• 제목/요약/키워드: characteristic of variant form

검색결과 8건 처리시간 0.021초

고지도(古地圖) 경조(京兆) 사대문(四大門)밖 지역 한자 이체자(異體字) 비교 연구 (A comparative study about the variant form of the Chinese character in the five sorts of old maps drawing outside of the four main gates of old Seoul including DeDongYei-jido)

  • 이경원
    • 비교문화연구
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    • 제21권
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    • pp.213-254
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    • 2010
  • The goal of this thesis is to make a comparative study about the variant form of the Chinese character in the five sorts of old maps drawing outside of the main gates of old map including DeDongYei-jido. The main task of this thesis can be classified under three heads - (1) introducing the literature of comparative study in the five sorts of old maps including DeDongYei-jido (2) classification of variant form in the five sorts of old maps (3) characteristic of variant form in the five sorts of old maps. In this thesis, aspect of variant form is classified under six head - (1) variation of the whole shape of the character (2) taking place the variation in both sides of Chinese character (3) taking place the variation in part (4) taking place variation in the strokes of the Chinese character (5) misusing different characters (6) changing different characters. This thesis explains some characteristic of variant form - (1) simplification of the shape of characters (2) using the Hou-qi-zi(後起字, Chinese character which is actually the same but made the next) (3) replacing the overlapped both sides of Chinese character with omit mark (4) a wrongly written character (5) discovering the variant form such as variant form of 廣, 广 variant form of 廛, variant form of 院 which was not recorded in Chinese literature. From now on, there should be some collections of variant form of Korean style and study. we are going to have to standardize aspect of variation and rule of variant form in old maps until we have to make some ways to recognize the block letter.

맵핑 테이블을 이용한 전역 밝기 보상 (Global Intensity Compensation using Mapping Table)

  • 오상진;이지홍;고윤호
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2006년도 심포지엄 논문집 정보 및 제어부문
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    • pp.15-17
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    • 2006
  • This paper presents a new global intensity compensation method for extracting moving object in a visual surveillance system by compensating time variant intensity changes of background region. The method that compensates a little changes of intensity due to time variant illumination change and automatic gain control of camera is called global intensity compensation. The proposed method expresses global intensity change with a mapping table to describe complex form of intensity change while the previous method models this global intensity change with a simple function as a straight line. The proposed method builds the mapping table by calculating the cross histogram between two images and then by selecting an initial point for generating the mapping table by using Hough transform applied to the cross histogram image. Then starting from the initial point, the mapping table is generated according to the proposed algorithm based on the assumption that reflects the characteristic of global intensity change. Experimental results show that the proposed method makes the compensation error much smaller than the previous GIC method

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상태.공간 방식에 의한 항공기 동특성 해석 교육 시뮬레이터 개발 (Development of the Educational Simulator for Aircraft Dynamic Characteristic Analysis with the State-Space Method)

  • 윤선주
    • 한국항공운항학회지
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    • 제17권1호
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    • pp.9-16
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    • 2009
  • The analysis of an aircraft flight dynamics is recently very convenient because of the introduction of state-space method and a well-developed package software. The representation of a dynamic system is described as a simple form of matrix calculation and the unique form of model is available for the linear or nonlinear, time variant or time invariant, mono variable or multi variable system with state-space method. And this analysis can be simplified with the specific functions of a package software and it is very simplified to execute the simulation of the dynamic characteristics for an aircraft model with an interactive graphical treatment. The purpose of this study is to develope an educational flight simulator for the students who need to analyze the dynamic characteristics of an aircraft that is primarily to execute the simulation for the analysis of the transient response and frequency response of an aircraft stability. Furthermore the dynamic characteristics of an aircraft motion is set up as dynamical animation tool for the control response on 3-axis motions of an aircraft.

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팔 동작에 따른 소매유무별 블라우스 착의형상의 3차원적 파악 (A Study on the Dressed Shapes of the Blouse with Short Sleeves and Sleeveless according to Arm Movement Using 3-D Scanner)

  • 이명희
    • 한국의류산업학회지
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    • 제8권2호
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    • pp.209-213
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    • 2006
  • The 3-D information is useful as basic data which has been utilized in the development of simulating technology as fit-simulation. The experiment is designed to take some useful data on the variant shapes which contribute in simulating the adaptability of the clothes. The general figure of the clothes are made after the figure of the basic standing posture of the human body. The shape of the clothes fits with kinetic characteristic of the human body as the form of the clothes gets twisted, the ease of the clothes changes, and the clothes itself expands. We studied the dressed shapes of blouse according to two types of the arm movement(basic posture and reach forward) and three types of clothes(foundation, blouse with short sleeves and sleeveless) in the sit-down-posture. We accomplished some experimental data on three-dimensional measurement of the dressing shapes using TDS-3100 3-D scanner made in Japan PULSTECH. It is considered that the variant of shapes and distribution of gaps in the dressed shapes of blouse are determined by the adaptability of clothes made in arm movement.

분수차 퓨리에 변환을 위한 평판집적 광학계 구현 (Planar integrated optics for implementation of fractional fourier transform)

  • 박선택;김필수;오차환;송석호
    • 한국광학회지
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    • 제7권4호
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    • pp.333-340
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    • 1996
  • 기존 퓨리에 변환의 일반화된 형식인 분수차 퓨리에 변환을 평판집적 광학계로 구현하였다. 구현된 평판집적 광학계는 동일한 2차원 입력패턴에 대해 서로 다른 분수차를 갖는 4개의 FRT의 결과를 얻을 수 있는 구조를 가지며 모든 부품들은 레이저 빔 묘화장치를 이용하여 하나의 유리판에 동시에 제작되었다. FRT 실험결과를 계산치와 비교 분석함으로써 평판집적 광학계가 기존의 자유공간 광학계가 갖는 3차원적 광신호 전달 특성과 이에 따른 높은 신호의 공간대역폭을 가지고 매우 정확한 FTR를 수행할 수 있음을 검증하였다.

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현대 패션에 나타난 트랜스폼드 룩(Transformed Look)에 관한 연구 - 2000년대 이후를 중심으로 - (A study on transformed look in contemporary fashion - Focusing on cases since 2000 -)

  • 최지은;김경아
    • 복식문화연구
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    • 제26권1호
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    • pp.73-81
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    • 2018
  • Developments in the recent media era has made distortion possible in accordance with changes in the fashion industry as new clothing, technologies, and fusions have become available. Nevertheless, previous studies of specific types of clothing, and their classification for the purpose of research are lacking. Thus, this study examines the development of the Pomme de look and the form of modern variant that appears in fashion clothing and new technologies, and largely examines the clothing case to clean it up. The method employed is leading research that examines the transformation about the concept of the Pomme de look with regard to the fashion about the type of look in the 2000s and onwards. This is organized in accordance with the analytical and physical characteristics, and the esthetic aspects of the results are as follows. The conclusions reached as follows are based on this; first, the physical characteristic manner when based on previous looks, the two-dimensional deformation for making clothes, if there was a simple way, now has more dimensions. Clothes are made in a complex manner and variations emerge. Second, esthetic characteristics strive for beauty while also displaying the modified and more complex manners of clothing that are emerging. Third, the fusion clothing with machines effects to physical and psychological changes through the details about how the sensor is worn. The enemy, the appearance of distortion, and clothing are emerging. This is expected to grow further based on the rapid development of new technologies and the transformation of Pomme de look and design will appear in more varied ways to create a convergence.

Characteristic of Friction on Texturing Bearing Steel with Ultrasonic Hole Machine

  • Shin, Mijung;H., Angga Senoaji;Kwon, SoonHong;Chung, SungWon;Kwon, SoonGoo;Park, JongMin;Kim, JongSoon;Choi, WonSik
    • Tribology and Lubricants
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    • 제31권1호
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    • pp.21-27
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    • 2015
  • We carry out experiments to characterize textured bearing steel with varying hole density and depth. Textured surface is believed to reduce the friction coefficient, and improve performance and wearing caused by third-body contact. We employ three lubrication regime conditions based on the Stribeck curve: boundary lubrication, mixed lubrication, and hydrodynamic lubrication. Ultrasonic machining is an untraditional machining method wherein abrasive grit particles are used. The hammering process on the work piece surface by abrasive provides the desired form. In this study, we create multi-holes on the bearing steel surface for texturing purposes. Holes are formed by an ultrasonic machine with a diameter of 0.534 mm and a depth of about 2-4 mm, and they are distributed on the contact surface with a density between 1.37-2.23%. The hole density over the surface area is an important factor affecting the friction. We test nine types of textured specimens using four times replication and compare them with the untextured specimen using graphs, as well as photographs taken using a scanning electron microscope. We use Analyzes variant in this experiment to find the correlation between each pair of treatments. Finally, we report the effect of hole density and depth on the friction coefficient.

로이 리히텐슈타인의 작품을 통한 패션디자인 창작 (Creation of the Fashion Design in Roy Lichtenstein's Works)

  • 전용옥
    • 디자인학연구
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    • 제20권1호
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    • pp.287-296
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    • 2007
  • 최근 우리나라 여성들의 패션경향은 단순히 유행을 따르던 시대를 지나 자신만의 개성적이고 독창적인 미를 살리려는 방향으로 흐르고 있다. 이러한 시대적 요구에 부응하여 패션 디자인에 있어서 새로운 아이디어를 개발해야 함은 당연한 일일 것이다. 본 연구는 1960년대 팝 아트의 대표적인 작가인 로이 리히텐슈타인의 작품세계를 연구하고 이를 현대적 감각에 맞는 의상과 접목시킴으로써 예술세계의 실용화와 더불어 의상세계의 예술화를 추구하였다. 연구의 결과는 다음과 같다. 첫째, 로이 리히텐슈타인은 만화를 비롯한 인쇄 매체물에 환등기의 기계적인 기법을 도입하여 벤데이(Ben Day)점들을 창안해 내었다. 본 연구는 그의 작품을 응용하여 의상을 제작함에 있어 그 작품의 특징 중 벤데이 점과 사선, 삼원색의 기본색 사용, 단순화된 평면 형태에 주목하였다. 둘째, 그의 작품의 대표적인 특징인 벤데이 점은 의상에 응용하여 다양한 모양과 크기와 색의 다트(Dot) 문양으로 응용하여 표현하였다. 그리고 그의 사선은 다양한 크기와 색의 스트라잎(Stripe) 문양으로 표현하였다. 셋째, 그의 작품에 사용된 삼원색과 무채색을 의상의 기본 색상으로 사용하였으며, 단순화된 평면 형태의 조형적 특징을 활용하여 단순하고 대담한 스타일의 의상을 디자인 하였다. 로이 리히텐슈타인의 만화적 이미지의 이용, 망점 스크린과 사선, 강렬한 색채 등은 더욱 다양한 방법으로 연구되어지고 미래 많은 패션 디자이너에게도 무한한 디자인 영감을 제공해 줄 것으로 기대된다.

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