• Title/Summary/Keyword: chroma

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The Characteristics of Colors Found in the Gyubang Culture of Joseon Dynasty (조선시대 규방문화에 표현된 색채특성)

  • Kim, Eun-Kyoung;Kim, Young-In
    • Journal of the Korean Society of Costume
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    • v.59 no.3
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    • pp.109-130
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    • 2009
  • This study examines the rotor characteristics of Guybang culture (women's living in Joseon) relics which the life images and mental world of women in Joseon if expressed to prepare rotor data to be utilized in modern design and information for color identity establishment of Korean women culture. The result of this study is as following: 1. From 176 pieces of relic photos, total of 1380 color chips were extracted. For color analysis, 1368 units (99.1%) of color data excluding achromatic 12 units (0.9%) among 1380 units of colors were used. With the standard of 10 color wheel of Munsell Color System, the result of studying distributions according to frequency, red was the highest by 25.9%, yellow was 21.4% in women's goods in Joseon period which the ratio of red and yellow was 473%. Other than that, GY 14.6%, YR 11.3% and RP 11.1% followed next which is studied that the warm colors that conveys enjoyable and glamorous feelings composed 84.3%; 2. As a result of tone analysis, high value low chroma ltg color showed highest distribution of 20% and d was 12.2%, b was 11.7% and sf was 8.8%. Generally, it showed high frequency in high value cocors such as ltg, sf and b of 40.5%t and in low chroma (ltg) and medium chroma (d, sf) of 41% and colors in bright and calm image was used the most. 3. As a result of analyzing relationship between hue & tone, the ltg tone of Y close to white in traditional color sensibility showed the highest frequency of 9.6% and ltg tone of GY(6.4%), b tone of RP(6.1%), and v(5.4%), b(5.4%), dp(5.3%) of R followed next. 4. As a result of analyzing the characteristics of coloring, it showed that in case of coloring contrasting hues, it is adjusted similar tones and in case of coloring less contrasting hue, the difference in tone is adjusted to be rather large to make harmonized coloring. Moreover, in case of coloring similar hues, the ratio of using same tone and similar tone was large which the coloring of calm image and dynamic image is all used.

A Study on the Color Conversion Application of Digital Image in Proof Printer Device (교정 인쇄 장치에서 디지털 이미지의 색변환 적용에 관한 연구)

  • Kim, Joeng-Eun;Cho, Ga-Ram;Koo, Chul-Whoi
    • Journal of the Korean Graphic Arts Communication Society
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    • v.27 no.1
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    • pp.29-47
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    • 2009
  • Generally, if RGB image is sent to the printer when we print a digital photograph, the printer will convert RGB to CMYK by the inner built-in drive. Because the difference between color domain of RGB and CMYK will cause that change and difference. The most common way to solve the problem is to convert colors by using ICC profile at RIP software or to adapt automatic color converting from the software of the original printer. So we intended to study show which way is most efficient to the digital output and which color mode device is the best based on the printer's own drive in this paper. we tried to observe and check the extended range of color space such as AdobeRGB as well as CMYK and sRGB. Then we made sure which is the suitable color space. Besides, When we convert RGB mode into CMYK mode by utilizing RIP software and adapt the printer's ICC profile made by our selves, we evaluated the output we get and compared the result with extended RGB image. The results are as follows. In case of RGB mode, the printer requests RGB, and that makes the color space more efficient than CMYK's. Converted to CMYK by utilizing RIP software, the chroma is more linearized than the one produced with its' own driver. Compared with sRGB mode's color gamut, AdobeRGB mode's color gamut and CMYK mode's color, CMYK mode's color gamut is the smallest among 3 of them. CMYK mode's color gamut by utilizing RIP software can be changeable. that can be small and narrow or wide and broad. In other words, the volume of color gamut depends on how CMYK is linearized. The color space of sRGB is more advantageous than the one of AdobeRGB in color-reproduction printed. But in the group $-b^*$, the chroma leaves behind in terms of reproduction, In the group of $-a^*$, the chroma is excellent relatively. Visual evaluation of the image, AdobeRGB image has not many reproduction colors. Specially, according to printers' characteristics, Group B of AdobeRGB and sRGB color space is a long way behind In terms of reproduction but Group Y is excellent relatively.

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A Study on the Gamut Mapping Method of the Wide Gamut Display Device (광 색역 디스플레이 장치의 색역 사상에 관한 연구)

  • Um Jinsub;Shin Yoonchol;Kim Moonchol
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.42 no.2 s.302
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    • pp.69-80
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    • 2005
  • In these days, the technology development of the imaging/optic industry and the digital broadcasting replace the classic CRT with the new display devices that is getting slimmer and larger. Especially, when the general TV signal is applied directly to the wide gamut display using LED or laser, which can display higher chromatic colors that can't be reproduced on CRT, the color distortion occurs and it causes serious problems. Thus, in this paper the gamut mapping is studied, which gets rids of the color distortion and utilizes the wider color gamut than that of the CRT sufficiently. In the gamut mapping the general mapping concept is the increasement of the chroma on the same hue plane but it causes the over chromatic enhancement. So, the vector mapping, which increases the lightness md the chroma at the same time, is proposed to prevent the side effect. In the vector mapping the chromaticity is maintained constantly, hence the image can be seen more natural than that of the chroma mapping. By using the gamut fitting, it is compensated that the tone disappearance or the contour effect that is arose from the geometric properties of the input and the output color gamut. These gamut mapping and gamut fitting can prevent the color distortion and reproduce the natural image on the wide gamut displays.

Fast Intra Prediction Mode Decision using Most Probable Mode for H.264/AVC (H.264/AVC에서의 최고 확률 모드를 이용한 고속 화면 내 예측 모드 결정)

  • Kim, Dae-Yeon;Kim, Jeong-Pil;Lee, Yung-Lyul
    • Journal of Broadcast Engineering
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    • v.15 no.3
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    • pp.380-390
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    • 2010
  • The most recent standard video codec, H.264/AVC achieves significant coding efficiency by using a rate-distortion optimization(RDO). The RDO is a measurement for selecting the best mode which minimizes the Lagrangian cost among several modes. As a result, the computational complexity is increased drastically in encoder. In this paper, a method for fast intra prediction mode decision is proposed to reduce the RDO complexity. To speed up Intra$4{\times}4$ and Chroma Intra encoding, the proposed method decides the case that MPM (Most Probable Mode) is the best prediction mode. In this case, the RDO process is skipped, and only MPM is used for encoding the block in Intra$4{\times}4$. And the proposed method is also applied to the chroma Intra prediction mode in a similar way to the Intra$4{\times}4$. The experimental results show that the proposed method achieves an average encoding time saving of about 63% with negligible loss of PSNR (Peak Signal-to-Noise Ratio).

Color decomposition method for multi-primary display using 3D-LUT in linearized LAB space (멀티프라이머리 디스플레이를 위한 3D-LUT 색 신호 분리 방법)

  • Kang Dong-Woo;Cho Yang-Ho;Kim Yun-Tae;Choe Won-Hee;Ha Yeong-Ho
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.42 no.6
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    • pp.9-18
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    • 2005
  • This paper proposes the color decomposition method for multi-primary display (MPD) using a 3-dimensional look-up-table (3D-LUT) in a linearized LAB space. The proposed method decomposes conventional three-primary colors into the multi-primary control values of a display device under constraints of tristimulus match. To reproduce images on the MPD, the color signals should be estimated from a device-independent color space, such as CIEXYZ and CIELAB. In this paper, the linearized LAB space is used due to its linearity and additivity in color conversion. The proposed method constructs the 3-D LUT, which contain gamut boundary information to calculate color signals of the MPD. For the image reproduction, standard RGB or CIEXYZ is transformed to the linearized LAB and then hue and chroma are computed to refer to the 3D-LUT. In the linearlized LAB space, the color signals of a gamut boundary point with the same lightness and hue of an input point are calculated. Also, color signals of a point on gray axis are calculated with the same lightness of an input. With gamut boundary points and input point, color signals of the input points are obtained with the chroma ratio divided by the chroma of the gamut boundary point. Specially, for the hue change, neighboring boundary points are employed. As a result the proposed method guarantees the continuity of color signals and computational efficiency, and requires less amount of memory.

A Study on the Digital Holographic Image Acquisition Method using Chroma Key Composition (크로마키 합성을 이용한 디지털 홀로그래피 이미지 획득 방법 연구)

  • Kim, Ho-sik;Kwon, Soon-chul;Lee, Seung-hyun
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.3
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    • pp.313-321
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    • 2022
  • As 5G is getting developed, people are getting interested in immersive content. Some predicts that immersive content may be implemented in real life such as holograms, which were only possible in movies. Holograms, which has been studied for a long time since Dennis Gabor published the basic theory in 1948, are constantly developing in a new direction with digital technology. It is developing from a traditional optical hologram, which is produced by recording the interference pattern of light to a computer generated hologram (CGH) and a digital hologram printer. In order to produce a hologram using a digital hologram printer, holographic element (Hogel) image must first be created using multi-view images. There are a method of directly photographing an actual image and a method of modeling an object using 3D graphic production tool and rendering the motion of a virtual camera to acquire a series of multi-view images. In this paper, we propose a new method of getting image, which is one of the visual effect, VFX, producing multi-view images using chroma key composition. We shoot on the green screen of actual object, suggest the overall workflow of composition with 3D computer graphic(CG) and explain the role of each step. We expected that it will be helpful in researching a new method of image acquisition in the future if all or part of the proposed workflow to be applied.

Clinical Principles in Esthetic Restoration (심미보철물의 임상적 원리)

  • Lee, Jong-Yeop
    • Journal of the Korean Academy of Esthetic Dentistry
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    • v.8 no.1
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    • pp.10-17
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    • 1999
  • Replacements for natural dentition must fulfil many criteria. An important aspect, especially for the patient, is aesthetic consideration. The shape and colour can be important factors in the aesthetic success of an anterior restoration. In order to allow for proper shape; the outline form, the spatial position of individual teeth and the surface characteristics must be considered. For the colour; translucency, value, chroma and hue must be expressed exactly. The dentist and technicians should catch up these very specific characteristics of the patient and convert them accurately to the restorations with the simplest way.

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Real-Time Vision-Based Virtual Advertisement System (영상기반 실시간 가상광고 시스템)

  • 박혁래;박종일
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2001.11b
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    • pp.205-208
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    • 2001
  • 최근 스포츠 중계를 중심으로 가상광고가 큰 주목을 받고 있다. 가상광고는 현실에 존재하지 않는 광고를 실영상 내에 삽입하여 마치 실제로 존재하는 물체처럼 보여주는 기술이다. 본 논문에서는 한 대의 카메라로 촬영한 영상으로부터 실시간으로 특징점 추출 및 추적을 행하여, 카메라 Projection 행렬을 복원하고, 이를 이용하여 범용적인 크로마키(chroma-key) 기법으로 영상합성 함으로써 센서와 같은 부가장비가 필요없는 영상기반의 가상광고 시스템을 구현하였다. 일반 PC상에서 알고리즘의 유효성과 실시간 동작성을 확인하였다.

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Wide Color Gamut Reproduction Methods for RGB Laser Display (RGB 레이저 디스플레이의 광역 컬러 재현 방법)

  • 신윤철;김일도;이상진;김문철
    • Proceedings of the IEEK Conference
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    • 2003.07e
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    • pp.1755-1758
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    • 2003
  • 색 재현 범위(Color Gamut)가 기존의 표준신호(예 sRGB, Rec. 709)대비 상이한 Laser 디스플레이 장치에서 Gamut Matching Algorithm을 이용하여 표준 컬러의 재현을 가능하게 하고, CRT 대비 광범위한 Laser Color Gamut 의 모든 색 영역을 표현 할 수 있다. 이 방법은 일정한 휘도 및 hue 에서 표준입력과 출력장치의 색 재현 범위에 따라 주어진 입력신호의 Chroma를 늘이거나, 줄임으로써 출력장치의 전 색 재현 범위를 사용할 수 있게 된다.

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Building Mixed Reality System for a VR Flight Simulator (비행 VR 시뮬레이터를 위한 혼합 현실 환경의 구축)

  • 이종환;한순흥
    • Journal of the Korea Society for Simulation
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    • v.13 no.2
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    • pp.45-52
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    • 2004
  • This paper presents a prototype visualization system of mixed reality for a VR flight simulator. The chroma key technique is used to build the mixed reality model for a VR flight simulator. The Daedeok science town can be visualized in real time according to the rider control. He can also see his own hand/foot operating the control stick/rudder as well as virtual environment projected to the blue-screen using a video-see-through HMD.

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