• Title/Summary/Keyword: camera prototype

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The Creation of Dental Radiology Multimedia Electronic Textbook (멀티미디어기술을 이용한 치과방사선학 전자 교과서 제작에 관한 연구)

  • Kim Eun-Kyung;Cha Sang-Yun;Han Won-Jeong;Hong Byeong-Hee
    • Imaging Science in Dentistry
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    • v.30 no.1
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    • pp.55-62
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    • 2000
  • Purpose: This study was performed to develop the electronic textbook (CD-rom title) about preclinical practice of oral and maxillofacial radiology, using multimedia technology with interactive environment. Materials and Methods: After comparing the three authoring methods of multimedia, i.e. programming language, multimedia authoring tool and web authoring tool, we determined the web authoring tool as an authoring method of our electronic textbook. Intel Pentium II 350 MHz IBM-compatible personal computer with 128 Megabyte RAM, Umax Powerlook flatbed scanner with transparency unit, Olympus Camedia l400L digital camera, ESS 1686 sound card, Sony 8 mm Handycam, PC Vision 97 pro capture board, Namo web editor 3.0, Photoshop 3.0, ThumbNailer, RealPlayer 7 basic and RealProducer G2 were used for creating the text document, diagram, figure, X-ray image, video and sound files. We made use of javascripts for tree menu structure, moving text bar, link button and spread list menu and image map etc. After creating all files and hyperlinking them, we burned out the CD-rom title with all of the above multimedia data, Netscape communicator and plug in program as a prototype. Results and Conclusions : We developed the dental radiology electronic textbook which has 9 chapters and consists of 155 text documents, 26 figures, 150 X-ray image files, 20 video files, 20 sound files and 50 questions with answers. We expect that this CD-rom title can be used at the intranet and internet environments and continuous updates will be performed easily.

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An Earthworm-Like Locomotive Mechanism for Capsule Endoscopes Using PZT Actuator (PZT 구동기를 이용한 지렁이 이동방식의 캡슐형 내시경용 마이크로 로봇)

  • Jee Changyeol;Park Sukho;Yoon Seokjin;Kim Byungkyu;Park Jahng-hyon
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.30 no.1 s.244
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    • pp.84-89
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    • 2006
  • A wireless capsule endoscope has been developed to replace the conventional endoscope. However, the commercialized capsule endoscope moves passively by peristaltic waves, which has some limitations for doctors to diagnose more thoroughly and actively. In order to solve this problem, a locomotive mechanism is proposed for wireless capsule endoscopes. Based on the tests of various actuators, a piezo actuator is selected as a micro actuator for capsule endoscope. In general, piezo actuators are known to have limited displacement with high voltage supply. In order to overcome the limitation of common piezo actuator, the impact based piezo actuator, is developed to realize long stroke up 11mm. By using the impact based piezo actuator, a prototype of an earthworm-like locomotive mechanism was developed. In addition, the proposed locomotive mechanism has engraved clamps mimicked the claw of an insect. The earthworm-like locomotive mechanism has 15 mm in diameter and 30mm under retraction stage and 41 mm under elongation stage in total length. Hollow space is allocated to comprise essential endoscope components such as a camera, a communication module, bio sensors, and a battery. For the feasibility test of proposed locomotive mechanism, a series of experiments were carried out including in-vitro tests. Based on results of the experiments, we conclude that the proposed locomotive mechanism is effective to be used for micro capsule endoscopes.

Study on The Shock Damage Evaluation of TFT-LCD module for Mobile IT Devices (휴대용 IT 기기의 디스플레이 내충격 설계를 위한 손상평가 연구)

  • Kim B.S.;Lee D.J.;Koo J.C.;Choi J.B.;Kim Y.J.;Chu Y.B.
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2005.06a
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    • pp.489-493
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    • 2005
  • TFT-LCD(Thin Film Transistor Liquid Crystal Display) module is representative commercial product of FPD(Flat Panel Display). Thickness of TFT-LCD module is very thin. It is adopted for major display unit for IT devices such as Cellular Phone, Camcorder, Digital camera and etc. Due to the harsh user environment of mobile IT devices, it requires complicated structure and tight assembly. And user requirements for the mechanical functionalities of TFT-LCD module become more strict. However, TFT-LCD module is normally weak to high level transient mechanical shock. Since it uses thin crystallized panel. Therefore, anti-shock performance is classified as one of the most important design specifications. Traditionally, the product reliability against mechanical shock is confirmed by empirical method in the design-prototype-drop/impact testredesign paradigm. The method is time-consuming and expensive process. It lacks scientific insight and quantitative evaluation. In this article, a systematic design evaluation of TFT-LCD module for mobile IT devices is presented with combinations of FEA and testing to support the optimal shock proof display design procedure.

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CAMAR Companion : Context-aware Mobile AR System for supporting the Personalization of Augmented Content in Smart Space (CAMAR Companion : 스마트 공간에서 증강 콘텐츠의 개인화를 위한 맥락 인식 모바일 증강 현실 시스템)

  • Oh, Se-Jin;Woo, Woon-Tack
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.673-676
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    • 2009
  • In this paper, we describe CAMAR Companoin, a context-aware mobile AR system that provides a user-adaptive assistance with an augmented picture according to the user's context in smart space. It recognizes physical objects and tracks the movement of those objects with a camera embodied to a mobile device. CAMAR Companion observes a mobile user's context, which is sensed by various kinds of sensors in environments, and infers user preference for the content in the situation. It recommends multimedia content relevant to the user's context. It overlays selected content over associated physical objects and enables the user to experience the content in a user-centric manner. Furthermore, we have developed the prototype to illustrate how our system could be used for a mobile user's well-being care applications in smart home environments. In this application, we found that our system could perceive a user preference even though a user's context is changed dynamically, and then adapt the multimedia content with respect to the user's context effectively. As such, the proposed user-adaptive system has the potential to play an important role in developing customized user interfaces in mobile devices.

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Endoscopic Fluorescence Angiography with Indocyanine Green : A Preclinical Study in the Swine

  • Cho, Won-Sang;Kim, Jeong Eun;Kim, Sae Hoon;Kim, Hee Chan;Kang, Uk;Lee, Dae-Sic
    • Journal of Korean Neurosurgical Society
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    • v.58 no.6
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    • pp.513-517
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    • 2015
  • Objective : Microscopic indocyanine green (ICG) angiography is useful for identifying the completeness of aneurysm clipping and the preservation of parent arteries and small perforators. Neuroendoscopy is helpful for visualizing structures beyond the straight line of the microscopic view. We evaluated our prototype of endoscopic ICG fluorescence angiography in swine, which we developed in order to combine the merits of microscopic ICG angiography and endoscopy. Methods : Our endoscopic ICG system consists of a camera, a light source, a display and software. This system can simultaneously display real-time visible and near infrared fluorescence imaging on the same monitor. A commercially available endoscope was used, which was 4 mm in diameter and had an angle of $30^{\circ}$. A male crossbred swine was used. Results : Under general anesthesia, a small craniotomy was performed and the brain surface of the swine was exposed. ICG was injected via the ear vein with a bolus dose of 0.3 mg/kg. Visible and ICG fluorescence images of cortical vessels were simultaneously observed on the display monitor at high resolution. The real-time merging of the visible and fluorescent images corresponded well. Conclusion : Simultaneous visible color and ICG fluorescent imaging of the cortical vessels in the swine brain was satisfactory. Technical improvement and clinical implication are expected.

Development of a Vehicle Positioning Algorithm Using In-vehicle Sensors and Single Photo Resection and its Performance Evaluation (차량 내장 센서와 단영상 후방 교차법을 이용한 차량 위치 결정 알고리즘 개발 및 성능 평가)

  • Kim, Ho Jun;Lee, Im Pyeong
    • Journal of Korean Society for Geospatial Information Science
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    • v.25 no.2
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    • pp.21-29
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    • 2017
  • For the efficient and stable operation of autonomous vehicles or advanced driver assistance systems being actively studied nowadays, it is important to determine the positions of the vehicle accurately and economically. A satellite based navigation system is mainly used for positioning, but it has a limitation in signal blockage areas. To overcome this limitation, sensor fusion methods including additional sensors such as an inertial navigation system have been mainly proposed but the high sensor cost has been a problem. In this work, we develop a vehicle position estimation algorithm using in-vehicle sensors and a low-cost imaging sensor without any expensive additional sensor. We determine the vehicle positions using the velocity and yaw-rate of a car from the in-vehicle sensors and the position and attitude of the camera based on the single photo resection process. For the evaluation, we built a prototype system, acquired test data using the system, and estimated the trajectory. The proposed algorithm shows the accuracy of about 40% higher than an in-vehicle sensor only method.

Using a Spatial Databases for Indoor Location Based Services (실내위치기반서비스를 위한 공간데이터베이스 활용기법)

  • Cho, Yong-Joo;Kim, Hye-Young;Jun, Chul-Min
    • Journal of Korean Society for Geospatial Information Science
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    • v.17 no.1
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    • pp.157-166
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    • 2009
  • There is a growing interest in ubiquitous-related research and applications. Among them, GPS-based LBS have been developed and used actively. Recently, with the increase of large size buildings and disastrous events, indoor spaces are getting attention and related research activities are being carried out. Core technologies regarding indoor applications may include 3D indoor data modeling and localization sensor techniques that can integrate with indoor data. However, these technologies have not been standardized and established enough to be applied to indoor implementation. Thus, in this paper, we propose a method to build a relatively simple 3D indoor data modeling technique that can be applied to indoor location based applications. The proposed model takes the form of 2D-based multi-layered structure and has capability for 2D and 3D visualization. We tested three prototype applications using the proposed model; CA(cellular automata)-based 3D evacuation simulation, network-based routing, and indoor moving objects tracking using a stereo camera.

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X3D Based Web Visualization by Data Fusion of 3D Spatial Information and Video Sequence (3D 공간정보와 비디오 융합에 의한 X3D기반 웹 가시화)

  • Sohn, Hong-Gyoo;Kim, Seong-Sam;Yoo, Byoung-Hyun;Kim, Sang-Min
    • Journal of Korean Society for Geospatial Information Science
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    • v.17 no.4
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    • pp.95-103
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    • 2009
  • Global interests for construction of 3 dimensional spatial information has risen due to development of measurement sensors and data processing technologies. In spite of criticism for the violation of personal privacy, CCTV cameras equipped in outdoor public space of urban area are used as a fundamental sensor for traffic management, crime prevention or hazard monitoring. For safety guarantee in urban environment and disaster prevention, a surveillance system integrating pre-constructed 3 dimensional spatial information with CCTV data or video sequence is needed for monitoring and observing emergent situation interactively in real time. In this study, we proposed applicability of the prototype system for web visualization based on X3D, an international standard of real time web visualization, by integrating 3 dimensional spatial information with video sequence.

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A Study on Tangible Gesture Interface Prototype Development of the Quiz Game (퀴즈게임의 체감형 제스처 인터페이스 프로토타입 개발)

  • Ahn, Jung-Ho;Ko, Jae-Pil
    • Journal of Digital Contents Society
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    • v.13 no.2
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    • pp.235-245
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    • 2012
  • This paper introduce a quiz game contents based on gesture interface. We analyzed the off-line quiz games, extracted its presiding components, and digitalized them so that the proposed game contents is able to substitute for the off-line quiz games. We used the Kinect camera to obtain the depth images and performed the preprocessing including vertical human segmentation, head detection and tracking and hand detection, and gesture recognition for hand-up, hand vertical movement, fist shape, pass and fist-and-attraction. Especially, we defined the interface gestures designed as a metaphor for natural gestures in real world so that users are able to feel abstract concept of movement, selection and confirmation tangibly. Compared to our previous work, we added the card compensation process for completeness, improved the vertical hand movement and the fist shape recognition methods for the example selection and presented an organized test to measure the recognition performance. The implemented quiz application program was tested in real time and showed very satisfactory gesture recognition results.

The Development and the Application of Product Design Database for Product Opportunity Analysis (제품기회탐색을 위한 제품디자인 데이터베이스 구축과 이의 활용)

  • 박정순;이건표
    • Archives of design research
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    • v.12 no.4
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    • pp.119-128
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    • 1999
  • Product opportunity analysis in product planning is to analyze the feasibility for success over the detail product concept, and to grasp the new possible market based on exploring the trends of market and product itself. Therefore, the correct analysis and insight with various data of product and market is needed for product opportunity analysis. As product environment changes rapidly, it is especially important to collect more plentiful informations, and to put these information to practical use pertinently. It is consequently indispensible to clarify the types of information to be needed and to construct product database. However, there has no meaning to gather simple information which is lying here and there. Product database has to be systematically organized and each product information is to be transformed into contextual one. This study clarifies a conceptual framework of product design database based on product attributes and develops prototype of product database for product planning. Case study of camera is exemplified for analyzing the product trends and exploring product opportunity with developed product database.

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