Laser Treatment

  • Lyu, Herin;Park, Jinyoung;Lee, Hee Chul;Lee, Sang Ju;Kim, Young Koo;Cho, Sung Bin
    • Medical Lasers
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    • v.9 no.2
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    • pp.142-149
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    • 2020
  • Background and Objectives A picosecond-domain laser treatment using a microlens array (MLA) or a diffractive optical element elicits therapeutic micro-injury zones in the skin. This study examined the patterns of tissue reactions after delivering multiple pulses of 1,064-nm, MLA-type, picosecond neodymium:yttrium-aluminum-garnet laser treatment. Materials and Methods Multiple pulses of picosecond laser treatment were delivered to ex vivo human or brown micropig skin and analyzed histopathologically. A high-speed cinematographic study was performed to visualize the multiple pulses of picosecond laser energy-induced skin reactions in in vivo human skin. Results In the ex vivo human skin, a picosecond laser treatment at a fluence of 0.3 J/cm2 over 100 non-stacking passes generated multiple lesions of thermally-initiated laser-induced optical breakdown (TI-LIOB) in the epidermis and dermis. In the ex vivo micropig skin, stacking pulses of 20, 40, 60, 80, and 100 at a fluence of 0.3 J/cm2 generated distinct round to oval zones of tissue coagulation in the mid to lower dermis. High-speed cinematography captured various patterns of twinkling, micro-spot reactions on the skin surface over 100 stacked pulses of a picosecond laser treatment. Conclusion Multiple pulses of 1,064-nm, MLA-type, picosecond laser treatment elicit marked TI-LIOB reactions in the epidermis and areas of round to oval thermal coagulation in the mid to deep dermis.

A Study on Women's World in Sofia Coppola's Early Films: Focused on and (소피아 코폴라 감독의 초기 작품에 나타난 여성 세계: <처녀자살소동>과 <마리 앙투아네트>를 중심으로)

  • Yoon, Soo-In
    • The Journal of the Korea Contents Association
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    • v.21 no.7
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    • pp.30-44
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    • 2021
  • The study analyzed Sofia Coppola's early films and to study her views about social frames on women. Moreover, the study shows the connection to Coppola's worldview on women in her other films; and . The study also analyzed the cinematography in her films as Coppola did not convey the messages directly. In addition, the study pursues a re-evaluation on , which was a controversial film among critics, and unravels the uncertain open-ending in . Throughout the comparative analysis, the study reveals that the two films have consistent views that do not differ from each other and that it was the progress to the growth of Coppola's worldview. The conclusion of these two films connects to another controversial content in Coppola's next film. Hence, one expects the analysis of these films to provide a better understanding of Sofia Coppola's other films.

A Kinematic Analysis on Propulsion of COG by Types of Fin-kick in SCUBA Diving (잠수 휜 킥 유형별 신체중심 추진 동작의 운동학적 분석)

  • Ryew, Che-Cheong;Oh, Hyun-Soo;Kim, Jin-Hyun
    • Korean Journal of Applied Biomechanics
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    • v.17 no.2
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    • pp.11-21
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    • 2007
  • The study was undertaken to present the quantitative materials available in underwater industries, underwater rehabilitation & physical training through comparison & analysis of effects contributing to propulsion of COG by types of fin-kick in underwater activities. For this 3D cinematography was performed for the skilled subjective and conclusions obtained on the basis of analysis of kinematic variables were as follows. In temporal variable the delay in the order of flutter>side>dolphin kick in elapsed time by total & phase resulted in longer sliding phase by larger fin kick of extension & flexion of both leg and thus more contributed in propulsion of COG. than those of the otherwise. In linear variable the contribution ratio to the result of propulsion of COG in both propulsive(mean $35.39{\pm}7.93cm$ in Y axis) and sliding phases(mean $66.36{\pm}11.01cm$ in Y axis)was shown to be order of flutter>dolphin>side fin kick. the maximum velocity of COG in Y direction was showed in both propulsive and sliding phases, and the contribution ratio to the propulsion of COG was in the order of flutter$\geq$dolphin>side fin kick. In angular variable the Significant difference in angle of leg joint by types of fin kick in both leg was showed but no routine order. The Significant difference in angular velocity of leg joint by types of fin kick in both leg was showed in the order of flutter>dolphin$\geq$side fin kick in propulsive but no in sliding phase. The Fluid resistance by tilting angle of trunk in both propulsive and sliding phase was decreased in the order of flutter>dolphin$\geq$side fin kick and tilting angle of trunk of the skilled was smaller than that of the unskilled in difference of maximum mean 7.97degree and minium mean 2.06degree. In summary of the above, It will desirable fin kick type because of more contribution to COG propulsion by the velocity & displacement in Y-axis and less fluid resistance by tilting angle of trunk and larger angular velocity in the case of more delayed in elapsed time of propulsive phase than that of the otherwise.

An analysis of Factorial structure of Kinematic variables in Bowling (볼링의 운동학적 분석과 주요인 구조분석)

  • Lee, Kyung-Il
    • Korean Journal of Applied Biomechanics
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    • v.12 no.2
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    • pp.381-392
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    • 2002
  • This study attempted to indentify changeability of the factorial structure of kinematic analysis in bowling. Subjects of group composed of three groups : Higher bowers who are national representative bowers with 200 average point and one pro-bowler. Middle bowlers who are three common persons with 170 average points. Lower bowler who are three common persons with 150 average points. Motion analysis on throw motion in three groups respectively has been made through three-dimension cinematography using DLT method. Two high-speed video camera at operating 180 and 60 frame per secondary. T-test factorial structure analysis has been used to define variable relations. It was concluded that : 1. The difference of x1, x2, x4, x8, x9, x11, x12, x13 where significant between two group. 2. The difference of number of spin and angle of the back-hand where statistically significant between two group(p<.001, p<.05) 3. The correlation over r=.5 between the kinematic data x1, x2, x3, x9, x10, x11. In the rotation loading matrix Factor 1 was x1, x2, x9, x10 and Factor 2 relates to x3, x11. 4. In order to obtain the factor score as follow as ; Factor 1 = (0.248)X1 + (0.265)X2 + (-0.074)X3 + (0.259)X9 + (0.259)X10 + (-0.025)X11 Factor 2=(-0.016)X1 + (-0.055)X2 + (0.84)X3 + (-0.013)X9 + (-0.007)X10 + (0.553)X11.