• 제목/요약/키워드: cartoons

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The Effects of Educational Program using Learning Cartoons in Environmental Health Knowledge and Practice Will of Elementary School Students (학습 만화를 활용한 환경 수업이 초등학생의 환경 건강 지식 및 실천 의지에 미치는 영향)

  • Shin, Kyoung-Hwa;So, Keum-Hyun;Shim, Kew-Cheol;Yeau, Sung-Hee
    • Hwankyungkyoyuk
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    • v.23 no.3
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    • pp.140-151
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    • 2010
  • The purpose of this study was to develop the educational program using learning cartoons for the environmental health and to examine the educational potentials of it. The subjects were 4th grade students of an elementary school in Gyeonggi province. The topics of environmental health learning program were obesity, atopicallergy, VDT syndrome, sick house syndrome and eco-friendly living supplies. The environmental health knowledge of the experimental group was significantly higher than that of the control group(p<.01). Especially, the topics of VDT syndrome and sick house syndrome were effective(p<.01). Girls' environmental health knowledge about VDT syndrome was higher than that of boys(p<.05). The environmental health practice will of the experimental group was significantly higher than that of the control group(p<.01). The students of experimental group have significant higher practice will about VDT syndrome and sick house syndrome. Girls' environmental health practice will about obesity and eco-friendly living supplies were higher than boys' will. The results showed that the learning program using learning cartoons have effective educational potentials in the environmental health education.

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A Study on Integrated Identification System of Scanned Cartoons and Copyrighted Books (북스캔 만화 및 도서 저작물 통합 식별 시스템에 관한 연구)

  • Kim, Tae-Hyun;Yoon, Hee-Don;Kang, Ho-Gap;Cho, Seong-Hwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.16 no.2
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    • pp.19-25
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    • 2016
  • This study aims to develop sound ecosystem of scanned cartoons and books through the effective identification technology developed as a part of the project granted from the Korea Copyright Commission (Project title: Identification and Copy Protection Technology of Scanned Text/Comic Books). This study shows a model integrating the scanned book identification system with the existing system that identifies scanned cartoons. The model suggested in this study is expected to give a help in reducing the author's damages due to the indiscriminate illegal reproduction, which tends to expand with high quality scanners and editing softwares.

The Effects of Discussion Learning Using 'Concept Cartoons' on Middle School Students' Learning Attitude and Achievement (개념 만화를 이용한 토의학습이 중학생들의 과학 학습 태도와 학업 성취도에 미치는 영향)

  • Kim, Sung-Won;Kim, Eun-Mi
    • Journal of The Korean Association For Science Education
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    • v.21 no.2
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    • pp.299-315
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    • 2001
  • In this modern society, the students should be able to recognize problems for themselves, and search the information which is valuable for them, and apply and utilize it. For these, we analyzed the effect of the discussion learning using the concept cartoons on the students' learning attitude and achievement. Even though there was no meaningful difference in the achievement between the experimental group and the control group, it was found that the discussion learning using the concept cartoons could be one of the ways that improve the students' problem solving ability. The fact that there was the significant affirmative effect on the students' positiveness when they were solving the problems was also found.

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A Study on Rational Dress and Escape the Corset Expressed in Cartoons and Webtoons (카툰과 웹툰 속에 나타나는 이성주의 복식과 탈코르셋에 관한 고찰)

  • Yoo, Hee-Eun;Chun, Jaehoon
    • Journal of the Korean Society of Clothing and Textiles
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    • v.45 no.6
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    • pp.1017-1034
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    • 2021
  • The "Escape the corset" movement raises the question of gender norms in dressing by rejecting the socially established ideal women's clothing. The context is similar to Rational dress of the 19th century, which claimed that women could also wear pants. Cartoons and webtoons reflect the characteristics of each era, including images and stories, and express social problems of the time implicitly and satirically. Thus, this study examined women's clothes expressed in cartoons and webtoons and analyzed their characteristics. The results are as follows. As an expression to the recipient of both clothes, women tried to form their identity through a rational attitude and break away from their embellishment, which was regarded as oppression from society. On the other hand, as an expression of the attitude of others towards the recipient of both clothes, people argued the changed appearance of women as a non-ideal form which should be corrected. This study is significant for proving that the dressing contains gender norms of the time beyond the trends.

A Study on the Plans of Efficient Reading Guidance through a Studying Cartoon (학습만화를 활용한 효율적인 독서지도 방안)

  • Choi, Young-Im;Hahn, Bock-Hee
    • Journal of the Korean Society for Library and Information Science
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    • v.43 no.1
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    • pp.251-270
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    • 2009
  • The purpose of this study was to suggest effective reading guidance using studying cartoons for the reading motivation. We conducted a survey at 3 junior high schools in Chung-Nam province, consisting of 182 students in 6 classes in an attempt to analyze what motivates reading. We propose strategies that can encourage students to read using cartoons, books, and multimedia guides.

Methodological Review of Cartoon Analysis (만화분석에 관한 방법론적 고찰)

  • Kwon, Kyung-Min
    • The Journal of the Korea Contents Association
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    • v.7 no.7
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    • pp.68-76
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    • 2007
  • The cartoon communicates its messages by cartoon semiotics as a vehicle of emotion, face expression, act, glance, and texts along the story. this style of communication showed in the cartoon can be defined as ${\ulcorner}$Cartoon communication style${\lrcorner}$. Since, the cartoon is cultural and social product, an understanding of ${\ulcorner}$Cartoon communication style${\lrcorner}$ plays a major role in understanding culture and society as well as its production and interchange. To understand what is the ${\ulcorner}$Cartoon communication style${\lrcorner}$, systemic and objective research method through ${\ulcorner}$Cartoon Analysis${\lrcorner}$ is required. The study review cognitive tendency of cartoon expression through semiotic analysis of total 30,081 cuts of Korea, and Japanese published cartoons and consequently, classifies the cartoons by 3 forms - One-Root, One-Idea and One-Style to encode.

A Study on the expression and reader cognition of a Comics character (만화캐릭터의 표정과 독자 인지에 관한 연구)

  • Yoon, Jang-Won
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.227-231
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    • 2006
  • As for comics and animation, the specific gravity came to become still larger in all the art fields together with the importance in various image media now which is useful and goes the time of the 21st century new media. Especially the demand of users to the vision culture which develops day by day, Sensitivity Engineering Department is trying to realize the necessity for a sensitivity design acutely together. The influence of the comics which have toxicity most also in Japanese culture in a geographical position like South Korea on it, and animation is the actual condition in the reason which has reached from youth universally to the layer for years, to be inquired systematic to a Korean comics language. This reserch was conducted as we thought sufficient study on various situations are required, and among them, for the reserch of expressions of cartoons's characters, we've divided the expressions of characters that comes out in Japanese cartoons into catagories of "happiness, anger, sadness, pleasure" and "fear, astonishment and dislike" and based on these catagories, we've drawn out the minimum elements to express emotions in cartoon and prepared image-map by relating them with languages that express emotions of people and based on this, we've made a calculating tools on how our readers would read the expression languages. Samples of Japanese cartoons of which we've chosen for the purpose of drawing out the elements of expressions were limited to only published cartoons and we've made a foot steps for expression analysis of animation characters in the future.

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Expression and Reader Cognition of Japanese Comics Character (일본 만화 캐릭터의 표정과 독자 인지)

  • Yoon, Jang-Won
    • The Journal of the Korea Contents Association
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    • v.7 no.2
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    • pp.246-254
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    • 2007
  • As for comics and animation, the specific gravity came to become still larger in all the art fields together with the importance in various image media now which is useful and goes the time of the 21st century new media. Especially the demand of users to the vision culture which develops day by day, Sensitivity Engineering Department is trying to realize the necessity for a sensitivity design acutely together. The influence of the comics which have toxicity most also in Japanese culture in a geographical position like South Korea on it, and animation is the actual condition in the reason which has reached from youth universally to the layer for years, to be inquired systematic to a Korean comics language. This research was conducted as we thought sufficient study on various situations are required, and among them for the research of expressions of cartoons's characters, we've divided the expressions of characters that comes out in Japanese cartoons into categories of 'happiness, anger, sadness, pleasure' and 'fear, astonishment and dislike' and based on these categories, we've drawn out the minimum elements to express emotions in cartoon and prepared image-map by relating them with languages that express emotions of people and based on this, we've made a calculating tools on how our readers would recognize the expression languages. Samples of Japanese cartoons of which we've chosen for the purpose of drawing out the elements of expressions were limited to only published cartoons and we've made a foot steps for expression analysis of animation characters in the future.

A Study on Indexing and Retrieval of Cartoons (시사만화 검색에 관한 연구)

  • 신은영;최석두
    • Proceedings of the Korean Society for Information Management Conference
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    • 2002.08a
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    • pp.253-258
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    • 2002
  • 시사만화는 시사성이 있는 사건을 풍자적으로 묘사한 만화이다. 우리나라에서는 오랫동안 시사만화가 축적되어 왔으나 이를 편리하고 효과적으로 이용하고 검색할 수 있는 방안은 아직 마련되어 있지 않다. 시사만화의 특성을 분석하여 색인과 검색시 고려되어야 할 요소를 추출하였으며 시사만화 검색요소와 검색결과를 보여줌으로써 시사만화의 검색방법을 제시하였다.

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