• Title/Summary/Keyword: choice difficulty

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The Effect of Resource Depletion on Deciding on Product Assortments Size (소비자의 자원고갈이 제품구색간 의사결정에 미치는 효과)

  • Cho, Yeon-Jin;Park, Cheong-Kyu;Lim, Hyun-Woo
    • Journal of Distribution Science
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    • v.14 no.3
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    • pp.85-91
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    • 2016
  • Purpose - Prior research has suggested that consumers typically prefer to have a larger number of options. However, preference of assortment size may depend on how depleted resources in consumers' mind are. Reduced capacity for self-regulation by resource depletion makes people rely on more intuitive and less effortful decision processing. When they are mentally depleted, people are likely to focus on the choice difficulty from large assortment, which leads to preference for the small assortment when they make a decision. It could be an important question potentially how being in a depleted mode through effortful self-regulation will influence on the evaluation of assortment size. To answer this questioner, we hypothesized that being engaged in self-regulation, as compared with not being engaged in self-regulation, will influence on the evaluation of product assortment size such as attractiveness, difficulty of choice, and anticipated regret. Research design, data, and methodology - In this study, we first manipulated self-regulatory resource availability using a self-regulation task (i.e., instructing participants to solve Sudoku puzzle vs. to solve diagram cube by filling any diagrams that they prefer into cube instead of number) and asked to indicate the difficulty of the tasks available to them ("How much difficulty did you feel when you complete the task?") Next, participants were asked to imagine that they were planning to buy a laptop at one of the two stores (small assortment: 6 options vs. large assortment: 30 options), both offering good quality of products. After reading the product descriptions, participants were instructed to consider all the information and choose a store that they would like to shop. Finally we measured the choice difficulty, evaluation of product assortments, and anticipated regret on a 7-point scale. We conducted two-way ANOVA in testing the main hypothesis that depleted consumers will show poorer subsequent self-control than non-depleted consumers when they make a decision in large assortment. Results - Compared with non-depleted participants, depleted participants showed the bigger difference from the degree of choice difficulty and product attractiveness between large and small assortments, but the result revealed only a significant interaction effect of resource depletion and assortment size on choice difficulty. Also depleted participants showed the smaller difference from the degree of anticipated regret between large and small assortments than non-depleted participants. Conclusion - Depleted individuals by a prior task are relatively effortless and intuitive form of choosing products so that they try to avoid making effortful trade-offs among choice difficulty such as large assortment, compare with non-depleted individuals. However, for anticipated regret, non-depleted individuals in small assortment anticipate more regret by excluding or at least restricting the possibility of buying attractive items or another kind of potential items than depleted individuals, regardless less choice difficulty in small option. To sum up, it is important to note that individuals are influenced by self-regulatory resources and their self-regulatory conditions contribute to the overall positive or negative impact of product assortment on choice.

A Study on Difficulty Equalization Algorithm for Multiple Choice Problem in Programming Language Learning System (프로그래밍 언어 학습 시스템에서 객관식 문제의 난이도 균등화 알고리즘에 대한 연구)

  • Kim, Eunjung
    • The Journal of Korean Association of Computer Education
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    • v.22 no.3
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    • pp.55-65
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    • 2019
  • In programming language learning system of flip learning methods, the evaluation of cyber lectures generally proceeds from online to multiple choice questions. In this case, the questions are randomly extracted from the question bank and given to individual learners. In order for these evaluation results to be reflected in the grades, the equity of the examination question is more important than anything else. Especially in the programming language subject, the degree of difficulty that learners think can be different depending on the type of problem. In this paper, we classify the types of multiple-choice problems into two categories, and manage the difficulty level by each type. And we propose a question selection algorithm that considers both difficulty level and type of question. Considering the characteristics of the programming language, experimental results show that the proposed algorithm is more efficient and fair than the conventional method.

컴퓨터 터미날 감시작업의 난이도 평가에 대한 연구

  • 김유창
    • Journal of the Korean Society of Safety
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    • v.7 no.3
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    • pp.60-65
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    • 1992
  • As many industrial workers have been involved with computer terminal tasks, for example, monitor ing, inspection, or computer da4a entry etc., concerns for difficulty evaluation of computer terminal tasks are Increased. This study provides that eyeblink can be used as a means of difficulty evaluation of a computer terminal lask. Four subjects without color blindness are asked to perform the monitoring task of the binary choice type under five levels of task difficulty. In each task, eyeblink rates and eyeblink interval times were measured from the subjects. The results show that the eyeblink rate does decrease with an Increase in task difficulty. In addition, it was found that both eyeblink interval time and eyeblink Interval time variation increased with an increase in task difficulty. It was concluded that the change of eyeblink rate, eyeblink interval time and eyeblink interval time and eyeblink interval time variation could be regarded as a generalized response to the imposition of task difficulty.

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How to develop tiered tests: A developmental framework using statistical indexes and four tier types in secondary physics

  • Kim, Min-Kee;Jung, Jin-Sun;Pak, Sung-Jae
    • Journal of The Korean Association For Science Education
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    • v.29 no.3
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    • pp.277-290
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    • 2009
  • In the era of the outcome-based education, multiple-choice test has been widely employed owing to its efficiency that enables educators to evaluate a quantity of students with much objectiveness. However, the prevalent test has not been reconsidered enough to overcome its apparent shortcomings: examiners' effort for developing plausible and faultless distracters defending from every falsification, and students' random guessing on key choices. For alleviating such defects, tiered test as an experimental format of multiple-choice tests has been suggested in science education. Since there has not accumulated much study on the implementation of tiered tests, our research aim is set to construct a framework suggesting statistical indexes for rationally discerning tiered units that develop an effective tiered test. Graded both by our tiered-scoring and by the conventional partial-scoring, the preliminary tiered test in secondary physics attests the improvement in its discrimination and difficulty distribution. The findings reveal that the two indexes discern effective tiered items: discrimination increase (Ct-p) and difficulty decrease (Dp-t). Based on the index information, 4 heterogeneous tier types are recommended in the content of secondary physics: directional manipulation, repeated calculation, diverse explanation, and plural variables.

A study on the difficulty adjustment of programming language multiple-choice problems using machine learning (머신러닝을 활용한 프로그래밍언어 객관식 문제의 난이도 조정에 대한 연구)

  • Kim, EunJung
    • Journal of Korea Society of Industrial Information Systems
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    • v.27 no.2
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    • pp.11-24
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    • 2022
  • For the questions asked for LMS-based online evaluation the professor directly set exam questions, or use the automatic question-taking method according to the level of difficulty using the question bank divided by category. Among them, it is important to manage the difficulty of questions in an objective and efficient way, above all, in the automatic question-taking method according to difficulty. Because the questions presented to the evaluators may be different. In this paper, we propose an difficulty re-adjustment algorithm that considers not only the correct rate of a problem but also the time taken to solve the problem. For this, a logistic regression classification algorithm was used of machine learning, and a reference threshold was set based on the predicted probability value of the learning model and used to readjust the difficulty of each item. As a result, it was confirmed that there were many changes in the difficulty of each item that depended only on the existing correct rate. Also, as a result of performing group evaluation using the adjustment difficulty problem, it was confirmed that the average score improved in most groups compared to the difficulty problem based on the percentage of correct answers.

Three-dimensional Teleoperation Performance Measures: Their correlations and effects of task difficulty

  • Park, Sung Ha
    • Journal of the Ergonomics Society of Korea
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    • v.19 no.2
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    • pp.33-45
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    • 2000
  • Present study was performed to compare different types of teleoperation performance measures. A modified Cooper-Harper rating scale and a distance measure were newly introduced and compared to two traditional measures, the error rate and time-to-completion. Participants performed a simulated telerobotic task with varying visual display interfaces. The results of correlation analyses revealed that the modified Cooper-Harper ratings had a close association with the error rate measure. The distance measure also appeared to be a consistent performance measure, which accounted for both the error rate and time-to-completion. A further analysis, however, showed that the effectiveness of each performance measure varied with the level of task difficulty. The results imply that the choice of performance measure should be made based on the task difficulty as well as the particular task being studied. The results revealed here also have implication for performance measures of various display and control systems including aircraft navigation displays and tactical displays.

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How to measure fashion stress? Development and validation of a multidimensional scale for fashion stress (패션 스트레스는 어떻게 측정할 수 있는가? 패션 스트레스의 다차원 척도 개발 및 타당화)

  • Hyojung Suk;Eun-Jin Lee
    • The Research Journal of the Costume Culture
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    • v.32 no.2
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    • pp.181-198
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    • 2024
  • Fashion stress is a pertinent aspect of modern consumer culture that has been underexplored in academic research. This study developed a conceptual framework of fashion stress and a multidimensional scale to measure consumers' fashion stress. The qualitative study included literature reviews on consumption stress, shopping stress, and consumer behavior, as well as focus group interviews to gain insight into various dimensions of fashion stress. NVivo 12.0 was used to analyze the qualitative data and identify core categories following the grounded theory methodology. The quantitative study involved a preliminary and a primary surveys to verify the validity and reliability of the fashion stress scale. A total of 220 questionnaires were used for data analysis. The results show that fashion stress consists of eight factors: care, shopping, fit, brand, financial, closet, style, and disposal. Choice difficulty plays a significant role in all factors of fashion stress. Moreover, shopping stress had a negative impact on impulse buying, while other factors such as fit, brand, closet, and disposal stress had a positive impact on impulse buying. Thus, fashion stress is a potential antecedent of impulsive consumer behavior. The results also confirm the validity and reliability of the scale. The fashion stress scale developed in this study offers researchers a valuable tool for assessing and understanding consumer experiences.

A Question Example Generation System for Multiple Choice Tests by utilizing Concept Similarity in Korean WordNet (한국어 워드넷에서의 개념 유사도를 활용한 선택형 문항 생성 시스템)

  • Kim, Young-Bum;Kim, Yu-Seop
    • The KIPS Transactions:PartA
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    • v.15A no.2
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    • pp.125-134
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    • 2008
  • We implemented a system being able to suggest example sentences for multiple choice tests, considering the level of students. To build the system, we designed an automatic method for sentence generation, which made it possible to control the difficulty degree of questions. For the proper evaluation in the multiple choice tests, proper size of question pools is required. To satisfy this requirement, a system which can generate various and numerous questions and their example sentences in a fast way should be used. In this paper, we designed an automatic generation method using a linguistic resource called WordNet. For the automatic generation, firstly, we extracted keywords from the existing sentences with the morphological analysis and candidate terms with similar meaning to the keywords in Korean WordNet space are suggested. When suggesting candidate terms, we transformed the existing Korean WordNet scheme into a new scheme to construct the concept similarity matrix. The similarity degree between concepts can be ranged from 0, representing synonyms relationships, to 9, representing non-connected relationships. By using the degree, we can control the difficulty degree of newly generated questions. We used two methods for evaluating semantic similarity between two concepts. The first one is considering only the distance between two concepts and the second one additionally considers positions of two concepts in the Korean Wordnet space. With these methods, we can build a system which can help the instructors generate new questions and their example sentences with various contents and difficulty degree from existing sentences more easily.

A Study of Variables Related to Item Difficulty in College Scholastic Ability Test (대학수학능력시험 난이도 관련 변인 탐색)

  • 박문환
    • Journal of Educational Research in Mathematics
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    • v.14 no.1
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    • pp.71-88
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    • 2004
  • The purpose of this study was to examine particular variables that play a significant role in the difficulty of math test items in College Scholastic Ability Test (CSAT). The study also aimed to develop a model of measuring the item difficulty. Variables correlated to item difficulty were drawn from the review of the related literature and the analysis of the content and difficulty of the past test items of CSAT. The first instrument was designed by using the correlated variables. According to the results of correlation analysis, the second instrument was made by deleting the variables which showed relatively low correlation with item difficulty and by refining some variables. Several models were proposed by using the revised instrument. The comparison of the R square and cross validity of each model reveals that integrated regression model was the most stable and accurate among the proposed models. The study also showed that statistically significant predictors were choice format, content domain, behavior domain, and the degree of item familiarity in the order of proportion of variance accounted by the predictors. Despite the limited scope of the present research, it can be suggested that its findings provide useful insights into predicting math test item difficulty.

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A Learner Tailoring Question Recommendation System for Web based Learning Evaluation System (웹 기반 학습평가를 위한 학습자 중심 문제추천 시스템)

  • Jeong, Hwa-Young;Kim, Eun-Won;Hong, Bong-Hwa
    • 전자공학회논문지 IE
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    • v.45 no.4
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    • pp.68-73
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    • 2008
  • In this research, we proposed a learner tailoring question recommendation system for web based learning evaluation system. For teaming evaluation process, this system used the item difficulty Each question was stored and managed to the question bank. Item difficulty was recalculated during teaming process and feedback in next course. For learner tailoring question recommendation, learner could choice the teaming part and set the learning difficulty. In application result of proposal method, almost learner could improve learning score by controling teaming difficulty.