• Title/Summary/Keyword: broadcasting language

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A Study on the Utilization of Video Industry Using Virtual Reality (가상현실을 이용한 영상산업 활용에 관한 연구)

  • 백승만
    • Archives of design research
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    • v.15 no.1
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    • pp.163-170
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    • 2002
  • Virtual Reality is the technique which makes the man experience the similar interaction behavior to the experience in the real world through virtual space. The users participating in the 3D virtual space using virtual reality technique can have the various experiences in the space desired without restrictions on time and space and then it has been applied in many application areas such as video industry, entertainment simulator, medical treatment, construction and design. The area of video among them has been highlighted as a high-added value industry. Therefore this study classifies video industry into four including movie, broadcasting, advertisement and internet and is to examine their characteristics, application cases and developmental potential. In the industry using virtual reality technique in video industry, it is implied for special elect in the area of movie and for providing the various graphic virtual word to audiences with the introduction of virtual studio and character in the area of broadcasting. It can give audiences a synergy effect by inserting 3D advertisement into virtual space in the area of advertisement. Also the implementation of 3D virtual reality such as virtual museum, virtual model house, virtual home shopping and entertainment on the web is possible with the emergence of Virtual Reality Modeling Language (VRML) and it plays the roles of more entertainments. Accordingly, this study is to seek the application methods using virtual reality technique in video industry.

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A Study on the Design and Implementation of a Camera-Based 6DoF Tracking and Pose Estimation System (카메라 기반 6DoF 추적 및 포즈 추정 시스템의 설계 및 구현에 관한 연구)

  • Do-Yoon Jeong;Hee-Ja Jeong;Nam-Ho Kim
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.24 no.5
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    • pp.53-59
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    • 2024
  • This study presents the design and implementation of a camera-based 6DoF (6 Degrees of Freedom) tracking and pose estimation system. In particular, we propose a method for accurately estimating the positions and orientations of all fingers of a user utilizing a 6DoF robotic arm. The system is developed using the Python programming language, leveraging the Mediapipe and OpenCV libraries. Mediapipe is employed to extract keypoints of the fingers in real-time, allowing for precise recognition of the joint positions of each finger. OpenCV processes the image data collected from the camera to analyze the finger positions, thereby enabling pose estimation. This approach is designed to maintain high accuracy despite varying lighting conditions and changes in hand position. The proposed system's performance has been validated through experiments, evaluating the accuracy of hand gesture recognition and the control capabilities of the robotic arm. The experimental results demonstrate that the system can estimate finger positions in real-time, facilitating precise movements of the 6DoF robotic arm. This research is expected to make significant contributions to the fields of robotic control and human-robot interaction, opening up various possibilities for future applications. The findings of this study will aid in advancing robotic technology and promoting natural interactions between humans and robots.

W3C based Interoperable Multimodal Communicator (W3C 기반 상호연동 가능한 멀티모달 커뮤니케이터)

  • Park, Daemin;Gwon, Daehyeok;Choi, Jinhuyck;Lee, Injae;Choi, Haechul
    • Journal of Broadcast Engineering
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    • v.20 no.1
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    • pp.140-152
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    • 2015
  • HCI(Human Computer Interaction) enables the interaction between people and computers by using a human-familiar interface called as Modality. Recently, to provide an optimal interface according to various devices and service environment, an advanced HCI method using multiple modalities is intensively studied. However, the multimodal interface has difficulties that modalities have different data formats and are hard to be cooperated efficiently. To solve this problem, a multimodal communicator is introduced, which is based on EMMA(Extensible Multimodal Annotation Markup language) and MMI(Multimodal Interaction Framework) of W3C(World Wide Web Consortium) standards. This standard based framework consisting of modality component, interaction manager, and presentation component makes multiple modalities interoperable and provides a wide expansion capability for other modalities. Experimental results show that the multimodal communicator is facilitated by using multiple modalities of eye tracking and gesture recognition for a map browsing scenario.

XML-based Single Sign-On Scheme for Internet Protocol TV(IPTV)Services (IPTV 서비스 제공을 위한 XML 기반의 단일인증 구조)

  • Lee, Seung-Hun;Shin, Dong-Il;Shin, Dong-Kyoo
    • Journal of Broadcast Engineering
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    • v.14 no.4
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    • pp.463-474
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    • 2009
  • By employing the subscriber concept in broadcasting services, IPTV (Internet Protocol Television) operators provide various grades of services to subscribers based on the billing level of the subscribers. With the income from subscribers for a basis, IPTV operators plan to provide high quality services. Since Web browser-based IPTV provides T-commerce and E-commerce services as well as television services, users may frequently visit other service domains to buy goods or content. To provide the user with charged or private services, these service domains request authentication of user. The existing authentication system is not appropriate for the IPTV service environment because the environment unavoidably forces the user to cross from one authentication-based service domain to another. Single sign-on provides a user with transparent authentication services by enabling an authenticated user to move between authentication-based service domains without any re-authentication. Like this distributed environment, since the IPTV service environment also provides a variety of authentication-based services, transparent authentication service needs to be provided to subscribers who want to access charged or private services. In this paper, we propose a new user authentication scheme for the IPTV environment. This scheme integrates the Security Assertion Markup Language (SAML), which is a standard for XML-based single sign on. We validate this scheme using a simple use case scenario.

Multimedia Network Teaching System based on SMIL (SMIL을 기반으로 한 멀티미디어 네트워크 교육시스템)

  • Yu, Lei;Cao, Ke-Rang;Bang, Jin-Suk;Cho, Tae-Beom;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.10a
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    • pp.524-527
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    • 2008
  • Recently, digital and the Internet are widespread out of the world, and multimedia processing technology and the development of information and communication technology in education using the Internet as the demand is rapidly increasing. Also, we tan easily use informations with less restrictions of time and space. however, several kinds of audio, media to integrate multimedia data, such as the proliferation of demands for representation. Therefore, in 1998, W3C presented an international standard, SMIL in order to solve multimedia object representation and synchronization problems. By using SMIL, various multimedia elements can be integrated as a multimedia document with proper view in a spate and time. Using this SMIL document, we can create new internet radio broadcasting service that delivers not noly audio data but also various text, image and video. In this paper, with the system, teachers can easily create multimedia courseware and living broadcast their torture on network, students can receive audio-video information of the teacher, screen displays of the teachers computer. Moreover students can communicate with teacher simultaneously by text editor windows. Students can also order courseware after class.

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An Semiotic analysis on Spirited Away (애니메이션(센과 치히로의 행방불명)에 대한 기호학적분석)

  • Lee Yun-Hui
    • Broadcasting and Media Magazine
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    • v.10 no.1
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    • pp.99-112
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    • 2005
  • Christian Metz, the precursor of cine-semiology, considered cinema as a language in the sense that it is a set of messages grounded in a given matter of expression, and a signifying practice characterized by specific codifications. According to Metz, film forms a structured network produced by the interweaving of cinematic codes, within which cinematic subcodes represent specific usages of the particular code. For Metz, cinematic language is a totality of cinematic codes and subcodes, and history of the cinema is the trace of the competition, incorporations and exclusions of the subcodes. He also suggested a filmic text is not just a list of codes in effect, but a process of constant displacement and deformation of codes. Following Metz' textual analysis methodology, I investigated the formal configuration of Hayao Miyazaki‘s animation, Spirited Away. It is interesting to trace the interweaving of cinematic codes in Spirited Away, i.e. codes of lighting, color, movement, and auteurism, across the animation. I focused on the first scene at the bridge to Yubaba's bathhouse, analyzing each cinematic code and its subcode applied. The first bridge scene is carefully constructed to stand out the confrontation of Chihiro (with Haku) and the bathhouse. The bathhouse is not just a building, it represents the powerful witch, Yubaba, yet to appear on the scene, and functions as an antipode to Chihiro. In each shot, every subcode within the codes of framing, direction, angle, color, lighting and movement is used to maximize the contrast between the dominant bathhouse and the feeble 10-year-old girl. In Spirited Away, the subcodes within each cinematic ode are constantly competing and displacing each other to augment the antithesis between the characters and develop the narrative. As Metz's argument that film constitutes a quasi-linguistic practice as a pluricodic medium, Spirited Away communicates with the spectators with the combination and displacement of these cinematic codes and subcodes.

Implementation of a unified live streaming based on HTML5 for an IP camera (IP 카메라를 위한 HTML5 기반 통합형 Live Streaming 구현)

  • Ryu, Hong-Nam;Yang, Gil-Jin;Kim, Jong-Hun;Choi, Byoung-Wook
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.28 no.9
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    • pp.99-104
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    • 2014
  • This paper presents a unified live-streaming method based on Hypertext Mark-up Language 5(HTML5) for an IP camera which is independent of browsers of clients and is implemented with open-source libraries. Currently, conventional security systems based on analog CCTV cameras are being modified to newer surveillance systems utilizing IP cameras. These cameras offer remote surveillance and monitoring regardless of the device being used at any time, from any location. However, this approach needs live-streaming protocols to be implemented in order to verify real-time video streams and surveillance is possible after installation of separate plug-ins or special software. Recently, live streaming is being conducted through HTML5 using two different standard protocols: HLS and DASH, that works with Apple and Android products respectively. This paper proposes a live-streaming approach that is linked on either of the two protocols which makes the system independent with the browser or OS. The client is possible to monitor real-time video streams without the need of any additional plug-ins. Moreover, by implementing open source libraries, development costs and time were economized. We verified usefulness of the proposed approach through mobile devices and extendability to other various applications of the system.

The Design and Implementation of Outer Encoder/Decoder for Terrestrial DMB (지상파 DMB용 Outer 인코더/리코더의 설계 및 구현)

  • Won, Ji-Yeon; Lee, Jae-Heung;Kim, Gun
    • The KIPS Transactions:PartA
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    • v.11A no.1
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    • pp.81-88
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    • 2004
  • In this paper, we designed the outer encoder/decoder for the terrestrial DMB that is an advanced digital broadcasting standard, implemented, and verified by using ALTERA FPGA. In the encoder part, it was created the parity bytes (16 bytes) from the input packet (188by1e) of MPEG-2 TS and the encoded data was distributed output by the convolutional interleaver for Preventing burst errors. In the decoder part, It was proposed the algorithm that detects synchronous character suitable to DMB in transmitted data from the encoder. The circuit complexity in RS decoder was reduced by applying a modified Euclid's algorithm. This system has a capability to correct error of the maximum 8 bytes in a packet. After the outer encoder/decoder algorithm was verified by using C language, described in VHDL and implemented in the ALTERA FPGA chips.

Community Should Be Invented Focusing on Maeul Media in Seoul (공동체는 발명되어야 한다 서울시 마을미디어 형성과 활동을 중심으로)

  • Kim, Yeran;Kim, Yong Chan;Chae, Young Gil;Baek, Young Min;Kim, Eujong
    • Korean journal of communication and information
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    • v.81
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    • pp.40-74
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    • 2017
  • Drawn upon the analysis of Seoul community media, this study make six points. The generation of community is not essentially determined but has singularity and differences. Historical context, social conditionality, cultural orientation, and the subjects' will and anticipation bring out certain forms of community. Various power relations and desires are engaged in the formation of community. The process of the construction of community is necessarily and simultaneously mediated with collective acts of communication and sharing. Community is not so much cultivated within society as articulated with precariousness, negativity and limit. Community is able to create its own cultural sensibility and language to express it. Thereby community is a dynamics between articulation and disarticulation, convergency and divergency, similitude and difference living in our actual society.

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Analysis of University Department Name using the R (R을 이용한 대학의 학과 명칭 분석)

  • Ban, ChaeHoon;Kim, Dong Hyun;Ha, JongSoo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.22 no.6
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    • pp.829-834
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    • 2018
  • As the IT technology is progressing, the big data becomes more important and is exploited on the various industry. The R is the language and the environment analyzing the big data. The university which is the highest level of the academic organization keeps opening and maintaining the departments anticipating the needs of the progressing trends. As analyzing the names of the departments opened at the universities, it is possible to find out the requirements and the needs of the recent trends. In this paper, we analyze the names of the departments presented at the 4 year universities using the R. To do this, we collect the names of the departments and measure the frequency of the names in order to know the department of major frequently presented at the universities.