• Title/Summary/Keyword: browsing interface

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A Study on Design and Implementation of an Embedded Linux basedInternet Information Browsing System (임베디드 리녹스 기반의 인터넷 정보 단말기 설계 및 구현)

  • Ryu, Sang-Jin;Moon, Seung-Jin
    • Proceedings of the Korea Information Processing Society Conference
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    • 2003.05a
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    • pp.475-478
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    • 2003
  • UNIX 서버를 대체할 목적으로 개발되어 발전된 운영체제인 리녹스가 최적화 과정을 거쳐 임베디드 기기에 탑재되기까지 이르렀다. 본 논문에서는 임베디드 리녹스 기반의 화상 단말기 (e-frame) 을 구현하고, 중앙의 서버와 연계를 해서 인터넷을 통한 정보 서비스 제공 및 S/W 원격 갱신 기능을 갖춘 시스템을 구현 하고자 한다. 이러한 단말기는 향후 무선통신 및 무선 인터넷과 통합되어 원격검침시스템, 자동화 자판기, 산업용 HMI(Human Machine Interface) 기기 등으로 확대 발전될 것으로 전망된다.

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Browsing and Querying User Interface for XML-based Mediation System (XML 기반 중재 시스템을 위한 검색 및 질의 사용자 인터페이스)

  • Ha, Yan;Kim, Yong-Sung
    • Proceedings of the Korean Information Science Society Conference
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    • 1999.10a
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    • pp.69-71
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    • 1999
  • 최근에 인터넷상의 방대한 정보가 존재함에 따라 이들 정보들을 통합 관리할 필요성이 증대하고 있다. 본 논문은 인터넷 상의 방대한 정보 중에 사용자에게 필요한 정보를 발견하여 모아주는 XML 기반 중재 시스템의 중요한 요소인 질의 및 검색 사용자 인터페이스를 제안하고자 한다. 본 논문에서 제안하는 질의 및 검색 인터페이스는 UML 클래스 다이어그램을 이용하므로써 XML 문서의 엘리먼트들 간의 집단화 관계 등 객체지향적인 특성을 그대로 반영할 수 있으며, 객체지향 데이터베이스 상의 저장된 문서와 쉽게 연계될 수 있도록 한다.

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Hierarchical Browsing Interface for Geo-Referenced Photo Database (위치 정보를 갖는 사진집합의 계층적 탐색 인터페이스)

  • Lee, Seung-Hoon;Lee, Kang-Hoon
    • Journal of the Korea Computer Graphics Society
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    • v.16 no.4
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    • pp.25-33
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    • 2010
  • With the popularization of digital photography, people are now capturing and storing far more photos than ever before. However, the enormous number of photos often discourages the users to identify desired photos. In this paper, we present a novel method for fast and intuitive browsing through large collections of geo-referenced photographs. Given a set of photos, we construct a hierarchical structure of clusters such that each cluster includes a set of spatially adjacent photos and its sub-clusters divide the photo set disjointly. For each cluster, we pre-compute its convex hull and the corresponding polygon area. At run-time, this pre-computed data allows us to efficiently visualize only a fraction of the clusters that are inside the current view and have easily recognizable sizes with respect to the current zoom level. Each cluster is displayed as a single polygon representing its convex hull instead of every photo location included in the cluster. The users can quickly transfer from clusters to clusters by simply selecting any interesting clusters. Our system automatically pans and zooms the view until the currently selected cluster fits precisely into the view with a moderate size. Our user study demonstrates that these new visualization and interaction techniques can significantly improve the capability of navigating over large collections of geo-referenced photos.

A Study of a Virtual Reality Interface of Person Search in Multimedia Database for the US Defense Industry (미국 방위산업체 상황실의 인물검색 활동을 돕는 가상현실 공간 인터페이스 환경에 관한 연구)

  • Kim, Na-Young;Lee, Chong-Ho
    • Journal of Korea Game Society
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    • v.11 no.5
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    • pp.67-78
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    • 2011
  • This paper introduces an efficient and satisfactory search interface that enables users to browse and find the video data they want from a massively huge video database widely used in various multimedia environment. The target user group is information analysts at US defense industry or governmental intelligence agencies whose job is to identify a certain person from a lot of video footage taken from CCTV(Closed-circuit Television) cameras. For the first user test, we suggested the CAVE-like virtual reality interface to be the most optimal for the tasks we designed for, so we compared this interface with desktop interface. The softwares and database developed and optimized for each task were used in this user test. For the second user test, we researched on what input devices would be most optimal for enhancing efficiency of search task in the CAVE-like virtual reality system. Especially we focused our effort on measuring the effectiveness and user satisfaction of three different types of devices that embody gestural interface input system that encourages users' ergonomic control of the interface. We also measured the time consumed for performing each task to find out the most efficient input device among the ones tested.

Voice Command Web Browser Using Variable Vocabulary Word Recognizer (가변어휘 단어 인식기를 사용한 음성 명령 웹 브라우저)

  • 이항섭
    • The Journal of the Acoustical Society of Korea
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    • v.18 no.2
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    • pp.48-52
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    • 1999
  • In this paper, we describe a Voice Command Web Browser using a variable vocabulary word recognizer that can do Internet surfing with Korean speech recognition on the Web. The feature of this browser is that it can handle the links and menus of the web browser by speech. Therefore, we can use speech interface together with mouse for web browsing. To recognize the recognition candidates dynamically changing according to Web pages, we use the variable vocabulary word recognizer. The recognizer was trained using POW (Phonetically Optimized Words) 3,848 words. So that it can recognize new words which did not exist in training data. The preliminary test results showed that the performance of speaker-independent and vocabulary-independent recognition is 93.8% for 32 Korean words. The Voice Command Web Browser was developed on windows 95/NT using Netscape Navigator and reflected usability test results in order to offer easy interface to users unfamiliar with speech interface. In on-line experiment of speaker-independent and environment-independent situation, Voice Command Web Browser showed recognition accuracy of 90%.

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Comparative Study on the Usability of Semantic Zooming Methods for Efficient Web Browsing on Internet Protocol TV (Internet Protocol TV 환경에서 효율적인 웹 탐색기법의 사용성에 대한 비교 연구)

  • Hong, Ji-Young;Chae, Haeng-Suk;Cho, Won-jung;Jung, Dae-Hyun;Kim, Joong-Wan;Kim, Sung-Eun;Lee, Hyea-Jung;Han, Kwang-Hee
    • Journal of the Ergonomics Society of Korea
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    • v.27 no.4
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    • pp.15-26
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    • 2008
  • Recently, Internet Protocol TV technology has a latent power for searching information by using internet-connected interactive TV media. It is hard to browse and search web site conveniently since the visual and input devices are not sufficient for navigating through the websites. Zoomable user interface is a possible solution that may reduce users' task load and improve their performance. In this paper, we made three types of web browsers as scroll, physical zooming and semantic zooming type. Fifteen participants asked to do searching tasks and their task time, accuracy and subjective responses are recorded. In the result, though scroll type is evaluated more efficient than other types in task time and accuracy since participants are familiar with scroll type interface, semantic zooming type is highly rated in subjective responses such as perceived searching efficiency, satisfaction and joyfulness. This result implied semantic zooming is a possible solution which is improving user experience of searching websites using Internet Protocol TV.

User Customized Web Interface Design Optimized for SaaS-based Digital Library System -focusing on the LinkSaaS Website- (SaaS 기반 전자도서관 시스템에 최적화된 사용자 맞춤형 웹 인터페이스 디자인 -LinkSaaS 웹사이트를 중심으로-)

  • Oh, Hyoung-Yong;Min, Byoung-Won;Oh, Yong-Sun
    • The Journal of the Korea Contents Association
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    • v.11 no.5
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    • pp.148-156
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    • 2011
  • Recently, an introduction of the cloud computing causes rapid changes in every aspect of the internet environments including hardware, operating systems, applications, and their services. As the cloud computing environment based on SaaS are being developed to a form in which web platform technology and web cloud services are converged. The digital library system also has been being developed to a service model optimized to SaaS based cloud computing environment, which are different from ASP technology. From the web interface point of view, user customization of the SaaS based cloud computing environment is the most important fact. Therefore, this research work suggests a customized web interface considering usability and accessibility so that enterprises and individual users can be able to do an effortless internet browsing under the cloud computing environment. For this purpose, usability tests were carried out as the user customized web interface design were developed and applied to the LinkSaaS website. This paper work lastly presents an UI environment on which customized interface design for individual users can be formulated.

gABC: A Text Entry Framework using Gamepad (gABC: 게임패드를 이용한 문자 입력 방법)

  • Min, Kyung-Ha
    • Journal of Korea Game Society
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    • v.7 no.3
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    • pp.67-76
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    • 2007
  • As the performance of game consoles is so highly progressed that services such as internet browsing become available on the consoles, the need for text input schemes on game consoles is rapidly raised. In this paper, we present a text input method of alphabet characters and several symbols using a gamepad, which is a widely used input device for most game consoles. Just like other text input methods using gamepad, our method allows users to enter texts by manipulating the gamepad with a user interface displayed on the screen of the console. A key idea of this paper is to present the user interface that is similar to the $4{\times}3$ keypad on mobile phones. The motivation of this idea is a principle that the experience of using a text input tool can be transferred to another tool that has similar interface. Another motivation is that the keyboard-based interface is too complex to be easily manipulated by simple input from a keypad, which is four orthogonal directions and several fire signals. Since most of keys on keypad of $4{\times}3$ keys are represented by a combination of two orthogonal directions, users feel easier in entering texts using keypad-based interface. We prove this argument in this paper by a user test of ten subjects. After about two experiment sessions, subjects reach 13 WPM in average, which proves that the proposed text input method enables much faster text input than the existing keyboard-based text input methods.

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Morphological Hand-Gesture Recognition Algorithm (형태론적 손짓 인식 알고리즘)

  • Choi Jong-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.8 no.8
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    • pp.1725-1731
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    • 2004
  • The use of gestures provides an attractive alternate to cumbersome interface devices for human-computer interaction. This has motivated a very active research area concerned with computer vision-based analysis and interpretation of hand gestures. The most important issues in gesture recognition are the simplification of algorithm and the reduction of processing time. The mathematical morphology based on geometrical set theory is best used to perform the processing. A key idea of proposed algorithm in this paper is to apply morphological shape decomposition. The primitive elements extracted to a hand gesture include in very important information on the directivity of the hand gestures. Based on this characteristic, we proposed the morphological gesture recognition algorithm using feature vectors calculated to lines connecting the center points of a main-primitive element and sub-primitive elements. Through the experiment, we demonstrated the efficiency of proposed algorithm. Coupling natural interactions such as hand gesture with an appropriately designed interface is a valuable and powerful component in the building of TV switch navigating and video contents browsing system.

An Experimental Comparison on Visualization Techniques of Long Menu-Lists (긴 메뉴항목 리스트의 시각화 기법 비교에 관한 실험적 연구)

  • Seo, Eun-Gyoung;Sung, Hye-Eun
    • Journal of the Korean Society for information Management
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    • v.24 no.2
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    • pp.71-87
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    • 2007
  • With the rapid change of the Web and E-transaction application, the search interface is providing more powerful search and visualization methods, while offering smoother integration of technology with task. Especially, visualization techniques for long menu-lists are applied in retrieval system with the goal of improving performance in user's ability to select one item from a long list. In order to review visualization techniques appropriate to the types of users and data set, this study compared the five visualization browsers such as the Tree-structured menu, the Table-of-contents menu, the Roll-over menu, the Click menu, and Fisheye menu. The result of general analyses shows that among the hierarchical methods, the experienced group prefers the Table-of-contents method menu, whereas the novice's group prefers the Tree-structure method menu. Among the linear methods, the two groups prefer the Roll-over menu. The Roll-over menu is most preferred among the five browsers by the two groups.